Lost Lands Campaign (Inactive)

Game Master brvheart

This will be a sandbox campaign in the Frog God Games Lost Land Setting.


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Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Galerio examines the remains of the burnt and freeze blasted jelly thing before moving out, curious about such as strange creature.

"What was that thing?"

Perception: 1d20 + 5 ⇒ (14) + 5 = 19


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Moving back at the gap Ulfgard sighs, spits in his hands and tries to get over. Taking 10 to get over


Male Human Rogue6/Clr1 Current Map

Everyone makes it over the gap and down the passage. New page loaded in Roll20.


Male Human Rogue6/Clr1 Current Map

This tunnel slopes slightly downward, trapping five feet of water within the area. There are waterlogged bodies within the passage.


Male Half-Elf Rogue (inactive)

"I'm not sure what it was. But I'm sure it is dead now."

Then, noticing the bodies in the passage after that banter, Turvijagal notices the bodies.

"Hullo! I wonder who they were?"

He'll try to make sure there's no obvious danger and then quickly inspect the bodies to get an idea of they're recently dead or not.

perception: 1d20 + 9 ⇒ (16) + 9 = 25

heal: 1d20 + 0 ⇒ (16) + 0 = 16

That's a bit of a fluke, rolling two sixteens like that!


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

'well I wanted east, if we have found the necromancer we could be in trouble' seeing the dead floating in the water, Naomi keeps a keen eye out while Turvijagal scouted, "be careful Turv if we have found our necromancer this would be a trap."

perception: aid another: 1d20 + 4 ⇒ (4) + 4 = 8 no help there

Noami will drop back to the middle of the pack


Male Human Rogue6/Clr1 Current Map

The bodies are bloated and waterlogged so they have been there awhile.


Male Half-Elf Rogue (inactive)

I lost my bearings on the maps. Are we at the bottom of the passage sloping up?

"There don't appear to be any traps, but you can't be too careful, of course. Everyone be ready for trouble. I'm going to do the churlish job of seeing if these unfortunates have any clues that would be of use to us."

Turvijagal will then carefully search the bodies (trying not to gag in the process) to see if there are any clues or valuables on them.

perception: 1d20 + 9 ⇒ (20) + 9 = 29

Woo! Two good perception rolls in a row! Hope it's worth it!


Male Human Rogue6/Clr1 Current Map

The passage is sloping slightly downwards so you are going down not up.


Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'

"Can one of you check these bodies for magic? If the necromancer killed them, maybe he left behind a clue."


Male Half-Elf Rogue (inactive)

I guess searching the bodies didn't get anything more than Turvijagal being a bit grossed out, did it? :P


Male Human Rogue6/Clr1 Current Map

Well, you identify that there are 12 of them if that counts?


Male Half-Elf Rogue (inactive)

I guess that's where the good perception roll came in handy! :o


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

Are the bodies floating in the hall in U1 or in the circular room U2? Also, is the a water shallow enough to walk through or are we swimming again?

so we are going through sewer water filled with rotting bloated bodies, we get to go to all the interesting places' Before they go into the water Naomi sends the dancing lights ahead so they can see and she casts detect magic to see if there is anything interesting or valuable. She calls out Turvijagal, "Hang on Turv, we will help you search the bodies." as they get into the water Naomi will help search the bodies for anything valuable.

perception: 1d20 + 4 ⇒ (18) + 4 = 22


Male Human Rogue6/Clr1 Current Map

They are in the hallway in U1. The water becomes 5' deep and will be that on and off. The guides tell you this is the old section of the sewers and is largely abandoned.


Male Half-Elf Rogue (inactive)

"Abandoned section, is it? That would be a perfect place to hid, I should think!"


Male Human Rogue6/Clr1 Current Map

They are not 'magical' Hagrym.


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

"But It gives me a feeling we get closer to our target!"


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

"Does anyone have a spear or something that we can use to push these corpses out of the way? It will bad enough having to go through this water."


Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'

"Walking through a horde of dead bodies, pursuing a necromancer? This sounds like a perfect setup for a trap. Be careful as we walk though them."


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Cyric moves to the front, spear in hand. "I do..."

He helps keep the bodies at a distance while looking for threats or a safe path.

perception: 1d20 + 11 ⇒ (1) + 11 = 12


Male Human Rogue6/Clr1 Current Map

The bodies are on the bottom, not on the top of the sewage/water and weigh around 250 lbs due to bloating so they don't move easily. So, you are moving through then? If so what is your march order now?


Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'

Hagrym, as always, will go first.


Male Half-Elf Rogue (inactive)

Turvijagal will follow Hagrym; scimitar at the ready


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Before they proceed, in an effort to see if it is a trap, Cyric stands at the front near Hagrym and channels positive energy all around.Channel vs undead: 2d6 ⇒ (2, 6) = 8


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

so Hagrym, Ulfgard, Jarvis, Uthala, Turv, Naomi, Galerio, Shandar, Cyric?

Naomi uses her sabre to push the carcasses away from her as she wades through the water, "Hagryms write boys, great place for a trap."

init?: 1d20 + 4 ⇒ (17) + 4 = 21


Male Half-Elf Rogue (inactive)

"It's disgusting enough!"


Male Human Rogue6/Clr1 Current Map

Except Cyric is at the moment in front with Hagrym as all the bodies take damage from the channel. Yes, everyone else can now roll init.

will save: 1d20 + 3 ⇒ (5) + 3 = 8
will save: 1d20 + 3 ⇒ (19) + 3 = 22
will save: 1d20 + 3 ⇒ (6) + 3 = 9
will save: 1d20 + 3 ⇒ (11) + 3 = 14
will save: 1d20 + 3 ⇒ (17) + 3 = 20
will save: 1d20 + 3 ⇒ (9) + 3 = 12
will save: 1d20 + 3 ⇒ (11) + 3 = 14
will save: 1d20 + 3 ⇒ (3) + 3 = 6
will save: 1d20 + 3 ⇒ (6) + 3 = 9
will save: 1d20 + 3 ⇒ (2) + 3 = 5
will save: 1d20 + 3 ⇒ (9) + 3 = 12
will save: 1d20 + 3 ⇒ (8) + 3 = 11

Looks like 2 saved for half.


Male Half-Elf Rogue (inactive)

big surprise, this! :O

initiative: 1d20 + 7 ⇒ (13) + 7 = 20


Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'

Initiative 1d20 + 2 ⇒ (15) + 2 = 17


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

init: 1d20 ⇒ 9

"It's a trap!"


Male Human Rogue6/Clr1 Current Map

init zombies: 1d20 ⇒ 19
init Uthala: 1d20 ⇒ 4


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Ini: 1d20 + 1 ⇒ (7) + 1 = 8


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

init: 1d20 + 5 ⇒ (19) + 5 = 24


Male Human Rogue6/Clr1 Current Map

init Jarvis: 1d20 + 4 ⇒ (12) + 4 = 16
init Shandar: 1d20 + 2 ⇒ (13) + 2 = 15


Male Human Rogue6/Clr1 Current Map

Initiative Order Round One
Galerio
Naomi
Turvijagal
zombies
Hagrym
Jarvis
Shandar
Cyric
Ulfgard
Uthala


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

is it ok if we move Naomi into the middle of the pack since that's where I listed her. If she moves back she will start Bardic performance if she is up front she will attack,


Male Human Rogue6/Clr1 Current Map

Go ahead and move her then.


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

Seeing the bloated corpses begin to move, 'I hope Cyric was able to injure them' moving back 5 ft. Naomi begins to sing an old work tune sung by grave diggers, about not getting the graves deep enough and the newly deceased coming to life and messing up the pretty new grave. "One cubit, two cubit, three cubit four, put the down as deep as a door"

inspire courage, everybody add +1


Male Half-Elf Rogue (inactive)

On his turn, after Galerio …

… Turvijagal will slash the nearest zombie with his scimitar

scimitar: 1d20 + 10 ⇒ (10) + 10 = 201d6 + 6 ⇒ (3) + 6 = 9
Including Naomi's bard song

If the zombie adjacent to Turvijagal dies in Galaerio's turn, Turvijagal will move up to attack the next closest one.


Male Human Rogue6/Clr1 Current Map

As none of them have moved it will be hard to tell yet, as they are still prone lying on the floor.


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Moving forward axe and shield in hand Ulfgard is wary about the corpses


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Galerio will cast Disrupt Undead at the nearest zombie.

Ranged Touch Attack: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16

damage: 1d6 + 1 ⇒ (6) + 1 = 7


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

init: 1d20 + 4 ⇒ (12) + 4 = 16


Male Human Rogue6/Clr1 Current Map

After Galerio goes all the zombies animate and stand up. The one Galerio hit with his spell implodes. Cyric can take an AOO on either the one in front or behind him, then the rest of you can go.


Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'

Seeing the zombie rise, Hagrym smiles. "I knew it! Sometimes I am so clever!" He chops away with his axe.

Inspired power attack 1d20 + 8 - 2 + 1 ⇒ (4) + 8 - 2 + 1 = 11

Damage 1d10 + 3 + 6 + 1 ⇒ (4) + 3 + 6 + 1 = 14


Male Half-Elf Rogue (inactive)

What happened to the next zombie past the one Galerio hit? I moved 5' into the spot where that one was to attack the next one with that scimitar hit for 9 HP.


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Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Cyric stabs with his spear at the one behind him to make room for the others, if possible. Add the bonus for attacking prone if needed

attack: 1d20 + 2 ⇒ (8) + 2 = 10
damage: 1d8 + 1 ⇒ (3) + 1 = 4

He also uses misfortune on Hagrym, hoping he can fell the zombies close to him. immediate action, reroll hagrym


Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'

Feeling that his luck has changed, Hagrym again chops away with his axe.

Inspired power attack 1d20 + 8 - 2 + 1 ⇒ (18) + 8 - 2 + 1 = 25

Damage 1d10 + 3 + 6 + 1 ⇒ (8) + 3 + 6 + 1 = 18


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

force missle: 1d4 + 4 ⇒ (3) + 4 = 7

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