Pathfinder Strike Force One

Game Master Ira kroll

This is your mission if you choose to accept it. If captured or killed, the society will disavow any knowledge of your actions.

Area Templates, Slides, Macros, Tactical Map


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Out of Game discussions go here.


Human Champion (Liberator) 2 | HP 32/32 | AC 19::21| F +8 R +5 W +7 | Perc +5 | Stealth +5 | 25 ft | Hero 2/3 | FP 1/2 | Active Conditions: ----

I'll put my char sheet in my profile this evening. Thanks for GMing!


Human Champion (Liberator) 2 | HP 32/32 | AC 19::21| F +8 R +5 W +7 | Perc +5 | Stealth +5 | 25 ft | Hero 2/3 | FP 1/2 | Active Conditions: ----

My character sheet in my profile is finally functional. I swapped my original background for Laborer. It wouldn't really make sense to be trained in deception when an anathema of Torag is telling lies...

Seconding Pneuferro, the sheets and slides are view only at the moment.


F goblin, aero-metallokineticist AC16; hp 30; F 10; R 8; W 3

I don't want to step on anyone's toes. It is difficult to read-the-table in online campaign, so apologies if this sounds like I am overstepping. We might want to send PMs to the other players. Until they dot in to the discussion and gameplay threads, the PbP will not show up under their campaign tags. Out-of-sight, out-of-mind & all that.


I was planning to do that. Thanks for the reminder.

Radiant Oath

Male Human Rogue 1 | HP: 26/26 | AC 18 | F +7, R +10 W +9 | Perception +9 | Move 25

Sorry I'm a bit late -- I've completed all the requested actions.


Human Wizard | AC 17 | hp 20 | F 4 | R 4 | W 7

Now that this game is more locked in, GM, how do you prefer addressing rules questions? I tend to approach things from a more permissive stance so long as it doesn't cross the line into too good / game breaking. But, regardless of my stance, you are the GM and I will respect that.

Secondly, the link in your post does not lead to the battle map.

Thirdly, I really appreciate your approach with the information in your post.


I generally go with the rules as written (RAW), except where I don't. If you can make a good case for ignoring (or altering) a rule, make the case. If it's cool enough, I'll probably go for it (Rule of Cool, RoC). Otherwise, Rule Zero applies.

Map link should be fixed. If all else fails, go to the "Tactical Map" link at the top of this page.


Human Champion (Liberator) 2 | HP 32/32 | AC 19::21| F +8 R +5 W +7 | Perc +5 | Stealth +5 | 25 ft | Hero 2/3 | FP 1/2 | Active Conditions: ----

Thanks for filling in my icon. Google Slides was giving me issues.

Radiant Oath

Male Human Rogue 1 | HP: 26/26 | AC 18 | F +7, R +10 W +9 | Perception +9 | Move 25

DM, is there enough room up at the front of the wagon, next to Arc, for a second person to go?


F goblin, aero-metallokineticist AC16; hp 30; F 10; R 8; W 3

Sorry for the late post, we spent the night at the vet. (Everyone is fine now thank you :) )

Someone will have to show me how to add the diamonds and shamrocks and purple horseshoes to a post. Cut & paste works but I should learn the real deal :) It has been a while since I have done PbP & this is my first since remastered.
EDIT: Also corrected my AC. I forgot that 'unarmored' scales with level.


Yes, there is enough room. I just put folk relatively randomly.


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Human Wizard | AC 17 | hp 20 | F 4 | R 4 | W 7

For yalls use

◆◇↺


Human Wizard | AC 17 | hp 20 | F 4 | R 4 | W 7

GM, would you prefer rules questions here in the discussion or via private message?


Here is fine.


Human Wizard | AC 17 | hp 20 | F 4 | R 4 | W 7

The first one is Drain Bonded Item. If I have a dedication that gives me prepared spell slots, like Cleric, can I use DBI with those spell slots?


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There is a difference of opinion online. Some say that the "Arcane" trait of DBI is limiting. The majority of others point out that the text of DBI never limits it to Arcane spells.

I would have to say that it is not limited to Arcane spells, as long as they are Prepared spells.

Just a warning. Other GMs might rule differently in their campaign.


Human Wizard | AC 17 | hp 20 | F 4 | R 4 | W 7

Yeah, I'm aware of the difference of opinion. Cool, thanks.

Second, can I use Spell Substitution with the Cleric slots, so long as I have the divine spells in my spellbook?

Spellbook

Radiant Oath

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Male Human Rogue 1 | HP: 26/26 | AC 18 | F +7, R +10 W +9 | Perception +9 | Move 25
Pneuferro wrote:


EDIT: Also corrected my AC. I forgot that 'unarmored' scales with level.

This is a really easy thing to forget, I am finding. I had the same issue; I used a website to help build my character and it took me a long time to figure out how it arrived at the numbers it did.


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"Arc" wrote:

Yeah, I'm aware of the difference of opinion. Cool, thanks.

Second, can I use Spell Substitution with the Cleric slots, so long as I have the divine spells in my spellbook?

Spellbook

A few things.

Magic Traditions can not be blended between class and archetype. So, for instance, An Arcane Wizard who does a Divine Cleric archetype has different pools of spell slots that cannot intermingle.

Spell Substitution therefore, would only allow you to substitute a Divine for a Divine or an Arcane for an Arcane.

Spellbooks initially only come with Arcane spells in them, but, theoretically you can inscribe any kind of spell in them. When you gain levels you only gain Arcane spells.

So, if you wanted to inscribe a Divine spell, you would have to find someone who can cast that spell, spend time with them, and make the appropriate skill check to successfully inscribe the spell. You still would not be able to substitute it for an Arcane spell, unless the spell's traits indicate that it can be cast as Arcane as well as Divine.

For example, Command is Arcane, Divine, and Occult. You could get a Bard who has the spell teach it to you. It then would be available to you as a Wizard, and Spell Substitution into an Arcane spell slot would work.

Bless is Divine and Occult. While you could inscribe it in your spellbook, you could never cast it as a Wizard, nor substitute it for another Arcane spell slot.


Human Wizard | AC 17 | hp 20 | F 4 | R 4 | W 7

I 100% agree. Thanks GM.

Radiant Oath

Male Human Rogue 1 | HP: 26/26 | AC 18 | F +7, R +10 W +9 | Perception +9 | Move 25

Hi DM. I may have misread the wording on the Thief racket, but I thought I'd done it correctly.

"When a fight breaks out, you prefer swift, lightweight weapons, and you strike where it hurts. When you attack with a finesse melee weapon or finesse melee unarmed attack, you can add your Dexterity modifier to damage rolls instead of your Strength modifier.

I read the above to mean, "Only when you attack with a finesse melee or unarmed attack, you may add your Dexterity modifier to damage rolls instead of your Strength modifier." Throwing the dagger didn't seem to qualify as gaining the +4 boost to damage; that's why I didn't include it.


Whoa!

You're probably correct. Well that means that you needed help in killing the last dog, which you got.

I probably misread that you had thrown it or misremembered that throwing doesn't get the Dex bonus. I can't remember that far back... That's my story and I'm sticking to it.

Radiant Oath

Male Human Rogue 1 | HP: 26/26 | AC 18 | F +7, R +10 W +9 | Perception +9 | Move 25

Trust me, I wish I got the bonus +4 to damage :|
I need to buy a bow when we get money.


There was a bid to-do about this on reddit about a year ago. This actually nerfs one of my characters in a campaign I'm in.

It seems that the argument is that when thrown a melee weapon loses the 'melee' status and gains the 'ranged' status vs. the argument that a thrown melee weapon retains the 'melee weapon' status.

Radiant Oath

Male Human Rogue 1 | HP: 26/26 | AC 18 | F +7, R +10 W +9 | Perception +9 | Move 25

(nod) That was my guess. I'm not surprised people are in debate about it.

If you wish me to go with another interpretation, that is your fiat as DM.


Human Wizard | AC 17 | hp 20 | F 4 | R 4 | W 7

I guess i was waiting for a declaration of round 2.


Human Wizard | AC 17 | hp 20 | F 4 | R 4 | W 7

Any word from the cleric?

Radiant Oath

Male Human Rogue 1 | HP: 26/26 | AC 18 | F +7, R +10 W +9 | Perception +9 | Move 25

I think I may be all we've got for healing.
By level 2 I will be able to 2d8 healing guaranteed between combat without chance of failure, though.


Human Champion (Liberator) 2 | HP 32/32 | AC 19::21| F +8 R +5 W +7 | Perc +5 | Stealth +5 | 25 ft | Hero 2/3 | FP 1/2 | Active Conditions: ----

I'm planning to pick up blessed one archtype to get lay on hands next level.


Human Wizard | AC 17 | hp 20 | F 4 | R 4 | W 7

If we aren't going to be getting a healer, I could, with the GMs permission rebuild Arc a bit to try to do a little bit of healing.


F goblin, aero-metallokineticist AC16; hp 30; F 10; R 8; W 3

I have not planned Pneuferro very far. I too could add some healing. Next level or with a re-build. Personally I am not too worried about it but I am not on the frontline so let me know if it is necessary.

Radiant Oath

Male Human Rogue 1 | HP: 26/26 | AC 18 | F +7, R +10 W +9 | Perception +9 | Move 25

More healing can never hurt, especially when we have a large party. Just so everyone knows, my plan has always been to take the Medic Dedication and Assurance feats at Level 2.

I'll be able to:
-- Treat Wounds outside of combat (1x/hour) for 2d8 healing guaranteed with no chance of failure, which takes 10 minutes

-- Attempt a higher Treat Wounds DC 20 for 4d8+5 healing, with only a 5% chance of Critical Failure and a 40% chance of Success to heal (10% chance of Critical Success for 4d8+15 healing)

-- Perform Battle Medicine on each member of the party 1x/day, which is essentially Treat Wounds at a 2-action speed instead of taking 10 minutes. Again, this can be guaranteed 2d8 healing

-- Perform Battle Medicine on one member of the party a second time each day, ignoring the 1/xday limitation


Human Wizard | AC 17 | hp 20 | F 4 | R 4 | W 7

Oh, well, if we're getting a medic dedication, and a lay on hands, I'll stick with damage and utility. I'll add Trick Magic Item earlier to maybe pick up a couple Heal scrolls.


Human Champion (Liberator) 2 | HP 32/32 | AC 19::21| F +8 R +5 W +7 | Perc +5 | Stealth +5 | 25 ft | Hero 2/3 | FP 1/2 | Active Conditions: ----

I've adjusted so Dosh can move where you want.


Male Human Gunslinger 1

For the Nature check to command the horse, should I be the one rolling?


Yes.

Radiant Oath

Male Human Rogue 1 | HP: 26/26 | AC 18 | F +7, R +10 W +9 | Perception +9 | Move 25

I just learned the Tactical Map doesn’t work on my iphone, so I’ll update it once home from work, GM.

Radiant Oath

Male Human Rogue 1 | HP: 26/26 | AC 18 | F +7, R +10 W +9 | Perception +9 | Move 25


Also: is it possible for me to try and guide the horses and wagon away from the battle, without provoking blatant AoOs against me and/or the horses??


That would also require Command an Animal checks.


Human Champion (Liberator) 2 | HP 32/32 | AC 19::21| F +8 R +5 W +7 | Perc +5 | Stealth +5 | 25 ft | Hero 2/3 | FP 1/2 | Active Conditions: ----

I tried to format my aura on the Tactical Map slide to not be on top of anyone else and grouped it with my icon. I forgot my champion reaction only takes place within my aura. It would be helpful to have that stuck to me.

Radiant Oath

Male Human Rogue 1 | HP: 26/26 | AC 18 | F +7, R +10 W +9 | Perception +9 | Move 25

Am I understanding correctly that Grunyer is waiting to use a hero point to bounce back from dying X to stable?

Does this mean I shouldn’t focus on healing him but instead on DPS for now?


Human Champion (Liberator) 2 | HP 32/32 | AC 19::21| F +8 R +5 W +7 | Perc +5 | Stealth +5 | 25 ft | Hero 2/3 | FP 1/2 | Active Conditions: ----
Clarius, of Taldor wrote:

Am I understanding correctly that Grunyer is waiting to use a hero point to bounce back from dying X to stable?

Does this mean I shouldn’t focus on healing him but instead on DPS for now?

Correct, if I stabilize, great! Otherwise I'll use my hero point. No use healing if they can just hit me again as I recover my shield.


Human Wizard | AC 17 | hp 20 | F 4 | R 4 | W 7

If we had a legit healer (heal spell caster), healing during combat would have tactical value. But without (and because we are level 1) dps is the best tactical choice.

There certainly is more nuance based on situation, but in simplicity, it is the case.

That also doesn't account for you being a thief rogue, a high damage output build (even without getting sneak attack).

Radiant Oath

Male Human Rogue 1 | HP: 26/26 | AC 18 | F +7, R +10 W +9 | Perception +9 | Move 25

Thanks for the input. PF2 is still pretty new to me.


Human Wizard | AC 17 | hp 20 | F 4 | R 4 | W 7

No problem. I'm happy to give more upon request. But, at the end of the day, I don't want it to feel like I'm telling you what to do.

Radiant Oath

Male Human Rogue 1 | HP: 26/26 | AC 18 | F +7, R +10 W +9 | Perception +9 | Move 25

Well, don't need more advice at this moment, but I do need some flanking opportunities so I can throw down another d6 in damage. Hint hint, Krango & Grunyer ;)


Human Champion (Liberator) 2 | HP 32/32 | AC 19::21| F +8 R +5 W +7 | Perc +5 | Stealth +5 | 25 ft | Hero 2/3 | FP 1/2 | Active Conditions: ----
Clarius, of Taldor wrote:
Dosh: if I understand correctly these rules, you should Hero Point if you reach Dying 3, because a critical failure on my point - a 5% possibility - will result in killing you, which we don't want. We may prefer to use a healing potion on you so that I have some wiggle room before I try Battle Medicine.

You can use a hero point to stabilize when your dying value would increase. We already have some wiggle room.

Rules Text:
Spend all your Hero Points (minimum 1) to avoid death. You can do this when your dying condition would increase. You lose the dying condition entirely and stabilize with 0 Hit Points. You don’t gain the wounded condition or increase its value from losing the dying condition in this way, but if you already had that condition, you don’t lose it or decrease its value.


Human Wizard | AC 17 | hp 20 | F 4 | R 4 | W 7

Clarius, Pneuferro used an ability before you that would allow you to move to the location you did. Freeing up an action during your turn.


Male Human Gunslinger 1

I think I don't have a hero point to spend (It doesn't show on my initiative, at least).

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