Iron Gods Campaign (Inactive)

Game Master Daniel Penfold 351

A run through of the Iron Gods campaign.

Treasure list

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Male (Blessings 8/8 DC 19 - +2 on Saves, +2 on AC 1 min); (Melee weapon can bypass Hardness and DR for 1 min);(Aura of Protection 30' Resistance 10 to all 1 min); (Fevour 9/9 Rounds +2 Enhance Stackable)(Armour +1 Enhance Stackable 9 Min / Day); Dwarf Warpriest 10; HP 85/85, (AC 22, T12, FF 21, CMD 24); Saves (F 11, R 5, W 12; +4 vs Spell/SLA, +2 vs Poison)

Be taller, I cannot do that
Wencit comments as he draws his bow back to fire some more arrows at the remaining Belker.

Arrow Pew Pew: 1d20 + 6 + 1 + 1 + 1 + 1 ⇒ (16) + 6 + 1 + 1 + 1 + 1 = 26
BAB, DEX, Magic, Focus, Haste
damage: 1d8 + 5 + 1 ⇒ (3) + 5 + 1 = 9
STR, Magic

Hasty arrow Pew Pew: 1d20 + 6 + 1 + 1 + 1 + 1 ⇒ (5) + 6 + 1 + 1 + 1 + 1 = 15
BAB, DEX, Magic, Focus, Haste
damage: 1d8 + 5 + 1 ⇒ (7) + 5 + 1 = 13
STR, Magic

more arrow pew pew: 1d20 + 1 + 1 + 1 + 1 + 1 ⇒ (11) + 1 + 1 + 1 + 1 + 1 = 16
BAB, DEX, Magic, Focus. Haste
damage: 1d8 + 5 + 1 ⇒ (1) + 5 + 1 = 7
STR, Magic

Cold iron Silver Blanched arrows


Male Human (Azlanti) Alchemist (Chirurgeon) L10 | AC16 (T13FF13) | hp 55/55 | Saves: F7R10W4 | Init: +3 | Percep: +13 | Bombs: 18/18 | Status:

Doctor Rhaym threw a dart at the last enemy.
mwk dart: 1d20 + 9 ⇒ (15) + 9 = 24 for a possible 1d4 + 1 ⇒ (1) + 1 = 2 piercing damage.


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Magic Missile: 3d4 + 3 ⇒ (1, 3, 2) + 3 = 9


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

"What if I shoot the bow while on your shoulders? Wouldn't that be fun?! We'd be so tall!" Poshment suggests.
________
Beacon of Hope is still up, which is basically a Heroism for every one btw. Guidance on Wencit! If only they'd land, I want to see him give one the axe!


Male (Blessings 8/8 DC 19 - +2 on Saves, +2 on AC 1 min); (Melee weapon can bypass Hardness and DR for 1 min);(Aura of Protection 30' Resistance 10 to all 1 min); (Fevour 9/9 Rounds +2 Enhance Stackable)(Armour +1 Enhance Stackable 9 Min / Day); Dwarf Warpriest 10; HP 85/85, (AC 22, T12, FF 21, CMD 24); Saves (F 11, R 5, W 12; +4 vs Spell/SLA, +2 vs Poison)

Ha, we can try that. but can it wait until after we deal with yon beasties ?


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

"These new guys are just no fun..." Poshment pouts, arms crossed. ;)


Male High Azlanti DM

[i]One of Wencit's arrows strikes the Belker. The next moment it is struck by Rhayme's dart and Alldur's spell.

Howling in pain the Belker attacks riot supressor bot.

bite: 1d20 + 12 ⇒ (13) + 12 = 25

damage: 1d6 + 2 ⇒ (4) + 2 = 6

claw: 1d20 + 12 ⇒ (10) + 12 = 22

damage: 1d6 + 2 ⇒ (3) + 2 = 5

claw: 1d20 + 12 ⇒ (4) + 12 = 16

damage: 1d6 + 2 ⇒ (2) + 2 = 4

wing: 1d20 + 10 ⇒ (16) + 10 = 26

damage: 1d6 + 1 ⇒ (6) + 1 = 7

wing: 1d20 + 10 ⇒ (8) + 10 = 18

damage: 1d6 + 1 ⇒ (2) + 1 = 3

Block 3, over to you.


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

The Belker should still be confused. Last round of Haste, make 'er count!


Male High Azlanti DM

Yep still confused but its been attacked so attacks its attackers


Male (Blessings 8/8 DC 19 - +2 on Saves, +2 on AC 1 min); (Melee weapon can bypass Hardness and DR for 1 min);(Aura of Protection 30' Resistance 10 to all 1 min); (Fevour 9/9 Rounds +2 Enhance Stackable)(Armour +1 Enhance Stackable 9 Min / Day); Dwarf Warpriest 10; HP 85/85, (AC 22, T12, FF 21, CMD 24); Saves (F 11, R 5, W 12; +4 vs Spell/SLA, +2 vs Poison)

Drawing his bow back again Wencit looks over.

With a bit of exasperation in his voice.
No fun, I offered, once these beasties are dealt with

He then looses another barrage of arrows.

arrows: 1d20 + 6 + 1 + 1 + 1 + 1 ⇒ (9) + 6 + 1 + 1 + 1 + 1 = 19
BAB, DEX, Magic, Focus, Haste
damage: 1d8 + 5 + 1 ⇒ (4) + 5 + 1 = 10
STR, Magic

Hasty arrow: 1d20 + 6 + 1 + 1 + 1 + 1 ⇒ (7) + 6 + 1 + 1 + 1 + 1 = 17
BAB, DEX, Magic, Focus, Haste
damage: 1d8 + 5 + 1 ⇒ (6) + 5 + 1 = 12
STR, Magic

more arrow: 1d20 + 1 + 1 + 1 + 1 + 1 ⇒ (5) + 1 + 1 + 1 + 1 + 1 = 10
BAB, DEX, Magic, Focus. Haste
damage: 1d8 + 5 + 1 ⇒ (3) + 5 + 1 = 9
STR, Magic

All arrows are cold iron silver blanched.

Sigh, story of my life with the RNG. Good damage, crappy to hits. or Good to hits, crappy damage.


Male Human (Azlanti) Alchemist (Chirurgeon) L10 | AC16 (T13FF13) | hp 55/55 | Saves: F7R10W4 | Init: +3 | Percep: +13 | Bombs: 18/18 | Status:

Doctor Rhaym continued throwing darts...
Dart attack: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23 for a possible 1d4 + 1 ⇒ (3) + 1 = 4 piercing damage.
Hasted Dart attack: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20 for a possible 1d4 + 1 ⇒ (4) + 1 = 5 piercing damage.


Male High Azlanti DM

The Belker manages to dodge Wencit's arrows but is hit full in the face by Rhaym's darts.

Anyone else?


N | Robot Variant Clockwork Soldier | HP 68/72 | AC 21-12-19 | F+2, R+4, W+2 | Per +13, Sense M +13, Init +6

Riot Suppressor Bot keeps pummeling the remaining enemy.

warhammer, haste: 1d20 + 18 + 1 ⇒ (11) + 18 + 1 = 30
warhammer damage, nonlethal: 1d8 + 9 + 1d6 ⇒ (1) + 9 + (1) = 11
warhammer, haste: 1d20 + 18 + 1 ⇒ (15) + 18 + 1 = 34
warhammer damage, nonlethal: 1d8 + 9 + 1d6 ⇒ (2) + 9 + (1) = 12
warhammer iterative, haste: 1d20 + 13 + 1 ⇒ (10) + 13 + 1 = 24
warhammer damage, nonlethal: 1d8 + 9 + 1d6 ⇒ (8) + 9 + (6) = 23

If any try to get past him.

Readied Action warhammer AOO, haste: 1d20 + 18 + 1 ⇒ (11) + 18 + 1 = 30
warhammer damage, nonlethal: 1d8 + 9 + 1d6 ⇒ (6) + 9 + (4) = 19


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

Zimdoz, per usual for the last few minutes, simply stands nearby as the robot he repaired goes to town on a bad guy.


Human (Kellid) sorcerer 9 CN Medium humanoid (human) | Spells 1st 3/8 2nd 5/7 3rd 5/7 4th 4/5
Stat:
| Init +4 | Perc +7 | AC 20 T 15 FF 16 CMB +8 CMD 18| HP 65/65 | F +6 R +7 W+8| Nanite Surge 2/2
Mirror Image 7/7

"Puščica duše" The Kellid fires off another set of missiles.

Magic Missile: 5d4 + 5 ⇒ (3, 4, 4, 3, 2) + 5 = 21


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Alldur launches another salvo from his wand.

Magic Missile: 3d4 + 3 ⇒ (4, 1, 3) + 3 = 11


Male High Azlanti DM

Between riot suppressor and Narek and Alldur's spells the remaining Belker falls.

Where to next?


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

"Nice work, chums! Now let's see if anything shines real nice!" Poshment suggests, looking around.
________
Perception: 1d20 + 4 ⇒ (20) + 4 = 24
Quick search, then the top right room?


Male (Blessings 8/8 DC 19 - +2 on Saves, +2 on AC 1 min); (Melee weapon can bypass Hardness and DR for 1 min);(Aura of Protection 30' Resistance 10 to all 1 min); (Fevour 9/9 Rounds +2 Enhance Stackable)(Armour +1 Enhance Stackable 9 Min / Day); Dwarf Warpriest 10; HP 85/85, (AC 22, T12, FF 21, CMD 24); Saves (F 11, R 5, W 12; +4 vs Spell/SLA, +2 vs Poison)

Wencit looks around to try and recover arrows that missed.

Anyone see any arrows lying around?


Male High Azlanti DM

You do not find anything else in the Belker's room.

Heading to the top right:

The walls and ceilings of this stone room are adorned with vivid carvings of disastrous accidents, women falling off ladders, men tripping onto hot stoves, and wagons careening sideways into crowds. A simple stone altar at the east end of the room is heaped with a tangle of bones of various shapes and sizes.

Knowledge religion


Male (Blessings 8/8 DC 19 - +2 on Saves, +2 on AC 1 min); (Melee weapon can bypass Hardness and DR for 1 min);(Aura of Protection 30' Resistance 10 to all 1 min); (Fevour 9/9 Rounds +2 Enhance Stackable)(Armour +1 Enhance Stackable 9 Min / Day); Dwarf Warpriest 10; HP 85/85, (AC 22, T12, FF 21, CMD 24); Saves (F 11, R 5, W 12; +4 vs Spell/SLA, +2 vs Poison)

Was I able to recover any of my arrows ?

know religion: 1d20 + 7 ⇒ (15) + 7 = 22

I guess someone was thinking of the ways that people can get hurt


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

"There are also bones piled in the corner... yuck. We should be on our guard in case they start moving on their own!" Poshment warns.
________
No religion here!


Male Human (Azlanti) Alchemist (Chirurgeon) L10 | AC16 (T13FF13) | hp 55/55 | Saves: F7R10W4 | Init: +3 | Percep: +13 | Bombs: 18/18 | Status:

No knowledge:religion
Entering the room, Doctor Rhaym pulls out a Wand of Detect Magic and activates it with a gesture....
Use Magic Device: 1d20 + 12 ⇒ (1) + 12 = 13
... and begins to scan the room for magic traces.


Male High Azlanti DM

Sorry Wencit- yeah you can recover 10 arrows

Wencit, you recognise that the shrine seems to be dedicated to Zyphus, god of accidental death and tragedy.


Male (Blessings 8/8 DC 19 - +2 on Saves, +2 on AC 1 min); (Melee weapon can bypass Hardness and DR for 1 min);(Aura of Protection 30' Resistance 10 to all 1 min); (Fevour 9/9 Rounds +2 Enhance Stackable)(Armour +1 Enhance Stackable 9 Min / Day); Dwarf Warpriest 10; HP 85/85, (AC 22, T12, FF 21, CMD 24); Saves (F 11, R 5, W 12; +4 vs Spell/SLA, +2 vs Poison)

Well, I guess Zyphus had a shrine here.
We can hope the owner of the tower fell prey to his sense of humour.
Lets hope that those bones stay down.

He then looks around.

Will restow the arrows.


Male High Azlanti DM

What do you want to do?


Male Human (Azlanti) Alchemist (Chirurgeon) L10 | AC16 (T13FF13) | hp 55/55 | Saves: F7R10W4 | Init: +3 | Percep: +13 | Bombs: 18/18 | Status:

Doctor Rhaym jolted back as the wand only spit out some octarine sparks.
Frowning, he blew a little on the tip and tapped it against the wall.
Then he tried it again; waiving the wand through the air in the prescribed pattern.
Use Magic Device (Wand of Detect Magic): 1d20 + 12 - 10 ⇒ (11) + 12 - 10 = 13
He resumes walking around the room, looking for things of interest.


Male (Blessings 8/8 DC 19 - +2 on Saves, +2 on AC 1 min); (Melee weapon can bypass Hardness and DR for 1 min);(Aura of Protection 30' Resistance 10 to all 1 min); (Fevour 9/9 Rounds +2 Enhance Stackable)(Armour +1 Enhance Stackable 9 Min / Day); Dwarf Warpriest 10; HP 85/85, (AC 22, T12, FF 21, CMD 24); Saves (F 11, R 5, W 12; +4 vs Spell/SLA, +2 vs Poison)

What is it that you were trying to do Doc?


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

"Zyphus? Guess those pictures make sense... All accidents! Or 'accidents,' who's to say?! I think we oughta leave this sorta thing well alone so we don't give the God a reason to attend to us, yeah?" Poshment suggests.
________
Maybe if he had a Hallow or two, but otherwise we probaly shouldn't screw with it! If nobody has anything in mind for this room, to the next one clockwise from here?


Male Human (Azlanti) Alchemist (Chirurgeon) L10 | AC16 (T13FF13) | hp 55/55 | Saves: F7R10W4 | Init: +3 | Percep: +13 | Bombs: 18/18 | Status:
Wencit wrote:
What is it that you were trying to do Doc?

Doctor Rhaym looked up.

"This? Ah, I am attempting to detect active or trace magical auras. Just... having a little trouble with the wand." He said, waggling the wand back and forth and listening for anything rattling inside.


Male (Blessings 8/8 DC 19 - +2 on Saves, +2 on AC 1 min); (Melee weapon can bypass Hardness and DR for 1 min);(Aura of Protection 30' Resistance 10 to all 1 min); (Fevour 9/9 Rounds +2 Enhance Stackable)(Armour +1 Enhance Stackable 9 Min / Day); Dwarf Warpriest 10; HP 85/85, (AC 22, T12, FF 21, CMD 24); Saves (F 11, R 5, W 12; +4 vs Spell/SLA, +2 vs Poison)

Do you need any assistance in that?

Wencit casts detect magic and looks around pointing anything out to the doctor.


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

'Yes, I can also assist.' Alldur also casts detect magic and begins to scan the room.


Male High Azlanti DM

Can you make Perception checks please?


Male (Blessings 8/8 DC 19 - +2 on Saves, +2 on AC 1 min); (Melee weapon can bypass Hardness and DR for 1 min);(Aura of Protection 30' Resistance 10 to all 1 min); (Fevour 9/9 Rounds +2 Enhance Stackable)(Armour +1 Enhance Stackable 9 Min / Day); Dwarf Warpriest 10; HP 85/85, (AC 22, T12, FF 21, CMD 24); Saves (F 11, R 5, W 12; +4 vs Spell/SLA, +2 vs Poison)

perception: 1d20 + 13 ⇒ (17) + 13 = 30Add 2 for unusual stonework


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

Zimdoz participates in looking around as the others chat.

Take 10 on Perception for 29.


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

Perception: 1d20 + 4 ⇒ (8) + 4 = 12


Human (Kellid) sorcerer 9 CN Medium humanoid (human) | Spells 1st 3/8 2nd 5/7 3rd 5/7 4th 4/5
Stat:
| Init +4 | Perc +7 | AC 20 T 15 FF 16 CMB +8 CMD 18| HP 65/65 | F +6 R +7 W+8| Nanite Surge 2/2
Mirror Image 7/7

Narek casts Detect magic as well before looking around the room.

Perception: 1d20 + 7 ⇒ (11) + 7 = 18


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Perception: 1d20 + 12 ⇒ (2) + 12 = 14


Male High Azlanti DM

[i]Zimdoz and Narek you notice that what you thought was a stain on the altar does seem to be moving.

Knowledge dungeoneering.


Human (Kellid) sorcerer 9 CN Medium humanoid (human) | Spells 1st 3/8 2nd 5/7 3rd 5/7 4th 4/5
Stat:
| Init +4 | Perc +7 | AC 20 T 15 FF 16 CMB +8 CMD 18| HP 65/65 | F +6 R +7 W+8| Nanite Surge 2/2
Mirror Image 7/7

"What is that?" The Kellid moves to get a closer look.


Male (Blessings 8/8 DC 19 - +2 on Saves, +2 on AC 1 min); (Melee weapon can bypass Hardness and DR for 1 min);(Aura of Protection 30' Resistance 10 to all 1 min); (Fevour 9/9 Rounds +2 Enhance Stackable)(Armour +1 Enhance Stackable 9 Min / Day); Dwarf Warpriest 10; HP 85/85, (AC 22, T12, FF 21, CMD 24); Saves (F 11, R 5, W 12; +4 vs Spell/SLA, +2 vs Poison)

With a 30 i dont see anything??


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

Knowledge (Dungeoneering): 1d20 + 18 ⇒ (3) + 18 = 21


Male Human (Azlanti) Alchemist (Chirurgeon) L10 | AC16 (T13FF13) | hp 55/55 | Saves: F7R10W4 | Init: +3 | Percep: +13 | Bombs: 18/18 | Status:

Perception: 1d20 + 13 ⇒ (8) + 13 = 21
"What? What do you see?" Rhaym asked, noting the interest in the altar.


Male High Azlanti DM

Wencit, you can see that this is some kind of cube that has flattened itself over the shrine.

Zimdoz, you think that this creature is a Deathtrap ooze. It has the constrict ability, and its attacks deal acid damage.

You can all have a surprise round action


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

"Milani HOOOOOOO!" Poshment yells, raising his tiny fist into the air.
________
Beacon of Hope (4 rounds of Heroism) on the partaaaay!


Male (Blessings 8/8 DC 19 - +2 on Saves, +2 on AC 1 min); (Melee weapon can bypass Hardness and DR for 1 min);(Aura of Protection 30' Resistance 10 to all 1 min); (Fevour 9/9 Rounds +2 Enhance Stackable)(Armour +1 Enhance Stackable 9 Min / Day); Dwarf Warpriest 10; HP 85/85, (AC 22, T12, FF 21, CMD 24); Saves (F 11, R 5, W 12; +4 vs Spell/SLA, +2 vs Poison)

DONT TOUCH IT

Wencit passes on that it looks like a flattened cube.

He quickly runs through a mental list of stuff that he can do.

Will do an action in a bit, don't have time right now.


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Alldur draws his wand of haste, preparing to cast from it.


Male High Azlanti DM

Anyone else?


Male (Blessings 8/8 DC 19 - +2 on Saves, +2 on AC 1 min); (Melee weapon can bypass Hardness and DR for 1 min);(Aura of Protection 30' Resistance 10 to all 1 min); (Fevour 9/9 Rounds +2 Enhance Stackable)(Armour +1 Enhance Stackable 9 Min / Day); Dwarf Warpriest 10; HP 85/85, (AC 22, T12, FF 21, CMD 24); Saves (F 11, R 5, W 12; +4 vs Spell/SLA, +2 vs Poison)

moving back slightly after yelling his warning, Wencit pulls out an Alakli flask.

Surprise round done for me.


Human (Kellid) sorcerer 9 CN Medium humanoid (human) | Spells 1st 3/8 2nd 5/7 3rd 5/7 4th 4/5
Stat:
| Init +4 | Perc +7 | AC 20 T 15 FF 16 CMB +8 CMD 18| HP 65/65 | F +6 R +7 W+8| Nanite Surge 2/2
Mirror Image 7/7

Narik backs into a corner.

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