I'm looking at a Kobold Sniper for mine as well! I really want to use a Kobold archetype for my character, but they all seem to be so niche/downgrades that a savvy non-kobold-archetype build performs the concept better... (someone please correct me if I'm wrong here). Alchemist might also be fun for a Kobold, but sniping is just so cool...
Here is what I had in mind:
Kobold uRogue with a shortbow. Sniper archetype seemed useful, but not required with items (like the assassin's sight and eventually sniper googles). Other archetypes that don't slow down talent progression seemed worth while, depending on taste/character expectations.
Str: 8 Dex: 18 Con: 12 Int: 12 Wis: 14 Cha: 7
You get superior sniper as soon as possible and have no penalty for sniping at level 5. If you wanted it earlier, it would take two feats (kobold sniper and expert sniper for earliest of level 3 due to prerequisites). Levels 1, 2, 3, 5, 6 are the minimum for a sniper IMO. Really, most everything else is up to what else the player wants the character to do.
The issue for this build is how to get reliable places to hide for sniping before level 10. Smokesticks work, as mentioned above. Also, unless you are fighting in an empty dungeon, I find it hard to believe there is absolutely nothing for a small creature to hide behind/in. A bush? Flipped table? Curtains? For those situations, smokesticks would be perfect though!
Been a while since I've touched this thread!
I have these race boons:
These non-race boons:
I'd like a race boon(s) of some variety and I'm willing to trade combinations for it! Same thing for a rebuild, but that's probably a long shot ;)
Physical trades only, I live in London. PM me if interested, I don't get to this thread too often!
This is great, thank you! I followed the development only a little bit, so I’m pretty fresh and this sort of information dump/step by step walkthrough is very helpful!
You’re spot on in seeing how I developed my stats. I’d like to keep those stats, so I’ll use the method you’ve described above!
Class feats for archetypes, got it. Do I get to choose to spend the feat every time, or does it become compulsory if I decide to take the archetype?
Oh ok, cool, thanks for the explanation GM!
That works perfectly PaleDim! Then as long as I'm not stepping on Shakur's toes, I'm considering a fighter with the barbarian archetype. I have no problem with adjusting if this is an issue though! Frankly, I don't get how archetypes work, so I haven't included it in my outline below. I think it costs me feats starting at level 2, I just don't know which feats it is costing me.
I think I did this right, but I'd love for someone to give it a once over!
Half-Orc (Str and Con)
Str 18 Dex 12 Con 14 Int 10 Wis 14 Cha 10
Ancestry Feat: Natural Ambition (Extra Fighter Feat)
Trained Skills: Intimidation, Thrushmoor Lore, Athletics, Religion, Survival, Acrobatics
PaleDim, are you leaning towards playing anything? With a cleric and a bard, a rogue-type and a figher-type seem like logical choices (not that I'm suggesting we have to choose one of those options!).
I'm leaning more towards the melee combatant side of things, tbh. Unless you'd rather bring that sort of character to the table, PaleDim, I'll start building one up and see what happens!
GM, idk if I'm being dense, but what does "common character options" mean?
I think Day of the Demon was more of a reading fail on my part >_<
TBH I'll replay what I need to! Library of the Lion is cool, but I think it is quite challenging to do on PbP (which is how I played it). I'd warn against it unless you are dying to play it.
As far as levels, I can bring a level 1! I'd prefer the level 3, but if it causes problems, there is no need to cater to me at the expense of the rest of you!
Please feel free to make any suggestions.
Ones I'd like to play (not exhaustive, but a good starting point):
GM preferences (Disclaimer: I've never run high level play on PbP, but would like to try if y'all are down for it)
I'd be interested in getting this going! I've played 9 out of the Season 5 scenarios. I do have replays sitting around (not including the ones we all got/will get from Paizo a little while ago/soon), but would prefer to play some new ones when possible. I will of course burn a replay to join our first scenario!
I've a level 3 archer inquisitor of Erastil I'd love to play most often through Season 5, but I'm not going to screw us over with subtier math to do so.
I'd prefer sequential games instead of parallel ones, but I'm not going to cry (too much) over parallel games if that's what others want!
On PFS Tracker, I am Gummy Bear too!
Oooohhh ok, I get it now. My only concern with focusing on a 1st level spell is that your DC is going to be sad without some investment. Yeah, it is going to be very economical in terms of your actions to use (standard to cast, move each round to launch a firework in addition to whatever else you decide to cast), the DC is sitting at 11+int right now. Even a +6 int mod brings that to a DC 17, which is lackluster at level 9 (where your combo is finally set up to work for the first time) IMO.
I'd try to do this:
Copy/Paste your last posted build and shuffled some stuff around.
1: Sp Focus transmutation, Additional traits: Magical lineage (snapdragon fireworks), Wayang Spellhunter (snapdragon fireworks)
Now your Dazing Snapdragon Fireworks work at level 3 since you can cast it out of a second level slot. At level 5, the DC is 17 (still respectable at this level and doesn't account for stat boosting items) and you never have to prep it. At level 9, when DC 17 is a waste of your action most of the time, you can prepare it in a higher slot to compensate for it. As an Elf, your basically get spell penetration at birth, so IMO getting the real feat and greater a little later (as listed in the build) is acceptable to me, especially since you'll have the option to buff and give utility to fall back on.
Question: Have you read the Carrion Crown Player's Guide? Whatever character you end up playing, I'd make sure it isn't something the Player's Guide says not to.
Something to talk to your GM about: Can undead be dazed (or something else that doesn't always have eyes)? Per RAW, they 100% can be as they have no immunity to the condition, your spell is a reflex save, and the metamagic effect is in relation to being damaged. HOWEVER, a rounds/level daze spell might irk your GM after the Nth encounter you've trivialized, which may lead to them trying to find a way or two to negate your strategy. For example, not everyone believes that things like skeletons can see (they have darkivision 60ft listed, so I think it is clear that they do, despite not having eyes, but I've sat with people who think the idea is completely out of left field) and argue therefore they cannot be dazed by some fireworks. I find that sorting all that out before fielding the character prevents hurt feelings on both sides of the screen.
I'm a little confused. Are you or are you not playing PFS? You have the tag in your OP, but you're playing Carrion Crown? Are you going through the whole AP or just the sanctioned parts? Advice would change depending on if you are effectively playing to 12 (a la PFS) or 16 (or wherever the AP finishes).
Regardless, what is your character's focus? Your build seems to be all over the place. That's fine if that's how you want/like it, but without knowing what you're trying to do, I can't try to help out (I see evocation and summoning builds posted, but also a request for CC and utility).
Where would we need to look for Discord sign ups? I tried it once and had a good enough time to consider doing it more regularly.
While not near as in depth as you've gone into it, we basically came to the same conclusion as far as automation's ability to replace people in jobs. I'd argue there is already some unrest between the owners of the means of production and the laborers in most of the Western World, but unifying against machines would probably be a more effective catalyst than the current situation (with the American political atmosphere as Exhibit A for a place where massive unrest probably should have already occurred, but has not).
If societies moved towards a more fully socialized society, do you think some countries would start getting smaller? AFAIK, one of the common critiques of the method is that it doesn't work on a large scale (I'm no expert on this matter, but I don't think the world has seen socialism on a grand scale in good faith yet. The policies adopted by several European countries though look very promising).
Taking steps towards a socialized state would probably make it a lot easier to "stomach" for places who have been indoctrinated into thinking socialism is the brutal death of the free world! I support UBI as well.
It is boring, but Greater Weapon Focus and (Greater) Weapon Specialization might be worth looking at!
Depending on your blessing, Quicken Blessing might be worth it.
Urgathoa's Divine Fighting Technique might be cool too, but make sure you look at the Campaign Clarification for it.
I always thought that a buckler was the only way to keep a hand free to do something with. Where does it say that a light shield still lets you use the hand for things like Lay on Hands?
An important note on Boots of the Earth for PFS is that they only function once per day. I’d link to the campaign clarification/additional resource page, but I keep getting redirected to the Paizo main page...
Have you considered a reach weapon and combat reflexes?
Adamantine Full plate is expensive, but iirc Stonelords get a nice rate of dr and if they stack, I think it’d be worth it. If not, I’d dial up that halfplate with some enhancement bonuses.
With the dwarves racial penalty to cha, that’s an expensive 12 that isn’t giving you a whole lot of benefit. I’d consider leaving it at an 8 or 10 post racial to up your dex to 14, especially if you go the reach route.
Iirc, Defender of the Society is for fighters. If that is correct, you’re going to have to find another trait! Perhaps glory of old? I’d look this up but it’s a pain on my phone.
Not getting Divine Grace hurts, but with hardy, glory of old, and eventually taking steel soul, you’ll have some stout saves vs spells, sla’s, and poison!
Where is your one whole skill point going? Sense Motive would be my choice, but when you’re only getting one, it’s kind of a toss up regardless imo.
Agreed, real world applications are probably where this spell shines the most!
In a more "active" setting, it perhaps could be used to deal with environmental cloud effects? I've never encountered such a thing, but I could see it coming up if you were adventuring underground, near a volcano, or things related to that (as long as you weren't thrust into the situation).
In PFS I just got access to a wand with Alter Winds on it at CL 4. Initially, I was excited about the find as it would give me the option of bumping up light winds to moderate (which is just enough to start having some of the lower level cloud spells disperse).
BUT THEN I looked up some threads on uses for the spell (of which there are very, very few and most are from several years ago) and realized that the casting time is a whole minute! WHAT?!
Has anyone seen this spell used effectively, given the casting time? Please let me know about it! Is there any reason I'd want to keep this spell around on a wand? It is pretty cheap objectively, but I can get so many other scrolls with the same amount of coin, so the opportunity cost is what's putting me off here.
EDIT: I feel like the hours/level duration must give it some utility, but I can't think of anything at the moment.
It'll be fun to play with such a change of pace! Guerrilla tactics are quite different from pretty much every other AP/scenario I've played, I'm excited :) Looking at my current spells, there should be plenty there to meaningfully contribute to some hit and run (mostly on the set up and escape end of things). Once the GM approves my budget, I'll get some scrolls that might help too!
This is what I've come up with, but everything can be changed if needed! It might not make much sense chronologically, but I put a point in linguistics as well to learn sign language. If anyone would rather I learn it from y'all (and take it next level), that's fine with me too. Once it is approved, I'll get an alias and proper sheet up.
CG Human Arcanist
Focused Study (replaces bonus feat)
Traits - Blight-Burned, Pragmatic Activator
Str: 8 Dex: 14 Con: 14 Int: 17 Wis: 12 Cha: 10
Skills 1 through 3 (8), 4+ (7)
Items (6000gp is 4th level wealth. Difference from 3 to 4 is 3000gp, so I figured I have up to the difference to craft from)
Lesser Rod of Extend 3000gp
Spells in Book
1 - 11 free via level ups/FCB
2 - 2 free, 7 paid for
3 - 0 free, 3 paid for
A Little Fluff:
Gaius, the fourth son of a minor noble house in Remesiana of eastern Cheliax, has been intrigued by creatures of the forest for as long as he can remember. Most of his family teased him for his interests, up until the very last day he saw them. Six years ago, Gaius' parents sent him to the Erages Academy, to be with the "other tree lovers." Since his arrival, he has mostly flourished, learning what he can about the natural world, especially the Fey and their role as denizens of the First World. After graduating, Gaius spent a short amount of time studying the inhabitants of western forests of Kyonin. Unfortunately, his research group was attacked by stray demons from the Tanglebriar, but their combined arcane might was enough to stall the assault long enough for defenders to arrive. Eager to explore new forests, Gaius has set sail for Tamran, Nirmathas. There, he hopes to visit towns close to the forests to live and study the wildlife easily.
Gaius is a kind-hearted human that hopes to write several books on the Fey. Ideally, he will one day be able to use what he knows about Fey and his own personal wealth to create protected areas of forests to keep them untouched by civilization.
Hello! I am the player running Floredana mentioned above. Thanks for the invitation and I'd love to play with y'all (I am flattered btw)! :D
I am currently playing a couple of clerics, so I'd like to pursue the arcane route. Some of you have mentioned that you have some of the typical arcane bases covered. I'll look over the characters, but what areas would you like me to shy away from so that I don't step on any toes? Are there any unusual SOP's I should be aware of (example: we all took blind-fight and abuse obscuring mist every fight)?
GM: Should I assume level 4 wealth? I will use the parameters set by your first recruitment post in drafting my character and consult the player's guide. Are there any convenient story points I should consider (whether it be for inserting me into the game, connection to the area, etc.) beyond what is outlined in the player's guide?
Boudra: Don't you get all cure spells for free at every spell level as an oracle? You appear to be missing CMW in your second level spells.
TL;DR at the bottom!
My experience playing an IR barbarian was exactly this. You face check everything and just beat your foes until they stops hitting you back. I used a lucerne hammer with combat reflexes just to add to the damage I was throwing out. With lunge and pounce, there wasn't a whole lot I couldn't melt off the map and a lot of our foes had to take an AoO if they wanted to come fight me. It's effective, but not without it's weaknesses. Which leads us to...
Revolving Door Alternate wrote:
Frankly, I think this should be one of the most important parts of your decision. RDA has already talked about it from a heavy armor perspective, so I'll talk about it from the IR barbarian perspective (at least IME). The Achilles Heal of the IR barbarian is HP. You will always take damage. Every turn of every battle, you lose HP. Sure, you have BOATLOADS of HP, but that means you need something to put that HP back. The higher up you go, the more likely you'll be fighting something with lots of hard hitting attacks. If you don't have a character dedicated to keeping you up, there will be fights you can't just tank through. CLW wands cut it for a while, but there were definitely fights that shield other and the heal spell were the only way our sorry asses made it through!
I'd see what your party is bringing to the table and then decide (either choice is going to be validated by their choices anyways!). Highly mobile characters? Might not be the best for a heavy armor tank. Nobody can keep you up in those clutch moments? A heavy armor tank might be the way to go.
Of my characters in tier that I'd like to play, this is what I've got:
Thundering Bull (Siegebreaker Fighter 4) - fights and cooks
Faust Alhazred (Haunt Collector Occultist 5) - glass cannon and does knowledges NOTE: Is a Dhampir. He can heal himself, but might cause problems for a channel focused cleric. This would be my preferred choice.
Other characters I have in tier are either in another game, or I have unofficially retired. Willing to be flexible if my two options prove problematic.
I used mine for a maxed Int Arcanist who will focus on optimizing the Slow spell. About to hit level 3 and having fun!
Whatever you use yours for, I would just make sure you actually benefit from having the extra stat bump. For example, I wouldn't use that sort of boon for a counterspell caster. As long as you have the Int to cast the spell, it doesn't really impact your ability to counterspell. Anything with a DC, on the other hand, would greatly benefit from having a SIX modifier to start with :D
Despite heavy stat investment, don't ignore general spellcaster advice in terms of your spell selection (looking at that sorcerer idea you have). You don't want to show up to a table and find out the scenario is "Constructs 5ever" and then your super cool character is worthless because you only took enchantment spells.
Aside from casters, I have a friend who made a barbarian with 22 starting strength. It's really just obscene at low levels (high too, but less so since you expect silly damage). At level 1, he was looking at something like +10 to hit while raging with 1d8+12 without power attack (because why stop there, he took a falcata too).
Since it is a unique boon, I'd build whatever concept you find fun AND benefits from having ludicrously high stats. Enjoy your boon, I know I am! :D
I've only felt like I had to quarterback once and it was to prevent a TPK due to a player not knowing a damn thing about their spell list (they had the spell to prevent a TPK, but due to their ignorance, they chose to DO NOTHING while their eidolon full-attacked). Otherwise, I keep my mouth shut and let bad things happen. That isn't to be malicious, but IME a bad tactical call by a player usually gets an immediate in game consequence by the GM (Oh! You tumbled into flank to get a flank? WAM!).
The most I do (barring a request for help), is make suggestions/requests in character, as has been said above. What has also helped me is to move away from the idea that we need to "win" the game and that not every move has to be the most optimal to have a good adventure (that changes if you are playing a a deadly game, of course, but then you probably aren't playing characters as much as you are playing builds).
Prot Evil is going to be the best way to protect yourselves from the domination. For the cleric, I'd get a rod of reach that is always a move action away since prot evil is a touch spell. I'd even get a potion of prot evil for the barbarian just in case. Don't want to leave it up to initiative in deciding if your TPK machine gets dominated or not.
If y'all are trying to "nope" out of there, I'd do as others have said and leave that NPC at a holy temple of "this is y'all's problem now."