Radosek Pavril

Ranek Scarredheart's page

20 posts. Alias of KingHotTrash.


Race

HP: 9/9|AC:17 (13 Tch, 14 Fl)|CMB: +3, CMD: 16|F: +3 R: +3 W: +1|Init: +3 |Perc: +3, SM: -1|Speed 30ft|Raging Song: 15/15|

Classes/Levels

Conditions: None

About Ranek Scarredheart

Ranek Scarredheart
Male Human Skald (Fated Champion) 1
CG Medium Humanoid (Human)
Init: +3 Perception: +3
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Defense
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AC: 17 TAC: 13 FF: 14 (hide armor +4 AC; Max DEX +4; -3 ACP)
HP 9/9 Fort +3 Ref +3 Will +1
...while raging song active...
AC: 16 TAC: 12 FF:
HP 10/10 Fort +4 Ref +3 Will +2
Special Defenses:
- Skald's Vigor: Fast Healing 2 after 1st round of raging song
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Offense
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Melee
. . greataxe +3 (1d12+4/x3)
...while power attacking +2 (1d12+7/x3)
. . dagger +3 (1d4+3/19-20x2)
... while power attacking +2 (1d4+5/19-20x2)
...while raging song active...
. . greataxe +4 (1d12+6/x3)
...while power attacking +3 (1d12+9/x3)
. . dagger +4 (1d4+4/19-20x2)
...while power attacking +2 (1d4+6/19-20x2)
Ranged
. . shortbow +3 (1d6/60ft/x3)
. . javelin +3 (1d6+3/30ft/x2)
. . dagger +3 (1d4+3/10ft/19-20x2)
...while raging song active...
. . javelin +3 (1d6+4/30ft/x2)
. . dagger +3 (1d4+4/10ft/19-20x2)
Speed 30 ft.
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Statistics
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Str 16/18 (+3/+4) Dex 16 (+3) Con 12/14 (+1/+2) Int 10 (+0) Wis 8 (-1) Cha 16 (+3)
Base Atk: +0 CMB: +3 CMD
Feats: Power Attack, Extra Performance, Skald's Vigor
Skills: Perception +3 (1), Intimidate +7 (1), Diplomacy +7 (1), Stealth +8 (1), Climb +7 (1), Kn: Nature +7 (1), Kn: Arcane +7 (1), Perf: Oratory +7 (1), Perf: Sing +7 (1)
SQ: Dual-Talented, Tribalistic
Languages: Tribal
Traits: Silent Hunter, Maestro of the Tribe
Favored Class: Skald - +1 Skill
Combat Gear: hide, stone greataxe, stone dagger x 2, javelin x 5, shortbow, 20 stone arrows
Mundane Gear: backpack, bedroll, belt pouch, flint and steel, rope, soap, spell component pouch, torches (10), trail rations (5 days), waterskin, trade goods (26gp, 2sp, 1cp worth)
Magical Gear:
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Special Abilities
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Extra Performance: At 1st level, the spell warrior receives the Extra Performance feat as a bonus feat.
Bardic Knowledge (Ex): A skald adds 1/2 his class level (minimum 1) on all Knowledge skill checks, and may make all Knowledge skill checks untrained.
Raging Song (Su): A skald is trained to use music, oration, and similar performances to inspire his allies to feats of strength and ferocity. At 1st level, a skald can use this ability for a number of rounds per day equal to 3 + his Charisma modifier. For each level thereafter, he can use raging song for 2 additional rounds per day.

Starting a raging song is a standard action, but it can be maintained each round as a free action. A raging song cannot be disrupted, but it ends immediately if the skald is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action each round to maintain it. A raging song counts as the bard’s bardic performance special ability for any effect that affects bardic performances. A skald may learn bard masterpieces. A raging song has audible components, but not visual components. Affected allies must be able to hear the skald for the song to have any effect. A deaf skald has a 20% chance to fail when attempting to use a raging song. If he fails this check, the attempt still counts against his daily limit. Deaf creatures are immune to raging songs.

If a raging song affects allies, when the skald begins a raging song and at the start of each ally’s turn in which they can hear the raging song, the skald’s allies must decide whether to accept or refuse its effects. This is not an action. Unconscious allies automatically accept the song. If accepted, the raging song’s effects last for that ally’s turn or until the song ends, whichever comes first. At 7th level, a skald can start a raging song as a move action instead of a standard action. At 13th level, a skald can start a raging song as a swift action instead.

-Inspired Rage (+2 STR/CON, -1 AC, +1 Will)(Su): At 1st level, affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. At 4th level and every 4 levels thereafter, the song’s bonuses on Will saves increase by 1; the penalty to AC doesn’t change. At 8th and 16th levels, the song’s bonuses to Strength and Constitution increase by 2. (Unlike the barbarian’s rage ability, those affected are not fatigued after the song ends.) If an ally has her own rage class ability (such as barbarian’s rage, bloodrager’s bloodrage, or skald’s inspired rage), she may use the Strength, Constitution, and Will saving throw bonuses, as well as AC penalties, based on her own ability and level instead of those from the skald (still suffering no fatigue afterward). However, inspired rage does not allow the ally to activate abilities dependent on other rage class abilities, such as rage powers, blood casting, or bloodrager bloodlines; the ally must activate her own rage class ability in order to use these features.
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Spellcasting
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Spells Per Day: 1st - 1+1,
Spell DC: 10 + Spell Level + 3
Spells Known
- Cantrips (4): light, detect magic, mage hand, message
- 1st Level (2): cure wounds, saving finale
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Background & Info
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Born to two warriors within the tribe, Ranek found his place amidst those who fought for the tribe's future with incredible ease. Strong, agile, tough, and containing a fierce and strong personality, it would seem that that fates had blessed young Ranek. As time went on though, the young boy began to predict strange events that would come true time and time again. The tribe's wise woman believed that the young boy was truly touched by the spirits.

After consulting with the tribe's elders and Ranek's parents, Ranek was taken in by the tribe's shamans and taught to harness the magical potential he had within him. Learning how to twist reality through ancient words, odd components, and force of will, Ranek married his combative skill with his newly acquired magical knowledge. With his apprenticeship over, Ranek has returned with new songs to guide his kin and kith towards greater victories.