Grimhorn

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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Accessories, Starfinder Roleplaying Game Subscriber. FullStar Pathfinder Society GM. 655 posts (12,161 including aliases). 1 review. 1 list. No wishlists. 28 Organized Play characters. 46 aliases.


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Hmmm... This is one I have on Kai's list. I was planning to use Kai in the multi table special... But maybe I will reconsider.


Okay so I'm not crazy. Thanks for sticking with my obnoxious persistence on this question, haha.


Sure. I guess my question is, why would you create more than one?


But you accumulate points whether you create a character or not.


Similar to Pete H, I did not create any playtest characters; I just used alts on the boards and a piece of paper at GenCon. They don't gain xp or have anything else carry over from session to session. The rewards for playing them all go to your pfs number. What was the point of creating a playtest character?


What was the point of creating playtest characters?


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Will we be using any of the following optional rules:

The Elephant in the Room alternate feat rules (Only non-paizo rules I will ask about)
Unchained Combat Stamina rules
Unchained Skill Unlocks
Unchained background skills
Unchained action economy (very similar to PF2's action economy, with similar benefits)
Unchained wound thresholds
Unchained automatic bonus progression
Unchained variant multiclassing
Gestalt (I guess this is also a non-paizo rule)


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I am interested.

4d6 - 1 ⇒ (1, 1, 4, 5) - 1 = 10
4d6 - 3 ⇒ (4, 4, 3, 4) - 3 = 12
4d6 - 1 ⇒ (6, 1, 6, 2) - 1 = 14
4d6 - 3 ⇒ (3, 4, 4, 3) - 3 = 11
18,14,12,11,10,8

4d6 - 4 ⇒ (6, 4, 5, 4) - 4 = 15
4d6 - 1 ⇒ (3, 2, 2, 1) - 1 = 7
4d6 - 1 ⇒ (2, 6, 1, 2) - 1 = 10
4d6 - 4 ⇒ (4, 5, 6, 6) - 4 = 17
18,17,15,10,8,7

Hmm. Interesting arrays. I may be better off with the point buy. Now, which NPC to impersonate?


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I could set up a new character (I have two new race boons to try) or maybe bring my level 3 human operative, Kai Starchaser.


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This sounds fun; pf1 or pf2. What kind of optional rules and build requirements would you be doing on pf1?


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caps wrote:
@GM I agree it looks pretty bare. I am happy to stat it up completely if you prefer, but at the same time I'm not sure it will give you any more useful information.

I'd like to know if I'm at any disadvantage with the way I did my submission. Please let me know.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Accessories, Starfinder Roleplaying Game Subscriber

@GM I agree it looks pretty bare. I am happy to stat it up completely if you prefer, but at the same time I'm not sure it will give you any more useful information.


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caps wrote:

This will be a bit of an unconventional post to make to submit to a game. If it is too unconventional, let me know and I can harden it. However, I think it has all the necessary information

** spoiler omitted **
** spoiler omitted **
** spoiler omitted **

GM, did this submission work for you? I am happy to flesh it out if you prefer, though I think all the critical info is there already.


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I am pleased to present Lumidana. Please let me know if you have any questions or need me to make any adjustments or clarifications.

I believe she'll be a boon to the party, providing ranged support, utility spellcasting, buffing, debuffing, skill versatility, and various abilities to cancel negative effects on the party. Going forward she will focus on Bard levels until her PrC pushes her effective caster level above her Bard level.

1) Download and read the Player’s Guide.
Done.
2) A complete character sheet. You need not to create an alias prior to selection.

Sheet:

Lumidana
Paladin (Divine Hunter)/Bard 1/1
LG Medium humanoid (human, elf)
Init +4; Senses Perc +3, SM -1, low light vision

--------------------
Defense
--------------------
AC 17, touch 14, flat-footed 13
HP 15/15
Fort +2, Ref +6, Will +3

--------------------
Offense
--------------------
Speed 30 ft.
Melee
spiked gauntlet: 1d20 + 1 ⇒ (8) + 1 = 9
piercing: 1d4 ⇒ 1

Ranged
longbow, attack, inspired: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8
piercing, magic: 1d8 + 1 ⇒ (2) + 1 = 3

Space 5 ft.; Reach 5 ft.

--------------------
Statistics
--------------------
Str 10
Dex 18
Con 10
Int 10
Wis 8
Cha 17

Base Atk +1; CMB +1; CMD 15

Feats
Divine Hunter: Prof. Longbow
Divine Hunter: precise shot
1: Weapon focus, longbow

Traits
Deadeye Bowman
Touch of Divinity - community domain, cast bless 1/day

Languages
Common, Elven,

SQ
+2 Cha, +2 any other attribute
Low light vision
Elf blood

Aura of good
Detect evil
Smite evil 1/1

Cantrips, DC13, 4 spells known: Daze, Detect Magic, Light, Mage Hand,
2/2 level 1 spells/day, DC14, 2 spells known: grease, remove fear
8/8 rounds of Bardic performance a day
* Countersong
* Distraction
* Fascinate
* Inspire courage +1
Bardic knowledge

Favored Class: Bard
Half-Elf: +1 round of inspire courage per day

Skills 8 ranks (level 1 * 6 Bard + 1 * 2 Paladin)
+5 knowledge, local (1 rank + 3 class + 1 bard)
+5 knowledge, planes (1 rank + 3 class + 1 bard)
+5 knowledge, religion (1 rank + 3 class + 1 bard)
+3 perception (1 ranks + 3 class - 1 Wis)
+8* sleight of hand (1 ranks + 3 class + 4 Dex)
+4 spellcraft (1 ranks + 3 class)
+8* stealth (1 ranks + 3 class + 4 Dex)
+7 use magic device (1 ranks + 3 class + 3 Cha)
*-1 ACP

Background Skills 4 ranks (level 2 * 2)
+8 perform, oratory (2 ranks + 3 class + 3 Cha)
+5 linguistics (2 ranks + 3 class)

Combat Gear
25 studded leather
100 longbow
5 spiked gauntlet
2 cold iron arrows (40)

Other Gear
12 Pathfinder's kit (a backpack, a bedroll, a belt pouch, a clay mug, a dagger, two fishhooks, a flint and steel, a sewing needle, a signal whistle, 50 feet of string, 50 feet of thread, a waterskin, a week's worth of trail rations, and a whetstone)


3) A well developed background. I need to feel your character. The more you give me, the less I’ll have to probe you for questions. It is important for you to incorporate your character choices in your background, especially your campaign trait.
Background:

History
Born to a female human Varisian ranger and a wandering male elven cleric of Desna, Lumidana has wanderlust in her blood. Her mother and she never stayed in one place for too long. Although her father managed to find them for visits over the years, she never had any siblings by blood. Both of her parents were skilled archers and they made sure that she took up the skill as well.
When her mother died, Lumidana ventured farther than she ever had before, leaving Varisia to visit Nirmathas, Lastwall, and soon Ustalav.
Although it was her blood and a reference for Desna that brought her to the road, it was her strong connection to Erastil and the visions and dreams he gave her that brought her finally to Mendev to join the battle against the Worldwound.

Snapshots
Dark hair, olive colored skin.
She wears her red Varisian family scarf at all times.
A teasing smile, sometimes flirtatious, always lurks at the edges of her lips.
Her faith in Erastil and Desna both are woven through her life in many small ways. She prays to and thanks both of them for little things every day.

Goals and Metagoals
She is not sure yet where she is going or what she is doing, but she knows from the dreams and visions she has had from Erastil that she is where she needs to be and she will know what she needs to do next.

Known NPCs
Her father is a wandering cleric of Desna

Memories, Mannerisms, and Quirks
She still remembers the first deer she shot down to bring back to the wagon train.
She remembers the scent and sound of her mother over her shoulder, whispering in her ear as she learned how to hold a bow.
She*doesn't* remember the boys that fell all over themselves for her but could never get her attention.
She twirls a few curls of her hair with a free hand almost constantly


4) Your intended PrC.
Hinterlander


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All of that reasoning makes sense to me, GM, especially the UAE bit. After I posted it occurred to me that getting a rapid manyshot attack and casting a spell would be quite a turn!

I will post my submission soon.


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caps wrote:

How important are bluff and sleight of hand? I'm considering a dip in Divine Hunter and those things would seem anathema to even a part-time paladin.

That should be my last question and I'll have a submission ready.

Bump. Just waiting to hear about this.


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This will be a bit of an unconventional post to make to submit to a game. If it is too unconventional, let me know and I can harden it. However, I think it has all the necessary information

Build:

Str 17
Dex 14
Con 11
Int 15
Wis 10
Cha 6

-Race:
Dwarf, probably with racial traits related to goblins, orcs, and stonework swapped out for something more thematically appropriate
-Class:
Empiricist Investigator
-Skills
Skill ranks will be investigation-focused first, including social skills. I will be sure to have ranks in stealth, linguistics, and UMD
-Starting Feat:
Steel Soul
-Traits:
Glory of Old (regional)
Bruising Intellect
Enduring Stoicism (campaign)
-HP:
works out to 9, depending on whether or not I need the FCB for a skill rank
-Starting Wealth:
Equipment will be a traditional dwarven weapon alongside a rapier or cane sword
Probably no adventuring equipment to speak of; an investigator's kit and light armor should do


Flavor:

None of these need to be super long. A few sentences.
-Appearance (Feel free to include a picture.)
I'm imagining him wearing a suit, possibly with some kind of fancy mechanical monocle. Almost steampunk. A dwarven Sherlock Holmes
-Personality
Direct and to the point, even rude, when he speaks his mind. But he frequently keeps his thoughts to himself. He can come across as aloof and arrogant (both of which are probably true of him). Persistent and stubborn. Won't let a problem go once he's got a hold of it.
-Background
He left the Five Kings Mountains as a young dwarf and ended up in Ustalav as a kind of fancy "thief catcher." He ultimately grew to catch more than just thieves, solving crimes and finding criminals all around town

Extra Bits:

-What is your Time Zone
Mountain Time, USA
-How many games are you currently in/running?
I am running no games but playing in... counts games ...10 games, not counting PFS and SFS


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Announcement tonight! I'm excited. Good luck, everyone!


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How important are bluff and sleight of hand? I'm considering a dip in Divine Hunter and those things would seem anathema to even a part-time paladin.

That should be my last question and I'll have a submission ready.


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Interesting ruling. I assume you are aware that in the normal rules manyshot and rapid shot always stack? Vital Strike, of course, stacks with none of them.

Either way, those rulings are fine with me. I was prepared for the feats to not exist. The bardic knowledge one seems like an unnecessary nerf (if you really have invested, you'll do better than the Bard, especially one of my Bards) but I can live with that also. :-)

I had another look at the Arrowsong Minstrel and may end up taking that after all. I would rather do that than lose a level of Bard to get easier access to Precise Shot.

Playing around with human, half-elf, and elf to see what fits best.


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Delmoth wrote:
J Scot Shady wrote:
One quick question about wizards. Will there be a chance to make use of scribe scroll or do you not allow crafting? I know part of the power of wizard is the feat, so before committing to wizard I figured I'd ask. Thanks in advance.
My skald also gets scribe scroll for free. I presume you'd want to replace it with spell focus if crafting isn't allowed.

FYI, Skalds in PFS (where crafting isn't allowed) get Extra Performance as a bonus feat instead. This is not a PFS game, of course.


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As I'm sure some others are doing, I will be tweaking my submission to the other campaign to fit this one. If either GM has an objection, let me know.

That means I will be submitting a Dwarf Investigator; probably Magus for the other half of the Gestalt but I haven't decided yet. I may try to incorporate a full BAB or even full caster class.


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I am leaning towards Archer Bard since you have plenty of melee. For PrC I would consider Eldritch Knight, Hinterlander, or Chernasardo Warden... Maybe Arcane Archer.

I've built a number of Archer bards before. For this one I would probably go vanilla Bard; the archetypes that could fit take too much away from the party-boosting stuff I would like to do.

What rogue skills are needed in particular? Happy to leave trap stuff to Matheus.

I am thinking Elf for longbow proficiency (and theme) but human or even half elf may work as well.

Edit: and I see that in addition to many other great rules from unchained that you are using the unchained action economy! Awesome. I ran that for a runelords campaign I did a while back and loved it. I love what they've done with it for pf2 as well. Really excited about possibly being accepted for this campaign!

How long do we have to put our submissions together?

Does Bardic Knowledge bypass your gated knowledge rule?

Edit2: how would you rule that feats like manyshot, rapid shot, or vital strike work in unchained action economy? Would manyshot and rapid shot use the same rules as flurry and two weapon fighting? "They don't exist as feats anymore" is an acceptable answer. The answer impacts my level 1 feat pretty significant.


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Dotting for interest.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Accessories, Starfinder Roleplaying Game Subscriber

Leaning towards Dwarf Investigator based on what little I know of the AP, but I need to read the guide still.


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Very interested. Do you need certain roles filled in the party? What are the other PCs?


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Dotting for interest


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It's hard to say what I will build as my first PF2 character. Right now I am leaning towards implementing the one class Paizo never released (except as an obscure Fighter archetype): the "arcane Paladin". Seen in the 5e CRB as the Eldritch Knight subclass (or path or whatever they call it). A full BAB martial that gets arcane spells starting at 4th level. Seems very easy to implement as a Fighter with a Wizard dedication.

Other ideas include...

A dwarfy Dwarf
An elfy Elf
"Jedi" (Monk/Fighter or Fighter/Monk)
Muriel (Ranger/Cleric/Druid) character I made for the playtest and really like
Archer Bard (straight Bard, possibly multiclass into Ranger or Fighter) another playtest character
Warlord (Fighter/Bard for inspire courage)
Rage Prophet? (Barbarian/Cleric?)
Bloodrager? (Barbarian/Sorcerer)
(Champion/Cleric or Champion/Sorcerer, perhaps of Nethys)


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Well I am in if the other interested players provide enough submissions.


If I play this scenario with Hadir then I won't be able to play the prequel with him (he will level past it). But Kai (the character that has played The First Mandate) is busy. I don't want to use a pregen, so I think I'm going to bow out for now, unfortunately.


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Would 4 players be enough?


I picked Nako. Will create an alias and bot in later today.


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Would love to get in on a skitter crash game with you, Shifty!


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Samy wrote:
azjauthor wrote:
Adventure Paths allow a group of PFS non-legal characters to run through the adventure and get the chronicle sheets to apply to legal characters for credit. Here is the quote from the sanctioning document rules for Strange Aeons:
Interesting. I'm not opposed to it, but I've never done it before so I'd have to study up on what to do.

The latest version of the guild guide is even more permissive; it doesn't have the section about intending to play all 6 books and explicitly states that they don't even care if you use Pathfinder or even a d20 rules system. As long as the campaign is primarily based on the AP (or some vague wording like that) you can give out PFS credit for it.


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GMPL8665 wrote:
caps wrote:
GMPL8665 wrote:
caps wrote:

The roll20 app does not have any map support. Supposedly if you or your GM has the right roll20 subscription, then mobile users can edit the map from the browser.

Do you have a roll20 subscription of any kind, GM?

Will this be a now fey-heavy or more kingdom-heavy campaign?

I have a Roll20 Pro account.

It will, of course, be kingdom oriented in the beginning with more and more fey influence creeping in over the course of the AP.

I will look and see if that's the right kind of account for mobile access. That's encouraging, though.

I realize now I asked the wrong question; of course Kingmaker will have some kingdom building. What I meant to ask was whether this campaign will be heavy on the game of thrones type stuff; machinations, scheming, backdoor deals, backstabbing, plotting, etc. I like the sound of what you said so far.

Not really GoT type stuff but more of a cold war will exist between your fledgling kingdom and Pitax later on in the AP.

That works for me. Looking forward to seeing who gets selected!


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I am pleased to present Eladan. I'm not certain he's 100% how I like, but my tweaking has reached the point of diminishing returns.

Note that for those discussing names and relations, he is a bastard son of the Surtova house (I made up a name for his father in the backstory, but could easily change it). However, he doesn't claim that name and isn't interested in claiming it.

Background, etc.:
Backstory
Eladan was born in Brevoy to a Kellid tribeswoman named Kala. The product of a tryst with a local noble lord. When Kala informed the lord of the boy's existence, he tolerated the boy with occasional gifts and audiences. The lord had an affection for the boy, but he did not love him. Not as his own son. Kala decided to return to her tribe before Eladan reached puberty. Eladan grew up in the tribe. He was mentored by the tribal shaman and went through the tribe's initiation rites. He soon realized that his destiny lay elsewhere. With the shaman's blessing and his mother's tears he left to return to Brevoy.
Some impulse drove him to seek out his father. His father recognized him;. he recognized his stature as well. But still did not love him, and still did not accept him as his son. Eladan, unsure what he was seeking from his father, left him.
He wandered Brevoy and met a ranger. The ranger took him in and taught him the ways of the woods. Eladan came to befriend an Elk. The elk was unusually intelligent and talented. Eladan grew in stature still. Although he knew that Brevoy was where he needed to be, he did not know why, and he still felt that he was meant for something more.
When the call came for adventurers to reclaim the stolen lands, he answered it, and was selected. He returned to his father...

He looked his father in the eyes "Father, I am going to reclaim the stolen lands."
His father looked at him and raised an eyebrow. "Are you now? That would be quite an accomplishment; quite an accomplishment indeed.. You may yet earn the right to bear my name." He gave the young man a patronizing smile.
"I have no interest in bearing your name."
His father stepped back in shock, as if struck across the face. With nothing further to say, Eladan left his father's quarters.
Outside he met his half brother. It was evident to him that his brother had been listening at the door. He shook his head in disgust at his brother's excuses and made his way to leave.

In the courtyard he met his half-sister. They embraced and she talked to him as he made his way to the stables.
"My brother tells me you are going to reclaim the stolen lands." He nodded to her. "He is afraid of you, Eladan." He looked at her in surprise.
"Why?"
"Because he sees your strength. You have what he does not. He is afraid you will take his place." Eladan lets out a sigh of disgust and shakes his head.
"His place is no place for me, sister. But if he stabs me in the back he may have much to fear from me. I must go, sister. My duty awaits. Be well." And with that, he departed.

Physical Description
Eladan is a well built man on the cusp of his prime. He wears his long dark hair tied back when in the city. But otherwise he lets it grow long. In the warmer months he wears a sleeveless jerkin with a hood. in the colder months, he adds a cloak. His face is hard and strong, but kind. His gaze is resolute and steely. His eyes show a powerful force of will behind them. He is taller than average with dark brown eyes. Scars and tattoos cross his arms. He carries a longbow, javelins, a spear, and a sword. He has a strong, sharp nose and a sharp chin. His facial profile is wider than average. He has a strong brow and dark eyebrows.
His posture is confident and upright, with his shoulders wide, and his arms at his side, his legs spaced out. He walks with grace.
When he focuses, his eyes, it is almost as if they could burn like fire.

I'm not an artist, so no picture.

Personality
Humble and soft-spoken, in contrast to his Taldane heritage. But quietly confident. He knows who and what he is.
Eladan prefers not to speak first. He is not bright and he knows it. He makes his decisions through intuition. He leads through charisma and willpower. and he knows better than to make a difficult decision with out the counsel of those he trusts that are wiser and smarter than him. His willingness to listen, serves him well in many difficult situations. He is unafraid of eye contact. He builds strong rapport without having to say much, partly by maintaining strong eye contact with the people he speaks to.

Goals and Metagoals
Make a name for himself. Possibly establish a new house. He certainly wants to lead people. He feels he was destined to lead.

Eladan's fairy tale trope is that of the King or Warrior in waiting. He is in my mind akin to Strider; Aragorn. He is only waiting for the right time to scend. Unlike Aragorn, he does not know what he is waiting to ascend to: he does not know who his dunedain are, either. All he knows is that at the right time, he will know what to do. He knows this not out of pride, arrogance, or a dark desire to rule or control. He simply knows in his heart that he was meant to lead.
Although I keep saying that Eladan is destined for some great purpose. I don't actually know or prefer what it is. It could be for him to be a king or general or just a folk hero. Or it could be something else. Eladan does not realize how important it is to him to "prove himself" to his father. He feels destined to lead, but he is not self centered about it. He wants to lead people to a greater purpose than his own destiny.

Relevant NPCs
* Father: Lord Domani Surtova; LN.
Always liked Eladan but never loved or accepted him. Eladan is strongly motivated to not be like his father, although he also has a subconscious desire to impress his father or to somehow surpass his approval.
* Mother: Kala of the Night Hunt Tribe; NG Barbarian.
A fierce warrior. It is from her that he gets his mighty force of will. She is the one who always told him that he was made for more and was destined for greatness. Taught him to be strong, courageous, and determined.
* Tribal Chieftain Father Figure: Nonket of the Night Hunt Tribe; NG Shaman.
Taught him how to be a man and helped to instill him with confidence.
* Brevoy Woodsman Father Figure: Sverk; LN Ranger.
Taught him how to truly master the wilderness. Says he is too old to join him now but could be persuaded to join him in the Stolen Lands later on.
* Half-Brother: Oritian Surtova; LE
Eladan's brother takes after his father, but with fewer good qualities. He is afraid of Eladan. Because Eladan speaks so little, his motives are hard for people to read. So the half-brother reads the worst into them. He is afraid that Eladan wants to take his place as the first heir of their father. He is not above making assassination attempts on Eladan's life if he hears that Eladan's repute is growing.
* Half-Sister: Euphemne Surtova; NG
Eladan's sister has a good heart. She does not have the strength of will to oppose her brother or her father. Her mother was a much weaker woman than Kala; it is almost a miracle that she was born with as much goodness as she was. Regardless, she loves Eladan better than either her brother or her father. She does what she can to protect him.

Secrets
Eladan knows that he is a bastard and who his father is. But it is not common knowledge at all; most likely only people in Ice Port would know this.
Eladan does not know about the danger he is in from his half-brother.

Memories
Eladan remembers bouncing on his father's knee as a toddler. He also remembers playing a chess-like game with him as a school-age boy. He remembers his father smiling at him. He also remembers the pangs of anguish that other boys got so much more time and attention from their fathers than he did from his.
Eladan remembers the lullaby his mother sang him every night until he was too old for it. He hums it to himself sometimes when he is doing menial tasks.

Crunch:
__________________________________________________________________

Eladan
Hunter 1
NG Medium humanoid (human)
Init +2; Senses Perc +8, SM +2,

--------------------
Defense
--------------------
AC 15, touch 12, flat-footed 13
HP 8/8
Fort +2, Ref +4, Will +3

--------------------
Offense
--------------------
Speed 30 ft.
Melee

Ranged
longbow, attack: 1d20 + 3 ⇒ (15) + 3 = 18
piercing: 1d8 ⇒ 8

Space 5 ft.; Reach 5 ft.
Special Attacks
Spell-Like Abilities

--------------------
Statistics
--------------------
Str 16
Dex 14
Con 10
Int 8
Wis 15
Cha 14

Base Atk +0; CMB +3; CMD 15

Feats
Endurance
Weapon Focus, longbow

Traits
Bastard - Take a -1 penalty on Cha checks with Brevoy nobility, but gain +1 on Will saves
Erastil's Speaker - gain +1 on diplomacy and it becomes a class skill

Languages
Common, Kellid

SQ
Hunter Spells
Animal Companion
Animal Focus
Nature Training
Wild Empathy

Skills (7 ranks = 6 class -1 Int + 1 Skilled +1 favored class)
+7 Diplomacy (1 rank + 3 class + 2 Cha + 1 trait)
+6 Intimidate (1 rank + 3 class + 2 Cha)
+3 Knowledge, nature (1 rank + 3 class - 1 Int)
+8 Perception (1 rank + 3 class + 2 Wis + 2 feat)
+3 Sense Motive (1 rank + 2 Wis)
+6 Stealth (1 rank + 3 class + 2 Dex)
+8 Survival (1 rank + 3 class + 2 Wis + 2 feat)

Background Skills
+6 Handle Animal (1 rank + 3 class + 2 Cha)
+10 Handle animal, companion (handle animal + 4 animal companion)
+3 Knowledge, geography (1 rank + 3 class - 1 Int)

Combat Gear
240gp

75 longbow
30 cold iron longsword
...

Other Gear

--------------------
Special Abilities
--------------------
Human

Spoiler:
Bonus Feat: Humans select one extra feat at 1st level.

Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Hunter

Spoiler:

Orisons
Create Water
Detect Magic
Know Direction
Light

Lvl 1
Aspect of the Falcon
Endure Elements

Animal Companion: probably Megaloceros (think prehistoric elk) but I'm not stuck on that one

Animal Focus

Nature Training

Wild Empathy


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Do you need anything else from me for my submission, GM?


Sweet. I should be able to create a profile and join in on all the pre-campaign character-bonding today/tomorrow.


GM's latest post in recruitment has me even more confused, haha.


does "accepted" mean I'm in? I should create a profile and dot in to gameplay?


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Bragi Ragnarsson wrote:
Matt Adams 259 wrote:
If I missed anyone let me know.
I believe you missed Kinnith Itginsson, the Wild Stalker Ranger. He doesn't seem to have a profile yet, but both the fluff and crunch are done.

Correct. I don't create a profile for a game unless accepted (or required by the GM).


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Assuming the GM doesn't say we're playing game of thrones towards the beginning, I will be making a submission. A human Hunter of Erastil, probably going towards Hinterlander prestige class down the line.


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GMPL8665 wrote:
caps wrote:

The roll20 app does not have any map support. Supposedly if you or your GM has the right roll20 subscription, then mobile users can edit the map from the browser.

Do you have a roll20 subscription of any kind, GM?

Will this be a now fey-heavy or more kingdom-heavy campaign?

I have a Roll20 Pro account.

It will, of course, be kingdom oriented in the beginning with more and more fey influence creeping in over the course of the AP.

I will look and see if that's the right kind of account for mobile access. That's encouraging, though.

I realize now I asked the wrong question; of course Kingmaker will have some kingdom building. What I meant to ask was whether this campaign will be heavy on the game of thrones type stuff; machinations, scheming, backdoor deals, backstabbing, plotting, etc. I like the sound of what you said so far.


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If there haven't been any major conflicts in the last 100 years maybe I will need to adjust my backstory. Any suggestions, GM?


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Here is some background for Rhogar.

Background:

Snapshots
Grew up in the temple to Bahamut and trained there from an early age to become a Paladin.
Does not know his biological family.
Thinks of the priesthood of Bahamut as his parents, aunts, uncles, etc. the paladins and warpriests of Bahamut as his brothers and sisters, and the inquisitors and such as his cousins.
Though he is very strong, he is also kind, gentle, and compassionate.

Goals and Metagoals
He's in Saltmarsh on his way to visit another Temple to Bahamut, but he is itching to start "doing some good" and/or slaying some evil

Memories, Mannerisms, and Quirks
He has a deep welcoming laugh.
He is not quite naive, but he is very young in the ways of the world.


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I am pleased to present Kinnith Itginsson

Background:

Snapshots
Scraggly graying beard, hair a mix of white, gray, and dark. Sometimes it is tied back, but never very well, so that many strands are loose. Teeth are in okay condition but are rather crooked. Piercing gray/blue eyes. Face craggy and wrinkled. Deep scratchy voice.
Consummate Woodsman
Viking-ish
Lives alone in the woods, but has gotten along with a team before in the past and can do so again
Generally at least a little dirty
Somewhat superstitious
Doesn't revere a particular god, but believes strongly in the power and capriciousness of the gods
Carries Greatsword wrapped in blankets, strapped to his back. It is a weapon of war, and he is not at war, so he has no need of it at present. But he has fought in enough wars not to give it up. He uses his Longspear and Longbow for hunting.
Greatsword was a gift from a warlord that Kinnith served under
Longbow has been in family for several generations

Goals and Metagoals
Kinnith is mostly looking to survive the harsh winters of the north lands without angering the gods, his neighbors, or the land and its creatures. He sees himself as part of a larger whole; he would never say or think anything of "balance" in a yin-yang sense, but he has learned that there is a natural rhythm to nature and he would seek to stop those who would disrupt that rhythm. His desire to avoid angering the gods also sometimes becomes a drive to actively please them. He is not generally a driven or goal-oriented man, however.
As a player, he is part of my ongoing quest to try characters that are more different than my usual (L/N Good heroic types)

Secrets
Kinnith has been married three times; he was widowed once, divorced once, and cuckolded once. He is still legally married to his last wife, but has not seen her in several years. He believes he has no children.
He does in fact have a son.

Known NPCs
His second wife hated him because of his outdoorsy habits. His third wife still likes him but is upset at him for leaving.
He has good relations with a noble/warlord that dwells not too far from Kinnith's home forest in the north. Most of the people he fought alongside value and trust him as well.

Memories, Mannerisms, and Quirks
He doesn't keep himself very clean.
He is very superstitious.
He doesn't like to sit in chairs or lay on beds. He prefers to squat or sit on the ground and likewise prefers to sleep on the floor.

Crunch:
_____________________

Kinnith Itginsson
Ranger (wild stalker) 1
N Medium humanoid (human)
Init +2; Senses Perc +5, SM +0, low-light vision

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Defense
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AC 15, touch 12, flat-footed 13
HP 13/13
Fort +4, Ref +4, Will +0

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Offense
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Speed 30 ft.
Melee

Ranged

Space 5 ft.; Reach 5 ft.

Special Attacks
N/A
Spell-Like Abilities
N/A

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Statistics
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Str 18
Dex 14
Con 15
Int 9
Wis 11
Cha 9

Base Atk +1; CMB +5; CMD 17

Feats
Combat Reflexes
Combat Stamina

Traits
Nomadic (+1 survival and knowledge, geography)
Highlander (+1 stealth, increases to +2 in hilly or rocky areas)
Note: I would probably take the time to add a drawback and another trait if selected; Kinnith is fertile ground for a drawback

Languages
Common, Ulfen

SQ
Practiced Hunter
Strong Senses
Track
Wild Empathy (1d20+1)

Skills 5 ranks (6 ranger - 1 Int)
+8* climb (1 rank +3 class +4 Str)
+3 knowledge, nature (1 rank +3 class -1 Int)
+5 perception (1 rank +3 class +1 class feature)
+7 survival (1 rank +3 glass +2 racial +1 trait)
+8 survival, tracking (survival + 1 track)
+9* stealth (1 rank +3 class +2 Dex +2 racial +1 trait)
*-1 ACP

Background Skills
+4 knowledge, geography (1 rank +3 class -1 Int +1 trait)
+3 handle animal (1 rank + 3 class -1 Cha)

Combat Gear
75 longbow
30 cold iron longspear
25 studded leather armor
4 cold iron arrows (40)
5 spiked gauntlet
2 dagger

Other Gear
15 dungeoneering kit (two candles, chalk, a hammer and four pitons, 50 feet of hemp rope, a hooded lantern with 5 flasks of oil, two sacks, two torches, and four tindertwigs)
12 pathfinder's kit (a backpack, a bedroll, a belt pouch, a clay mugUE, a dagger, two fishhooks, a flint and steel, a sewing needle, a signal whistle, 50 feet of stringAPG, 50 feet of thread, a week’s worth of trail rations, a waterskin, and a whetstone)

7gp left

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Special Abilities
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Human

Spoiler:

Bonus Feat
Practiced Hunter

Ranger

Spoiler:

Strong Senses (Ex): At 1st level, a wild stalker’s life among the wild has sharpened his senses. He gains low-light vision and a +1 bonus on Perception checks. If he already has low-light vision, he gains a +2 bonus on Perception checks instead. This bonus increases by +1 for every four levels after 1st (to a maximum of +6 at 20th level, or +7 if the character did not gain low-light vision from this ability). This ability replaces the ranger’s first favored enemy ability.

Track (Ex): A ranger adds half his level (minimum 1) to Survival skill checks made to follow or identify tracks.

Wild Empathy (Ex): A ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

As a Wild Stalker he eventually gains a Barbarian's Rage class feature. This is what tipped me towards Wild Stalker Ranger instead of Forester Hunter; I love the idea of raging alongside the skald, barbarian, and/or bloodrager.

With that said, I could easily make the switch to Forester Hunter if that fits party composition better. He would probably emphasize archery more in that case. I think either class/archetype combination works for the character I have in mind.

As for why he might be part of this campaign, if the whole bit about maintaining the balance of nature isn't motivation enough, he's also rather fond of Northlight, which he visits often enough for supplies and is home to all three of his wives. His current wife still lives there, with the son he doesn't know is his.


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Would anyone who has lived here a long time possibly have been a veteran of any wars, battles, conflicts, clan scuffles, etc.?


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I'm almost done. Background skills? Feat taxes?


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I'm interested. I am thinking a Slayer, a Wild Stalker Ranger, or a Forester Hunter. I already know more or less what the character will be like for RP, too.


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This sounds cool. Will it be a wilderness heavy campaign?

How long have you been gming pbp? How many pbp campaigns have you finished?

4d6 - 1 ⇒ (5, 4, 1, 5) - 1 = 14
4d6 - 2 ⇒ (4, 2, 5, 2) - 2 = 11
4d6 - 3 ⇒ (6, 5, 4, 3) - 3 = 15
4d6 - 5 ⇒ (5, 5, 5, 6) - 5 = 16
4d6 - 2 ⇒ (2, 3, 4, 2) - 2 = 9
4d6 - 1 ⇒ (3, 1, 4, 2) - 1 = 9

Hmm, technically a 21 point buy. Not sure about the double 9s but I can probably make it work.

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