Lost Lands Campaign (Inactive)

Game Master brvheart

This will be a sandbox campaign in the Frog God Games Lost Land Setting.


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Male Human Rogue6/Clr1 Current Map

Make a Fort Save Turvijagal DC 18.


Male Human Rogue6/Clr1 Current Map
Jarvis Ward wrote:

Jarvis begins casting a spell *Detect Magic* in the direction of the trap, if no aura *Prestidigitation* to disperse the fog.

That would require gust of wind. It will eventually dissipate on its own.


Male Half-Elf Rogue (inactive)

FORT: 1d20 + 1 ⇒ (17) + 1 = 18
Phew! And my weakest save too! Thank you, Zors! :D

"Phagh! This room must be connected to an Orc privy!"


Male Human Rogue6/Clr1 Current Map

Any creature that succeeds on its save but remains in the cloud must continue to save each round on your turn. This is a poison effect.


Male Half-Elf Rogue (inactive)

Turvijagal gets out of that space and back outside the door for some breathable air.

"Anyone know how to remove that billowing stench?


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Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Taking out a scarf and pissing on it, ulfgard ties it around its nose. Seeing the disgusted faces around him he shrugs and you can hear an muffled, old dwarfen miners trick."
Fort: 1d20 + 6 ⇒ (19) + 6 = 25


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you've got to be kidding me

Naomi, watching one dwarf walk into the green cloud and the second pee on a scarf and put it on his nose, steps back from the door pointing in the room and then at the scarf and says,

I'd rather not go in there, and I'm certainly not doing that, when my dad would eat sausage he would fart really bad, it would dissipate after a bit. As long as you didn't go in the den for a little while you were safe. Won't this do the same? Why can't we check another door and come back, not like anything's chasing us.


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

I was going to school in an area with loads of coal mines. Nope, no trick, used quite often to stay alive when there was a gas pocket or just a dust cloud.


Male Human Cleric 2
Combat Stats:
| *8/14 HP [AC:13 T:11 FF:12] [Perc +6] [F+4/R+1/W+4] [CMB +1] [CMD 12] [INIT +1]

I miss a day and a half and people are peeing on clothes. Sheesh! :)

Rising unsteadily to his feet after Naomi's wand restored more of his lost strength, Cyrus smiled weakly.

"I agree that in the future, I will consider myself passing on approaching those creatures. I had no idea they could move so fast or strike so fiercely."

As Hagrym opened the door unleashing the foul stench, the last of the cobwebs started falling form Cyrus' mind.

"If the men who dug into this room are now setting traps, they must have assumed those above would come looking for them. It stands to reason the only thing that kept those undead here was the loose footings leading to the outside."

Pulling his cloak closer to his face, but without using urine as a scent blocker, Cyrus fell in line and tried to push through the remnants of the stench cloud.

Fort: 1d20 + 3 ⇒ (11) + 3 = 14

Why do I feel like Cyrus is now going to be wearing vomit on his cloak?


M Dwarf Cleric (Warpriest) of Torag 2/Medic | LG | HP: 32/32 | AC 19 | speed: 15 | F+9, R+5, W+10 | Resistances: Poison 1 | Perc +8 |Darkvision 60’

"We are in no rush. We can take a few moments and let the cloud go on its merry way. And all the better to let Ulfgard soak in his own vapors!"


Male Human Rogue6/Clr1 Current Map

cus you are wearing vomit Cyrus? It will dissapate after a minute or so.


oh thank gods the boys changed their minds, oh no, Lucky's going to be sick, yep, that's gonna be hard to clean. How did he get the nick-name "lucky"?

Naomi, watching "Lucky" vomit on himself, chokes back the bile in her throat; walking away to get away from the stench, she heads to the south-east and points to the door there

good Idea Hagrym, what about the door down here? Turvijagal would you take a look at it?

while Naomi speaks she takes a look at the door herself for traps or locks.

perception: 1d20 + 7 ⇒ (3) + 7 = 10 yeah, she's no help


M Dwarf Cleric (Warpriest) of Torag 2/Medic | LG | HP: 32/32 | AC 19 | speed: 15 | F+9, R+5, W+10 | Resistances: Poison 1 | Perc +8 |Darkvision 60’

Hagrym, Ulf, and Turv are all on the other side of the cloud now, I think. No reason for us to go back through it. I'd advise to just wait til the cloud goes away then everyone come with us.


Male Human Cleric 2
Combat Stats:
| *8/14 HP [AC:13 T:11 FF:12] [Perc +6] [F+4/R+1/W+4] [CMB +1] [CMD 12] [INIT +1]

Tossing his bile soaked cloak on the ground, Cyrus spent the next few moments dry heaving the last of the dried rations onto the hard stone floor.

~By the Black Dog's bite, and that was my best cloak.~

Trying to ignore the fact it was his only cloak, Cyrus stood again and wiped a hand across his mouth to clear the last traces of his sick.

~I think it is time to just stick to what I do best. Letting others do foolish things like this.~


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

They want to move on alone? By my beard, are those pubs out of their diapers yet. Well I ain´t no nanna, they have to take care of themselfes!


Male Human Rogue6/Clr1 Current Map

The cloud fills the entire 10' area between the two set of doors. Ulfgard, the next set of doors are locked seemingly from the inside.


Male Half-Elf Rogue (inactive)

With the excessive privy smells gone (for now), Turvijagal will go up to the new door and check it over, to see if he can see any traps first.
perception: 1d20 + 6 ⇒ (6) + 6 = 12

After that, he'll set about picking the lock as best he can:
disable device: 1d20 + 9 ⇒ (20) + 9 = 29


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

Lucky if I may help I will castclean on you


Male Human Rogue6/Clr1 Current Map

The inner doors have an internal lock that cannot be accessed from the corridor.


M Dwarf Cleric (Warpriest) of Torag 2/Medic | LG | HP: 32/32 | AC 19 | speed: 15 | F+9, R+5, W+10 | Resistances: Poison 1 | Perc +8 |Darkvision 60’
shandar milsap wrote:

Lucky if I may help I will castclean on you

What is 'Clean?'


Male Human Rogue6/Clr1 Current Map

I think he means prestidigitation. Clean was from 3.x
Clean
Transmutation
Level: Arcane 1, Divine 1; Components: V, S, M; Casting Time: Full-round action; Range: Close (25 ft. + 5 ft./2 levels); Target: One creature, object of up to 1,000 lb./level, or room of up to 100 square feet/level; Duration: Instantaneous; Saving Throw: Fortitude negates (harmless); Spell Resistance: Yes (harmless)
The clean spell completely eliminates grime, dirt, and bacterial
contaminants from the target. Smooth surfaces gain a faint
shine, as if they had been polished.
If cast on a room or object, the clean spell destroys dirt, dust, and anything else that would ordinarily be wiped away with a thorough mundane cleaning. The room or object retains no fingerprints, and even the smallest hairs, skin cells, and garment fibers are cleaned away—rendering most evidence collection impossible, for example.
If cast on a creature, the clean spell disinfects wounds (doubling the natural healing rate for that day) and renders the creature scentless for 1 minute. This means that creatures with the scent extraordinary ability won’t be able to detect the subject by scent alone.
Material Component: Bar of soap.


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Looking at the door the dwarf ponders."What is if they have not breached that door, and if we help open it, we just allow what we came to prevent!"
Taking his time Ulfgard tries to find out if this door was opened recently.I think I can take 20 for 26


Male Half-Elf Rogue (inactive)

"Perhaps it's a room we can access by another route. There seem to be a lot of other doors around here."


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Looking at the swashbuckler Ulfgard thinks for a moment, than shakes his head."Could be... but I wouldn´t bet a goblins arse on it. Doors are always weak points. If you want to keep something safe, one door does the trick!"


has the cloud dissipated yet

Naomi, feeling slightly less nauseous, returns to the general area of the rest of the party, pleased to see that Shandar has at least offered to clean "Lucky's" vomit covered cloak.

well boys, what is the plan?


Male Half-Elf Rogue (inactive)

"I'm guessing lots of doors here! There's one we saw before this one while we were fighting those zombies. I'll go check that one first!"

Tuvijagal then goes to check the door on the outside of the ring near where the first three zombies were (by H11-A on the map). Making sure he doesn't step on any dead zombies or anyone's sick on the floor. Then gives it a look over for traps and tries to pick the lock on it, if there is one.

perception: 1d20 + 6 ⇒ (14) + 6 = 20
disable device: 1d20 + 9 ⇒ (11) + 9 = 20
So far so good!


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

Jarvis moves up by Naomi, watching the Dwarven antics with a holy crap chuckle to himself,

"Think you can get below the cloud? That may work..."

Guess we need the trap finders for these doors


Male Human Rogue6/Clr1 Current Map

This stone door is still sealed, but badly battered. Bricks and other debris used to pound on the portal lies at the base of the door. Their is an inscription on the door written in an ancient dialect (DC 12 Linguistics or DC 9 bardic knowledge).


it looks like the hall goes around the room this door leads to, wouldn't be to hard to find out, lets see what everyone else comes up with

Naomi looks at the double doors inside the stink room, then she turns and watches Turvijagal fiddle with the door she was just at, then answering Jarvis

I think going in the stink room is pointless if we can't open the door. The question is if we leave any other closed doors behind us as we go up the hall.


brvheart wrote:
This stone door is still sealed, but badly battered. Bricks and other debris used to pound on the portal lies at the base of the door. Their is an inscription on the door written in an ancient dialect (DC 12 Linguistics or DC 9 bardic knowledge).

is this the door behind the stinktrap or is this the door that Turvijagal is at?


Male Human Rogue6/Clr1 Current Map

There is no lock or trap on the stone door. It is sealed shut and will have to be broken open.


Male Human Rogue6/Clr1 Current Map

Shandar at this point happens to notice that there is some writing on the door you came in also.


Male Human Rogue6/Clr1 Current Map
Naomi Chadwick wrote:
brvheart wrote:
This stone door is still sealed, but badly battered. Bricks and other debris used to pound on the portal lies at the base of the door. Their is an inscription on the door written in an ancient dialect (DC 12 Linguistics or DC 9 bardic knowledge).
is this the door behind the stinktrap or is this the door that Turvijagal is at?

The door where Turvijagal is at, sorry.


Male Human Rogue6/Clr1 Current Map

Moved the map so you can see more. Tried to size it better, but no luck here.


M Dwarf Cleric (Warpriest) of Torag 2/Medic | LG | HP: 32/32 | AC 19 | speed: 15 | F+9, R+5, W+10 | Resistances: Poison 1 | Perc +8 |Darkvision 60’

Iirc, we have someone with Linguisitics. Let's wait for them to check and tell us the inscription.


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

"Hey Naomi someone wrote something nonsensical, you should be able to read this I have no doubt!" Jarvis says with a smirk.


maybe we should have let the zombies have this one, at least then when he talks he would have a reason to sound ignorant

Naomi looks at Jarvis as Tuvijagal focuses on the door

Just because I can understand you most of the time doesn't mean I understand everything nonsensical. No doubt, you have no doubt at all, really when was the last time you looked in a mirror?


Male Human Rogue6/Clr1 Current Map

I believe Turvijagal had the linguistics.


Male Half-Elf Rogue (inactive)

Sorry, I was out and about all day

Turvijagal will try to make sense of the inscription on the door he's at.
linguistics: 1d20 + 5 ⇒ (3) + 5 = 8

"Hmmm… I'll need a bit of time to understand this…"
Should I take the time to take a 10 on that, or should we just bash it in?


Male Human Rogue6/Clr1 Current Map
Quote:
Both the Linguistics check and (if necessary) the Wisdom check are made secretly by the GM, so that you can't tell whether the conclusion you draw is true or false.

Retry is yes, take 10 or 20 is no. I stated that earlier. It takes 10 rounds to do in the first place making either impossible and the threat of combat is present here.


Male Human Rogue6/Clr1 Current Map

"Two flirts bestow by Ayianna’s sister.”


Male Half-Elf Rogue (inactive)

My bad! I'll try it again

"Give me a moment to try this again. Tricky!"
Linquistics: 1d20 + 5 ⇒ (18) + 5 = 23
much better

"Aha! Got something here."


M Dwarf Cleric (Warpriest) of Torag 2/Medic | LG | HP: 32/32 | AC 19 | speed: 15 | F+9, R+5, W+10 | Resistances: Poison 1 | Perc +8 |Darkvision 60’

"What in the world does that mean? I'm not the most clever at riddles, but that doesn't make any sense to me."


I probably should have paid more attention in history class and day-dreamed less about dueling, oh well

Naomi keeps the dancing lights close to Turvijagal so he can study the letters better. Then she giggles a little.

If we need a battering-ram Jarvis' head it pretty hard; four of you could swing him by his limbs and bang him into the door. I'm sure he wouldn't mind, probably even enjoy it!


Male Human Cleric 2
Combat Stats:
| *8/14 HP [AC:13 T:11 FF:12] [Perc +6] [F+4/R+1/W+4] [CMB +1] [CMD 12] [INIT +1]

Knowledge (Religion): 1d20 + 6 ⇒ (8) + 6 = 14

brvheart wrote:
"Two flirts bestow by Ayianna’s sister.”

Trying to stay out of the way of the others, as well as to avoid embarrassing himself further, Cyrus listened to the translation of the script and pushed his brain to recall any snippet of that name, or one similar that might tie back to Freya, or even to Zors himself.


Male Human Rogue6/Clr1 Current Map
Turvijagal wrote:

My bad! I'll try it again

"Give me a moment to try this again. Tricky!"
[dice=Linquistics]1d20+5
much better

"Aha! Got something here."

Now it becomes clearer, “Two kisses bestow by Ayianna’s daughter.” It is some sort of Prayer Cyrus or part of one.


Male Human Cleric 2
Combat Stats:
| *8/14 HP [AC:13 T:11 FF:12] [Perc +6] [F+4/R+1/W+4] [CMB +1] [CMD 12] [INIT +1]

As the writings are read aloud again, the words pull a fragment of a memory from Cyrus.

~Two kisses bestow by Ayianna's daughter. A call for a blessing perhaps? But who is Ayianna, or her daughter?"~

Clearing his sore throat, Cyrus spoke up.

"While I don't know who Ayianna, or her daughter is, it has the ring of a blessing or the calling to give a blessing. I know that receiving two kisses in greetings is standard for some church clergy. Perhaps the good Father would know more?"

~And withholding that greeting is a sign of losing that god's favor, or in the case of many, losing the favor of that priest.~


Male Human Rogue6/Clr1 Current Map

Shandar will remind you that there is more writing on his door.


Male Half-Elf Rogue (inactive)

"Kisses? That's it?

Any sort of language on that other writing I could get with Linguistics?

If so, here's a roll for it, just in case:
linguistics: 1d20 + 5 ⇒ (2) + 5 = 7
Duhhhhh


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

Does the door appear structurally significant to the cave or would it be okay to break it down?

"We got some miners here, let them take the door down."

*Detect Magic the door*

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