Iron Gods Campaign (Inactive)

Game Master Daniel Penfold 351

A run through of the Iron Gods campaign.

Treasure list

maps

images


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NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

I think we usually have enough room. Not too much is narrow, but I could be wrong.


Male High Azlanti DM

I think it should be fine, most of the areas the PCs have been in so far have been reasonably large/wide.


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

We don't seem to actually fight in the hallways/narrow spaces, so should be ok with a little forward thinking!

GM, is Narek going to replace Grezzag? Just need to know for botting purposes.


Human (Kellid) sorcerer 9 CN Medium humanoid (human) | Spells 1st 3/8 2nd 5/7 3rd 5/7 4th 4/5
Stat:
| Init +4 | Perc +7 | AC 20 T 15 FF 16 CMB +8 CMD 18| HP 65/65 | F +6 R +7 W+8| Nanite Surge 2/2
Mirror Image 7/7

Thanks, one last question. Can I purchase some technology items?

What I am thinking of is.

  • Laser Pistol
  • 10 batteries
  • E-Pick (Green)


HP: 85[103] | BaB 8/3 | AC:23 T:11 FF:22 | Fort 7[9] | Ref 4 | Will 3[5] | Fire resist 7 | Elec resist 12 | Cold resist 7

Howdy folks! It's your friendly neighborhood tiefling-man here, complete with big sword, and about a billion HP! Feel free to check out my profile, but despite being a draconic bloodrager dragon disciple, he does most of his non-serious fighting not raged out, and with a big sword.


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

Welcome everyone! :)

I think with Shen AND Narek, it is safe to assume Grezzag will be written out of our game, so I'll refrain from botting him further unless asked otherwise!


Male (Blessings 8/8 DC 19 - +2 on Saves, +2 on AC 1 min); (Melee weapon can bypass Hardness and DR for 1 min);(Aura of Protection 30' Resistance 10 to all 1 min); (Fevour 9/9 Rounds +2 Enhance Stackable)(Armour +1 Enhance Stackable 9 Min / Day); Dwarf Warpriest 10; HP 85/85, (AC 22, T12, FF 21, CMD 24); Saves (F 11, R 5, W 12; +4 vs Spell/SLA, +2 vs Poison)

Good Morning, I was also Requested to create a character.

Shayne


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9
Poshment Pamplemousse wrote:

Welcome everyone! :)

I think with Shen AND Narek, it is safe to assume Grezzag will be written out of our game, so I'll refrain from botting him further unless asked otherwise!

Yep, it sounds to me like Grezzag is gonna head off to the old robot smashing pasture.


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Male High Azlanti DM

Welcome all. We still have a few players who are creating characters so bear with me and we'll sort that all out. For current players I will continue with the game for now.


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Male Shabti Unchained Summoner (Soulbound)

Thanks for the invite, guys! Happy to be here.


Yay! So who exactly are we joining so I don't step on any toes build-wise?


Male Human (Azlanti) Alchemist (Chirurgeon) L10 | AC16 (T13FF13) | hp 55/55 | Saves: F7R10W4 | Init: +3 | Percep: +13 | Bombs: 18/18 | Status:

Camris here. Honored to be invited!


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Heya Camris, I play Thurden in your Skull and Shackles game here on the forums. Glad to have you aboard!

Here, I'm Alldur, Wizard/Technologist.


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

Hiya, this is Zimdoz. Ratfolk alchemist/gunslinger. I also try to find traps, but can’t get magical ones.


Male Human (Azlanti) Alchemist (Chirurgeon) L10 | AC16 (T13FF13) | hp 55/55 | Saves: F7R10W4 | Init: +3 | Percep: +13 | Bombs: 18/18 | Status:

Alldur! Elbow high five! Glad to be aboard...

Zimdoz! My proposed char is an Alchemist (Chirurgeon). Is the bomb I throw at you set to hurt or heal? You'll just have to hold still to find out...;)


Human (Kellid) sorcerer 9 CN Medium humanoid (human) | Spells 1st 3/8 2nd 5/7 3rd 5/7 4th 4/5
Stat:
| Init +4 | Perc +7 | AC 20 T 15 FF 16 CMB +8 CMD 18| HP 65/65 | F +6 R +7 W+8| Nanite Surge 2/2
Mirror Image 7/7

All this time has given my mind all sorts of time to Spin, and then I stumbled across the Nanite Bloodline, I think I would like to Switch from another Frontliner I would like to play a sorcerer. Probably a bad build in the end, but I think it will be fun.

HP roll:

HP2: 2d6 ⇒ (4, 3) = 7 4
HP3: 2d6 ⇒ (2, 6) = 8 6
HP4: 2d6 ⇒ (4, 5) = 9 5
HP5: 2d6 ⇒ (3, 3) = 6 3
HP6: 2d6 ⇒ (6, 1) = 7 6
HP7: 2d6 ⇒ (2, 3) = 5 3
HP8: 2d6 ⇒ (6, 4) = 10 6
HP9: 2d6 ⇒ (3, 4) = 7 4


Male Human (Azlanti) Alchemist (Chirurgeon) L10 | AC16 (T13FF13) | hp 55/55 | Saves: F7R10W4 | Init: +3 | Percep: +13 | Bombs: 18/18 | Status:

I understand HP convention is roll twice and take average (round up) for each level after first.

HP L2: 2d8 ⇒ (1, 8) = 9=4.5=5
HP L3: 2d8 ⇒ (3, 4) = 7=3.5=4
HP L4: 2d8 ⇒ (3, 8) = 11=5.5=6
HP L5: 2d8 ⇒ (7, 8) = 15=7.5=8
HP L6: 2d8 ⇒ (8, 6) = 14=7
HP L7: 2d8 ⇒ (2, 4) = 6=3
HP L8: 2d8 ⇒ (4, 2) = 6=3


Male High Azlanti DM

New players we will be intorducing your players very shortly, to make it easier to integrate you all think we'll say that you heard about this strange tower and have decided to investigate it and you ae currently on the ground floor, looking for a way into the basement.


Male (Blessings 8/8 DC 19 - +2 on Saves, +2 on AC 1 min); (Melee weapon can bypass Hardness and DR for 1 min);(Aura of Protection 30' Resistance 10 to all 1 min); (Fevour 9/9 Rounds +2 Enhance Stackable)(Armour +1 Enhance Stackable 9 Min / Day); Dwarf Warpriest 10; HP 85/85, (AC 22, T12, FF 21, CMD 24); Saves (F 11, R 5, W 12; +4 vs Spell/SLA, +2 vs Poison)

Sounds good, and in convention of your hp pattern, I will roll them here.

Level 2: 2d8 ⇒ (1, 3) = 4=2
Level 3: 2d8 ⇒ (3, 3) = 6=3
Level 4: 2d8 ⇒ (2, 2) = 4=2
Level 5: 2d8 ⇒ (5, 7) = 12=6
Level 6: 2d8 ⇒ (3, 7) = 10=5
Level 7: 2d8 ⇒ (2, 3) = 5=3
Level 8: 2d8 ⇒ (8, 7) = 15=8

Man I see the dice roller still really hates me. :(


How much money do we get for gear?


Male High Azlanti DM

Hi all, not feeling very well at the moment. Hoping to catch up with posting in the next few days.


HP: 85[103] | BaB 8/3 | AC:23 T:11 FF:22 | Fort 7[9] | Ref 4 | Will 3[5] | Fire resist 7 | Elec resist 12 | Cold resist 7

Stay well, take care of yourself, that always takes priority, and is what's most important!


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

I would start with average starting wealth and adjust if needed, just to get it done-ish while waiting for our DM to recover.

Make those fort saves!


Yes get well soon!


Level 2: 2d10 ⇒ (7, 7) = 14- 7
Level 3: 2d10 ⇒ (5, 10) = 15- 8
Level 4: 2d10 ⇒ (4, 8) = 12- 6
Level 5: 2d10 ⇒ (8, 6) = 14- 7
Level 6: 2d10 ⇒ (2, 3) = 5- 3
Level 7: 2d10 ⇒ (7, 2) = 9- 5
Level 8: 2d10 ⇒ (3, 8) = 11- 6

Total hit points = 42+32 = 74


human Metamagic Id Rager 8 CG | hp 12 / 12 | speed 30ft | initiative 5 |AC 18 | fort +6, ref +4, will +1 |

Here I am. A Human Bloodrager with the Id Rager and Metamagic Rager Archetypes


Male (Blessings 8/8 DC 19 - +2 on Saves, +2 on AC 1 min); (Melee weapon can bypass Hardness and DR for 1 min);(Aura of Protection 30' Resistance 10 to all 1 min); (Fevour 9/9 Rounds +2 Enhance Stackable)(Armour +1 Enhance Stackable 9 Min / Day); Dwarf Warpriest 10; HP 85/85, (AC 22, T12, FF 21, CMD 24); Saves (F 11, R 5, W 12; +4 vs Spell/SLA, +2 vs Poison)

Still here, and waiting patiently


Human (Kellid) sorcerer 9 CN Medium humanoid (human) | Spells 1st 3/8 2nd 5/7 3rd 5/7 4th 4/5
Stat:
| Init +4 | Perc +7 | AC 20 T 15 FF 16 CMB +8 CMD 18| HP 65/65 | F +6 R +7 W+8| Nanite Surge 2/2
Mirror Image 7/7

Same

https://images.app.goo.gl/fJv8fGnXL3g381gX8


Male Human (Azlanti) Alchemist (Chirurgeon) L10 | AC16 (T13FF13) | hp 55/55 | Saves: F7R10W4 | Init: +3 | Percep: +13 | Bombs: 18/18 | Status:

Ready.


Male High Azlanti DM

Sorry guys, we shouldn't be much longer


Male (Blessings 8/8 DC 19 - +2 on Saves, +2 on AC 1 min); (Melee weapon can bypass Hardness and DR for 1 min);(Aura of Protection 30' Resistance 10 to all 1 min); (Fevour 9/9 Rounds +2 Enhance Stackable)(Armour +1 Enhance Stackable 9 Min / Day); Dwarf Warpriest 10; HP 85/85, (AC 22, T12, FF 21, CMD 24); Saves (F 11, R 5, W 12; +4 vs Spell/SLA, +2 vs Poison)

No worries, your party has to beat up a couple of bots. :)


Male High Azlanti DM

New players- you can now introduce your characters in the gameplay


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

Hey Daniel, are the new folks are level 9, should we level up?


Male High Azlanti DM

Oh yes, sorry, everyone is now level 9


Male Human (Azlanti) Alchemist (Chirurgeon) L10 | AC16 (T13FF13) | hp 55/55 | Saves: F7R10W4 | Init: +3 | Percep: +13 | Bombs: 18/18 | Status:

HP L9: 2d8 ⇒ (8, 4) = 12 =6


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

HP: 2d6 ⇒ (4, 3) = 7 = 3


Male Human (Azlanti) Alchemist (Chirurgeon) L10 | AC16 (T13FF13) | hp 55/55 | Saves: F7R10W4 | Init: +3 | Percep: +13 | Bombs: 18/18 | Status:

Alldur; round UP


Male (Blessings 8/8 DC 19 - +2 on Saves, +2 on AC 1 min); (Melee weapon can bypass Hardness and DR for 1 min);(Aura of Protection 30' Resistance 10 to all 1 min); (Fevour 9/9 Rounds +2 Enhance Stackable)(Armour +1 Enhance Stackable 9 Min / Day); Dwarf Warpriest 10; HP 85/85, (AC 22, T12, FF 21, CMD 24); Saves (F 11, R 5, W 12; +4 vs Spell/SLA, +2 vs Poison)

Just to finish off the HP.
HP: 2d8 ⇒ (7, 4) = 11 5.5 = 6


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

HP: 2d8 ⇒ (6, 4) = 10 Avg 5, so 5.

Zimdoz is now updated!


Male Human (Azlanti) Alchemist (Chirurgeon) L10 | AC16 (T13FF13) | hp 55/55 | Saves: F7R10W4 | Init: +3 | Percep: +13 | Bombs: 18/18 | Status:

Why were we coming here again? Just exploring?


Male High Azlanti DM

Yeah just exploring, you've heard that there are items/treasures here of interest in the tower.


Male (Blessings 8/8 DC 19 - +2 on Saves, +2 on AC 1 min); (Melee weapon can bypass Hardness and DR for 1 min);(Aura of Protection 30' Resistance 10 to all 1 min); (Fevour 9/9 Rounds +2 Enhance Stackable)(Armour +1 Enhance Stackable 9 Min / Day); Dwarf Warpriest 10; HP 85/85, (AC 22, T12, FF 21, CMD 24); Saves (F 11, R 5, W 12; +4 vs Spell/SLA, +2 vs Poison)

So we are all jockeying for the back of the pack. :)

I guess no one really wants the front.
After all, isn't the front one the one that gets eaten a lot. :)


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

Zimdoz always hangs out in front!


Male Human (Azlanti) Alchemist (Chirurgeon) L10 | AC16 (T13FF13) | hp 55/55 | Saves: F7R10W4 | Init: +3 | Percep: +13 | Bombs: 18/18 | Status:

So GM; apropos of nothing, is there any particular procedure when you roll a 1 while activating a magic device?
Asking for a friend...


Male High Azlanti DM

Found this on the SRD:

If you roll a natural 1 when activating an item, you take a –10 penalty on Use Magic Device checks with that item for 24 hours instead of being unable to activate it. This penalty stacks with itself.


Male High Azlanti DM

Sorry for my absence- had some PC issues.


Male High Azlanti DM

From today i will be on holiday with no access to the internet, I will catch up with things when I return on the 7 June.


Male (Blessings 8/8 DC 19 - +2 on Saves, +2 on AC 1 min); (Melee weapon can bypass Hardness and DR for 1 min);(Aura of Protection 30' Resistance 10 to all 1 min); (Fevour 9/9 Rounds +2 Enhance Stackable)(Armour +1 Enhance Stackable 9 Min / Day); Dwarf Warpriest 10; HP 85/85, (AC 22, T12, FF 21, CMD 24); Saves (F 11, R 5, W 12; +4 vs Spell/SLA, +2 vs Poison)

I will be busy tonight. Will not get anything up until at least 0800 tomorrow.


Male High Azlanti DM

Sorry for my absence- had PC issues for most of the week.


Male (Blessings 8/8 DC 19 - +2 on Saves, +2 on AC 1 min); (Melee weapon can bypass Hardness and DR for 1 min);(Aura of Protection 30' Resistance 10 to all 1 min); (Fevour 9/9 Rounds +2 Enhance Stackable)(Armour +1 Enhance Stackable 9 Min / Day); Dwarf Warpriest 10; HP 85/85, (AC 22, T12, FF 21, CMD 24); Saves (F 11, R 5, W 12; +4 vs Spell/SLA, +2 vs Poison)

I will not be on over the next couple of days. Please bot me as needed.

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