Darkvision (CRB 25): You can see in the dark up to 60ft.
Intimidating (CRB 25): You receive a +2 racial bonus on Intimidate skill checks.*
Orc Blood (CRB 25): You are a humanoid with the human and orc subtypes. You count as both human and orc for any effect related to race.
Weapon Familiarity (CRB 25): You are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.*
Gatecrasher (APG 19): You gain a +2 bonus on Strength checks to break objects and a +2 bonus on sunder attempts.
Armor and Shield Proficiency: You are proficient in Light, Medium and Heavy Armor. You are proficient with all shields, including tower shields. *
Weapon Proficiency: You are proficient with all Simple and Martial Weapons.
Bravery (Ex) (Core 55): You gain a +1 bonus on Will saves against fear.
Armor Training (Ex) (Core 55): You have learned to be more maneuverable in armor. You reduce your armor check penalty by 1 (to a minimum of zero) and increase the maximum Dexterity bonus allowed by your armor by +1.* Wearing medium armor does not reduce your speed.*
Weapon Training (Ex) (Core 55): You have training in a specific group of weapons. This gives you a bonus on attack and damage with these weapons.* You also receive this bonus on combat maneuver checks using one of these weapons, and CMD for disarm and sunder attempts made against one of these weapons. You have training in the following weapon groups:
-> (+1) Axes
Robot Slayer (APIG 9): You gain a +1 trait bonus on attack rolls against robots and a +1 dodge bonus to AC against attacks made by robots.
Axe to Grind (UCa 51): You gain a +1 trait bonus on damage against foes who are threatened by only you.
Two-Weapon Fighting (Core 136): Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6.*
Power Attack (Core 131): You can choose to take a -2 penalty on all melee attack rolls and combat maneuver checks to gain a +4 bonus on all melee damage rolls. This bonus to damage is increased to +6 with two-handed weapons, a one handed weapon using two hands, or a primary natural weapon that deals 1.5 strength damage. This bonus to damage is decreased to +2 if you are making an attack with an off-hand weapon or secondary natural weapon. These effects last until your next turn.
Weapon Focus (Orc Double Axe) (Core 136): You gain a +1 bonus on all attack rolls you make with this weapon.*
Double Slice (Core 122): Add your Strength bonus to damage rolls made with your off-hand weapon.*
Weapon Specialization (Orc Double Axe) (Core 137): You gain a +2 bonus on all damage rolls you make using this weapon.*
Cleave (Core 119): As a standard action, make a single attack at full BAB against a foe within reach. If you hit, you deal damage normally and can make an additional attack against a foe that is adjacent to the first and also within reach. When you use this feat, take a -2 penalty to AC until your next turn.