Lost Lands Campaign (Inactive)

Game Master brvheart

This will be a sandbox campaign in the Frog God Games Lost Land Setting.


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Male Human Rogue6/Clr1 Current Map

The creature shambles forward 10' and Hagrym recognizes it as another zombie!


M Dwarf Cleric (Warpriest) of Torag 2/Medic | LG | HP: 32/32 | AC 19 | speed: 15 | F+9, R+5, W+10 | Resistances: Poison 1 | Perc +8 |Darkvision 60’

"Another godsforsaken zombie. Hack it to bits!". The paladin moves forward to engage the undead.

Init. 1d20 + 2 ⇒ (11) + 2 = 13


Male Half-Elf Rogue (inactive)

"A zombie squid? That's … strange!"
As if zombies are normal anyway!


Male Human Rogue6/Clr1 Current Map

I am using the same init guys.


Male Half-Elf Rogue (inactive)

Who's up next, then?


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Galerio moves behind Turv and releases another disruption ray at the abomination.

Ranged Touch Attack Disrupt Undead: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10

damage: 1d6 ⇒ 2


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

scorching raytouch: 1d20 + 4 ⇒ (10) + 4 = 144d6 + 2 ⇒ (5, 3, 6, 4) + 2 = 20


Male Human Rogue6/Clr1 Current Map

Firing through that many people Shandar you are going to miss.
Hagrym, Jarvis, Cyric, Ulfgard and Uthala are up.


M Dwarf Cleric (Warpriest) of Torag 2/Medic | LG | HP: 32/32 | AC 19 | speed: 15 | F+9, R+5, W+10 | Resistances: Poison 1 | Perc +8 |Darkvision 60’

Hagrym moves forward to the large squid like creature and prepares for battle. He activates his stone strike ability as he moves.

Attack 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11

Damage 1d10 + 31 ⇒ (8) + 31 = 39

*Stone Strike 4/day: as a swift action, for one round, all melee attacks are treated as magical and Adamantine, ignoring hardness up to twice the paladin's level, gaining a +1 on Attack and Damage, as well as CMB checks. This applies to CMD if either the paladin or the targeted enemy are touching the ground or a stone structure. This bonus increases by one at fifth level, and every five levels thereafter.. This ability replaces Smite Evil.


Male Human Rogue6/Clr1 Current Map

Just have to roll a lot better than a 2 though. If you are moving up to it, it will take an AOO.

bite: 1d20 + 18 ⇒ (4) + 18 = 22 damage: 2d6 + 8 ⇒ (6, 4) + 8 = 18


M Dwarf Cleric (Warpriest) of Torag 2/Medic | LG | HP: 32/32 | AC 19 | speed: 15 | F+9, R+5, W+10 | Resistances: Poison 1 | Perc +8 |Darkvision 60’

Yeah, that hit me. Pretty easy, lol. I might be in trouble. My DR means I take two less damage.


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Really +31 damage? Or +13 damage?
Using his longhammer Ulfgard slams it down on the beast.
Attack: 1d20 + 7 ⇒ (2) + 7 = 92d6 + 12 ⇒ (2, 2) + 12 = 16


Male Human Rogue6/Clr1 Current Map

If you are doing +31 damage, it won't last long if you start hitting. Or is that supposed to be +3+1? I am moving Jarvis up. Uthala will move up next to Ulfgard. You find this thing has very tough skin and will be a lot harder to hit.


so are we back at the top of the order?


Male Human Rogue6/Clr1 Current Map

Cyric, then the top of the order.


M Dwarf Cleric (Warpriest) of Torag 2/Medic | LG | HP: 32/32 | AC 19 | speed: 15 | F+9, R+5, W+10 | Resistances: Poison 1 | Perc +8 |Darkvision 60’

I forgot a plus sign in the damage roll. Was supposed to be 3+1. My bad.


Male Human Rogue6/Clr1 Current Map

That seems a little more like it.


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Cyric heals Hagrym from behind if possible. clw: 1d8 + 3 ⇒ (4) + 3 = 7


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Galerio moves 10 feet forward and lets fly a protean ball of freezing ice at the creature over the head of Ulfgard.

Ranged Touch Attack Snow Ball: 1d20 + 5 + 1 + 1 ⇒ (20) + 5 + 1 + 1 = 27 oooh!

damage: 4d6 + 1 ⇒ (5, 6, 6, 1) + 1 = 19

Crit Confirm: 1d20 + 5 + 1 + 1 ⇒ (6) + 5 + 1 + 1 = 13

Crit damage: 4d6 + 1 ⇒ (2, 3, 1, 3) + 1 = 10


Male Human Rogue6/Clr1 Current Map

Cyric, you will need to double move just to get behind Ulfgard yet heal Hagrym. Nice hit Galerio. As it is huge, you should have no issue critting. No point of it rolling a Fort Save as it is already staggered.


M Dwarf Cleric (Warpriest) of Torag 2/Medic | LG | HP: 32/32 | AC 19 | speed: 15 | F+9, R+5, W+10 | Resistances: Poison 1 | Perc +8 |Darkvision 60’

I had added in Cyric's healing. Since it can't be done yet, I took the seven points back off my current HP total.


'so another undead, we need to find the necromancer... I will keep an eye onHagrym, it looks like Cyric is going to heal him... I can't to the beast or Hagrym... lets see' Naomi moves nearer the undead sea creature, keeping rapier and shield in hand, instead of saying something charming and witty, she lets loose a Ear-Piercing Scream at the beast.

2d6 ⇒ (5, 6) = 11 sonic damage, dazed, fortitude save halves, DC 14


Male Human Rogue6/Clr1 Current Map

fort save: 1d20 + 10 ⇒ (13) + 10 = 23


Male Human Rogue6/Clr1 Current Map

Turv's turn and then the squid.


Male Half-Elf Rogue (inactive)

Turvijagal moves up beside Hagrym and slashes at the squid-thing
scimitar: 1d20 + 9 ⇒ (6) + 9 = 151d6 + 5 ⇒ (3) + 5 = 8


Male Human Rogue6/Clr1 Current Map

This creatures has four attacks, but can't use them as it is staggered. It attempts to again bite the paladin.

bite: 1d20 + 18 ⇒ (13) + 18 = 31 damage: 2d6 + 8 ⇒ (6, 1) + 8 = 15


Male Human Rogue6/Clr1 Current Map

Hagrym
Jarvis
Shandar
Cyric
Ulfgard
Uthala are up


M Dwarf Cleric (Warpriest) of Torag 2/Medic | LG | HP: 32/32 | AC 19 | speed: 15 | F+9, R+5, W+10 | Resistances: Poison 1 | Perc +8 |Darkvision 60’

Hagrym makes his Defensive Stance maneuver. While doing so, he swings his axe.

Attack 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14

Damage 1d10 + 3 + 2 ⇒ (1) + 3 + 2 = 6

While in Defensive Stance, gains +4 to Str and Con and +2 Dodge bonus to AC. But, since I can't hit anything, this doesn't matter, lol.


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Misfortune. Reroll Hagrym :)


M Dwarf Cleric (Warpriest) of Torag 2/Medic | LG | HP: 32/32 | AC 19 | speed: 15 | F+9, R+5, W+10 | Resistances: Poison 1 | Perc +8 |Darkvision 60’

Misfortune attack roll 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25

Yes, Cyric! You are the best!


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

will move to get shot on creature


female half-orc Barbarian 5

Uthala takes a 5' step towards the creature, enters rage and attacks
battleaxe: 1d20 + 9 ⇒ (15) + 9 = 24 damage: 1d12 + 9 ⇒ (9) + 9 = 18


Male Human Rogue6/Clr1 Current Map

top of round
Initiative Order
Galerio
Naomi
Turvijagal
zombies
Hagrym
Jarvis (has been out for almost three weeks now, skipping)
Shandar
Cyric
Ulfgard
Uthala


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Galerio will switch back to his disrupting ray attack.

Ranged Touch Disrupt Undead: 1d20 + 5 + 1 + 1 ⇒ (12) + 5 + 1 + 1 = 19

damage: 1d6 + 1 ⇒ (4) + 1 = 5


well I think we have found the guard dog Naomi moves forward with her rapier and shield in hand, sending a arcane power to the blade. "Come on boys, pile it on."

move action; Attack: +2 rapier, arcane strike
attack: 1d20 + 9 ⇒ (20) + 9 = 29 for damage: 1d6 + 1 + 2 + 2 ⇒ (6) + 1 + 2 + 2 = 11
confirm crit: 1d20 + 9 ⇒ (16) + 9 = 25 for damage: 1d6 + 1 + 2 + 2 ⇒ (4) + 1 + 2 + 2 = 9


Male Half-Elf Rogue (inactive)

Turvijagal will run abound the undead-squiddy-thing, tumbling past any possible AoO, to be on the opposite it from Uthala, to take advantage of flanking.

I don't know if these are needed or not, but here goes:
acrobatics: 1d20 + 10 ⇒ (16) + 10 = 26 (encumbered)
acrobatics: 1d20 + 10 ⇒ (13) + 10 = 23 (encumbered)

scimitar: 1d20 + 9 ⇒ (13) + 9 = 221d6 + 5 ⇒ (6) + 5 = 11
sneak damage: 2d6 ⇒ (5, 6) = 11


Male Human Rogue6/Clr1 Current Map

CMD is 32 so you are going to get an AOO.

bite: 1d20 + 18 ⇒ (7) + 18 = 25 damage: 2d6 + 8 ⇒ (1, 1) + 8 = 10

It is AC 23 so you miss Turv and get the luck of the draw for its regular attack also.

bite: 1d20 + 18 ⇒ (19) + 18 = 37 damage: 2d6 + 8 ⇒ (6, 1) + 8 = 15


Male Human Rogue6/Clr1 Current Map

Hagrym
Shandar
Cyric
Ulfgard
Uthala are up


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Ulfgard slams again his hammer down.
Attack: 1d20 + 7 ⇒ (3) + 7 = 102d6 + 12 ⇒ (5, 5) + 12 = 22


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

scorching ray: 1d20 + 4 ⇒ (17) + 4 = 214d6 + 2 ⇒ (1, 6, 6, 3) + 2 = 18


Male Human Rogue6/Clr1 Current Map

With shandar's ray the beast falls. XP=300 each. I am giving a little extra for the cramped area.


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Hagrym make sure you add in the healing now. Who aside from Turv is injured?

Cyric goes to minister to Turv. Clw x2: 2d8 + 6 ⇒ (4, 1) + 6 = 11 Reroll 1: 1d8 ⇒ 2


M Dwarf Cleric (Warpriest) of Torag 2/Medic | LG | HP: 32/32 | AC 19 | speed: 15 | F+9, R+5, W+10 | Resistances: Poison 1 | Perc +8 |Darkvision 60’

I'm still beat up pretty good, even after Cyric's healing spell.


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Cyric channels channel 7/8: 5d6 ⇒ (1, 6, 1, 3, 6) = 17


looks like Hagrym is still down a little

Naomi watches the squid fall, then looks around to see who is injured, noticing Hagrym was still a bit haggard "Good job, team, hang on a minute Hagrym let me get out the wand. Sheathing the rapier and getting out the wand she hums a tune can cast with the clw wand on Hagrym.

clw: 1d8 + 1 ⇒ (3) + 1 = 4

With Hagrym now looking a little better Naomi sends the dancing lights first to the north and then east, to see what she can see. "Well folks which way do we go?"

perception: north: 1d20 + 4 ⇒ (6) + 4 = 10
perception: east: 1d20 + 4 ⇒ (5) + 4 = 9

it looks like there are sewage tunnels of some sort.


Male Human Rogue6/Clr1 Current Map

North or east from here guys?


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Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Better go north before all goes south.


Male Half-Elf Rogue (inactive)

"I'm glad that thing is dead! I could not have survived another blow like those last two! Thanks for the healing, Cyric. That made all the difference!"

North is as good a direction as any.


Male Human Rogue6/Clr1 Current Map

The passage continues forward. To the right the sewer wall has collapsed into a sealed cellar. Stairs lead up to a large pile of rubble. In the unhallowed room, the incredibly well-preserved corpse of the maiden Evasheen stands with her arms outstretched. Thick makeup covers her face in a vain attempt to appear healthy and alive. Unblinking glass eyes fill her empty eye sockets, adding to the grotesque masquerade. Once luxurious hair lies matted and knotted under a tattered veil. She wears dripping finery and a jeweled tiara (350 gp).


Male Half-Elf Rogue (inactive)

"Grotesque! I also don't trust any dead bodies around here!"
perception: 1d20 + 9 ⇒ (13) + 9 = 22

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