Aasimar

Roylenna Flamefoot's page

240 posts. Alias of Pixie Rogue.


Full Name

Roylenna Flamefoot

Classes/Levels

Female Halfling Shaman (Life) 7 | AC 21, T 15, F 18, CMD 18 | F 8 R 8 W 9 | hp 51/53 | Init +3 | Perc +10 | 6/6 Channel energy 4d6, DC 16 | 6/6 Channel energy 2d6, DC 16 | 6/6 Ice Splinter | Effects:

About Roylenna Flamefoot

Halfling shaman (witch doctor) 7 (Pathfinder RPG Advanced Class Guide 35, 113)
NG Small humanoid (halfling)
Init +3; Senses Perception +10
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Defense
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AC 21, touch 15, flat-footed 18 (+6 armor, +1 deflection, +3 Dex, +1 size)
hp 53 (7d8+14)
Fort +8, Ref +8, Will +9; +2 vs. fear

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Offense
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Speed 20 ft.

Melee +1 halfling sling staff +7 (1d6+1/x3)

Ranged +1 halfling sling staff (bullets) +8 (1d6+1/x3)
Ranged +1 halfling sling staff (stones) +7 (1d4+1/x3)
Ranged Touch ice splinter +7 (1d6+3/x2) (6/day)

Special Attacks channel positive energy 6/day (DC 16, 2d6), channel positive energy 6/day (DC 16, 4d6), hexes (healing[APG], life link[ACG]), wandering hex (biting frost)

Shaman (Witch Doctor) Spells Prepared (CL 7th; concentration +9)
. . 4th—ball lightning[APG] (DC 16); restoration[S] or summon monster V (ice elementals only)[S]
. . 3rd—cure serious wounds (2); meld into stone[S] or ice storm[S]
. . 2nd—barkskin, cure moderate wounds (2), hold person (DC 14), spiritual weapon; lesser restoration[S] or elemental aura (cold)[S]
. . 1st—bless, cure light wounds (2), produce flame (2); detect undead[S] or elemental touch (cold)[S]
. . 0 (at will)—dancing lights, detect magic, guidance, stabilize
. . S spirit magic spell; Spirit Life; Wandering Spirit Stone

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Statistics
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Str 10, Dex 14/16, Con 14, Int 14, Wis 15, Cha 16

Base Atk +5; CMB +4; CMD 18

Feats Alertness, Extra Channel, Extra Hex[APG], Martial Weapon Proficiency (halfling sling staff), Selective Channeling

Traits deft dodger, sacred conduit

Skills Acrobatics +2 (-2 to jump), Diplomacy +10, Fly +11, Handle Animal +11, Heal +12, Perception +10, Ride +10, Sense Motive +4, Spellcraft +11, Survival +12; Racial Modifiers +2 Perception

Languages Common, Elven, Gnome, Halfling

SQ ice splinter, spirit animal (donkey rat named Cadduceus "Caddy"), warslinger[APG]

Combat Gear healer's kit (20 uses);
Other Gear mithral agile breastplate[APG] (-1 ACP), +1 halfling sling staff, sling bullets (10), belt of incredible dexterity +2, cloak of resistance +1, handy haversack, ring of protection +1, bedroll, belt pouch, bullseye lantern, flint and steel, wooden holy symbol, restorative ointment, 164 gp, 9 sp

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Special Abilities
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Biting Frost (Su) The shaman turns the air frigid around a target within 30 feet for a number of rounds equal to the shaman’s Charisma modifier (currently 3). The target must attempt a Fortitude saving throw at the beginning of each turn or be damaged by exposure to the extreme cold. On a failed save, the target takes 1d6 points of nonlethal damage. On a successful save, the effect ends immediately. Whether or not the initial save is successful, the creature cannot be the target of this hex again for 24 hours.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +2 bonus on Fortitude saves; You gain the Alertness feat while your familiar is within arm's reach.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Healing (2d8+7) (Su) Heal touched creature, but each target can only benefit once per 24 hrs. Used on ...
Ice Splinter (1d6+3, 6/day) (Su) As a standard action, the shaman can shoot razor-sharp icicles at an enemy within 30' as a ranged touch attack. This barrage deals 1d6 points of piercing damage + 1 point for every 2 shaman levels she has. The shaman can use this ability a number of times per day equal to 3 + her Charisma modifier.
Life Link (7 max bonds, 100 feet) (Su) Bond drains your HP to heal others. Linked to Tobold, Uthalaa, and Wulfgar
Selective Channeling Exclude up to Charisma modifier number (3) of targets from the area of your Channel Energy.
Shaman Channel Positive Energy 4d6 (6/day, DC 16) (Su) Positive energy heals the living and harms the undead.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spirit Animal (spirit animal (donkey rat named Cadduceus "Caddy")) If spirit animal is slain, cannot use spirit magic or prepare new spells.
Warslinger Reloading a sling is a free action (which still requires 2 hands and provokes AoO).
Witch Doctor Channel Positive Energy 2d6 (6/day, DC 16) (Su) Positive energy heals the living and harms the undead.

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Cadduceus "Caddy" CR –
Donkey rat (Pathfinder RPG Ultimate Magic 117)
NG Small magical beast (animal)
Init +3; Senses low-light vision; Perception +11
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Defense
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AC 18, touch 14, flat-footed 15 (+3 Dex, +4 natural, +1 size)
hp 26 (1d8+1); fast healing 1
Fort +3, Ref +5, Will +6
Defensive Abilities improved evasion
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Offense
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Speed 30 ft., swim 20 ft.
Melee bite +4 (1d3-2)
Special Attacks deliver touch spells
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Statistics
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Str 6, Dex 17, Con 13, Int 10, Wis 13, Cha 4
Base Atk +5; CMB +2; CMD 15 (19 vs. trip)
Feats Skill Focus (Perception)
[b]Tricks
Attack, Attack Any Target, Defend, Down, Fetch, Heel
Skills Climb +7, Diplomacy +1, Fly +12, Handle Animal +2, Heal +8, Perception +11, Ride +8, Spellcraft +6, Stealth +15, Survival +8, Swim +11; Racial Modifiers +4 Stealth
Languages speak with animal (same kind only), speak with master
SQ attack any target, defend, down, empathic link, fetch, heel
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Special Abilities
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Attack Any Target [Trick] Roylenna will attack any creature on command.
Defend [Trick] Caddy will defend Roylenna.
Deliver Touch Spells (Su) Caddy will deliver Roylenna's touch spells.
Down [Trick] Caddy will break off combat on command.
Empathic Link (Su) Caddy has an empathic link with your master.
Fast Healing 1 (Ex) Caddy heals damage every round unless he is killed.
Fetch [Trick] Caddy will get a specific object.
Heel [Trick] Caddy will follow Roylenna.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision Caddy can see twice as far as a human in dim light, distinguishing color and detail.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Speak with Animals of its Kind (Ex) Caddy can communicate verbally with animals similar to Roylenna.
Speak with Master (Ex) Caddy can communicate verbally with Roylenna.
Swim (20 feet) Caddy has a Swim speed.