Caldovan Marches 2022

Game Master rando1000

Date: Februm 28

Campaign Info Updated

Albarra

Over-land Map

Cavern Map

Combat Map

Party Funds: 413 gp, 5 sp, 2 cp, 500 gp amethyst, copper ritual bowl (Yoltzin carrying), Gold chess set v/500 gp (Chaucair's sack), 4 gp in gems


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Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Cavern map updated.

You follow west, which quickly becomes southwest in a series of serpentine squiggles. The hall is of similar construction to the previous cave: obviously worked, but by hands that cared more for function than beauty. Eventually, you come out into a 25' by 20'-ish cave with one exit, which coincidentally leads you back into the hallway you entered by.

The cave itself is shrouded in an eerie mist that seems to coil and writhe like snakes. Sinister whispers echo through the rocky chamber, though no speaker can be found. The air is heavy with the stench of decay.


Human Male uRogue 4 | HP 32/41 | AC19/T14/F15 | Saves F+3/R+8/W+2 | Perc +8/+12 hidden-secret | Init +4

Djack enters, rapier drawn and keeps alert for danger.

Perception, +4 Canny if applicable: 1d20 + 8 ⇒ (8) + 8 = 16


Something makes Rocko pause. He tries his best to speak quietly, something he isn't always very good at.

"Hold up, my friend. I reckon we should be havin' a gift out rather than blades."

Not just the sounds, but the smells are making Rocko worried. He tries to pinpoint what it is that bothers him.

I'll do a basic perception, but I can throw in a dungeoneering roll if applicable. Doesn't really seem like 'nature', 'cooking', or 'poison' are appropriate. This isn't really tracking, so I won't include that bonus.

perception: 1d20 + 7 ⇒ (11) + 7 = 18
knowledge(dungeoneering): 1d20 + 5 ⇒ (4) + 5 = 9

oh, and Rocko has a +7 stealth bonus if needed


Human Male uRogue 4 | HP 32/41 | AC19/T14/F15 | Saves F+3/R+8/W+2 | Perc +8/+12 hidden-secret | Init +4

Kn Dungeoneering, woman, what to expect: 1d20 + 7 ⇒ (12) + 7 = 19

I like gifts too, but that didn't work out too well a little while ago.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Neither Djack nor Rocko perceives anything not already noticed. Try as he might, Djack cannot think of something commonly found in a dungeon that would fit the description, either. Quite possibly another undead, given the former "Master's" profession.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Chaucair: 1d20 + 5 ⇒ (9) + 5 = 14
Yoltzin: 1d20 + 13 ⇒ (1) + 13 = 14

No one else in the party perceives the danger they are now in, either. Suddenly, something drops from the ceiling in a fluid motion, and a massive, vaguely female form lands on top of Chaucair.

1d20 + 14 ⇒ (1) + 14 = 15
2d6 + 9 ⇒ (4, 4) + 9 = 17

The creature, whatever it be, appears a monstrosity of green ectoplasmic flesh, horns, and a tremendous scythe-like claw.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Initiative:
"Woman": 1d20 + 7 ⇒ (1) + 7 = 8

Feel free to roll for your character. I will roll for whoever hasn't by sometime tomorrow.


Human Male uRogue 4 | HP 32/41 | AC19/T14/F15 | Saves F+3/R+8/W+2 | Perc +8/+12 hidden-secret | Init +4

Initiative: 1d20 + 4 ⇒ (4) + 4 = 8

Damnit, from above... really?


Female Wild Elf Cleric 4 | HP 14/33| AC:16/T:12/F:16 | F/W/R: |+5/+3/+7 | 1st 3(1)/3(1), 2nd 3(1)/3(1)| C: 2d6 4/4

Well, at least a with a nat 1 Chaucair managed to somehow dodge that attack. Sheesh!

"This is why I hate caves!" The elf chimed in, trying to ready herself in the face of danger.

Init: 1d20 + 2 ⇒ (6) + 2 = 8
So many 8s...


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Amideo: 1d20 + 4 ⇒ (5) + 4 = 9
Rocko: 1d20 + 2 ⇒ (5) + 2 = 7
Chaucair: 1d20 - 1 ⇒ (4) - 1 = 3


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Initiative Order:
Amideo, Djack
Creature
Yoltzin, Rocko, Chaucair, Zia

Combat map posted above.


Human Male uRogue 4 | HP 32/41 | AC19/T14/F15 | Saves F+3/R+8/W+2 | Perc +8/+12 hidden-secret | Init +4

Djack lashes out with his rapier, then tried to move by the creature distracting it from Amideo's approach.

atk, rapier, sneak (flat footed? Aberration?): 1d20 + 8 ⇒ (14) + 8 = 22
dmg, rapier, precision: 1d6 + 5 + 2d6 ⇒ (2) + 5 + (1, 3) = 11

Acrobatics, tumble 2 squares to right: 1d20 + 14 ⇒ (16) + 14 = 30


Human Male Cavalier (circuit judge) 4 | HP 31 | AC22/T11/F22 | Saves F+6/R+2/W+2 |Perception +0 | Init +4

Amideo points his sword at the woman as he says with iron conviction in his voice, "You are an abomination, a blight upon the land. I pronounce the sentence of true death upon you, and appoint myself and my companions as your executioner!"

As he does so, his blade glows faintly with magical power, holy light derived not from any god but his steadfast dedication to his oaths of office.

He steps forward and swings at the woman with his sword, intent on carrying out her sentence.

Attack, Judgement, Flank: 1d20 + 10 + 1 + 2 ⇒ (10) + 10 + 1 + 2 = 23
Damage: 1d8 + 5 ⇒ (6) + 5 = 11

Swift action to activate Sentence and justice judgement, then 5 foot step to attack the woman. (She's the x on there, right?)


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Yes, the opponent is the green X.

Djack and Amideo both manage to perform well in combat, yet against this foe, the damage is not as impressive as it might have been. "She" must be sturdy, indeed.

The evil beast in the form of a disfigured, oversized woman lashes out again, this time at Amideo.

1d20 + 14 ⇒ (11) + 14 = 25 HIT
2d6 + 9 ⇒ (1, 6) + 9 = 16

1d20 + 6 ⇒ (6) + 6 = 12 ignore this for now.

Rest of party may act in Round 1

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