Lost Lands Campaign (Inactive)

Game Master brvheart

This will be a sandbox campaign in the Frog God Games Lost Land Setting.


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Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'

Hagrym swings at the monster yet again. "Is that the best you have undead demon? That's not enough to harm a servant of Dwerfater!"

Attack 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20

Damage 1d10 + 3 + 1 ⇒ (10) + 3 + 1 = 14


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Do you still stand that way or move a step so that I can join


Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'

Sorry, I'm on the road posting from my phone, so I am mapless right now. If I can 5' step and let another attacker join the party, I'm all for it!


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

huh, look at that, a couple of dwarves dancing to a Halfling jig. That's odd I would of swore they were both alpha male types but who can tell cause of the beards

Naomi watching the battle unfold, continues playing the Halfling battle jig on her mandolin, changing keys and picking up the tempo on the bridge.


Male Half-Elf Rogue (inactive)

Turvijagal will slash at the ghoul again with his scimitar, same as before
scimitar: 1d20 + 5 ⇒ (17) + 5 = 221d6 + 2 ⇒ (1) + 2 = 3
sneak damage: 1d6 ⇒ 1
better than missing!


Male Human Rogue6/Clr1 Current Map

With the +1 from Naomi, the creature falls to Turvijagal's blow. XP 200 each for the 7 of you.


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

crap, now I won't be able to figure out which one of them was leading

Naomi releases her mandolin back to the ether, she walks up and slaps Turvijagal on the back and asks with as little sarcasm as possible

well boys, shall we keep banging on stone doors no one has gone through? Or, head down the hallway the opposite that this abomination came from?

edit, said I slapped him on the back so I moved there


Male Human Rogue6/Clr1 Current Map

Out of the shadows something attempts to touch Hagrym
incorporeal touch: 1d20 + 2 ⇒ (16) + 2 = 18
Damage=1 point of STR


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

"NOO, come on laddies, I couldn´t even bloody my axe on that thing. Thank you, THANK YOU VERY MUCH!" The dwarf looks sullenly at Hagrym as if to say, come one brother, do not do that to me again!


Male Human Rogue6/Clr1 Current Map

Well, you have a chance to swing it now Ulfgard!


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Attack: 1d20 + 5 ⇒ (5) + 5 = 101d10 + 4 ⇒ (2) + 4 = 6


Male Human Rogue6/Clr1 Current Map

Miss, don't forget your 50% miss chance folks!


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

No need with a 10. Hoping for lucky to channel


Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'

"Argh! What in the bloody hell," Hagrym yells as he was hit by the shadowy creature. He swings his axe at it.

Attack 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22

Damage 1d10 + 2 + 1 ⇒ (8) + 2 + 1 = 11

Miss chance. (High roll is good) 1d100 ⇒ 100


Male Human Rogue6/Clr1 Current Map

High roll is very good! The lesser shadow only had 4 hp! XP 75 each.


Male Human Rogue6/Clr1 Current Map

The metal bar for the stone door is split asunder and the door lies in two large pieces on the floor of the room. The door is scratched and scarred, but still legible. The room is empty.


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

this door is broken

after congratulating Turvijagal on defeating the ghoul Naomi just barely catches the combat with the shadow, seeing the open room she goes in and inspects it, coming out she tells the boys

Well struck, Hagrym, the room is empty, but it's the same shape I assume as the room we came into through the tunnel that was dug. Turvijagal can you read the writing on the broken door?

perception, just in case: 1d20 + 7 ⇒ (7) + 7 = 14


Male Human Rogue6/Clr1 Current Map

This door is on worse shape than the door you came it. It was at least basically intact, just pulled out by the oxen.


Male Human Rogue6/Clr1 Current Map

The dwarves can see another group of zombies off to the west.


Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'

"Remind me to not try to hack down any doors from now on, Naomi," Hagrym grunts, as he continues to suffer the effect of the shadow's touch.


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

lets assume Naomi keeps the dancing lights around herself unless other wise noted, assuming we need an init roll

init: 1d20 + 4 ⇒ (19) + 4 = 23


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

"I think the Dwarves need to stay on look out or we need light to see from someone, so far just a bunch of undead, but we should attempt to see them first. Good job on the ghoul everyone!


Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'

Ah Naomi's post makes sense now, as I see the DM ninja'd me earlier!

Hagrym outstretched an arm and pointed to the group of undead. "We have to finish them, too! If anyone wants to soften them up first, I'd appreciate it. Ulfguard, it's time to wet your blade with undead entrails!"

Hagrym will give a round for the others to ranged Attack, before he moves to close the distance.

Initiative 1d20 + 2 ⇒ (7) + 2 = 9


Male Human Rogue6/Clr1 Current Map

Sorry about that Hagrym! Two ships as they say! Roll init guys.


Male Half-Elf Rogue (inactive)

initiative: 1d20 + 7 ⇒ (17) + 7 = 24
There's undead at every turn. I think I see a pattern emerging!


Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'

The moral of the story? Undead really like chickens.


Male Human Rogue6/Clr1 Current Map

init zombies: 1d20 ⇒ 16


Male Human Rogue6/Clr1 Current Map
Hagrym wrote:
The moral of the story? Undead really like chickens.

Horses, too it seems like


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

Loads a bolt in his crossbow


Male Human Rogue6/Clr1 Current Map

roll init Shandar


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

ini: 1d20 + 1 ⇒ (20) + 1 = 21
"Hewoo, well at least one of them is just for me. Maybe two."
Charging happily into the zombies he will attack the firstAttack: 1d20 + 7 ⇒ (12) + 7 = 191d10 + 4 ⇒ (4) + 4 = 8


Male Half-Elf Rogue (inactive)

Letting Ulfgard go first, Turvijagal follows behind and charges to hit the Zombie hit by Ulfgard. Using his scimitar.
scimitar: 1d20 + 5 ⇒ (19) + 5 = 241d6 + 2 ⇒ (5) + 2 = 7
critical confirm: 1d20 + 3 ⇒ (14) + 3 = 171d6 + 2 ⇒ (2) + 2 = 4
Woo-hoo!


Male Human Cleric 2
Combat Stats:
| *8/14 HP [AC:13 T:11 FF:12] [Perc +6] [F+4/R+1/W+4] [CMB +1] [CMD 12] [INIT +1]

Init: 1d20 + 1 ⇒ (4) + 1 = 5

Things were moving faster than Cyrus could keep up with them, but he knew he had to do something.

~But what? It is true that Zors has responded more to me in the past hour than he has in five years, but I am no warrior.~

Taking stock of the surrounding and seeing nothing that could aid them nearby, Cyrus just watched as Ulfgard and Turvijagal rushed by him and began attacking the undead creature.

~It is like they have faced these creatures thousands of times before.~

Cyrus will continue lookout duty. Perception: 1d20 + 5 ⇒ (13) + 5 = 18


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

what the heck is that?

as Naomi is returning to the hallway she hears an odd shuffling and heavy panting; stepping to the door and seeing the scrum around the bend she realizes what she heard was the dwarves and company scurrying to attack more undead. Concerned that there may be more coming from the opposite direction; she draws her sword and turns right, returning the way they came, with the intent to protect the squishy spell casters. As she nears Lucky and Galerio,keeping a keen eye out, she asks them.

do you think all the undead are approaching from the clock-wise side because Rayne D’Anzeray and his goons cleared the other direction out?

perception: 1d20 + 7 ⇒ (2) + 7 = 9 well that's about terrible


Male Human Rogue6/Clr1 Current Map

init Galerio: 1d20 + 5 ⇒ (11) + 5 = 16
init Jarvis: 1d20 + 4 ⇒ (18) + 4 = 22
init Shandar: 1d20 + 2 ⇒ (16) + 2 = 18


Male Human Rogue6/Clr1 Current Map
Turvijagal wrote:

Letting Ulfgard go first, Turvijagal follows behind and charges to hit the Zombie hit by Ulfgard. Using his scimitar.

[dice=scimitar]1d20 + 5; 1d6 + 2
[dice=critical confirm]1d20 + 3; 1d6 + 2
Woo-hoo!

Turvijagal slices the head off a zombie and it falls.

Initiative Order
Turvijagal
Naomi
Jarvis
Ulfgard
Galerio
Shandar
Zombies
Hagrym
Lucky


Male Human Cleric 2
Combat Stats:
| *8/14 HP [AC:13 T:11 FF:12] [Perc +6] [F+4/R+1/W+4] [CMB +1] [CMD 12] [INIT +1]
Naomi Chadwick wrote:
do you think all the undead are approaching from the clock-wise side because Rayne D’Anzeray and his goons cleared the other direction out?

Watching the half-elven swordsman sever the head from the staggered undead, Cyrus was again impressed at the killing efficiency of these men.

"I wish I knew. I would not be surprised if those men had joined the ranks of these creatures if they were of the same skill as their companions. Although from the look of these corpses, they have all seen better days."

~Especially that one that spoke in a strange tongue. I would like to examine him to see if he carried any mark or symbol on it.~

Round two action: Perception: 1d20 + 5 ⇒ (18) + 5 = 23 to continue scanning the area while the fighters deal with the undead minions.


Male Half-Elf Rogue (inactive)

Turvijagal swings around behind Ulfgard and strikes at the zombie in front of Ulfgard (so he's only facing 1, not 2) and slashes at it with his scimitar (no charge, because he took a sort of circular route)
scimitar: 1d20 + 3 ⇒ (10) + 3 = 131d6 + 2 ⇒ (4) + 2 = 6


Male Human Rogue6/Clr1 Current Map

Still in round one guys:)
Jarvis
Ulfgard
Galerio
Shandar are up.


Male Human Cleric 2
Combat Stats:
| *8/14 HP [AC:13 T:11 FF:12] [Perc +6] [F+4/R+1/W+4] [CMB +1] [CMD 12] [INIT +1]
brvheart wrote:

Still in round one guys:)

Jarvis
Ulfgard
Galerio
Shandar are up.

*innocent whistling*

I knew that.


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Ulfgard will with an almost mad glee hack left at the other undead
Attack: 1d20 + 5 ⇒ (11) + 5 = 161d10 + 4 ⇒ (8) + 4 = 12


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Galerio will load his crossbow and keep his eye out for any additional creatures coming from either direction.

if needed Perception: 1d20 + 3 ⇒ (18) + 3 = 21


Male Human Rogue6/Clr1 Current Map

Shandar was loading his CB so we are waiting on Jarvis then the lone zombie if he survives that long!


Male Human Rogue6/Clr1 Current Map

Jarvis is really too far back to affect this round so I am moving the zombie up 5' for its turn. Hagyrm, Lucky and Turvijagal have been itching to go anyway!


Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'

Hagrym double moves to get closer to the remaining zombie.


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

Jarvis double moves to the front... it is clear the enemy has been dealt with.

I need an effective way to post from my phone, grr, nice initiative for me brv!


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

Joined there ranks?

Naomi, surprised the zombies have lasted this long asks Lucky

Do you think this Rayne D’Anzeray would have surrounded himself with incompetents? He seemed to know enough about this place to find his way in.

watching the combat, she flinches a little at Ulfgard's crushing blow

Well struck, Ulfgard, Well struck


Male Human Cleric 2
Combat Stats:
| *8/14 HP [AC:13 T:11 FF:12] [Perc +6] [F+4/R+1/W+4] [CMB +1] [CMD 12] [INIT +1]
Naomi Chadwick wrote:

Do you think this Rayne D’Anzeray would have surrounded himself with incompetents? He seemed to know enough about this place to find his way in.

watching the combat, she flinches a little at Ulfgard's crushing blow

Well struck, Ulfgard, Well struck

Keeping his eyes on the others as they continue to hammer at the undead creatures, Cyrus kept the lighted staff raised high in case more shadow creatures appeared as well.

"I have seen men have all the faith in the world in the cards they were dealt only to realize too late the dealer was cheating them. While it is likely this D'Anzeray knows means to deal with these creatures as well, something could have happened to him all the same. Why are there no torches in the hallways and how long can even the dwarves hold up if more of these creatures continue to attack? My gut tells me we are missing something here, we may be chasing the queen and she is in the sleeve of another."


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

gambling metaphors, ok, lets see how to put this

Naomi keeps her "dancing lights" halfway between herself and the combat zone, listening to Lucky closely as she watches up the hall.

that's why you don't play the house my friend, you can't buck the tigers odds. Your right there are no torches in the hallway, it's either the light or the noise that is drawing the undead, but with the wand we can keep our front line on line so to speak. My question is if D'anzeray is creating the undead as a distraction or are they natural to this place, we need more information.

smiling she says

The easiest was to keep the dealer from cheating you is to deal the cards yourself.

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