NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9
Yep, sounds good. Don't worry about healing it yet. Might as well try to tough it out until we get restoration.
NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9
NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9
Please feel better Daniel, thanks for being a trooper.
NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9
Thanks! Can’t update until tonight, but it sounds good.
NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9
Daniel, can we rest briefly? I think Poshment is trying to do a restoration for Zimdoz. Still deciding on Gunslinger archetype.
NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9
NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9
I'm sorry for my absence the past few days, but I've had some personal things come up that have kept me from posting. Related to those things, I will be taking a break from PbP, likely until next Monday (11 Nov). While I hope you will bot the character I have in our game and allow me to continue when I return, I completely understand if you would rather have me dropped from the game.
NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9
NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9
And to you Daniel! I can’t believe it’s already, 2020!
NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9
Indeed, we gotta do a full accounting and get rid of a lot. It’s been a while since we did.
Let us know what the purchase limits are, etc. Daniel. :)
NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9
Can we shop in Iadenveigh then? I gotta compile everything we found in "Hellion's Domain" on our sheet. Might take a bit, I've been delayed at home and haven't been able to post where I can do a proper analysis.
NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9
Share is on the right side for book 2, if we plan on reserving some share for Grezzag for a while? Or we can hold on to his and use it until he gets back.
Like last time, if you claim anything, it'll be deducted from your total. There's a few things I might grab (I think I want the EMP gun? Not sure).
However, the timeworn stuff, because it can't be recharged, is worth a lot more if we just sell it.
NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage
Sure does!
I'll be happy to take the scrolls of Animate Dead and Command Undead as well as the wands of ray of enfeeblement, ray of exhaustion, and scorching ray.
If none one else wants it I'd also take the cloak of resistance +1.
NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9
Whew, I’m glad I got that done earlier. I’ve been sick for the last few days and it curtailed a lot of my posting. Will go over the list one last time for my own stuff and shop tonight.
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage
It looks like there's two scrolls of animate dead. I'll only take one to copy into my spellbook leaving one to sell. I don't imagine I'll get a ton of mileage out of it but Alldur's gotta catch 'em all.
When you do that Zimdoz, would you let me know what the gp amount we each can pull from for purchases? Sorry in advance if it is clearly stated somewhere and I can't find it -_-
NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9
I claimed some stuff and put a few things into our group supplies (like the envoy thing - let’s us speak andoroffan). I also found a mistake of mine, and it increased our share (I had the wrong cost for an icy burst dagger).
Here’s the current, semi-final breakdown:
Alldur claimed 4950 can spend 7,068.65
Grezzag claimed 0 can spend 12,018.65
Zimdoz claimed 894.5 can spend 11,124.15
Poshment claimed 0 can spend 12,018.65
Vivianne claimed 0 can spend 12,018.65
I think one of us should take over Grezzag and bot him and buy him gear. Not sure when he’s coming back but if/when he does, we can make sure he’s got equipment and decent levels.
Zimdoz will use his money to buy:
+1 mithril chain shirt -2100 gp
+1 cloak of resistance- 1000 gp
Headband of Vast Intellect +2 - 4000 gp
Gloves of Incredible Dexterity - 4000 gp
Sell the regular chain shirt - 50 gp
Total of 11,100 gp spent, with 50 gp back, for a net of 11,124+50-11,100=74 gold 1 silver, 5 copper (plus whatever Zimdoz has now in currency - 12 gp, 9 silver, 1 copper) = 86 gold 10 silver 6 copper for getting new ammo and whatnot.
Sorry for the short notice, but I had to handle some stuff all evening (everything is fine now!) and don't have the time/energy to post tonight. I'll catch back up tomorrow, please bot me as necessary!
NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9
Heya, here's an updated statblock with purchases for Grezzag. I gave him an advanced weapon and armor training (so he has weapon spirit now, which is good and DR 2/-). I also bought him some full plate with his share, and some other stuff. Take a look!
Updated Grezzag?:
Grezzag
Male half-orc fighter 7
CN Medium humanoid (human, orc)
Init +3; Senses darkvision 60 ft.; Perception +1
--------------------
Defense
--------------------
AC 24, touch 13, flat-footed 22 (+10 armor, +1 deflection, +2 Dex, +1 natural)
hp 64 (7d10+21)
Fort +8, Ref +5, Will +4 (+2 vs. fear)
DR 2/—
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 orc double axe +15/+10 (1d8+11/×3) or
. . dagger +12/+7 (1d4+5/19-20) or
. . warhammer +12/+7 (1d8+5/×3)
Ranged javelin +9 (1d6+5) or
. . longbow +9/+4 (1d8/×3) or
. . mwk orc hornbow +10/+5 (2d6+4/×3)
Special Attacks gatecrasher[APG], weapon training (axes +1)
--------------------
Statistics
--------------------
Str 21, Dex 15, Con 14, Int 10, Wis 13, Cha 10
Base Atk +7; CMB +12 (+14 sunder); CMD 25
Feats Advanced Armor Training, Advanced Weapon Training, Cleave, Double Slice, Power Attack, Two-weapon Fighting, Weapon Focus (orc double axe), Weapon Specialization (orc double axe)
Traits axe to grind, robot slayer
Skills Acrobatics +2, Climb +6, Handle Animal +9, Intimidate +10, Knowledge (dungeoneering) +4, Knowledge (engineering) +10, Knowledge (religion) +2, Linguistics +1, Survival +5, Swim +6; Racial Modifiers +2 Intimidate
Languages Androffan, Common, Orc
SQ armor training 2, orc blood
Combat Gear quick runner's shirt[UE], acid (2), alchemist's fire (2); Other Gear +1 full plate, +1 orc double axe, arrows (20), dagger, javelin (2), longbow, mwk orc hornbow (+4 Str), warhammer, amulet of natural armor +1, belt of giant strength +2, cloak of resistance +1, cracked dusty rose prism ioun stone, ring of protection +1, 188 gp, 6 sp, 5 cp
--------------------
Special Abilities
--------------------
Advanced Weapon Training You are specially trained to use your weapon skills in new ways.
Prerequisites: Fighter level 5th, weapon training class feature.
Benefit: Select one advanced weapon training option, applying it to one fighter weapon group you h
Armor Training 2 (Ex) Worn armor -2 check penalty, +2 max DEX.
Armored Juggernaut 2 (Ex) Gain DR based on armor worn, stacks with adamantine armor.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Damage Reduction (2/-) You have Damage Reduction against all attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Gatecrasher You gain a +2 bonus on Strength checks to break objects.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Warrior Spirit +1 (Weapon Training [Axes] +1 [Ex], 2/day) (Su) Standard action, add enhance bon or item powers for 1 min.
Weapon Training (Axes) +1 (Ex) +1 Attack, Damage, CMB, CMD with Axes.
Riot Suppressor Bot
N | Robot Variant Clockwork Soldier | HP 68/72 | AC 21-12-19 | F+2, R+4, W+2 | Per +13, Sense M +13, Init +6
played by
Litejedi
(15
posts)
Wencit Stonereaver
Male (Blessings 8/8 DC 19 - +2 on Saves, +2 on AC 1 min); (Melee weapon can bypass Hardness and DR for 1 min);(Aura of Protection 30' Resistance 10 to all 1 min); (Fevour 9/9 Rounds +2 Enhance Stackable)(Armour +1 Enhance Stackable 9 Min / Day); Dwarf Warpriest 10; HP 85/85, (AC 22, T12, FF 21, CMD 24); Saves (F 11, R 5, W 12; +4 vs Spell/SLA, +2 vs Poison)
played by
Mokshai
(85
posts)
Zimdoz
NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9
played by
Litejedi
(540
posts)
Previous Characters
Amon Toph
Male Undine (Mostly Human) Spiritualist (Drowned Channeler) 7
played by
adsapiens
(90
posts)
Leetia
Female Ratfolk Arcanist (White Mage) 2 HP 12/16 | AC17 Tch13 FF15 | CMD11/FF9 | F+2 R+2 W+6 | Init+2 | Perc +5 Darkvision played by
Deadly secret
(96
posts)
Orik Rostov
LG | M Half-Orc Ranger 1/ Cleric 4 /Hinterlander 3 | HP 46/64 | AC 22-14-19| F+13, R+11, W+15| Per +14, Sense M +11, Init +3 | Spells Up:
played by
Litejedi
(711
posts)