Daniel Penfold 357's page

5,063 posts. Alias of Daniel Penfold 351.


RSS

1 to 50 of 5,063 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Creeden, you manage to hit Acietia twice.

Anyone else?


"Not so many as one per night, one every couple of nights, all seemingly killed and desecrated in the same way. Both male and female victims and all were tieflings travelling alone."


Alldur's bolts strike the ooze again

Zimdoz, what are you doing?


All but one of the boggards backs off, deeper into the swamp.


The math in the books looks entirely random and does not make any real sense Penith.

"Ah yes, the King in Yellow. Oh well he's been taken to the prison on the moon on by Weiralai, There's probably a shantak on the roof who can take you there."


Back to you guys


Acrietia will try to Acrobatics her way to Creeden

Acrobatics: 1d20 + 14 ⇒ (20) + 14 = 34


With one blow Lysander destroys the wight.

Will save: 1d20 + 7 ⇒ (13) + 7 = 20


Initiative order:

Block 1: Alldur and Zimdoz

Block 2: Ooze

Block 3: Everyone else

So Block 1, over to you.


Alldur's bolts fly through the air striking the ooze.

Alldur initiative: 1d20 + 12 ⇒ (18) + 12 = 30

Vivianne initiative: 1d20 + 3 ⇒ (3) + 3 = 6

Zimdoz initiative: 1d20 + 6 ⇒ (18) + 6 = 24

Poshment initiative: 1d20 + 2 ⇒ (8) + 2 = 10

Grezzag initiative: 1d20 + 2 ⇒ (7) + 2 = 9

grey ooze initiative: 1d20 - 5 ⇒ (17) - 5 = 12


The swarm moves forward and moves over Seeker

swarm: 1d20 + 7 ⇒ (1) + 7 = 8

damage: 1d6 ⇒ 3

Will save and Fort save if they hit

And back to you guys


Seeker's shuriken hits the swarm but not all of the damage gets through.

Azwynn fires her shortbow at the swarm.

Shortbow: 1d20 + 4 ⇒ (11) + 4 = 15

damage: 1d6 + 3 ⇒ (6) + 3 = 9


Are you paying?


So initiative order is:

Block 1: You guys

Block 2: Acrietia

Block 3: Wight

So block 1 over to you


wight initiative: 1d20 + 1 ⇒ (6) + 1 = 7

Acrietia initiative: 1d20 + 9 ⇒ (2) + 9 = 11

Eleric initiative: 1d20 + 7 ⇒ (5) + 7 = 12

Creeden initiative: 1d20 + 5 ⇒ (19) + 5 = 24

Jeremiah initiative: 1d20 + 1 ⇒ (11) + 1 = 12

Lysander initiative: 1d20 + 4 ⇒ (11) + 4 = 15

Ortensia initiative: 1d20 + 3 ⇒ (11) + 3 = 14


Ortensia moves forward and smashes her mace into the blinded wight

Mace: 1d20 + 7 ⇒ (5) + 7 = 12

damage: 1d8 + 2 ⇒ (3) + 2 = 5


So initiative order is

Block 1: You guys

Block 2: Banioah

So over to you


Zavier, your blow hits the statue and cracks appear on its surface

Kohl initiative: 1d20 + 2 ⇒ (13) + 2 = 15

Zavier initiative: 1d20 + 4 ⇒ (12) + 4 = 16

Sid initiative: 1d20 + 6 ⇒ (14) + 6 = 20

Dolgrym initiative: 1d20 + 4 ⇒ (20) + 4 = 24

Banioah initiative: 1d20 - 1 ⇒ (11) - 1 = 10


Kira, the wounds seem consistent with a tooth fairy from what you have heard.


Poshment, what are you doing?


The alchemist's fire starts to disperse the creatures

Seeker, what are you doing?


"3gp each"


"I am Wanderlust, who are you and why are you here?"


The ooze starts to move slowly up the rubble.


Yeah the funeral is tomorrow so I will assume you go to see Shosenburg.

Located in the recently expanded 229 West 43rd Street building the headquarters of the New York Times is a hive of journalistic activity. Asking for Shosenburg you are directed to the news department's crime section and to a neat and orderly desk.

Sitting at the desk is a small, dark-complexioned woman with wavy black hair.

"Good Afternoon, Rebecca Shosenburg at your service. Always nice to meet my readers. How can I help you?"

Images and documents updated.


The affected wight attacks its companion and they both take each other out.

The remaining wight is blinded.

Anyone else?


They are moving at 20 feet

Sid you recognise the creatures as Benaioh. They appear to be sculpted from clay although fine cracks thread through the body,leaking a steady stream of slime.

They have damage reduction against anything except adamantine or bludgeoning weapons, they have spell resistance, they carry a disease that does Con damage and they can spray a stream of slime.

You also know that a benaioh is not a magically made construct as such, it is animated by a Large ooze contained inside it. The ooze has the ability to engulf and carries the same disease.


[ooc]Possible critical]

crit confirm (dagger: 1d20 + 19 ⇒ (7) + 19 = 26

damage: 1d4 + 4 + 2d6 ⇒ (2) + 4 + (6, 5) = 17


Kira, you can see numerous bite marks on the victim's hands and neck, along with several little gouges of missing flesh. Also all of the victim's teeth have been removed.

Knowledge nature check


What do you want to do?


Cymric, your arrow misses.

You know the best way to defeat a swarm is to use spells/abilities/items that do area effect damage


"Give us gold and we will let you pass"


Atajay, you recognise the creature as a bogeyman.

They have a fear aura which is presumably currently being suppressed.

They have rejuvenation; damage reduction against everything except cold iron; spell resistance and spell like abilities.


Where to next?


3 of the creatures fail the boneshaker roll- how are they affected?

Two of the creatures are blasted full in the face by the burst of radiance.

Creeden then punches one of the injured ones, destroying it.

Anyone else?


Fort against Boneshaker: 1d20 + 1 ⇒ (3) + 1 = 4

Fort save against Boneshaker: 1d20 + 1 ⇒ (18) + 1 = 19

Fort save against Boneshaker: 1d20 + 1 ⇒ (6) + 1 = 7

Fort save against Boneshaker: 1d20 + 1 ⇒ (6) + 1 = 7

Reflex save: 1d20 + 2 ⇒ (6) + 2 = 8

Reflex save: 1d20 + 2 ⇒ (16) + 2 = 18

Reflex save: 1d20 + 2 ⇒ (18) + 2 = 20

Reflex save: 1d20 + 2 ⇒ (20) + 2 = 22


So initiative order is:

Block 1: You guys

Block 2: Benaioh.

The creatures are Large sized.


The tablet is about the size of a small book (similar to old school writing slates)

Sid as you look around you notice that the statues start to move.

Knowledge arcana and knowledge dungeoneering

Dolgrym initiative: 1d20 + 4 ⇒ (15) + 4 = 19

Sid initiative: 1d20 + 6 ⇒ (15) + 6 = 21

Kohl initiative: 1d20 + 2 ⇒ (9) + 2 = 11

Zavier initiative: 1d20 + 4 ⇒ (14) + 4 = 18

Benaioh initiative: 1d20 - 1 ⇒ (1) - 1 = 0


At the inn is the body of the latest victim, a young male halfling. Zea explains that they plan to cremate the body tomorrow.

Heal, Perception or Knowledge Nature checks please.


Zimdoz, you can tell that there is an ooze on the rubble but you are unable to recall any other details.


So initiative order is:

Block 1: You guys

Block 2: Swarm

So over to you


At this point the swarm appears to have noticed you.

Ubashki Swarm initiative: 1d20 + 3 ⇒ (5) + 3 = 8

Seeker initiative: 1d20 + 2 ⇒ (7) + 2 = 9

Ogochukwu initiative: 1d20 + 2 ⇒ (16) + 2 = 18

Cymric initiative: 1d20 + 4 ⇒ (11) + 4 = 15

Azwynn initiative: 1d20 + 4 ⇒ (16) + 4 = 20


As the creatures move forward you can see that they are boggards.

Does anyone want to take any readied actions?


You do not find anything of interest in the bathrooms.

Heading on to H7

This room has three elegant wooden tables and stools of varying sizes, all lacquered in a rich black. A few plates, and a pitcher are stacked on a sideboard, covered in dust, however all of the furniture has been shoved to the perimeter of the room and it appears that the room has been ransacked. However, the decanter of endless water is still there.

On to H9

This room appears to be an office. It contains a low table and several dozen ledgers. Standing behind the desk is an immaculately dressed figure with a sharply peaked collar and a top hat who appears to be reading a page from a ledger. He holds up a long finger, as if he wants you to wait for a second. He finishes reading the page he is looking at and turns to you.

"Greetings! Tell me, what do you know of accounting or mathematics?"

Knowledge nature on the creature.


It's now about 3pm, it's probably too late in the day to get to Sing Sing to see Hilton Adams. Lt Poole has previously told you that he has been warned off investigating N'Kwame's shop, a police captain from another district who he believes is corrupt.


Back onto the big map.

The door opens and four wights come out.

Creeden you smash the wight near you doing some considerable damage, it is still there but only just.

What is the save for the boneshaker and the burst of radiance?


Sid, you find in a cabinet to the south there are several blocks of dried clay. There is a also a clay tablet and 20 blocks of blackfire clay.

Dolgrym the tablet detects as magical and you find that it is a scroll of transmute rock to mud.


"The most recent victim from last night is being held in a nearby inn room if you would like to examine it?"


Zimdoz, you notice that something on the rubble appears to be moving occasionally.

Knowledge dungeoneering


Ogochukwu you recognise that they are a swarm creature and they do distraction damage and carry disease.

As you watch more cats appear and start to join the group.

1 to 50 of 5,063 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>