| Poshment Pamplemousse |
"Just one more try!" Poshment promises as he tries to fire another blast at the same foe. This one flies dangerously close to Vivianne's shoulder, but fortunately finds the wall instead. "OK, OK, I'M DONE!" he says as he tosses the gun to the floor and pushes it away with his foot.
________
Pistol (Cover, Proficiency, Touch): 1d20 + 5 - 4 - 4 ⇒ (5) + 5 - 4 - 4 = 21d8 ⇒ 6
Clearly didn't matter, but last round I forgot to actually include the penalties after writing them down!
| Grezzag |
the pistol attacks are against touch ac at this range, right? So 3 damage to me, 2 to Poshment
Grezzag snarls as one bullet grazes him, while he narrowly avoids the second. He steps over to another Smiler and slashes at him with both ends of his axe.
Main hand attack, Power Attack, Flagbearer: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24
Main hand damage, Power Attack, Flagbearer, Axe to Grind: 1d8 + 12 + 1 + 1 ⇒ (2) + 12 + 1 + 1 = 16
Off hand attack, Power Attack, Flagbearer: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16
Off hand damage, Power Attack, Flagbearer, Axe to Grind: 1d8 + 9 + 1 + 1 ⇒ (2) + 9 + 1 + 1 = 13
| Zimdoz |
Zimdoz steps up and blasts the last of the smilers.
+1 dragon pistol, buffed, point blank shot, scatter, ranged touch, left smiler,flagbearer: 1d20 + 12 + 1 - 2 + 1 ⇒ (9) + 12 + 1 - 2 + 1 = 21
+1 dragon pistol, buffed, point blank shot, scatter, ranged touch, right smiler, flagbearer: 1d20 + 12 + 1 - 2 + 1 ⇒ (6) + 12 + 1 - 2 + 1 = 18
dragon pistol damage, point blank shot, tanglefoot, ordance, secretion, flagbearer: 1d4 + 1 + 1 + 7 + 4 + 1 ⇒ (4) + 1 + 1 + 7 + 4 + 1 = 18
Anyone hit - DC 16 reflex save or entangled and DC 16 Fort save or fatigued.
| Poshment Pamplemousse |
Nudging the gun with his toe, Poshment chimes in. "They probably rely a lot on these damn things!" After everything has been collected, he points to the other double doors. "We could search these rooms here quickly, then head through the door behind the bar! Can't wait to see this Marrow fellow, I bet he is a hoot!"
| Daniel Penfold 357 |
On to H4
Well over a dozen large glass tanks sit against the walls of this oval shaped chamber. The tanks themselves are semi-opaque with condensation, grit and filth, but several of them seem to contain some sort of figure within. Each tank has a metal-rimmed door on its front allowing the contents to be accessed, and one tank to the north has been wrapped with several coils of rope.
| Alldur Folmes |
'Well, this looks inviting' Alldur draws a wand from his belt and begins pouring over the tanks.
quick scan with detect magic and then technomancy to figure out what they are. +10 to know engineering checks for technological items.
| Grezzag |
Grezzag taps the tanks with the flat of his axe and peers inside, trying to make out what's within.
"What're they doing with these"
| Poshment Pamplemousse |
Poshment wipes grime from the glass before pressing his face firmly against it for a better look. "Great question my green friend," he says as he peels his face off of the tank. "Alldur, the hell is this?" he asks before pressing against the tank again.
If nothing happens, he also begins knocking on the metal door. "Does it move?" he mumbles into the glass, mostly to himself.
| Zimdoz |
”Let me see if it is stable.” Zimdoz pushes past and examines the device, looking for traps and any broken mechanisms. ”Erm, if we get him out, you should know that most ratfolk aren’t as.... outgoing as my family. No way to know how he’ll react.” He turns to the prisoner and says loudly, while gesturing ”WE’RE HERE TO HELP, STAND BACK AND ILL TRY TO GET YOU OUT.” Zimdoz waits for confirmation about the mechanism from Alldur before trying anything out.
Perception to find traps, take 10 for 26. Is the mechanism keeping him there some type of lock that I can bypass?
| Alldur Folmes |
Alldur continues to study the tank, trying to figure out how it works.
Know Engi: 1d20 + 14 ⇒ (5) + 14 = 19 An additional +10 if there are any 'item properties' to determine
| Alldur Folmes |
'If we want to release whoever this is, we just need to turn this handle here.' Alldur says, pointing to a large red bar with chipping red paint and stepping back.
| Poshment Pamplemousse |
"AH!" Poshment shouts as he leaps back from the tank. "I will stand over here then, carry on!"
| Vivianne de Tregan |
Vivianne rolled her eyes and walked over to the red bar, sheathing her sword and grabbing hold of it. She gave it a shove, turning it around before opening the door and looking inside. "Are you alright? Probably doing better than all those smilers, because they're dead."
| Daniel Penfold 357 |
As you start to turn the valve to release the ratfol, suddenly there is a shattering of glass from the other tanks. Eight human creatures emerge, they look somewhat mindless but they move forward to attack
Lobotomites initiative: 1d20 + 3 ⇒ (12) + 3 = 15
Poshment initiative: 1d20 + 2 ⇒ (15) + 2 = 17
Alldur initiative: 1d20 + 12 ⇒ (14) + 12 = 26
Zimdoz initiative: 1d20 + 6 ⇒ (3) + 6 = 9
Grezzag initiative: 1d20 + 2 ⇒ (15) + 2 = 17
Vivianne initiative: 1d20 + 3 ⇒ (20) + 3 = 23
| Alldur Folmes |
'It was only supposed to open the one!' Alldur groans. he then pulls out a small ball of butter and smears it between his palms. A patch of ground about halfway down the room begins to shine with grease.
grease on the spaces I put a square on. The reflex save to avoid falling if they fail their move checks is 16
| Poshment Pamplemousse |
"THAT'S NOT WHERE PEOPLE COME FROM!" Poshment cries as he releases a wave of positive energy and steps back further into the hallway.
________
Channel Positive (Heal, Beacon of Hope): 3d6 ⇒ (1, 1, 2) = 4 ...hmm...
Beacon of Hope feat gives everyone a +2 morale bonus on saving throws, attack rolls, ability checks, and skill checks for the next 3 rounds.
| Grezzag |
I'm taking cleaving finish as my shiny new fighter feat. basically if I hit someone below 0hp, I get a free attack at someone within reach (once per round) So ignore it if there's no kill. Or if I roll a 1, I guess.
Main attack, Power Attack, Beacon of Hope: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16
Main damage, Power Attack, Flagbearer, Axe to Grind: 1d8 + 12 + 1 + 1 ⇒ (1) + 12 + 1 + 1 = 15
Main attack 2, Power Attack, Beacon of Hope: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21
Main damage 2, Power Attack, Flagbearer, Axe to Grind: 1d8 + 12 + 1 + 1 ⇒ (7) + 12 + 1 + 1 = 21
Off attack, Power Attack, Beacon of Hope: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24
Off damage, Power Attack, Flagbearer, Axe to Grind: 1d8 + 10 + 1 + 1 ⇒ (2) + 10 + 1 + 1 = 14
Cleaving Finish attack, Power Attack, Beacon of Hope: 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12
Cleaving Finish, Power Attack, Flagbearer: 1d8 + 12 + 1 ⇒ (5) + 12 + 1 = 18
Grezzag gives a start as the tank he was examining suddenly bursts open. Stepping between two of the attackers, he starts slashing furiously, turning to the second once the first one falls.
| Vivianne de Tregan |
Raising the arm that was opening the door to keep any glass from flying into her face, she easily brought the motion into drawing her sword. Eyeing the mindless creature, an even deeper frown comes over her face and she slashes her blade once, then twice. "May Iomedae grant you her mercy."
Longsword Power Attack 1: 1d20 + 10 + 2 - 2 ⇒ (3) + 10 + 2 - 2 = 13
Longsword Damage 1: 1d8 + 4 + 4 + 1 ⇒ (4) + 4 + 4 + 1 = 13
Longsword Power Attack 2: 1d20 + 5 + 2 - 2 ⇒ (9) + 5 + 2 - 2 = 14
Longsword Damage 2: 1d8 + 4 + 4 + 1 ⇒ (3) + 4 + 4 + 1 = 12
| Daniel Penfold 357 |
With a dazzling display of skill Grezzag drops two of the lobotomites before they have a chance to act.
Vivianne manages to drop another one.
The lobotomites then move and attack
Greatclub on Grezzag: 1d20 - 2 ⇒ (6) - 2 = 4
damage: 1d10 + 1 ⇒ (10) + 1 = 11
[i]Two of them step into the grease
reflex save: 1d20 + 7 ⇒ (19) + 7 = 26
reflex save: 1d20 + 7 ⇒ (13) + 7 = 20
| Zimdoz |
Zimdoz steps back and quickly loads a bullet into his dragon pistol, then fires at the nearest lobotomite.
[ooc]If the one adjacent to me is actually dead, don’t step back. Not sure if map was updated.[/ooc[
Dragon pistol, ranged touch, poshment’s hope, flagbearer: 1d20 + 13 + 2 + 1 ⇒ (10) + 13 + 2 + 1 = 26
dragon pistol damage, flagbearer: 1d4 + 3 + 1 ⇒ (1) + 3 + 1 = 5
| Alldur Folmes |
'Pardon' he says, stepping up and rubbing a bit of fur with a glass rod.
Concentration: 1d20 + 11 + 4 + 2 ⇒ (5) + 11 + 4 + 2 = 22 Casting Defensively, Combat Casting, Good Hope
Lightning Bolt: 6d6 ⇒ (5, 5, 6, 6, 2, 4) = 28
Reflex 18 for half. Looks like I can hit two or maybe 3 of them
| Poshment Pamplemousse |
"Yeah! That's how you do it!" Poshment cheers as he re-enters the room from the hallway. Not seeing a scratch on his friends and that they have this fight well in hand, he raises his shield to keep himself safe.
________
Total Defense, y'all got this on lock!
| Zimdoz |
Zimdoz sighs grumpily at the lobotomites, and reloads and fires a bullet at the closest one.
Dragon pistol, ranged touch, poshment’s hope, pbs: 1d20 + 13 + 2 + 1 ⇒ (18) + 13 + 2 + 1 = 34
dragon pistol damage, pbs: 1d4 + 3 + 1 ⇒ (1) + 3 + 1 = 5
| Vivianne de Tregan |
She frowns slightly as her swing goes wide before bringing her arm back again to throw two more quick slashes out at the lobotomite.
Longsword Power Attack 1: 1d20 + 10 + 2 - 2 ⇒ (7) + 10 + 2 - 2 = 17
Longsword Damage 1: 1d8 + 4 + 4 + 1 ⇒ (7) + 4 + 4 + 1 = 16
Longsword Power Attack 2: 1d20 + 5 + 2 - 2 ⇒ (11) + 5 + 2 - 2 = 16
Longsword Damage 2: 1d8 + 4 + 4 + 1 ⇒ (6) + 4 + 4 + 1 = 15
| Alldur Folmes |
Alldur's voice crackles and snaps with a strange noise and he reaches out to slap at the creature before him.
Concentration: 1d20 + 11 + 4 + 2 ⇒ (14) + 11 + 4 + 2 = 31 Hope, Combat casting
Touch Attack: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8 Hope
Electricity Damage: 5d6 ⇒ (2, 2, 2, 1, 4) = 11