
brvheart |

Only one thug is living and present. One dead and three fled. Chickens cost 1GP per Core for relevance. Restitution plus fine would be minimum according to most laws, but that is a party decision. Almery would be happy with that though. A days work in a hamlet like this might net about a silver.

Hagrym |

"How many chickens did the lot of you take? We will have you work off your debt for the stolen goods. After that we will set you free, assuming you do fair work. If not, we can take you back to the village and let the townspeople try the chicken stealers. 30 or 40 days of work should be close."
Assuming only three or four were taken.

brvheart |

The rogue says it has been three days, but the farmers say the chickens have been disappearing for a week so I would say about six. That is about how many carcasses you find.

Naomi Chadwick |
are they all this indecisive?
Naomi, believing the farmers, faster than the criminals, still holding his collar asks
So, you boys think that turning the horse, oxen and cart over to the village and having this hooligan work two full months will be punishment enough and he can keep his life and his hands?

"Lucky" Cyrus |

"So now that their fate is decided, who will secure them until our return? Or do any of you have a magical means of sending word for the town to come collect their chicken bandits?"
~Because I know I would be running the minute we are all out of sight after promising to make amends.~
Once more leaving the heavier decision making topics to the others, Cyrus collected one of the bundles of rope, a crowbar and the dice from the small pile on the wagon.
~I can't keep slowing the others down if Zors has decided I am to be a player in all this.~
Walking to the mouth of the opening and peering into the darkness below, Cyrus steeled his nerves and looked to the others, forcing a cheerful tone into his voice.
"Toss of the dice for who goes in first?"
Sorry, just wanted to get my roll done for when we do move into the cave.
I will also start a list of gathered items. I deal with IT inventories, so managing game inventories should be second nature.

brvheart |

The tomb’s door was forced open centuries ago and lies askew in the frame. Bits of bone fragments litter the room. The walls are decorated with skull and femur symbols crafted from real skulls and thighbones.

Galerio |

"Ulfgard is right. We should investigate this cave sooner rather than later. Let us tie this thief up good and bring him to the village later."
Galerio reloads his crossbow and prepares to enter the cave.
Acrobatics check: 1d20 + 3 ⇒ (6) + 3 = 9 "Doh!"

brvheart |

"Ulfgard is right. We should investigate this cave sooner rather than later. Let us tie this thief up good and bring him to the village later."
Galerio reloads his crossbow and prepares to enter the cave.
[dice=Acrobatics check]1d20+3 "Doh!"
Well, you didn't miss by 5 so you just don't move. You can retry.

Jarvis Ward |

Acrobatics: 1d20 ⇒ 13
Jarvis makes his way carefully down with weapon drawn.
Slow and steady...
"I think working may be better for this community then a fine personally."

brvheart |

I will roll for Shandar as he is driving
Acrobatics: 1d20 + 2 ⇒ (6) + 2 = 8

brvheart |

Ok, everyone but Ulfgard is doing. What are you doing with the prisoner? Taking them with you?

Ulfgard Strongarm |

Taking of his armor and stowing it in his backpack Ulfgard follows the others downAcro: 1d20 + 1 ⇒ (10) + 1 = 11 After arriving down he sighs after looking at the way up and dons it again, hopefully with the aid of Hagrym.

Ulfgard Strongarm |

After donning his armor again Ulfgard looks at Hargrym and just adds.
Adressing the others he adds"Maybe you let the experts move forward. Tunnelfighting is our speciality. Just... do not shoot me in the back."

Naomi Chadwick |
experts...tunnel-fighting, isn't that like fighting in a room, apparently dwarf male ego's are as sensitive as human male ego's, shoot him in the back, that's like shooting everyone else in the arse
Smirking slightly, Naomi gives a bow and a sweeping gesture with her hand to lead the way, as she directs her "dancing lights' further down the corridor, and calls up her mandolin and shows it to Ulfgard.
after you, fine sirs, as you can see, no shooting will come from me
as she follows along, hopefully in th fourth slot again she starts to hum and play an older theatrical song she remembered from her childhood.
Something about a girl and dwarves and a queen, was it about "white snow" a or a "huntsman"
trying to remember the words quietly to herself
la, la, la, la, la, hi ho, hi ho, off to something something, how did that go?

Hagrym |

Hagrym laughs and slaps Ulfguard on the back. "We will pay him back in kind, brother.rest assured!". He stepped toward the front again, ready to protect his traveling mates.
If we aren't on a time clock/in a rush, could we handwave that a group of us took the prisoners back to town and handed them over?

Jarvis Ward |

Jarvis takes his spot in 3rd again,
"I don't plan on shooting anyone in the back."
Readying his sword for the unknown, taking a deep breath.
Why can't we fight in above ground open tombs? Grr...

brvheart |

Pillars spaced 10 feet apart line the walls of this round, 20-footwide corridor. Bones and shreds of clothing, all layered with dust, cover the ground. Tracks lead in both directions.
You see a group of undead stands among the pillars, the 3 zombies swaying to an unheard rhythm both directions.

brvheart |

If you are going to attack them you all get one action and roll init.

Galerio |

Damn! Zombies! Meat bags bereft of the chaotic spark of life. And tough to kill.
Galerio will move slightly northwards to a firing position and let loose one shot before switching to flinging acid splashes.
init: 1d20 + 5 ⇒ (7) + 5 = 12
crossbow shot: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20 +1 for Point Blank Shot
damage: 1d8 + 1 ⇒ (6) + 1 = 7

Hagrym |

Init. 1d20 + 2 ⇒ (17) + 2 = 19
Hagrym charges the closest zombie and tries to take its head from its shoulders.
Attack 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24
Damage 1d10 + 3 ⇒ (6) + 3 = 9
If I can't charge, I'll just move up and attack, and you should take 2 off my attack roll, DM.

Turvijagal |

I doubt zombies can beat an initiative of 22, so I'll do my bit now
Turvijagal will fire his light crossbow at the nearest zombie
light crossbow: 1d20 + 5 ⇒ (16) + 5 = 211d8 ⇒ 3
"Not the best result, but every little bit helps," he thinks with a sigh.
He then slings the crossbow and pulls out both short swords, advancing slightly against the wall to his left, ready to advance or meet the zombies coming in to them.

Jarvis Ward |

Initiative: 1d20 + 4 ⇒ (4) + 4 = 8
Activating 1 AP to infuse my weapon for a +1 as my 1 action before combat
Jarvis stares at his sword a moment concentrating on his blade.
Jarvis charges a Skeleton if possible
Attack+charge: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
Hit(2hand): 1d6 + 7 ⇒ (6) + 7 = 13

brvheart |

initiative zombies: 1d20 ⇒ 15
initiative Shandar: 1d20 + 2 ⇒ (2) + 2 = 4
initiative Lucky: 1d20 + 1 ⇒ (13) + 1 = 14

brvheart |

Initiative Surprise Round
Turvijagal
Hagrym
Ulfgard
Galerio
leaving blank for zombies in round one
Cyrus
Naomi
Jarvis
Shandar

brvheart |

The two dwarves finish off a zombie. Galerio, it is the surprise round so you can move, but you will have to wait for round one for your spell. One action in the surprise round. Jarvis, too many columns in the way to charge, but you can move up and attack in round one. Turvijagal, your cb bolt does no damage. Waiting on Cyrus, Naomi and Shandar.

Jarvis Ward |

Do you want me to reroll or just subtract the 2?

brvheart |

I moved Shandar and Lucky up
Initiative Round One
Turvijagal
Hagrym
Ulfgard
Galerio
zombies
Cyrus
Naomi
Jarvis
Shandar
Either is fine Jarvis. Trying to keep this friendly:)

Turvijagal |

Turvijagal will go in and charge the zombie directly in front of Hagrym with the short sword in his primary hand.
short sword (primary-hand): 1d20 + 7 ⇒ (20) + 7 = 271d6 + 2 ⇒ (2) + 2 = 4
short sword critical confirm: 1d20 + 5 ⇒ (17) + 5 = 221d6 + 2 ⇒ (6) + 2 = 8
Weapon Finnesse, Charge, no bard song
Yes! I don't get those too often, as a player.

"Lucky" Cyrus |

Seeing the shuffling creatures momentarily froze Cyrus in place as the others swarmed into action around him.
~How do they do this? How can they not freeze as I do?~
Feeling his face begin to burn with shame, Cyrus considered his options. He could either close in on the creatures with the crowbar or keep them at a safer distance with the staff.
~The staff. Definitely the staff.~
Forcing his legs to move again, Cyrus advanced and prayed that Zors would protect the brave, and in his case the foolish.
Init: 1d20 + 1 ⇒ (13) + 1 = 14
Attack: 1d20 + 0 ⇒ (8) + 0 = 8
Damage: 1d8 + 0 ⇒ (2) + 0 = 2

brvheart |

The northern group of zombies shuffles forward, but being staggered they cannot attack. The lone southern zombie attacks Jarvis.
slam: 1d20 + 4 ⇒ (8) + 4 = 12