admittedly, when it called for something like, 8 tooth fairies, I had to substitute other pawns for them. There were two or three I didn't have and I have all the Bestiary boxes and A TON of other ones. But it was easy enough to tell my PCs 'It's just like all the others, I just didn't have the pawn for it'.
Granted, if I was going for a visual medium(twitch stream, or whatever) I'd print the exact pawn from the PDF.
Technical TPK... again
So I ran a session to introduce new characters set a few days before the events at Humbright house. I modified a PFS module and plugged it in to Kintargo and the players rolled through it. I was all set to bring them in since they had recently done a job for Laria and the Rebellion was going to need some new Ravens.
Fast forward to this weekend's session. Surviving member couldn't make it and two others couldn't make it. We had two at the table plus me and my gut was telling me to call it and try again next month. One of the players had been unable to make any sessions up to this point so I didn't want to leave him hanging. I decide to run it and just cut the encounters down. Everything should be fine.
I had already planned to hook his character in by having him come up and report the murders in the Devil's Nursery and accompany the party to investigate so I stick with that since the fairy encounter should be pretty easy to cut down.
So I cut the number of fairies in half and had them perched along the rooftops ready to jump a passerby. The party fails it's perception rolls to spot the little buggers and I have them roll initiative to get a chance. It's a little metagamey, but I really did want them to succeed. One of the fairies got top spot, the rest were below the party in init. Seeing as there were two targets and the fairies usually picked out people alone the fastest fairy cast sleep. I figured the DC was low enough that they had a pretty good chance of having at least one of them awake to kick the other back awake. Both fail.
Ok, NBD, not like these things deal a ton of damage. The three that can still attack begin pulling teeth. Both players wake up but neither is well equipped for close-up combat. The gunslinger fired a shot and missed and then switched to his short sword but couldn't land a hit. The Oracle got bit and failed his save vs paralysis. The fairies made short work of them.
We sat for awhile and looked at new characters but most of the party is pretty new to Pathfinder. I'm hoping the brutality they've faced so far doesn't discourage them too much.
@Eric Sklavos I was the Dwarf Fighter, Drebb, in Greg Vaughn's game. That session was definitely a highlight for me as well. That whole session was a hoot. From the constant haranguing of Greg (good naturedly, of course) to the fact that we got 2 bonus hours of game. I hope to play with you again next year!
Name: Kallen Darro
Name: Calen Arturus
The Dirty Dirty:
The party had already had trouble with gangs of Red Jills in the streets. The first time they ran across them, they left one party member bleeding out in the street while the other ran off. Thankfully, a group of Dottari were able to save Calen and get him to a temple.
After recuperating, they sought the Jills out at full strength. The Jills found them again instead and Calen ended up unconscious again. The party had the opportunity to take prisoners but executed the two Jills who hadn't already died or run away.
I decided to throw them a bone the third time they went looking and they quickly made their way to their hideout. The Jills weren't rolling below a 16 on their stealth checks to stay out of sight while observing the party so all the PCs had was two tall, gutted, abandoned buildings.
They took to the balcony on the 2nd story of the orphanage and made their way to the door. I had one Jill just inside the door to serve as a delaying action and the other two perched just beyond the far edge of the roof, ready to pop up and attack once the party opened the door.
The Jill inside the door fails to jump Kallen in the lead and the two on the roof miss their shots. In the first round, the Jill in melee gets cut down on a crit from Kallen's greatsword, but Calen took a scorching ray crit to the face. The crossbow wielding Jills struggled to hit anything.
The party pushed into the top floor of the orphanage and attempted to draw the Jills to them. Given they had the party essentially pinned down, the Jills decided to wait them out. A couple of great stealth rolls later I had a JilThl watching each exit and Scarplume lying in wait until someone came into the open. The party decides to push and the Kallen is able to block all the crossbow bolts on his way.
Here's where the dice turned. Scarplume swoops out and unloads her last scorching rays, missing both. The Kallen and Cadrel struggle to do anything against the Jill near the makeshift bridge. The Jill that was watching the balcony gets some lucky rolls and Scarplume unloads a burning hands on the fighter and rogue. Calen tags Scarplume with a crossbow crit, dropping her dex and str(we are using the crit hit and fumble decks).
Kallen is finally able to deal with the second Jill and moves off to attack the one still firing on them with his crossbow. Cadrel tries throwing a few daggers at Scarplume but he and the Calen have no luck. Scarplume is able to finish off the rogue with an elemental ray.
Kallen and the remaining Jill struggle to hit each other while Scarplume realizes her elemental rays are pretty ineffective against the Investigator's fire resistance. The Jill gets a lucky hit, dropping the fighter as Scarplume swoops in and casts shocking grasp. Before I rolled the dice I said 'I hope it comes up a 1' to my players. A confirmed crit later I get the party thinking about what characters they want to play next.
Thankfully, the wizard was unable to make this session so a member of the rebellion survives!
I had this problem as well, which may lead to a further problem. The overcharged me and I didn't catch it until last night. They had already refunded my 'incidentals' to my account and I had made a few purchases for real life. After I notified them of the error, to their credit, they started working to resolve it right away. Unfortunately they seem to have recalled my original refund while they process the new amount, leaving my checking account at $-6.42. I'm going to be more than a little miffed if I get dinged with an overdraft fee due to the hotel's error.
Jason Bulmahn's game WAS really fun. It was a great start to our weekend. I hope your buddy sticks with it. He did pretty good for getting stuck with the rogue his first time out.
Both my buddy and I plan on throwing in on that Patreon. We really liked the concept of pregens with really thorough backstories and having tie-in already built-in to the campaign.
The con feels more and more familiar each year, see you all in 2018
Also dropping Character 1
Wipan the Scribe. His father figured Wipan could use some excercise, fearing he'd grow sickly if he spent too much time among his books.
Equipment: Empty Flask, Dart, 10 Sheets Parchment, 46 copper
Luck Modifier: 1d30 ⇒ 24
Bekore the slightly slow radish farmer. He knows one thing, and that's radishes. Radish harvests were thin last season and needs to earn some coin to keep his farm.
Equipment: Chicken, Pitchfork, Large Sack, 45 copper
Farmer Type: 1d8 ⇒ 7
Luck Modifier: 1d30 ⇒ 4
Storhan the Cutpurse. Until recently he had avoided capture by local guards through sheer dumb luck, literally. After a short incarceration, a paperwork mix-up saw Storhan released on condition of parole.
Equipment: Dagger, Small Chest, Empty Flask, 34 copper
Luck Modifier: 1d30 ⇒ 9
Strength: 3d6 ⇒ (5, 3, 5) = 13
Occupation: 1d100 ⇒ 76
Strength: 3d6 ⇒ (5, 1, 4) = 10
Occupation: 1d100 ⇒ 84
Strength: 3d6 ⇒ (6, 2, 2) = 10
Occupation: 1d100 ⇒ 46
Strength: 3d6 ⇒ (6, 1, 2) = 9
Occupation: 1d100 ⇒ 14
A bit of backstory on said raccoon, the GM allowed our rogue to have a pet raccoon at character creation, nbd, just a flavor pet. She has it riding Stickfoot, carrying a backpack full of snacks, trying to teach it to perform. Great stuff. The raccoon stays with us, and around level 10 she wants to turn it into more of an animal companion because she's grown attached to it. Cool, a little Nature Soul and Animal Ally, since she didn't want to level dip into druid, and he becomes a battle Raccoon.
The player is pretty new so I help coach her on using the raccoon to help set up flanks for her to get sneak attack. The player remains VERY hesitant to send the raccoon into combat for fear of it dying. I mean, roleplaying-wise, fantastic, during combat we'd do a check-in to find out whether the raccoon was cowering in the corner or, occasionally, mixing it up and helping out. Not a huge problem but was kind of a party joke.
Last night, a friend of the rogue, who has never played a tabletop RPG before, sits in to watch but we talk her into playing the raccoon since it doesn't require a whole lot of doing and the play is pretty straightforward. We were clearing the Halls of Wrath in the Runeforge and come across High Lady Athroxis. We're wailing on her pretty good and it comes to our guest-raccoon's turn. She rolls, nat 20, rolls again to confirm and does so. Athroxis had something on the order of 4 HP when the raccoon attacked.
The Sorcerer and I were amused and disgusted. I mean, awesome experience for a first-timer, epic battles and cool unique mark on your very first game. The Sorcerer and I had silently tolerated the blasted raccoon for 6 years and pretended like it was a valuable member of the party. We took a smoke break and talked ourselves out of racing to smother the damn thing in it's sleep due to it probably breaking the rogue.
We agreed to seek 'terrible and swift vengeance on whatever fiend struck down our beloved raccoon'. Basically race to burn down whatever managed to do what we couldn't.
Our group started this AP right after the AE came out. We're just about to start Sins in our next session. We have had fairly sporadic play due to people's schedules and at least 3/4s of our party moving and changing jobs at least once during that stretch. We've all still managed to maintain enthusiasm for the game and this AP, but we're definitely champing at the bit to get this one wrapped up and move on to a new adventure... and give our poor GM to sit on the other side of the screen for a bit.
Bannon - N Human Stormborn Sorcerer - Glass cannon, drunkard and lech. Weapon to be pointed in the right direction to unleash hell on unsuspecting monsters.
Ryobin - CG Human Rogue(Converted to Unchained after that came out) - Impressionable youth who loves collecting animals and (unfortunately) worshiping Desna. Party scout and master of the one turn kill.
Myron - LE Human Cleric of Asmodeus - Prideful and more than a little racist. The brains of the outfit and has eyes only for Empire. Loves drafting up totally fair contracts and finding creative ways to improve conditions for his party.
Myron has (in-game) been sending status updates back to Cheliax on a regular basis but hasn't actually taken the time to write them out out of game. His player is working on writing up a campaign log in the form of these in-character missives to put up on the forums.
NPC Name: Sven
My group and I have been playing RotRL since the AE was released back in 2012. We meet once a month, maybe or we'd likely be a lot further. Anyway, no PC deaths at this point but we suffered a beloved NPC death in an side quest our GM was running us through before we started the AP proper.
We'd picked up Sven in The Rusty Dragon since we were a 3 person party and didn't really have a melee type in our ranks. My cleric of Asmodeus picked Sven because he was dumb enough to sign a contract without reading it, and consequently not realizing that Sven's share would go to my character if anything were to happen to Sven, and he only had one arm and was likely to die.
Sven had made it through a few encounters with us before, while exploring the sewers, we were attacked by a Wererat with a surprise. Round 1, the Wererat wins initiative and proceeds to fling a skull full of sewer filth right into Sven's stupid face. Sven crit failed his save to not become nauseated and the GM ruled that it had gotten all up in poor Sven's helmet.
Sven spent the next two rounds of his life attempting to remove his helmet while bravely standing between the party and the Wererat while the party attempted to rescue him. On the upside my cleric got his inheritance.
That's the only death we've suffered in our 4 years of play in this AP. We were only able to hire one more NPC before word got out that working for us was a risky endeavor. We start Sins of the Saviors next time we meet up.
Init Order just so it's on this page
skeleton 1: 22
after looking back through the posts I think we might have skipped Skel 2 and Zohreh's turns. Unless I misread something and Zohreh already took her's?