Grau Soldado

"Poor" Cyric's page

387 posts. Alias of evandariel.


Full Name

"Poor" Cyric

Race

Human

Classes/Levels

Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Gender

Male

Size

Medium

Age

34

Alignment

CN

Languages

Common, Celestial, Giant, Undercommon

Strength 10
Dexterity 10
Constitution 10
Intelligence 12
Wisdom 16
Charisma 20

About "Poor" Cyric

Dual-Cursed Life Oracle 4/Devout Pilgrim Cleric 1

Height: 6'0"
Weight: 170lbs
Eyes: Green
Hair: Brown
Skin: Pale

Init +0; Senses: Perception +12
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Defense
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AC 18, touch 10, flat-footed 18 (+0 Dex, +8 armor)
hp 32 (5d8)
Fort +3, Ref +1, Will +9
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Offense
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Speed 30 ft.
Melee +1 spear +4 (1d8+1) or quarterstaff +3 (1d6+0); Ranged light crossbow +3 (1d8)
Base Attack: +3
Melee Attack: +3
Ranged Attack: +3
CMB: +3
CMD: 13

Traits:
Adopted (Helpful, +4 aid another bonus)
Eyes and Ears of the City (+1 perception, class skill)

Feats:
[1st] Versatile Channeler
[3rd] Selective Channeling (can exclude 5 people)
[5th] Improved Channel (+2 to DC)
[Racial Bonus Feat] Skill Focus (Diplomacy)
[Cleric] Simple Weapon Proficiency
[Cleric] Light Armor Proficiency

Skills: 4 cleric + 24 oracle (28 total)
+5 Appraise (1 rank + 1 Int + 3 class)
+10 Bluff (5 rank + 5 cha)
+18 Diplomacy (5 rank + 5 cha + 3 class + 3 feat + 2 spell)
+10 Handle Animal (2 rank + 5 cha + 3 class)
+10 Heal (2 rank + 3 Wis + 3 class + 2 kit)
+5 Know Religion (1 rank + 1 int + 3 class)
+6 Linguistics (2 rank + 1 int + 3 class)
+12 Perception (5 rank + 3 Wis + 3 class + 1 trait)
+9 Prof (Gambler) (1 ranks + 3 Wis + 3 class + 2 tools)
+8 Sense Motive (2 ranks + 3 Wis + 3 class)
+5 Spellcraft (1 ranks + 1 int + 3 class)
+7 Survival (1 rank + 3 wis + 3 class)

Untrained:
+3 Craft (1 int + 2 tool)
+5 Perform (5 cha)
-2 Acrobatics
-2 Climb
-2 Swim

Languages: Common, Celestial, Giant, Undercommon

Special Abilities:
Channel Energy (3d6, 30 ft burst 8x/daily)
Positive: cure/harm undead and ignore nauseated/sickened conditions and ability damage from poison until end of next turn.
Negative: inflict/cure undead and nauseated for 1 round, DC 19.
Door Sight (10 min, 7 inches, 6x/day)
Bit of Luck (Roll twice, 1 round, 6x/day)
Misfortune (Reroll, immediate action, 1x/creature/day)
Caravan Bond (30ft range for domain powers for 5 allies, as if they were Cyric)

Cleric Spells:
0th (3): Detect Poison, Light, Guidance
1st (2+1): Sanctuary, Forbid Action, Expeditious Retreat (D)

Oracle Spells:
0th (at will): Detect Magic, Resistance, Purify Food/Drink, Enhanced Diplomacy, Mage Hand, Ghost Sound
1st (8/day): Command, Embrace Destiny, Cure Light Wounds, Cause Fear, Ill Omen (bonus), Remove Fear, Inflict Light Wounds
2nd (4/day): Cure Moderate Wounds, Oracle's Burden, Eagle's Splendor

Race and Class Abilities:
Human: Skilled (+1 skill point per level), Focused Study (Bonus skill focus feats in place of bonus feat)
Cleric: Variant Channeling (Ale/Wine), Channel Positive Energy, Domains, Spontaneous Cures, Spells, Caravan Bond
Oracle: Life Mystery, Lame Curse (Cripple, -10ft speed, no speed reductions), Haunted Curse (Standard action to retrieve stored items, dropped items land 10ft away randomly, bonus spells known), 2 Revelations, Orisons, Spells, Favored Class (+1 spell known, +1 HP, or +1 skill point)

Domains and Revelations:
Luck: Cyric is infused with luck, and he is able to share that luck with others.
Bit of Luck: Cyric can touch a willing creature as a standard action infusing it with Zors blessing. For the next round, any time the target rolls a d20, they may roll it twice and take the more favorable result. Cyric can use this power a number of times per day equal to 3 + Wisdom modifier. Domain Spells: (1st) True Strike

Exploration: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Door Sight (Su): Cyric can lay his hand upon any surface and see what is on the other side, as if using clairvoyance. Using this power takes 1 minute, during which time he must be touching the surface he wants to see through. Cyric can keep looking for as long as 10 minutes with each use of this power, but must touch the surface and take no other action the entire time. The surface cannot be thicker than 6 inches plus 1 inch per cleric level he possesses. Cyric can use this power a number of times per day equal to 3 + Wisdom modifier. Domain Spells: (1st) Expeditious Retreat

Misfortune: At 1st level, as an immediate action, Cyric can force a creature within 30 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the reroll, even if it’s worse than the original roll. Once a creature has suffered from Cyric's misfortune, it cannot be the target of this revelation again for 1 day.

Channel: Cyric can channel positive energy like a cleric, using his oracle level as your effective cleric level when determining the amount of damage healed (or caused to undead) and the DC.

Equipment: Quarterstaff, Light Crossbow, 20 Bolts, Chain Shirt, Full Plate, Healer's Kit, Sorcerer's Kit, Holy Symbol, Traveller's Any-Tool, Pouch(65pp, 100gp, 3sp, 8cp), Potion of Invisibility, Potion of Animate Rope.

XP:
2,000 - base XP
+150 - assassin vine
+150 - green slime
+100 - aquatic ogre
+100 - crawfish
+75 - orc
+250 - troglodytes
+?
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15,000 - Level 5
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15,000 - total XP
23,000 - needed for level 6
(8,000 remaining)