Galerio |
Galerio examines the remains of the burnt and freeze blasted jelly thing before moving out, curious about such as strange creature.
"What was that thing?"
Perception: 1d20 + 5 ⇒ (14) + 5 = 19
brvheart |
Everyone makes it over the gap and down the passage. New page loaded in Roll20.
brvheart |
This tunnel slopes slightly downward, trapping five feet of water within the area. There are waterlogged bodies within the passage.
Turvijagal |
"I'm not sure what it was. But I'm sure it is dead now."
Then, noticing the bodies in the passage after that banter, Turvijagal notices the bodies.
"Hullo! I wonder who they were?"
He'll try to make sure there's no obvious danger and then quickly inspect the bodies to get an idea of they're recently dead or not.
perception: 1d20 + 9 ⇒ (16) + 9 = 25
heal: 1d20 + 0 ⇒ (16) + 0 = 16
That's a bit of a fluke, rolling two sixteens like that!
Naomi Chadwick |
'well I wanted east, if we have found the necromancer we could be in trouble' seeing the dead floating in the water, Naomi keeps a keen eye out while Turvijagal scouted, "be careful Turv if we have found our necromancer this would be a trap."
perception: aid another: 1d20 + 4 ⇒ (4) + 4 = 8 no help there
Noami will drop back to the middle of the pack
brvheart |
The bodies are bloated and waterlogged so they have been there awhile.
Turvijagal |
I lost my bearings on the maps. Are we at the bottom of the passage sloping up?
"There don't appear to be any traps, but you can't be too careful, of course. Everyone be ready for trouble. I'm going to do the churlish job of seeing if these unfortunates have any clues that would be of use to us."
Turvijagal will then carefully search the bodies (trying not to gag in the process) to see if there are any clues or valuables on them.
perception: 1d20 + 9 ⇒ (20) + 9 = 29
Woo! Two good perception rolls in a row! Hope it's worth it!
brvheart |
The passage is sloping slightly downwards so you are going down not up.
Hagrym |
"Can one of you check these bodies for magic? If the necromancer killed them, maybe he left behind a clue."
Naomi Chadwick |
Are the bodies floating in the hall in U1 or in the circular room U2? Also, is the a water shallow enough to walk through or are we swimming again?
so we are going through sewer water filled with rotting bloated bodies, we get to go to all the interesting places' Before they go into the water Naomi sends the dancing lights ahead so they can see and she casts detect magic to see if there is anything interesting or valuable. She calls out Turvijagal, "Hang on Turv, we will help you search the bodies." as they get into the water Naomi will help search the bodies for anything valuable.
perception: 1d20 + 4 ⇒ (18) + 4 = 22
brvheart |
They are in the hallway in U1. The water becomes 5' deep and will be that on and off. The guides tell you this is the old section of the sewers and is largely abandoned.
Hagrym |
"Walking through a horde of dead bodies, pursuing a necromancer? This sounds like a perfect setup for a trap. Be careful as we walk though them."
"Poor" Cyric |
Cyric moves to the front, spear in hand. "I do..."
He helps keep the bodies at a distance while looking for threats or a safe path.
perception: 1d20 + 11 ⇒ (1) + 11 = 12
brvheart |
The bodies are on the bottom, not on the top of the sewage/water and weigh around 250 lbs due to bloating so they don't move easily. So, you are moving through then? If so what is your march order now?
"Poor" Cyric |
Before they proceed, in an effort to see if it is a trap, Cyric stands at the front near Hagrym and channels positive energy all around.Channel vs undead: 2d6 ⇒ (2, 6) = 8
Naomi Chadwick |
so Hagrym, Ulfgard, Jarvis, Uthala, Turv, Naomi, Galerio, Shandar, Cyric?
Naomi uses her sabre to push the carcasses away from her as she wades through the water, "Hagryms write boys, great place for a trap."
init?: 1d20 + 4 ⇒ (17) + 4 = 21
brvheart |
Except Cyric is at the moment in front with Hagrym as all the bodies take damage from the channel. Yes, everyone else can now roll init.
will save: 1d20 + 3 ⇒ (5) + 3 = 8
will save: 1d20 + 3 ⇒ (19) + 3 = 22
will save: 1d20 + 3 ⇒ (6) + 3 = 9
will save: 1d20 + 3 ⇒ (11) + 3 = 14
will save: 1d20 + 3 ⇒ (17) + 3 = 20
will save: 1d20 + 3 ⇒ (9) + 3 = 12
will save: 1d20 + 3 ⇒ (11) + 3 = 14
will save: 1d20 + 3 ⇒ (3) + 3 = 6
will save: 1d20 + 3 ⇒ (6) + 3 = 9
will save: 1d20 + 3 ⇒ (2) + 3 = 5
will save: 1d20 + 3 ⇒ (9) + 3 = 12
will save: 1d20 + 3 ⇒ (8) + 3 = 11
Looks like 2 saved for half.
brvheart |
init Jarvis: 1d20 + 4 ⇒ (12) + 4 = 16
init Shandar: 1d20 + 2 ⇒ (13) + 2 = 15
brvheart |
Initiative Order Round One
Galerio
Naomi
Turvijagal
zombies
Hagrym
Jarvis
Shandar
Cyric
Ulfgard
Uthala
Naomi Chadwick |
is it ok if we move Naomi into the middle of the pack since that's where I listed her. If she moves back she will start Bardic performance if she is up front she will attack,
Naomi Chadwick |
Seeing the bloated corpses begin to move, 'I hope Cyric was able to injure them' moving back 5 ft. Naomi begins to sing an old work tune sung by grave diggers, about not getting the graves deep enough and the newly deceased coming to life and messing up the pretty new grave. "One cubit, two cubit, three cubit four, put the down as deep as a door"
inspire courage, everybody add +1
Turvijagal |
On his turn, after Galerio …
… Turvijagal will slash the nearest zombie with his scimitar
scimitar: 1d20 + 10 ⇒ (10) + 10 = 201d6 + 6 ⇒ (3) + 6 = 9
Including Naomi's bard song
If the zombie adjacent to Turvijagal dies in Galaerio's turn, Turvijagal will move up to attack the next closest one.
brvheart |
As none of them have moved it will be hard to tell yet, as they are still prone lying on the floor.
brvheart |
After Galerio goes all the zombies animate and stand up. The one Galerio hit with his spell implodes. Cyric can take an AOO on either the one in front or behind him, then the rest of you can go.
Hagrym |
Seeing the zombie rise, Hagrym smiles. "I knew it! Sometimes I am so clever!" He chops away with his axe.
Inspired power attack 1d20 + 8 - 2 + 1 ⇒ (4) + 8 - 2 + 1 = 11
Damage 1d10 + 3 + 6 + 1 ⇒ (4) + 3 + 6 + 1 = 14
"Poor" Cyric |
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Cyric stabs with his spear at the one behind him to make room for the others, if possible. Add the bonus for attacking prone if needed
attack: 1d20 + 2 ⇒ (8) + 2 = 10
damage: 1d8 + 1 ⇒ (3) + 1 = 4
He also uses misfortune on Hagrym, hoping he can fell the zombies close to him. immediate action, reroll hagrym
Hagrym |
Feeling that his luck has changed, Hagrym again chops away with his axe.
Inspired power attack 1d20 + 8 - 2 + 1 ⇒ (18) + 8 - 2 + 1 = 25
Damage 1d10 + 3 + 6 + 1 ⇒ (8) + 3 + 6 + 1 = 18