Lost Lands Campaign (Inactive)

Game Master brvheart

This will be a sandbox campaign in the Frog God Games Lost Land Setting.


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Male Half-Elf Rogue (inactive)

Sorry about that! I forgot to hit the "submit post" button a few hours ago. But anyway …

"Okay, time to get to work!"

With that, Turvijagal will inspect to door for traps and such:
perception: 1d20 + 9 ⇒ (12) + 9 = 21

And then set about unlocking the door too, if there are no traps. If not, he'll try removing a trap first.
disable device: 1d20 + 14 ⇒ (5) + 14 = 19


Male Human Rogue6/Clr1 Current Map

You find no trap on the doors. They don't even appear to be locked.


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

"Then open it, matey!"


Male Human Rogue6/Clr1 Current Map

Turv opens the doors...
The hall widens into the floor of a large 50-foot-long chamber with a pyramid-shaped ceiling. The stone panels are painted with peeling mural of hundreds of dead humanoids the four sides. The polished black marble tile floor dimly reflects light.
Alcoves line the walls, each filled with a standing skeleton adorned in decaying black robes. Silver pendants displaying an image of a skull above an upright femur bone hang from the skeletal necks. Four pillars of purple-veined marble support the 30-foot-high ceiling the chamber. The doors have been forged into the likeness of a wall of skulls. The opposite wall holds a set of similarly before the cataclysm.

Inside the room is a man and 12 zombies. roll initiative!

initiative: 1d20 ⇒ 10


[I]wow, nice jewelry, So what should I sing for the occasion?[/ooc] Naomi tightens the grip on her rapier as she begins to consider the proper song to inspire her friends.

init: 1d20 + 4 ⇒ (19) + 4 = 23


M Dwarf Cleric (Warpriest) of Torag 2/Medic | LG | HP: 32/32 | AC 19 | speed: 15 | F+9, R+5, W+10 | Resistances: Poison 1 | Perc +8 |Darkvision 60’

Initiative 1d20 + 2 ⇒ (19) + 2 = 21


M Dwarf Cleric (Warpriest) of Torag 2/Medic | LG | HP: 32/32 | AC 19 | speed: 15 | F+9, R+5, W+10 | Resistances: Poison 1 | Perc +8 |Darkvision 60’
Hagrym wrote:
Initiative 1d20+2

When Hagrym sees the army of undead, he snarls and heads into the room, looking to start cutting them down one by one.

I can't see the enemies on the map, but it looks like it would take at least a double move for me to get to whereever they are, so if so, please move me in.


the 23 is going to be hard to beat, may as well do something

somehow, things are less scary when they are well illuminated'sending her dancing lights into the room so all could see the undead, then she calls out, "Well boys do you want to wait here and let them come to us, or are we going in after them? If you want I can stay at the door and keep the zombies from getting to our squishy people."

by the way, couple of things we could do, put the heavy hitters at the door and wait for the zombies to come, or have the heavy hitters crash through their circle and try to get to the necromancer before he can do a lot of damage, keeping the squishy folks behind turv and Naomi at the door. I like charging in, course that's just me.

Naomi then begins to sing a famous orc stomping song "We be here to stomp you dead, stomp you dead, stomp you dead, we be here to stomp you dead, our boots upon your heads."

inspire round one


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

initiative: 1d20 + 5 ⇒ (17) + 5 = 22


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Iniative: 1d20 + 1 ⇒ (19) + 1 = 20


Male Half-Elf Rogue (inactive)

initiative: 1d20 + 7 ⇒ (8) + 7 = 15


Male Human Rogue6/Clr1 Current Map

init Shandar: 1d20 + 2 ⇒ (1) + 2 = 3
init Cyric: 1d20 ⇒ 14
init Uthala: 1d20 ⇒ 12


Male Human Rogue6/Clr1 Current Map

Initiative Order Round One
Naomi Inspire Courage
Galerio
Hagrym
Ulfgard
Turvijagal
Cyric
Uthala
Dog of Orcus and zombies
Shandar


Male Half-Elf Rogue (inactive)

"Dog of Orcus"? Is that the human in there?


Male Human Rogue6/Clr1 Current Map

correct, that is title.


M Dwarf Cleric (Warpriest) of Torag 2/Medic | LG | HP: 32/32 | AC 19 | speed: 15 | F+9, R+5, W+10 | Resistances: Poison 1 | Perc +8 |Darkvision 60’

Like I said earlier, Hagrym will enter the room and move to engage the first bad guy. If the group wants to try the choke point thing, Hagrym will do that, and start walking them back to us, so we can set up a good trap for them.


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

oh well in the thick of it again!!!


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

hey boys were HERE!!!


Male Half-Elf Rogue (inactive)

Oh well, at least Zombies aren't impervious to bladed weapons! This ought to be interesting. I'm sure our friend Uthala will get a few good licks in!


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

With the congestion of eager comrades in front of him, Galerio will delay action until after Uthala goes.


female half-orc Barbarian 5

You guys are brave. Let the 2nd level barbarian go ahead!

+1 greataxe: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15 damage: 1d12 + 7 + 1 ⇒ (6) + 7 + 1 = 14

Take your attack Hagrym. You are engaged.


Male Half-Elf Rogue (inactive)

Sorry! I was daydreaming on the order of initiative.

As soon as Uthala rushes past Turvijagal, he will run straight into the room and then charge in to attack the zombie diagonal to Uthala. Instead of his scimitar, he will come in with both his masterwork shortsword and his dagger.

"This is as good a time as any to try two blades at once!"

shortsword: 1d20 + 8 ⇒ (6) + 8 = 141d6 + 3 ⇒ (4) + 3 = 7 (main hand)
Only one of two attacks, since he moved first.

Not charging, so he doesn't suffer AC reduction.


M Dwarf Cleric (Warpriest) of Torag 2/Medic | LG | HP: 32/32 | AC 19 | speed: 15 | F+9, R+5, W+10 | Resistances: Poison 1 | Perc +8 |Darkvision 60’

Hagrym attacks the first undead, ready to administer holy justice.

Attack 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10
Damage 1d10 + 3 + 1 ⇒ (3) + 3 + 1 = 7


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

.


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Cyric shouts over the din, "Approach!" as he casts command on the man. DC 17 will save, use misfortune to force reroll if he is going to succeed as immediate action. On fail move towards me as fast as possible with his action.


Male Human Rogue6/Clr1 Current Map

will save: 1d20 + 9 ⇒ (5) + 9 = 14

The cleric moves forward 30'.


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Actually its supposed to be on his turn as his action for the round (and he would double move if he can't run): On its turn, the subject moves toward you as quickly and directly as possible for 1 round. The creature may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal.


Male Human Rogue6/Clr1 Current Map

Ah, apparently pathfinder has changed it. It will move in 10.


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

yeah they did and I didn't notice until today and decided to take advantage hehe


Male Half-Elf Rogue (inactive)

That's a cool spell that is! Well done.


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Thanks! Also DM I am pretty sure the direct route to me would pass by at least one or more of Turv, Hagrym, or Ulatha and it would provoke an AOO. I can't tell because map lighting acting funky and I can only see a 45 degree angle and not Turv or Ulatha lol.


Male Human Rogue6/Clr1 Current Map

Waiting on Galerio and Ulfgard.


that will put the big bad in range of one or more of Naomi's spells ;)


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Moving in Ulfgard swings with axe.
Attack: 1d20 + 7 ⇒ (4) + 7 = 111d10 + 8 ⇒ (3) + 8 = 11


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Galerio moves up next to Cyric and casts a disruption ray at one of the zombies in front of the Dog.

ranged touch attack: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23

damage Disrupt Undead: 1d6 + 1 ⇒ (5) + 1 = 6


Male Half-Elf Rogue (inactive)

I think it's my turn now. Hope I got that right.

Turvijagal will take a double slice at the zombie in front of him.

shortsword: 1d20 + 8 ⇒ (20) + 8 = 281d6 + 3 ⇒ (3) + 3 = 6 (main hand)
dagger: 1d20 + 7 ⇒ (20) + 7 = 271d4 + 2 ⇒ (1) + 2 = 3 (off hand)

TWO natural twenties! Woooooooo!

shortsword: 1d20 + 8 ⇒ (15) + 8 = 231d6 + 3 ⇒ (5) + 3 = 8 (to confirm critical)
dagger: 1d20 + 7 ⇒ (3) + 7 = 101d4 + 2 ⇒ (3) + 2 = 5 (to confirm critical)

Not bad for small weapons. 17 HP for sure; maybe 22 if the dagger confirms on the critical.


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

actually I think you just moved up and attacked lol.


Male Human Rogue6/Clr1 Current Map

Correct, but I can save this for round two if you like. Waiting on the two dwarves Ulfgard and Hagrym's attack.


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

They went. Shouldn't it be the enemy then Shandar, then top of round?


Male Half-Elf Rogue (inactive)

Ooops! Sorry about that. Just hang on to that action for me, though, for the next round. I don't think there's really anything else I could do next round. And I don't want to let two natural twenties go to waste either! :O


M Dwarf Cleric (Warpriest) of Torag 2/Medic | LG | HP: 32/32 | AC 19 | speed: 15 | F+9, R+5, W+10 | Resistances: Poison 1 | Perc +8 |Darkvision 60’

Yeah I rolled my crappy attack roll yesterday, brv.


brvheart wrote:

Initiative Order Round One

Naomi Inspire Courage
Galerio
Hagrym
Ulfgard
Turvijagal
Cyric
Uthala
Dog of Orcus and zombies
Shandar
brvheart wrote:
Waiting on Galerio and Ulfgard.

waiting with baited breath to see how close the "dog" has to move up due to Cyric's spell! ;)

Grand Lodge

Male Human Fighter/1

My laptop is down so as soon as I can get into the desktop I will post their turns

-Posted with Wayfinder


Male Human Rogue6/Clr1 Current Map

The leader moves to Irenicus. Ulfgard can take an AOO.
Two zombies attack Uthala
slam: 1d20 + 4 ⇒ (13) + 4 = 17 damage: 1d6 + 4 ⇒ (6) + 4 = 10
slam: 1d20 + 4 ⇒ (3) + 4 = 7 damage: 1d6 + 4 ⇒ (6) + 4 = 10
Two attack Turv
slam: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9 damage: 1d6 + 4 ⇒ (2) + 4 = 6
slam: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10 damage: 1d6 + 4 ⇒ (1) + 4 = 5
Three attack Ulfgard
slam: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12 damage: 1d6 + 4 ⇒ (2) + 4 = 6
slam: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9 damage: 1d6 + 4 ⇒ (2) + 4 = 6
slam: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15 damage: 1d6 + 4 ⇒ (5) + 4 = 9
And two on Hagrym
slam: 1d20 + 4 ⇒ (6) + 4 = 10 damage: 1d6 + 4 ⇒ (3) + 4 = 7
slam: 1d20 + 4 ⇒ (15) + 4 = 19 damage: 1d6 + 4 ⇒ (3) + 4 = 7


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Aoo: 1d20 + 7 ⇒ (12) + 7 = 191d10 + 8 ⇒ (1) + 8 = 9


brv, I don't think Naomi cans use her 'inspire others' bardic performance while she casts ear piercing scream if she can please allow her to do so and I will subtract this round from my totol

'darn, can't use any area affect spells, the boys would never forgive me.' Seeing the necromancer move so close, Naomi quickly considers the spells she has at her disposal, and stopping her bardic performance, releases an ear piercing scream at the cleric. I can't believe what you did to your wife!"

dazed/damage, fortitude save: 14/half damage no daze

2d6 ⇒ (6, 4) = 10


Male Human Rogue6/Clr1 Current Map
Quote:
Starting a bardic performance is a standard action, but it can be maintained each round as a free action. Changing a bardic performance from one effect to another requires the bard to stop the previous performance and start a new one as a standard action. A bardic performance cannot be disrupted, but it ends immediately if the bard is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. A bard cannot have more than one bardic performance in effect at one time.


Male Human Rogue6/Clr1 Current Map

fort save: 1d20 + 5 ⇒ (15) + 5 = 20


M Dwarf Cleric (Warpriest) of Torag 2/Medic | LG | HP: 32/32 | AC 19 | speed: 15 | F+9, R+5, W+10 | Resistances: Poison 1 | Perc +8 |Darkvision 60’

Hagrym attacks the zombie, calling on Dwerfater's holy power.

Attack 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25
Damage 1d10 + 3 + 1 ⇒ (3) + 3 + 1 = 7


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

"Quick, surround the necromancer and kill him!"

according to map it looks like necromancer had to walk through two squares of Hagrym threat area also?

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