Full Name |
Doctor Rhaym |
Race |
Human (Azlanti) |
Classes/Levels |
Alchemist (Chirurgeon) L10 | AC16 (T13FF13) | hp 55/55 | Saves: F7R10W4 | Init: +3 | Percep: +13 | Bombs: 18/18 | Status: |
Gender |
Male |
Size |
Med |
Age |
33 |
Special Abilities |
As Alchemist (Chirurgeon) |
Alignment |
LN |
Deity |
Abadar |
Languages |
Azlanti, Common, Dwarven, Elven, Osiriani, Thassilonian |
Occupation |
Chirurgeon |
Strength |
12 |
Dexterity |
16 |
Constitution |
10 |
Intelligence |
22 |
Wisdom |
12 |
Charisma |
11 |
About Doctor Rhaym
Doctor Rhaym L10 (Penfold)
Male human (Azlanti) alchemist (chirurgeon) 10 (Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Ultimate Magic 18)
LN Medium humanoid (human)
Init +3; Senses Perception +13
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Defense
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AC 16, touch 13, flat-footed 13 (+2 armor, +3 Dex, +1 natural)
hp 55 (10d8)
Fort +7, Ref +10, Will +4; +4 bonus vs. poison
Resist fire 10
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee dagger +10/+5 (1d4+1/19-20) or
. . mwk dagger +11/+6 (1d4+1/19-20) or
. . rod of gripping smoke +11/+6 (1d6+2) or
. . unarmed strike +10/+5 (1d3+1 nonlethal) or
. . walking stick, engraved and polished silver head +11/+6 (1d6+2)
Ranged +2 emp pistol +8/+3 (2d6+2) or
. . bomb +11/+6 (5d6+6 fire) or
. . dart +10 (1d4+1) or
. . mwk hand crossbow +7 (1d4/19-20) or
. . smoke bomb +11/+6 (smoke)
Special Attacks bomb 18/day (5d6+6 fire, DC 21)
Alchemist (Chirurgeon) Extracts Prepared (CL 10th; concentration +16)
. . 4th—neutralize poison, restoration
. . 3rd—arcane sight, cure serious wounds, haste, communal resist energy[UC]
. . 2nd—cure moderate wounds, cure moderate wounds, invisibility, ironskin, lesser restoration, spider climb
. . 1st—cure light wounds, cure light wounds, endure elements, enlarge person (DC 17), expeditious retreat, shield, shield
--------------------
Statistics
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Str 12, Dex 16, Con 10, Int 22, Wis 12, Cha 11
Base Atk +7; CMB +8; CMD 21
Feats
Amateur Swashbuckler[ACG],
Brew Potion,
Extra Bombs[APG],
Extra Discovery[APG],
Extra Discovery[APG],
Skill Focus (Heal),
Splash Weapon Mastery,
Throw Anything,
Weapon Finesse
Traits
extremely fashionable,
local ties
Skills
Acrobatics +8 (+4 to jump),
Bluff +2,
Climb -1,
Craft (alchemy) +19 (+29 to create alchemical items),
Diplomacy +5,
Escape Artist +9,
Fly +4,
Heal +22,
Intimidate +13,
Knowledge (arcana) +19,
Knowledge (dungeoneering) +7,
Knowledge (engineering) +15,
Knowledge (local) +16,
Knowledge (nature) +13,
Knowledge (nobility) +7,
Perception +13,
Profession (Physician) +10,
Ride +1,
Sense Motive +5,
Sleight of Hand +4,
Spellcraft +19,
Stealth +1,
Survival +5,
Swim -1,
Use Magic Device +13
Languages Ancient Osiriani, Azlanti, Common, Dwarven, Elven, Osiriani, Thassilonian, Varisian
SQ
alchemy (alchemy crafting +10),
anaesthetic,
discoveries (ectoplasmic bomb, explosive bomb, explosive missile[UC], fast bombs, healing bomb, precise bombs [6 squares], smoke bomb),
dodging panache,
infused curative,
mutagen (+4/-2, +2 natural armor, 100 minutes),
swift alchemy
Combat Gear
ring of forcefangs[APG],
wand of cure moderate wounds,
wand of cure serious wounds,
wand of detect magic,
alchemist's kindness[APG],
candlerod[UE],
oil (5),
paper candle firework[UE];
Other Gear
+2 emp pistol,
rod of gripping smoke,
walking stick, engraved and polished silver head,
barbed bolt (20),
black powder[UC],
crossbow bolts (10),
dagger, dart (10),
incendiary bolt (10),
mwk dagger,
mwk hand crossbow,
amulet of natural armor +1,
bracers of armor +2,
headband of vast intelligence +2,
minor ring of fire resistance,
physician's spectacles[ACG],
ring of protection +1,
vest of surgery[UE],
alchemy crafting kit[APG],
backpack, bedroll, belt pouch, dr. rhaym's formulae book, flint and steel, hat[UE], hip flask[UE], ink, inkpen, mess kit[UE], pot, powder[APG] (10), reversible cloak[UE], soap, torch (10), trail rations (5), waterskin,
546 pp, 3 gp, 5 sp
--------------------
Tracked Resources
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Alchemist's kindness - 0/1
Barbed bolt - 0/20
Black powder - 0/1
Bomb 5d6+6 (18/day, DC 21) (Su) - 0/18
Candlerod - 0/1
Crossbow bolts - 0/10
Dagger - 0/1
Dart - 0/10
Delay Poison (1/day) - 0/1
Detect Poison (Constant) - 0/0
Diagnose Disease (Constant) - 0/0
Incendiary bolt - 0/10
Magic Missile (9 uses) - 9/9
Masterwork dagger - 0/1
Panache Pool (1/day) - 0/1
Paper candle firework - 0/1
Rod of gripping smoke (3/day) - 0/3
Torch - 0/10
Trail rations - 0/5
Vest of surgery (1/day) - 0/1
Wand of cure moderate wounds - 0/50
Wand of cure serious wounds - 28/50
Wand of detect magic - 0/50
--------------------
Special Abilities
--------------------
Alchemy +10 (Su) +10 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Amateur Swashbuckler Although you are not a swashbuckler, you have and can use panache.
Anaesthetic At 5th level, a chirurgeon learns how to supplement uses of the Heal skill with pain-killing drugs.
He gains Skill Focus (Heal) as a bonus feat. Any use of the Heal skill that has a risk of harming the patient (such as extracting a barb) only
Bomb 5d6+6 (18/day, DC 21) (Su) Thrown Splash Weapon deals 5d6+6 fire damage.
Deed: Dodging Panache +0 (Ex) When attacked, spend 1 panache to step 5 ft. and gain +0 to AC vs. attack.
Ectoplasmic Bomb Bomb damage affects incorporeal creatures normally.
Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.
Explosive Bomb (Su) Bombs have splash radius 10 ft. and those directly hit catch fire.
Explosive Missile Use bomb with ranged weapon.
Fast Bombs (Su) Throw multiple bombs as a full-round action.
Healing Bomb Use cure extract as bomb, healing target of bomb (as extract) and those in splash. (min. heal)
Infused Curative At 2nd level, a chirurgeon's extracts of cure spells automatically act as infusions, and can be used by non-alchemists. When a chirurgeon prepares his extracts, he may choose to render any or all of his infused curatives inert and prepare othe
Mutagen (DC 21) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 100 minutes.
Precise Bombs (Su) Exclude up to 6 squares from splash damage of your bombs.
Smoke Bomb (10 rds) (Su) Thick smoke fills twice the splash radius, obscuring sight beyond 5 ft. as fog cloud.
Swift Alchemy (Ex) Construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
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The clues so far...
4-Apr-2019
Unity and Casandalee are other AIs. I have never met them but Hellion told me that Unity is even more powerful than him and is looking to create a doomsday weapon. Casandalee is the only AI capable of destroying the weapon, in fact she is dormant somewhere, the only AI that Unity is afraid of.
24-Nov-2019
There is also a journal which contains the following information:
1) Hellion hopes to use the reactivated excavator as its body and can transform it into a mobile stronghold that may even be capable of burrowing into the heart of Silver Mount. Unfortunately the structure still requires vast amount of power, and Meyanda's failure to gather that power has resulted in an unwelcome delay to his plan. Hellion hopes that this is but a temporary setback, but knows that every day that passes before it can strike against Unity, the greater AI will continue to grow in power-if Unity can find a way to extend its influence beyond Silver Mount in a significant way, it will be too late to oppose it.
2) With the excavation and repowering of the excavator delayed, Hellion recently revealed an interesting secret: Hellion was not the first of the Iron Gods spawned by the entity it calls "Unity". Another name came before him-a "prophet of Unity" named Casandalee. Hellion regards Casandalee as a sister, and notes that just as it escape Unity, Casandalee betrayed Unity and escaped as well.
3) When Casandalee fled Unity she took with her a device called a neurocam, onto which had been recorded many of Unity's secrets and, Hellion hopes Unity's weaknesses. Fortunately Unity's robotic minions were never able to track down and capture Casandalee, so Hellion believes this neurocam still exists, hidden away wherever Casandalee ended up. She was an android, not an artificial intelligence, and she has certainly been dead for many centuries, but if the site of her death could be discovered it might be possible to retrieve the stolen neurocam and extract key information about Unity.
4) Hellion has discovered that Unity's robots finally caught up with Casandalee in southern Numeria, in an area now settled by worshippers of Erastil- the town of Iadenveigh.
14-Jan-2020
Alldur you think that the chassis is unsalvageable. It looks like it was specifically designed to house an artificial intelligence. It also looks as if there was an attempt to transfer the AI's sentience elsewhere, although this failed.
Looking amongst the wreckage you find a neurocam which plays automatically. It reveals that Hellion was interested in an android oracle called Casandalee whom Hellion regarded as something of a kindred spirit. He believed that Casandalee knew much of unity: its defences, its weaknesses and ways it could be combated. Casandalee fled Silver Mount after betraying Unity and took with her a neurocam. Much information could be on that device. Hellion's information confirmed Casandalee fled to the area by the town of Iadenveigh.
22-Sep—2021
There was mention of a glowing green object beside the skull before all the excitement. What is it?
DM wrote:
Rhaym, you don't think its possible to put the android back together, its been here too long and the connections do not seem like they would really work, it may be possible to communicate directly with the android's brain.
23-Sep-2021
With some tinkering there is a green glow from the object and a vaguely humanoid face appears.
"Greetings"
24-Sep-2021
"I am not sure what you mean. I am Casandalee, an android and a fugitive from my own faith."
27-Sep-2021
"Because I betrayed my god Unity, and it sent puppets to punish me. To prevent me of warning others of its plans. Those puppets slew me, but I rested well knowing I had managed to travel far enough that Unity's influence over them had lapsed. They slew me, but in doing this so far from their master, they doomed themselves."
30-Sep-2021
"I learned of Unity's evil nature and its dark plan for the world. I would not help an intelligence such as it to escape its bonds. I forsook my faith and fled. Unity was my god. Unity spoke to my soul, and I could perform magic through my faith. I worshipped Unity totally until I discovered the truth-that it was also a slaver, a sadist, and a petulant lunatic. What you are talking to is a representation of myself, my soul has long since gone to the Boneyard and I cannot be put back together."
30-Sep-2021
"Unity is a god within Silver Mount, and it rules all within. But it is not content to rule a single wreck. It want to rule us all."
19-Oct-2021
"It is about 700 miles away as the crow flies, however it would be almost suicide to try and assault its defences yet. Access is controlled by the Technic League and they should be defeated first. There is a region named the Valley of the Brain collectors, about 100 miles to the north of here. There is another aspect of my consciousness. if you are able to recover it I will be somewhat more than I am now and may be able to advise you further. Now I can speak no more, my energy levels are depleted."