Oread

Jade Gemheart's page

88 posts. Alias of Fallen_Mage.


Race

Oread

Classes/Levels

Bard (Archeologist) 1 /\/\ Init: +2 | HP: 7/9 | AC: 14 | FF: 12 | Tch: 12 | Fort: +1 | Ref: +4 | Will: +2 | Perc: +4 |

Gender

Female

Size

Medium

Age

74

Alignment

Lawful Neutral

Deity

Nethys

Languages

Androffan, Common, Dwarven, Elven, Terran

Strength 14
Dexterity 14
Constitution 12
Intelligence 14
Wisdom 10
Charisma 15

About Jade Gemheart

Vital Stats:

Height: 4’ 7”
Weight: 190 lbs
Speed: 20 Feet
HP: 9/9

Traits:

Numerian Archeologist - You gain Androffan as an additional language. In addition, you possess a knack for technological items; when you use a timeworn technological item, roll twice when determining any glitches the item might cause and choose which result to use as your actual result.

Prehensile Whip – You can use a whip as if it were a rope with a grappling hook on the end. Attaching your whip is a Standard Action, but detaching it is a Full-Round.

Saves:

Fort: +1 Ref: +4 Will: +2

Trained Skills:

Adventuring Skills

Acrobatics: +2
Bluff: +2
Climb: +6
Diplomacy: +2
Disable Device: +3 (+1 w/ No Tools)
Disguise: +2
Escape Artist: +2
Fly: +2
Heal: +0
Intimidate: +2
Knowledge (Arcana): +7
Knowledge (Local): +7
Perception: +4
Ride: +2
Sense Motive: +0
Spellcraft: +6
Stealth: +2 (+3 if match armor to environment)
Survival: +0
Swim: +2
Use Magic Device: +6

Background Skills

Appraise: +2
Knowledge (Engineering): +7
Knowledge (History): +7
Sleight of Hand: +6 (+2 vs being searched for hidden items)

Feat:

Technologist - You are considered to be trained in any skill used against a technology-based subject. If the skill in question requires training to use even against non-technological subjects, you must still have ranks in that skill in order to gain the benefit of Technologist.

Special Abilities:

Darkvision – 60 Ft

Crystalline Form - Oreads with this trait gain a +2 racial bonus to AC against rays thanks to their reflective crystalline skin. In addition, once per day, they can deflect a single ray attack targeted at them as if they were using the Deflect Arrows feat.

Energy Resistance (Acid) – Acid Resistance 5

Magic Stone – Cast Magic Stone 1/day, Caster Level equal to Character Level.

Archeologist’s Luck - As a swift action, an archaeologist can call on fortune's favor, giving him a +1 luck bonus on attack rolls, saving throws, skill checks, and weapon damage rolls. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. Maintaining this bonus is a free action, but it ends immediately if the archaeologist is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. Archaeologist's luck is treated as bardic performance for the purposes of feats, abilities, effects, and the like that affect bardic performance. Like bardic performance, it cannot be maintained at the same time as other performance abilities. This bonus increases to +2 at 5th level, +3 at 11th level, and +4 at 17th level.

Bardic Knowledge - A bard adds half his class level (minimum 1) on all Knowledge skill checks and may make all Knowledge skill checks untrained.

Spells Known:

Caster Level: 1 | Concentration: +3 | Melee Tch: +2 | Ranged Tch: +2

0 Level DC 12 – Flare, Know Direction, Light, Read Magic
1 Level DC 13 (2/day) – Detect Secret Door, Identify

Combat:

Init: +2
AC: 14 / 12 Tch / 12 FF
Attack Bonus: +0
Melee: +2
Ranged: +2
CMB: +2
CMD: 14 / 12 FF

Dagger (P/S) – Melee +2, Ranged +2 | 1d4+2, 19-20/x2 | Range 10’
Dagger (P/S) – Melee +2, Ranged +2 | 1d4+2, 19-20/x2 | Range 10’
Shortsword (P) – Melee +2 | 1d6+2 19-20/x2
Light Crossbow (B) – Ranged +2 | 1d8, 19-20/x2 | Range 80’
Whip (S) – Melee +2 | 1d3+2, x2 | Reach 15’, Non-Lethal

Equipment and Possessions:

>>>> Light Load: 0 – 58 lbs
Med Load: 59 – 116 lbs
Hvy Load: 117 – 175 lbs

Backpack – Bedroll, Trail Rations, Mess Kit
Belt Pouch – Ink (Black) x2, Journal
Belt Pouch – Thieves Tools, Mirror, Flint & Steel
Waterskin
Wrist Sheath, Spring Loaded - Dagger (Hollowed Pommel - Thieves Tools)
Wrist Sheath, Spring Loaded - Dagger
Neraplast Armor (1 Charge + Full-Round Action = +3 Stealth to specific environment)
Shortsword
Light Crossbow
Whip
Bolts x20

Total Weight: 39.5 lbs

Money: 3 GP | 6 SP

Background:

Jade was grew up an orphan in Torch, if it wasn’t for one of the merchants in Market Square taking the Oread under her wing, there’s no telling what might have happened. During her childhood, Jade spent the majority of her time at the Junkyard, going over the various scraps and broken devices within it. It piqued her curiosity. As a result, she began to study them more vigorously, either by reading or physical examination, gathering quite an extensive knowledge of them and their history.

When she became a young adult, she managed to talk her way into going on an expedition to a small ruin recently discovered. From that point on, she was hooked, and spent the next several years on various expeditions furthering her knowledge. It was only recently, that she returned to Torch for some rest and relaxation.

Tracked Resources:

Bolts - 20/20
Magic Stone – 1/1
Deflect Single Ray Attack – 1/1
Archeologist’s Luck – 6/6 Rounds
Trail Rations - 4/4
Armor Charges - 24/24
Spells: 1 -