
brvheart |

I presume that you would attack the new zombies Lucky as they were within a 5' step. Lower half of init is up.

brvheart |

Hagrym attacks the zombie directly beside him.
Attak 1d20+4
Damage 1d10+3
Hagrym, you have already attacked this round. Game has slowed down a bit being Friday. Waiting on Naomi, Galario, Jarvis and Shandar.

Hagrym |

Hagrym wrote:Hagrym, you have already attacked this round. Game has slowed down a bit being Friday.Hagrym attacks the zombie directly beside him.
Attak 1d20+4
Damage 1d10+3
My bad...got confused, lol![/ooc]

brvheart |

Galerio will keep his original actions: unleash the crossbow bolt and then switch to flinging acid splash. Let me know if you would like me to re-roll.
2 points of damage after DR.

Naomi Chadwick |
Naomi calls out as the zombies approach, when they get near she imbues her sword with a fraction of her power and slashes at the foremost zombie.
hey boys, more dance partners this way.
Dueling Sword attack: 1d20 + 4 ⇒ (6) + 4 = 10 for damage: 1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4
talk about two left feet
Edit:
Naomi, trying to keep her game-face, after missing the zombie, says to Cyrus
Its all right "Lucky", stay behind me, we'll be fine.

Jarvis Ward |

Im fine with using my 19 to hit and 13 damage on my turn, just was trying to keep things going since I post 1-2 times daily, in the future I will wait if thats what you prefer.
5' step, attack nearest enemy.

brvheart |

Jarvis had rolled earlier. As he downed his zombie he can move to the others.
Shandar fires a magic missile at the wounded zombie
magic missile: 1d4 + 2 ⇒ (1) + 2 = 3
Back to top of order
Initiative Round Two
Turvijagal
Hagrym
Ulfgard
Galerio
zombies
Cyrus
Naomi
Jarvis
Shandar

brvheart |

Im fine with using my 19 to hit and 13 damage on my turn, just was trying to keep things going since I post 1-2 times daily, in the future I will wait if thats what you prefer.
5' step, attack nearest enemy.
Seems we cross posted:) That is fine, might just have to kick me and remind me sometimes though!

brvheart |

A scimitar is slashing. The two dwarves will have to double move to get up there. Getting rather crowded!

brvheart |

Since Ulfgard can only move and I have a game tonight, I am going to take their attacks. One on Jarvis, Naomi and Lucky:
slam on Jarvis: 1d20 + 4 ⇒ (14) + 4 = 18
damage: 1d6 + 4 ⇒ (5) + 4 = 9
slam on Naomi: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 1d6 + 4 ⇒ (3) + 4 = 7
slam on Lucky: 1d20 + 4 ⇒ (19) + 4 = 23
damage: 1d6 + 4 ⇒ (5) + 4 = 9
I will check in off and on.

Naomi Chadwick |
zombies have attacked 2nd round so we get to return the favor!
Naomi, frustrated that she didn't hit the foremost zombie the first time, re-imbues her sword with a fraction of her power and slashes at the zombie in the front.
attacking the most southerly zombie
Hang on a minute boys and I will get out of the way, this dance partner is moving a little too slow for my liking
Dueling Sword attack: 1d20 + 4 ⇒ (13) + 4 = 17 for damage: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8
after the attack Naomi steps back into the door way so some of the others can get at the zombies. 5 ft. step
edit: sorry "Lucky" got so excited about killing stuff I didn't pay attention, the good news is daddy gave me enough money for a wand of CLW :) so we'll have you up in a jiffy

brvheart |

You dropped that zombie and yours missed you. The other two hit. Jarvis and Lucky are staggered (0 hp)

"Lucky" Cyrus |

This is what happens when I try to build a round of char development before going straight into the boring crunch of "turn dead here". :)
As the creature's unearthly strong fist slammed into Cyrus' skull, the staff dropped from his hands and he felt his knees begin to go weak.
~You were a fool Cyrus. Played like a pawn and now spent.~
Even as the thought crossed his mind, he felt a heat radiating from deep inside him, burning through the haze of the zombie's strike.
~And when Zors had cheated Death, he said 'So shall all those who walk be given a chance. For it is better to risk all and fail, than to be to timid to risk anything.~
Even though he felt his strength waning, Cyrus clung to that fire as long as he could and then released it in an explosion of heat around him.
Then his world went black and he felt himself drifting away, but this time there was no fear.
Healing burst: 1d6 ⇒ 2 DC:13

Jarvis Ward |

Reeling from the unholy blow, clearly off balance.
Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Hit(2H): 1d6 + 7 ⇒ (4) + 7 = 11
Jarvis moves away from the front to have someone tend his wounds.
"Tunnel fighters to the front then!"

Hagrym |

I think I am up again. If not, please put my action where it should be, DM! Thanks.
Hagrym moves 4' north and Attacks the zombie closest to him.
Attack 1d20 + 4 ⇒ (15) + 4 = 19
Damage 1d10 + 3 ⇒ (2) + 3 = 5

brvheart |

Sorry, been fighting with a failing windows all day and backup not working. Will need to get a new laptop soon:( Another zombie down.

brvheart |

There are iron doors at H12, to the north are stone doors and further south is another door.

Naomi Chadwick |
well that was interesting
Naomi looks around at the party quickly; seeing "Lucky" nearly unconscious and Jarvis pretty banged up, she sheaths her sword and produces a wand, waving it about like a orchestra conductors baton she moves it about in a syncopated rhythm and on the third beat casts cure light wounds on "Lucky" and then Jarvis. As she casts she moves and speaks with the rhythm.
Lucky.. I didn't .. realize.. that was .. sarcasm.. and Jarvis.. we don't ..have to let.. the dwarves.. have all ..the fun
clear light wounds, "Lucky" heal: 1d8 + 1 ⇒ (4) + 1 = 5
clear light wounds, Jarvis heal: 1d8 + 1 ⇒ (4) + 1 = 5
satisfied with her work, for the time being, she puts the wand away and redrawing her sword begins to follow Ulfgard

shandar milsap |

being sure his companions are alive he gathers his thought as and hefts the quarterstaff and follows.

Hagrym |

"Gentlemen, I reckon the purpose is to avoid letting the bad guys hit you," Hagrym says with a laugh, smacking Lucky on the back. "Good thing the lady over here as one of those fancy wands!"
He steps forward and looks around. "Are you two well enough to proceed? If so, let me hold down the front and you injured lot fall back some.".
Once the group was ready, he stepped forward into the next area.
Perception 1d20 + 1 ⇒ (6) + 1 = 7

Turvijagal |

Turvijagal will check the door Ulfgard is at (H12) to see if he can spot any traps.
perception: 1d20 + 6 ⇒ (16) + 6 = 22
disable device roll 1: 1d20 + 9 ⇒ (14) + 9 = 23
disable device roll 2: 1d20 + 9 ⇒ (4) + 9 = 13
If there's a mechanical trap, roll 1 is to disable that. If not, roll 1 will be to pick the lock, if it's there.
If there's a lock AND a trap, roll 1 is to disable the trap, and roll 2 will be to pick the lock after disabling the trap.
It's generally considered a good idea to disarm trap and then unlock the door! Don't want to break with that tradition! :D

Jarvis Ward |

Jarvis examines himself...
"Yes I appear well enough to proceed, I guess I will just use my bow from the back..."
Jarvis says with a smirk, however he does pull out his longbow.

brvheart |

These iron doors bear many scratches and dents, but haven’t budged. You don't notice any traps and they are not locked.

brvheart |

You step into the corridor, make a Fort save Hagrym, a cloud just appeared as you stepped on a pressure plate.

Jarvis Ward |

Jarvis begins casting a spell *Detect Magic* in the direction of the trap, if no aura *Prestidigitation* to disperse the fog.