
rando1000 |

Cavern map updated.
You follow west, which quickly becomes southwest in a series of serpentine squiggles. The hall is of similar construction to the previous cave: obviously worked, but by hands that cared more for function than beauty. Eventually, you come out into a 25' by 20'-ish cave with one exit, which coincidentally leads you back into the hallway you entered by.
The cave itself is shrouded in an eerie mist that seems to coil and writhe like snakes. Sinister whispers echo through the rocky chamber, though no speaker can be found. The air is heavy with the stench of decay.

Kevin Boyer 646 |

Something makes Rocko pause. He tries his best to speak quietly, something he isn't always very good at.
"Hold up, my friend. I reckon we should be havin' a gift out rather than blades."
Not just the sounds, but the smells are making Rocko worried. He tries to pinpoint what it is that bothers him.
I'll do a basic perception, but I can throw in a dungeoneering roll if applicable. Doesn't really seem like 'nature', 'cooking', or 'poison' are appropriate. This isn't really tracking, so I won't include that bonus.
perception: 1d20 + 7 ⇒ (11) + 7 = 18
knowledge(dungeoneering): 1d20 + 5 ⇒ (4) + 5 = 9
oh, and Rocko has a +7 stealth bonus if needed

rando1000 |

Neither Djack nor Rocko perceives anything not already noticed. Try as he might, Djack cannot think of something commonly found in a dungeon that would fit the description, either. Quite possibly another undead, given the former "Master's" profession.

rando1000 |

Chaucair: 1d20 + 5 ⇒ (9) + 5 = 14
Yoltzin: 1d20 + 13 ⇒ (1) + 13 = 14
No one else in the party perceives the danger they are now in, either. Suddenly, something drops from the ceiling in a fluid motion, and a massive, vaguely female form lands on top of Chaucair.
1d20 + 14 ⇒ (1) + 14 = 15
2d6 + 9 ⇒ (4, 4) + 9 = 17
The creature, whatever it be, appears a monstrosity of green ectoplasmic flesh, horns, and a tremendous scythe-like claw.

Yoltzin |

Well, at least a with a nat 1 Chaucair managed to somehow dodge that attack. Sheesh!
"This is why I hate caves!" The elf chimed in, trying to ready herself in the face of danger.
Init: 1d20 + 2 ⇒ (6) + 2 = 8
So many 8s...

Djack Nymball |

Djack lashes out with his rapier, then tried to move by the creature distracting it from Amideo's approach.
atk, rapier, sneak (flat footed? Aberration?): 1d20 + 8 ⇒ (14) + 8 = 22
dmg, rapier, precision: 1d6 + 5 + 2d6 ⇒ (2) + 5 + (1, 3) = 11
Acrobatics, tumble 2 squares to right: 1d20 + 14 ⇒ (16) + 14 = 30

Amideo Caluzzo di Solva |

Amideo points his sword at the woman as he says with iron conviction in his voice, "You are an abomination, a blight upon the land. I pronounce the sentence of true death upon you, and appoint myself and my companions as your executioner!"
As he does so, his blade glows faintly with magical power, holy light derived not from any god but his steadfast dedication to his oaths of office.
He steps forward and swings at the woman with his sword, intent on carrying out her sentence.
Attack, Judgement, Flank: 1d20 + 10 + 1 + 2 ⇒ (10) + 10 + 1 + 2 = 23
Damage: 1d8 + 5 ⇒ (6) + 5 = 11
Swift action to activate Sentence and justice judgement, then 5 foot step to attack the woman. (She's the x on there, right?)

rando1000 |

Yes, the opponent is the green X.
Djack and Amideo both manage to perform well in combat, yet against this foe, the damage is not as impressive as it might have been. "She" must be sturdy, indeed.
The evil beast in the form of a disfigured, oversized woman lashes out again, this time at Amideo.
1d20 + 14 ⇒ (11) + 14 = 25 HIT
2d6 + 9 ⇒ (1, 6) + 9 = 16
1d20 + 6 ⇒ (6) + 6 = 12 ignore this for now.
Rest of party may act in Round 1