Lost Lands Campaign
(Inactive)
Game Master
brvheart
This will be a sandbox campaign in the Frog God Games Lost Land Setting.
Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5
Galerio will hurl a entropic ball of protoplasm at the blind sorceress, hoping to ensnare her and further discommode her plans.
Ranged Touch Attack: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
duration: 1d3 ⇒ 1
Protoplasm (Sp): At 1st level, you can create a ball of entropic protoplasm and hurl it at targets within 30 feet. This protoplasm acts as a tanglefoot bag that also inflicts 1 point of acid damage per round to a creature entangled by it. The protoplasm dissolves within 1d3 rounds. You may use this ability a number of times per day equal to 3 + your Charisma modifier.
Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11
Ulfgard Strongarm wrote: Ulfgard double moves next to the Necro
hey Ulfgard, if you leave that spot open Uthala can hit her this round, can you go into the doorway and 5 ft step next round? She could hit next round and step away, just an idea.
Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'
Hagrym wrote: Hagrym is immune to Fear effects. Do I need to save for him? Any enemies left that Hagrym can get to and attack this round? DM, I can't locate the necromancer on the map. Has it been updated? Are there any enemies I can get to in one round right now?
Male Human Rogue6/Clr1 Current Map
She has moved to the room to the south.
Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'
Hagrym follows the necromancer, double moving to close with the Mage.
Male Half-Elf Rogue (inactive)
Turvijagal runs 50 ft to try and catch the necromancer while she's stuck to the floor
scimitar: 1d20 + 9 ⇒ (17) + 9 = 261d6 + 5 ⇒ (4) + 5 = 9
Not quite a critical; sigh.
I don't know if that Protoplasmic thing denies her DEX and has her flat footed. But, just in case it does, here's the sneak damage for Turv:
sneak damage (maybe): 2d6 ⇒ (1, 6) = 7
Male Human Rogue6/Clr1 Current Map
Turv, you can get there on a double move, but cannot charge through people.
Male Half-Elf Rogue (inactive)
Fair enough; I'll just try to keep up with her, then
Male Human Rogue6/Clr1 Current Map
Waiting on Cyric and Naomi I believe.
Male Human Rogue6/Clr1 Current Map
Ok, where were we? I will bring you in after this battle Jawn.
Male Human Rogue6/Clr1 Current Map
Cyric then top of round with Turv.
Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6
I commanded her to fall unconscious.
Male Human Rogue6/Clr1 Current Map
DC?
will save: 1d20 + 7 ⇒ (3) + 7 = 10
Male Human Rogue6/Clr1 Current Map
Top of the round
Turvijagal
Galerio
Hagrym
Cyric
Uthala
Ulfgard
Shandar
Male Half-Elf Rogue (inactive)
Turvijagal will take a 5 ft step back from the necromancer and then loop around so he's opposite Ulfgard from her…
(to get flanking and sneak damage)
…and will then attack her with is scimitar
scimitar: 1d20 + 12 ⇒ (6) + 12 = 181d6 + 6 ⇒ (4) + 6 = 10
sneak damage: 2d6 ⇒ (1, 5) = 6
I hope some of that gets through the DR! :o
Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'
Look like I'll have to double move to get close. Someone please move me toward the necromancer. Thanks.
Hagrym moves as close as possible to the wizard, trying to interfere with its casting spells.
Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5
Is she prone and unconscious? If so, then Galerio will move to put a knee in her back and pull her arms behind to keep her pinned until she can be completely subdued.
If she is still up then...
"Surrender foul necrous witch! You are blind and surrounded. Surrender, I say, or we will inflict a final and permanent punishment!"
Galerio will delay his action, readying to cast an acid splash should she begin casting a spell.
Male Human Rogue6/Clr1 Current Map
concentration check: 1d20 + 10 ⇒ (7) + 10 = 17
Male Human Rogue6/Clr1 Current Map
Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6
Sorry, DC 16. Looks like she's unconscious until my next turn. Kill it!
Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5
Ranged Touch Attack Acid Splash: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9
damage: 1d3 + 1 ⇒ (2) + 1 = 3
Male Human Rogue6/Clr1 Current Map
She is subdued if not dead. XP=300 each.
Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'
"Well, we got the necromancer after all! Let's see if she can tell us any clues about this scepter I've been packing around for months now!"
Male Human Rogue6/Clr1 Current Map
For that you will need to return to see Ayianna.
Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6
Check helps search the room, detecting magic as he does so.
Perception: 1d20 + 11 ⇒ (15) + 11 = 26
Male Human Rogue6/Clr1 Current Map
Besides her items there is a bronze skull in the northern chamber.
Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'
"Let's search her, keep her from dying, and get her back to Ayianna. With her in tow, they should be more than happy to help us with our search. Might grab that nifty looking skull as well," the paladin points toward the bronze skull.
Male Dwarf Ranger 6
"And check if she had something stashed away. You never know with those pointy hats!"
Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5
"Let's check this room thoroughly, including looking for other ways in and out. Also, do we want to do something with that foul altar."
Perception check: 1d20 + 5 ⇒ (2) + 5 = 7
Male Human Rogue6/Clr1 Current Map
On her you find a cloak, rod, wand and a lens. On the cleric you find a bastard sword, full plate mail, heavy steel shield, headband, and a pouch of beans.
Male Dwarf Ranger 6
Ulfgard smiles seeing the rod...."As I said, spare the rod, spoil the child!"
Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'
"Gather all the stuff. Can any of you detect magical auras? Might be a good idea to do so. We have a long way out of here. No reason to carry extra stuff that isn't worth it's weight in .... well, gold."
Male Half-Elf Rogue (inactive)
"A pouch of beans?"
"Maybe we can have a stew back in town?"
"Although I don't think I'd trust the source!"
Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6
Cyric uses detect magic, "I will look, but I am not that knowledgeable about magical items."
Spellcraft: 1d20 + 5 ⇒ (6) + 5 = 11
Spellcraft: 1d20 + 5 ⇒ (6) + 5 = 11
Spellcraft: 1d20 + 5 ⇒ (15) + 5 = 20
Spellcraft: 1d20 + 5 ⇒ (14) + 5 = 19
Spellcraft: 1d20 + 5 ⇒ (17) + 5 = 22
please roll for me if more than 5 items to check
Male Human Rogue6/Clr1 Current Map
You managed to ID the wand and sword only
wand of magic missile 32 charges CL3
+1 bastard sword,
full plate mail, heavy steel shield are not magical
male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)
spellcraft: 1d20 + 5 ⇒ (5) + 5 = 10
spellcraft: 1d20 + 5 ⇒ (1) + 5 = 6
spellcraft: 1d20 + 5 ⇒ (4) + 5 = 9
spellcraft: 1d20 + 5 ⇒ (19) + 5 = 24
spellcraft: 1d20 + 5 ⇒ (18) + 5 = 23
spellcraft: 1d20 + 5 ⇒ (6) + 5 = 11
spellcraft: 1d20 + 5 ⇒ (17) + 5 = 22
Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'
"I could be convinced to wear that full plate mail," the dwarf smiles greedily. "Thise zombies would have a tough time clawing through that, for sure.". If no one objects, the dwarf ties the armor to him to take back to town and have resized.
If the rest of the group was ready, he started leading them on the long walk home n"Are we bringing the necromancer with us? I think she needs to stand trial for her crimes."
Male Human Rogue6/Clr1 Current Map
headband of inspired wisdom +2
pouch of magic aura beans
Leaving a cloak, rod, a lens and the skull.
Male Dwarf Ranger 6
Looking at the loot Ulfgard points at the sword. "I still need a magic weapon. A bastard sword is not my first choice, but better something than nothing. Or does someone else want it? And the necromancer, we can carry it to the gallows, we should. You only hang bastards, but bastards ought to hang!"
male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)
id be interested in the headband
Male Dwarf Ranger 6
[ooc]Just out of curiosity.. why? You want an int headband!"[/B]
Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'
Yeah the cleric or ranger needs the Wisdom headband imho.
male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)
Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'
Hagrym is still easy to head back to town. If no one disagrees, let's go.
Male Human Rogue6/Clr1 Current Map
You going to take her to Ayianna?
Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5
Galerio will attempt to identify the remaining items:
Spellcraft: 1d20 + 9 ⇒ (16) + 9 = 25
Spellcraft: 1d20 + 9 ⇒ (5) + 9 = 14
Spellcraft: 1d20 + 9 ⇒ (5) + 9 = 14
Spellcraft: 1d20 + 9 ⇒ (11) + 9 = 20
Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'
Yep, let's take her back for a trial and punishment.
Male Half-Elf Rogue (inactive)
Don't forget our pay packet for our efforts!
Male Human Rogue6/Clr1 Current Map
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