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Hey there everyone! Super excited to be playing with you all. I have not decided what I'm going to be because I want to see what everyone is making and I am *super* indecisive and want to be everything. Thinking of something focusing on spellcaster as my main class because I don't normally have the chance to.


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I concur with Captain Morgan above. I don't run Pathfinder or D&D often but I do tend to run a lot of narratively-focused games. The kind of class a player selects lets you know what they want to do. A fighter suggests that the player wants to kick ass at fighting, a rogue wants to be skilled and usually sneaky, a cleric wants to deal with religion and divine powers, etc..

If a player wants to play an investigator, they want to investigate and be good at it. They want to take charge of those situations and lead the way at the party. Instead of figuring out ways to try and minimize them or make it worse, focus on how to make sure the others have their spotlight moments and make sure that the investigator feels like that they are doing what they are supposed to be doing. Give them mysteries, let them figure out the trick, let them catch the bad guy off-guard or skip something because they're brilliant. Support them and make it interesting.


Oof. I am super exhausted and my brain just isn't coming up with a super interesting storyline. I am going to pull back from this one. Good luck everyone!


Potentially, I could be interested. I played it once for like...three sessions...after helping four people make their characters. That experience hurt me.


TheLastGhost wrote:
KingHotTrash I will be candid in saying I have no experience with the Combat Stamina optional rule. After a quick perusal, I think it might be a nice boost for the fighter. As such, I will tentatively say fighters gain it as a bonus feats at 1st. Please keep in mind if it becomes unbalanced, I will adjust as necessary.

I appreciate the reply. I'm thinking of a half-orc fighter who is a bit of a bounty hunter. Child of two other half-orcs, martially trained, follower of Tempus and The Red Knight. Lawful Neutral but tends towards good more than evil. Real tough SOB.


Big question! I am thinking of just going hard in on a fighter; the archetype I'm thinking of going for is the Unbreakable. I am curious about whether or not fighters get free access to Combat Stamina and the combat tricks it revolves around? If not, am I able to pick it up and then use the tricks?


Alright, I love big and comprehensive character creation rules and can't resist figuring out something to play. Consider this my dot, I'm going to ruminate on it.


They are the DM for my Plaguestone game and they are playing Willow, Catalina, and Atia in my Beyond the Witchlight, Age of Ashes, and Skull & Shackles game, respectively. I'll let them know to post in here if you'd like.


I think the Undying group? Maybe?


Hey there PWGM, any thoughts on what I've presented so far?


Now that I'm in the right spot, here is the character idea.

Questions? Questions!:

a) What is your concept? Give me a one or two sentence description of your character.
~I will be playing Hitscan, a tech shooter that used to be a famous streamer that uses their inhuman reflexes and hand-eye coordination to pay the bills, live the life they want, and keep their mom alive in the hospital.

b) What do you look like? Hair/eye color? Height and Weight? Costume? Think of what your mug shot would look like.

Hitscan is not physically impressive, standing at 5'9 and weighting around 170lbs. He dresses in an almost business casual outfit, favoring speed over protection. Black hair and grey eyes, he has a cocky smile that never seems to vanish.

c) What can you do? What separates you from the masses? Brains? Training? Acidic blood? Magic tea cozy?

A mixture of training and inhuman talent, Hitscan has insane accuracy with all form of ranged weapons and has the ability to absorb information at absurd rates. He is also a gifted expert with technology, devising tools as needed.

d) What have you done? What separates you from a random survivor? Describe a typical crime. There is a reason you could not be at the welcoming ceremony with Champion. If you are a hero give me an example of your heroism and tell me why you were not incinerated for standing with Champion?

After being banned from all major FPS shooter tournaments and seeing his last money be eaten up by the health insurance companies to keep his mother alive, Hitscan found that his natural talent applied to firearms in real life as well. He became a professional killer, assassinating political and criminal figures the world over. He was on site when Champion was eradicated, though a few blocks over leveling a shot against the district attorney. Didn't need to pull the trigger to finish that job.

e) What have you been doing lately? How have you spent the last two years under V'sori occupation? Most importantly tell me about your capture by the V’sori. Yes you have been captured, no this cannot be negotiated.

He was captured recently during a V'sori raid, sold out by an employer who didn't want to pay his fee and was pressured by a V'sori informant. Since his internment, he has been trying to learn all he can about the enemy so he can escape. So far all he has learned is that he can't and that leaving the surface of the planet is not good.

f) What have you seen in the world? Detail a hero or a villain or an ordinary person you have ran into, worked with, fought, or just heard about. Maybe a member of Alpha Squadron you tangled with. Maybe a criminal mastermind you worked for. Maybe a taxi driver or whoever ran the newsstand near your old lair. Make them interesting. Think of yourself as pitching a 1 or 2 issue special series for the Necessary Evil comic book we are all creating.

Vanessa Crane is a nurse at Star City Hospital and she is the main caretaker of Hitscan's mother. She has no idea who he is but is kind and affectionate to the young man who is so dedicated to the sick woman. Hitscan has a crush on her but also realizes that he is a killer, an actual villain. How could he bring her into his life?

g) What is the greatest thing in life? What is your desired end state/goal. Tell me what is important to you.

Hitscan's greatest thing in life is his mother. Call him a momma's boy but she supported him when he started his streaming career and was there through all the bumps and issues. Her sickness devastated him and brought him into a life of crime.

He would love to be rich enough to take care of her forever, get her the experimental and groundbreaking medicine she needs to recover, and maybe just retire peacefully where he can game for fun like he used to.


Hello everyone! I am working to try and get a character together here and this is the idea I have as it follows...

Questions? Questions!:
a) What is your concept? Give me a one or two sentence description of your character.

~I will be playing Hitscan, a tech shooter that used to be a famous streamer that uses their inhuman reflexes and hand-eye coordination to pay the bills, live the life they want, and keep their mom alive in the hospital.

b) What do you look like? Hair/eye color? Height and Weight? Costume? Think of what your mug shot would look like.

Hitscan is not physically impressive, standing at 5'9 and weighting around 170lbs. He dresses in an almost business casual outfit, favoring speed over protection. Black hair and grey eyes, he has a cocky smile that never seems to vanish.

c) What can you do? What separates you from the masses? Brains? Training? Acidic blood? Magic tea cozy?

A mixture of training and inhuman talent, Hitscan has insane accuracy with all form of ranged weapons and has the ability to absorb information at absurd rates. He is also a gifted expert with technology, devising tools as needed.

d) What have you done? What separates you from a random survivor? Describe a typical crime. There is a reason you could not be at the welcoming ceremony with Champion. If you are a hero give me an example of your heroism and tell me why you were not incinerated for standing with Champion?

After being banned from all major FPS shooter tournaments and seeing his last money be eaten up by the health insurance companies to keep his mother alive, Hitscan found that his natural talent applied to firearms in real life as well. He became a professional killer, assassinating political and criminal figures the world over. He was on site when Champion was eradicated, though a few blocks over leveling a shot against the district attorney. Didn't need to pull the trigger to finish that job.

e) What have you been doing lately? How have you spent the last two years under V'sori occupation? Most importantly tell me about your capture by the V’sori. Yes you have been captured, no this cannot be negotiated.

He was captured recently during a V'sori raid, sold out by an employer who didn't want to pay his fee and was pressured by a V'sori informant. Since his internment, he has been trying to learn all he can about the enemy so he can escape. So far all he has learned is that he can't and that leaving the surface of the planet is not good.

f) What have you seen in the world? Detail a hero or a villain or an ordinary person you have ran into, worked with, fought, or just heard about. Maybe a member of Alpha Squadron you tangled with. Maybe a criminal mastermind you worked for. Maybe a taxi driver or whoever ran the newsstand near your old lair. Make them interesting. Think of yourself as pitching a 1 or 2 issue special series for the Necessary Evil comic book we are all creating.

Vanessa Crane is a nurse at Star City Hospital and she is the main caretaker of Hitscan's mother. She has no idea who he is but is kind and affectionate to the young man who is so dedicated to the sick woman. Hitscan has a crush on her but also realizes that he is a killer, an actual villain. How could he bring her into his life?

g) What is the greatest thing in life? What is your desired end state/goal. Tell me what is important to you.

Hitscan's greatest thing in life is his mother. Call him a momma's boy but she supported him when he started his streaming career and was there through all the bumps and issues. Her sickness devastated him and brought him into a life of crime.

He would love to be rich enough to take care of her forever, get her the experimental and groundbreaking medicine she needs to recover, and maybe just retire peacefully where he can game for fun like he used to.


Niche as in less of "we need a healer" and more of a "what is my thing". I got a solid idea of what I want to make right now but I need to get my hands on the books so I can make it work.

I'm thinking of a ranged/tech character; used to be a very popular streamer known for their incredible reflexes in FPS shooters. Practically unmatched. Was discovered to have superhuman ability and banned from all tournaments after mom got diagnosed with some sort of expensive and fatal disease. Turned to crime to pay the bills. Goes by the name of Hitscan.


Oh man! Necessary Evil? Yes please. You're still looking for folks? I'm going to look through what is there and find a niche to fit into.


Hey there folks! I started up a new job today; much better pay and much better benefits. Only issue is training is on-site which means that I have to wake up earlier and will get home much later.

With that in mind, I will be slow and may need to be botted. Training should only be 2-3 weeks.

This is a copypasta so if you see this a bunch, just congratulate me more. Thank you :P


1 person marked this as a favorite.

Hey there folks! I started up a new job today; much better pay and much better benefits. Only issue is training is on-site which means that I have to wake up earlier and will get home much later.

With that in mind, I will be slow and may need to be botted. I'll try to keep up with roleplay as best as I can. Training should only be 2-3 weeks.

This is a copypasta so if you see this a bunch, just congratulate me more. Thank you :P


Hey there folks! I started up a new job today; much better pay and much better benefits. Only issue is training is on-site which means that I have to wake up earlier and will get home much later.

With that in mind, I will be slow and may need to be botted. I'll try to keep up with roleplay as best as I can. Training should only be 2-3 weeks.

This is a copypasta so if you see this a bunch, just congratulate me more. Thank you :P


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You all are in the same games with me so you already know. I adore your faces.


I come bearing good and bad news; the good news being I have a new job starting soon that is less stressful and pays significantly more than what I was making previously. The negative of it is that my gaming time needs to be trimmed down to keep that game-work-life balance balanced.

With that said, I am going to have to drop out from this game. Tark, thank you for having me and I appreciate you letting me have the chance to play my houndsman. Thank you all for playing wonderfully evil folks with me. I hope we all have a chance to play together again soon! Please remove Draco when you have the chance.

Be safe, happy early holidays, and happy gaming!


Hello everyone!

I have a new job lined up which is both good and bad news. Good because it is a better paying position in a less stressful situation but bad because it is on-site and travelling means that it is going to eat up more of my time each day. To make sure that I can balance my home-life and gaming well, I need to trim the latter down.

That unfortunately means that I am going to be leaving the game. I appreciate you all playing with me and I appreciate you, Spazmodeus, for running the game for me. I wish you all the luck and, should I find more time in the future, I will hopefully play with you all again. Please remove Krios from the active roster when you can, I appreciate you.

Be safe everyone and happy gaming!


So my week has absolutely exploded on me, work-wise, and all my games have suffered for it. It would be terribly rude for me to jump in and start a game when I'm not sure my spread will handle it.

If things settle down, I'll come in with my two-headed wolfman but for now, I'll leave that space open to folks that have the bandwidth. Have fun folks! <3


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Sammy Boy wrote:
Willow Breakbough wrote:
And will it mean Sammy posts more and interacts with the party more? ;)

Honestly, that depends on the party also.

Sam will have a limited form of communication when he gains his subclass, so that will help mitigate the various times where I've wanted to say something but realised I couldn't, and had to take soooo much time to think of a proper and creative way to communicate other than "he means this" because Sammy's player is a lazy retard.

On the other hand, there will still be times where having to go through nine or ten long, long posts will eat up my stamina and erode my self-assurance as a writer. That's not something that can be easily overcome - it'll just happen (because Sammy's player is a lazy retard), and no subclass Sammy takes is going to help. I belong to the "more and shorter posts" team.

My dude, you're going to be fine. Quality is what is important, not quantity <3

I will say though, I'm not the biggest fan of the word "retard" being used a whole lot. You're a good writer and you just need time to practice it. I'm all for self-deprecation, being an avid (and unfortunate) user of it myself <3.


Let's get some rolls going! I wanted to do a wolfen for a FFd20 game that died so I'll do a wolf mutation here!

PS: 2d4 + 9 ⇒ (4, 1) + 9 = 14
DX: 2d4 + 12 ⇒ (4, 3) + 12 = 19
CN: 2d4 + 8 ⇒ (2, 4) + 8 = 14
MS: 3d6 ⇒ (1, 3, 3) = 7
IN: 3d6 ⇒ (5, 1, 2) = 8
CH: 3d6 ⇒ (6, 1, 5) = 12
SN: 4d6 - 1 ⇒ (3, 1, 1, 6) - 1 = 10
MP: 4d6 - 1 ⇒ (1, 4, 2, 1) - 1 = 7
Mutations: 1d6 ⇒ 4= 4 Physical + 1 Mental

Physical Mutation #1: 1d100 ⇒ 39 - Heightened Sense
Which Sense?: 1d6 ⇒ 1 - Sight
Physical Mutation #2: 1d100 ⇒ 96 - Roll Two Physical Mutations
Physical Mutation #3: 1d100 ⇒ 37 - Heightened Physical Attribute
1=PS, 2=DX, 3=CN: 1d3 ⇒ 2
Physical Mutation #4: 1d100 ⇒ 90 - Wings
Mental Mutation: 1d100 ⇒ 40 - Mass Mind

Addtional Physical Mutation #1: 1d100 ⇒ 58 - New Body Parts
What's New?: 1d10 ⇒ 5A g~%~$$n second head.
Addtional Physical Mutation #2: 1d100 ⇒ 29 - Gas Generation
Which Gas?: 1d6 ⇒ 2 - Blinding Gas

Wings' MP: 7 = 7
Mass Mind's MP: 4d6 - 2 ⇒ (5, 5, 2, 6) - 2 = 16
Gas Generation's MP: 4d6 - 1 ⇒ (5, 1, 4, 1) - 1 = 10

This wolf man is ridiculous in every way and I love it so. Mentally weak but able to support his allies thanks to Mass Mind, has unbelievable senses, is dodgy like no one's business, can fly, and has a second head to talk to himself with. I love it.

EDIT: I realized now that MP is for each ability that has a MP roll to it. I'll assign that first one (the 7) to the first power that requires it.


I am also intrigued by post-apocalyptic goodness. I'll peruse the book this weekend.


Hello everyone! Thank you for having me in the game Fern!

I have been considering what I want to do and I think I am interested in going down the loveliness that is Dragon Disciple and I'm going to go Bloodrager to do so. I have thought of a simple enough background for the character to make it work and I'm pretty excited for it. I'll have an alias up and running sometime today, if not tomorrow. :)


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happy birthday!


I have found it! Here is the (alleged) code of conduct that Bartholomew “Black Bart” Roberts had on his crew. Some of this we can (and should) change, of course, but it is an excellent place to start.


This is a copypasta so I apologize if you've already read this somewhere else. I've started my new job today, which means my posting will now likely be once or twice an evening rather than the more frequenting posting it has been. Just a heads up!


This is a copypasta so I apologize if you've already read this somewhere else. I've started my new job today, which means my posting will now likely be once or twice an evening rather than the more frequenting posting it has been. Just a heads up!


This is a copypasta so I apologize if you've already read this somewhere else. I've started my new job today, which means my posting will now likely be once or twice an evening rather than the more frequenting posting it has been. Just a heads up!


This is a copypasta so I apologize if you've already read this somewhere else. I've started my new job today, which means my posting will now likely be once or twice an evening rather than the more frequenting posting it has been. Just a heads up!


This is a copypasta so I apologize if you've already read this somewhere else. I've started my new job today, which means my posting will now likely be once or twice an evening rather than the more frequenting posting it has been. Just a heads up!


This is a copypasta so I apologize if you've already read this somewhere else. I've started my new job today, which means my posting will now likely be once or twice an evening rather than the more frequenting posting it has been. Just a heads up!


This is a copypasta so I apologize if you've already read this somewhere else. I've started my new job today, which means my posting will now likely be once or twice an evening rather than the more frequenting posting it has been. Just a heads up!


This is a copypasta so I apologize if you've already read this somewhere else. I've started my new job today, which means my posting will now likely be once or twice an evening rather than the more frequenting posting it has been. Just a heads up!


Huzzah! Thank you for the opportunity!


I'd be intrigued. I got to play just the very beginning and that was all. Very excited to see the build rules for it :)


No worries on the weapon! A rapier it shall be! May I present Coranzen Hyluan of House Rilynt'tar. The son of a human slave and a heretical drow priestess, he learned to thrive in the Underdark long before the Resistance came. When it did finally emerge, he was one of its first recruits and best aids.

Coranzen Hyluan:
Race: Half-Elf (Drow) Background: Hermit Class combo: Ranger/Cleric of Eilistraee
STR 11 (+0) DEX 18 (+4) CON 14 (+2) INT 12 (+1) WIS 14 (+2) CHA 10 (+0)
HP 60 (HD:7d10)
AC 20
Initiative +6
Speed 35' Land, 35' Climb, 35' Swim
Proficiency +3
Alignment CG

Saving Throws: Strength, Dexterity, Wisdom, Charisma, Intelligence
Skills: Stealth, Perception, Athletics, Medicine, Religion, Nature, Arcana, Survival
Weapons: simple & martial weapons
Armor: all armors
Tools: herbalism kit
Languages: Common, Elven, Draconic, Abyssal, Infernal, Undercommon, Dwarven, Deep Speech

Spell Attack: +6
Spellcasting DC: 14
Spell Slots
1st Level: 4 + 4
2nd Level: 3 + 3
3rd Level: 3
4th Level: 1
Cantrips Known (Cleric - 4): spare the dying, thaumaturgy, toll the dead, sacred flame

Class 1 Features (Ranger)

-Favored Enemy: Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy. Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies. You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them. When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all. You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.
1st Level - Dwarves & Elves (Dwarvish) 6th Level - Fiends (Abyssal)

-Deft Explorer: This 1st-level feature replaces the Natural Explorer feature. You gain no benefit from the replaced feature and don't qualify for anything in the game that requires it. You are an unsurpassed explorer and survivor, both in the wilderness and in dealing with others on your travels. You gain the Canny benefit below, and you gain an additional benefit when you reach 6th level and 10th level in this class.
Canny (Perception): Choose one of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make using the chosen skill. You can also speak, read, and write 2 additional languages of your choice.
Roving: Your walking speed increases by 5, and you gain a climbing speed and a swimming speed equal to your walking speed.

-Fighting Style (Defense): While you are wearing armor, you gain a +1 bonus to AC.

-Primal Awareness: This 3rd-level feature replaces the Primeval Awareness feature. You gain no benefit from the replaced feature and don't qualify for anything in the game that requires it. You can focus your awareness through the interconnections of nature: you learn additional spells when you reach certain levels in this class if you don't already know them, as shown in the Primal Awareness Spells table. These spells don't count against the number of ranger spells you know.
3rd - Speak With Animal, 5th - Beast Sense

-Ranger Conclave (Gloomstalker): At 3rd level, you choose to emulate the ideals and training of a ranger conclave. Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level.

-Dread Ambusher: At 3rd level, you master the art of the ambush. You can give yourself a bonus to your initiative rolls equal to your Wisdom modifier. At the start of your first turn of each combat, your walking speed increases by 10 feet, which lasts until the end of that turn. If you take the Attack action on that turn, you can make one additional weapon attack as part of that action. If that attack hits, the target takes an extra 1d8 damage of the weapon's damage type.

-Umbral Sight: At 3rd level, you gain darkvision out to a range of 60 feet. If you already have darkvision from your race, its range increases by 30 feet. You are also adept at evading creatures that rely on darkvision. While in darkness, you are invisible to any creature that relies on darkvision to see you in that darkness.

-Extra Attack: Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

-Iron Mind: By 7th level, you have honed your ability to resist the mind-altering powers of your prey. You gain proficiency in Wisdom saving throws. If you already have this proficiency, you instead gain proficiency in Intelligence or Charisma saving throws (your choice).

-Spellcasting (5 Spells Known): speak with animals, beast sense, hunter's mark, absorb elements, zephyr strike, healing spirit, pass without trace

Class 2 Features (Cleric)
-Divine Domain (Twilight): At 1st level, you choose a domain shaped by your choice of Deity and the gifts they grant you. Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.

-Eyes of Night: Starting at 1st level, You can see through the deepest gloom. You have darkvision out to a range of 300 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light. As an action, you can magically share the darkvision of this feature with willing creatures you can see within 10 feet of you, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). The shared darkvision lasts for 1 hour. Once you share it, you can't do so again until you finish a long rest, unless you expend a spell slot of any level to share it again.

-Vigilant Blessing: At 1st level, the night has taught you to be vigilant. As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again.

-Channel Divinity: Channel Divinity
At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description. When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again. Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC. Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.
Turn Undead: As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.
Harness Divine Power:At 2nd level, you can expend a use of your Channel Divinity to fuel your spells. As a bonus action, you touch your holy symbol, utter a prayer, and regain one expended spell slot, the level of which can be no higher than half your proficiency bonus (rounded up). The number of times you can use this feature is based on the level you've reached in this class: 2nd level, once; 6th level, twice; and 18th level, thrice. You regain all expended uses when you finish a long rest.
Twilight Sanctuary: At 2nd level, you can use your Channel Divinity to refresh your allies with soothing twilight. As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:
~You grant it temporary hit points equal to 1d6 plus your cleric level.
~You end one effect on it causing it to be charmed or frightened.

-Destroy Undead (CR 1/2): Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold

-Steps of Night: Starting at 6th level, you can draw on the mystical power of night to rise into the air. As a bonus action when you are in dim light or darkness, you can magically give yourself a flying speed equal to your walking speed for 1 minute. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

-Spellcasting (9 + domain*): faerie fire*, sleep*, moonbeam*, see invisibility*, aura of vitality*, leomund's tiny hut* detect magic, bless, guiding bolt, cure wounds, shield of faith, borrowed knowledge, prayer of healing, dispel magic, spirit guardians

Race Features:
Ability Score: +2 WIS, +1 DEX, +1 CON
Speed: 30
Size: Medium
Languages: Common, Elvish, Draconic
Darkvision: Thanks to your elven heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fey Ancestry: You have advantage on saving throws against being charmed, and magic can't put you to sleep

Inventory
Coins & Gems:
GP 5
EP 0
SP 0
CP 0
Armor: +1 studded leather armor
Weapon: +1 rapier, dagger, longbow, 20 arrows
Magical Gear: Mantle of Nature
Trinkets: a small, weightless stone block
Other Items: a scroll case stuffed full of notes from your studies, a winter blanket, a set of common clothes, an herbalism kit, backpack, bedroll, mess kit, tinderbox, torch (10), rations (10), waterskin, hempen rope
Items acquired in game:

Background: Hermit
Life of Seclusion: I was born in exile because of who I am and my faith.
Feature: Discovery - The quiet seclusion of your extended hermitage gave you access to a unique and powerful discovery. The exact nature of this revelation depends on the nature of your seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, or the forces of nature. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past that could rewrite history. It might be information that would be damaging to the people who or consigned you to exile, and hence the reason for your return to society.
-Trait #1: I feel tremendous empathy for all who suffer.
-Trait #2: I often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.
-Ideal: Greater Good. My gifts are meant to be shared with all, not used for my own benefit.
-Bond: I stayed in seclusion to hide from the ones who might still be hunting me. I must someday confront them.
-Flaw: I harbor dark, bloodthirsty thoughts that my isolation and meditation failed to quell.

History: Coranzen was born in the harsh darkness of the Underdark with only the large mushrooms of the fungal forest around them to witness his birth. His mother, Greyanna, had fled her home and house when it was revealed she was with child and the father was her most prized slave. His father, a man from the surface city, fought as hard as he could to let the woman escape into the dark and flee from their pursuers. Having found true love, she had quietly converted to the worship of the Moon Dancer unbeknownst to her sisters, aunt, and mother, a heresy that was discovered soon after her quarters were pilfered.

It was in this dark and dangerous environment that Greyanna attempted to raise her half-blooded child, teaching him the kindness of Eelistrae rather than the hateful dominance of Lloth. Her divine magic protected them from the worst predators in the Underdark, allowing the boy to grow and thrive. Peace was not meant to continue after eighteen years in the Underdark, as the agents of House Rilynt'tar found their "wayward sister".

A terrible battle occurred and ended with his mother's death but it was enough of a distraction for Coranzen to flee into deeper, darker tunnels. It was in these places filled with abysmal darkness that he first heard the Moondancer's voice in his ear. Like his mother, he had been chosen to harness the light and fight for the freedom of his ilk.

For years, the half-elf trained and hunted in the Underdark until he was a predator of the shadows himself. Slave caravans were never safe from his blade, spell, and bow and wayward adventurers would find signs and sigils leading them to safety and the surface. Corazen studied the signs that his goddess left for him.

When the Resistance to Menzobarranzan began, one of its earliest recruits was the quiet but deadly efficient ranger of twilight. Acting alone, he helped push the agenda of the rebellion while waiting for the signs. In the last battle, he witnessed the party battle and knew they were the ones that would help the moonlight shine upon his homeland and stop the destruction of all that could be.

Personality: While Coranzen seems gruff and standoffish, the half-elf truly believes in the Moon Dancer's beliefs in regards to redemption, kindness, and salvation. Never one to let others suffer, he uses his divine connection to soothe the innocent and good-hearted and bring righteous judgement upon others that stand in the way of the ascension of his kind back into the good graces of Faerun.

The character, in combat, is a heavy hitter thanks to the combo of cleric spells and gloomstalker abilities. He has incredible maneuverability on the battlefield and excels at ambushing the enemy when they do not expect him. Out of combat, he is skilled at stealth, perceiving his foes, and has some arcane/religious knowledge as well as survival skills. With herbalism and the Underdark's ecology, he can create healing potions to support the party outside of his own healing capability.


I'm almost done with the fluff for the character. The crunch is solidly complete though. I should have a sheet up for him tomorrow.


I totally forgot that scimitar was already a thing until I went looking. I'd like to avoid being your typical archer gloomstalker setup. I'm thinking of going with Protection for my fighting style because TWF uses a lot of bonus actions and I'm going to be using them for Ranger stuff and Cleric stuff.

I'm wondering if you're okay with perhaps homebrewing a two-handed finesse weapon? Something akin to the elven curve blade? I'm thinking it'd be 1d10 for the damage and have the Finesse, Two-Handed, & Heavy traits? If not, I'll twist up the rapier into something then instead.


I've got a possible idea brewing; a cleric/ranger mixture. Would you be okay with the variant race-building for a half-elf?

Character Idea:
The idea is that the character is the blasphemous child of a heretical drow priestess that fell into the worship of Ellistrae and a human slave. Fleeing the city, she gave birth and used her divine abilities to protect him till he grew into adulthood, where her House finally captured her for her crimes. He fled into the Underdark, where he learned the skills of being a Gloomstalker by necessity and practiced his mother's faith.

A hermit, he saw the signs of a great and terrible upheaval and joined the resistance out of vengeance for his (possibly?) dead mother and to stop a prophecy that the Dark Maiden, Eilistraee, had given him.

I don't think the +2 to Charisma really fits a hermit that well that has survived on his own this whole time. Maybe a +2 to Wisdom instead. I'm also wondering if I can flavor a rapier as a scimitar instead, keep its stats basically the same.

Let me know what you think!


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Also unrelated...

20 + 1d4 ⇒ 20 + (4) = 24

Yum.


I am going to be withdrawing Beket Runetooth, as I have found a different game. Thank you to both DMs for the opportunity to play <3


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Lanni Talimbi wrote:

Sorry for intruding here. I just need to borrow this for a moment.

[dice=Point Buy]20 + 1d4

OK. Thanks.

How strange friend, going sailing?

I'm going to shoot you a message in a moment. <3


Thanks for the opportunity GM Imperius and thank you for the chance to play Patrick.


I played the beginning parts of the Red Hand of Doom ages ago. Let's see what we roll up.

2d6 + 6 ⇒ (3, 6) + 6 = 15
2d6 + 6 ⇒ (2, 4) + 6 = 12
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (5, 3) + 6 = 14
2d6 + 6 ⇒ (2, 3) + 6 = 11
2d6 + 6 ⇒ (5, 3) + 6 = 14

Not bad at all, not bad at all. I'll have to think on it for a bit. I have a fighter ruminating in my head at the moment.


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The hags upon realizing what it was that Karley had received...


You're doing fine!


GM Imperius wrote:
I'll allow it, tentatively. I'm not super familiar with the stamina rules, but from the quick glance I just gave it, I'm willing to at least give it a shot...

Exquisite! Thank you, I've been wanting to try a Fighter for awhile. I do have one more question while I was doing some character research. I was interested in taking the fighter archetype called skirmisher since it fits well with a mobile fighter kind of setup and the history I'm thinking of. It does lose access to armor training; not the biggest deal but I was hoping to use some bonus feats to get access to some advanced armor training.

Would it be okay that I spend feats where appropriate to get access to them? There are some I'm really interested in getting. If not, it won't ruin the build I'm thinking of doing.


@GM Imperius - I don't want to be greedy but I wanted to know if you would be okay with giving Fighters the feat Combat Stamina for free? It gives them some variance and tricks to keep up with all the other martials that got some neat stuff. If not, no worries, I'm just considering my options here.

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