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About GrenzGrenz
Scourge:
Scourge Hedgehog (protector) (Pathfinder RPG Ultimate Magic) CG Diminutive magical beast (animal) Init +3; Senses low-light vision; Perception +8 -------------------- Defense -------------------- AC 19, touch 17, flat-footed 16 (+3 Dex, +2 natural, +4 size) hp 17 (1d8-2) Fort +5, Ref +6, Will +1 -------------------- Offense -------------------- Speed 20 ft. Space 1 ft.; Reach 0 ft. -------------------- Statistics -------------------- Str 1, Dex 16, Con 6, Int 6, Wis 12, Cha 7 Base Atk +4; CMB +3; CMD 8 (12 vs. trip) Feats Athletic, Bodyguard[APG], Combat Reflexes Skills Acrobatics +10 (+6 to jump), Climb +9, Diplomacy -1, Handle Animal -1, Linguistics +0, Perception +8, Sense Motive +4, Stealth +19, Survival +4, Swim +5 SQ empathic link, loyal bodyguard, spiny defense -------------------- Special Abilities -------------------- Bodyguard Use an AoO to use aid another to improve an ally's AC. Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed. Empathic Link (Su) You have an empathic link with your master. Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Loyal Bodyguard (Ex) Can use Bodyguard to protect master, even if not threatening attacker. Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch. Spiny Defense As a move action, a hedgehog can roll itself up into a spiny ball. While rolled up, it gains a +1 enhancement bonus to its existing natural armor, and any creature attempting to grapple the hedgehog takes 1d3 damage on making a grapple check. While rolled up, a hedgehog cannot take any action other than leaving this state. The hedgehog can leave this state as a move action. Notes:
- Bethana works at the Rusty Dragon Inn - she was nice to Grenz when he went in to make amends - You also over hear rumors that people are starting to get worried because a farmer was found mutilated on the south road just a mile outside of Sandpoint. While wild animal attacks are not uncommon in these parts, this one was far more brutal and savage. - Sheriff Hemlock comes in the door looking frazzled. "I've just gotten back from investigating a body that was found on Market street the other night. Fights are not uncommon in Sandpoint, but they are very rarely lethal. This one was. He was Aldrus Vance, a dockworker. I did some checking and he seemed to have had some gambling debts, but the local crime is usually not into murder. According to Hannah, his wounds were all by fist. Someone beat him to death." He let that sink in before continuing."I think this was a message, but who for, I don't know. At first, admittedly, I thought it might have had to do with the pit fighting that I know goes on here, but Aldrus never had anything to do with that. With my position, it is difficult for me to ask questions in some places. What I would like is for you to see what you can find out among you. The hard part will be keeping it discreet. As you know, Sandpoint had an issue with a killer a few years ago. Considering recent events, I'd rather not the rest of the town gets worried. So far the goblins have been quiet after your assault on the Thistletop and none have stepped up to try and claim it, so far as we know. I don't know how long that will last, but I'll take my blessings where I can get them. That said, only you, a couple of my guards and Mayor Deverin knows of this. That and the people involved. Vance has family in town and so far, they haven't asked after his whereabouts. This concerns me a bit, but I don't believe his poor wife Gennie or his two young boys are capable of such a thing. Question them if you must, but be gentle." As an afterthought, he says, "And Grenz, this would go a long way towards getting on my good side." Back in her element, Milah smiles. "Whether or not you've done anything thus far, I feel like you could certainly help us out now. A man named Vance was murdered in the Shipyards, and his body was dragged elsewhere to throw us off the scent. During our investigation, we've found that there's a new group trying to make inroads in Sandpoint - the Bloody Knuckles. If you've heard of them, we'd like to know what you know; regardless, we'd appreciate your help in gathering information about them - through legal means, of course. We're specifically interested in who's pulling their strings, but other information might be helpful as well. There might be some necromancy or Pharasmin influence mixed up in this, as well. One way or the other, though - if you help us, you might very well keep some competition from even establishing a foothold here, and have to lift nary a finger." Jubrayl leans back in his chair, taking another puff of his cigarette before answering. "Yeah, maybe I've heard of them. Some of my associates have dealt with them in the last few days. Not in a 'let's be friends' kind of way. I don't know who runs them yet, but I'm working on it. All I know is that they're not good for Sandpoint. That much is clear. We have enough to worry about with all the goblins in the area that you are supposed to be dealing with." He looks at Milah pointedly. "That said, I like the way you think. It sounds like you are planning on dealing with these Bloody Knuckles yourself. You work on that and I'll see to it that any information on them gets straight to you, no charge. Deal? Jubrayl considers Milah and then the rest of you for a moment before answering. "Most of my associates remain anonymous, for fear of their good works being interfered with by n'er'do-wells. However one, I am sure you are familiar with already, is Podiker, at the Pillbug. See, he supplies some of my friends with medicine for when their disease acts up and when they don't have it, well, you can only imagine the pain they go through. Aliver got a talking to by some of the Knuckles the other day. He said they came in after you left for the evening. Seems they have other plans for his medicines. I'm not the type to let my friends suffer unnecessarily, so I've got some people looking into it. I also know this fellow here," he points to Grenz, "may be interested in a new fight coming up that these new guys are putting up contenders for. Next Starday night if my sources are correct. Other than that..." Jubrayl is interrupted by a young girl, about ten winters of age, bursting into the room. The men near the wall go for their daggers, but seeing Jubrayl stay calm has them ease the weapons back into their sheathes. "Sweetie, I told you not to come in here when I'm with company. Now.."
Earnings and loot:
25sp working at the Rusty Dragon Inn Red Fist’s magical handwraps = Magic Fang power at +1. (+1 to hit and damage with all natural weapons. ) writ good for five hundred sails |