Jarvis Ward-4
Human magus 4 (Pathfinder RPG Ultimate Magic 9)
CN Medium humanoid (human)
Init +4; Senses Perception +4
--------------------
Defense
--------------------
AC 17, touch 13, flat-footed 15 (+4 armor, +2 Dex, +1 Deflection)
hp 29 (3d8+4)
Fort +4, Ref +3, Will +4
--------------------
Offense
--------------------
Speed 30 ft.
Melee scimitar +1 +9 (1d6+5/18-20)
Ranged longbow +2 +7 (1d8+2/×3)
Special Attacks arcane pool (+1, 7 points), magus arcana (arcane accuracy), spell combat, spellstrike, spell recall
Magus Spells Prepared (CL 3rd; concentration +10)
. . 2nd— Frigid Touch, Mirror Image
. . 1st— Enlarge Person, Enlarge Person, shocking grasp, shocking grasp
. . 0 (at will)—arcane mark, detect magic, Disrupt Undead, prestidigitation
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 10, Int 19, Wis 10, Cha 10
Base Atk +3; CMB +7; CMD 19
Feats Additional Traits, Weapon Focus (scimitar)
Traits finding haleen, magical lineage, quantium university graduate (nex), reactionary
Skills Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7
Languages Celestial, Common, Draconic, Elven, Infernal
Combat Gear oil (5); Other Gear lamellar (leather) armor, arrows (20), longbow +2, longbow, scimitar +1, cold iron scimitar, dull grey ioun stone, ring of protection +1, potion of resist energy (fire), potion of remove disease, candle (2), chalk, hammer, hemp rope (50 ft.), hooded lantern, masterwork artisan's tools, piton (4), sack (2), tindertwig (4), torch (2), trail rations (14), 722 gp, 41 sp, 7 cp
--------------------
Special Abilities
--------------------
Arcane Accuracy +4 (Su) 1 Arcane Pool: +4 to attack rolls until the end of your turn.
Arcane Pool +1 (7/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Ioun stone (dull grey) These are ioun stones that have been burned out or otherwise rendered all but powerless. They retain the ability to float and orbit, and are useful as the target of spells such as continual flame, daylight, and silence, allowing you to keep your hands free. They may be any shape (cabochon, disk, ellipsoid, and so on) or any condition (cracked, flawed, or whole).
Ioun stones orbit the head within d3 feet and have AC 24, hardness 5, and 10 Hp.
Resonant Power:
Read magic 1/day for 10 minutes.
Construction
Requirements Craft Wondrous Item, creator must be 12th level; Cost 12 gp, 5 sp
Magical Lineage (Shocking Grasp) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Quantium University Graduate (Nex) +2 trait bonus on concentration checks when casting arcane spells.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
A guard and escort for travelling wizards, mixing martial and arcane.
Appearance:
Tall human, muscular, and athletic looking. Hair is dark brown with steel grey eyes. Dark leather armor, scimitar at his side, pack thrown over shoulder with the tip of a longbow sticking out the back.