
Daniel Penfold 357 |
The skulks lead you on (to A9). This cramped cave is filled with junk covering almost every inch of ground. The precarious pile rises up in a heaplike hut to the northwest. You are intorduced to a tall female skulk who introduces herself as Sef.
Greetings, I propose a temporary alliance. I will offer you free passage through our caves and a strange device we recovered provided you agree to leave us unharmed and clear out the gremlins to the north (A10)

Zimdoz |

”That seems more than fair - I have no problem with that arrangement myself, though I would not speak for my companions. Thank you for being understanding. Out of curiosity - there is a strange dust in the cave to the west. Do you know what it is?”
Knowledge (nature) about gremlins: 1d20 + 10 ⇒ (16) + 10 = 26

Leetia |

"Who are you? Why are you living down here?" Leetia has all kinds of questions. She was at first scared but now she is finding this fascinating.
If allowed she will keep talking and talking about whatever it is they bring up, asking more questions and being a good listener. If they ask her questions, she will happily answer with truth.
Diplomacy: 1d20 + 1 ⇒ (20) + 1 = 21 to influence their attitude towards her

Amon Toph |

Knowledge (Nature): 1d20 + 6 ⇒ (11) + 6 = 17
We have concordance on the terms. - says Amon, looking mechanically to both his ratfolk companions - Please, proceed with the inquiries. I believe all information you seek is relevant.
Amon didn't know enough about gremlins as Zimdoz, but considered enough for him - hoping the alchemist was going to share his knowledge later on.
It seems we lost our trapfinder. Maybe we should ping our wizard to see if he's still with us as well. Should we try to recruit someone else to replace Jade?

Zimdoz |

Zimdoz happily shares all of the relevant gremlin information, as an apparent gremlin expert.
”Ahh, now gremlins are quite the foe; crafty from what I remember. It sounds to me like everyone agrees. If you do not mind Sef, we will go to dispatch the blighted little fey and hopefully return as quickly as we can.” He turns to his companions, ”It sounds to me like regular weapon attacks will not work well. We should try to use elemental damage where we can. I have my dragon pistol, but not much else. I hope that it works.”
Zimdoz is mindful of the duration of his cognatogen ticking down. He will urgenthe party to depart as soon as their preparations are done

Alldur Folmes |

Alldur waits patiently while the group negotiates with and learns from the Skulks. He nods his agreement to the terms and the mention of the device piques his interest.
'What's this device you speak of? Is it made from skymetal?' The young man can barely contain his excitement at the prospect.

Ranek Scarredheart |

From behind the party, following them down the path, would come a strange and muscular figure. A young man with dark, shoulder length hair and a beard upon his face, he stood just above six feet tall and it was obvious that his body was strong thanks to the many armaments that he carried upon himself.
Thick, simple clothing that was dark in colors; brown, tan, and red, laid beneath a breastplate. Bits of metal, bone, and stone charms dangle from it as tribal runes laid of protection laid inscribed upon it. A shield with similar decoration lays upon his back and there are a series of weapons upon him; what looks like a sheathed longsword and a warhammer on his side, smaller hand axes kept beneath his shield, and a short bow kept upon his backpack with a quiver along the small of his back. In his hands is a massive blade that catches any light that the party has lit, making it glimmer in the dark as he approaches. It is easy for anyone to tell he comes from the hardy Kellid stock of humanity and his eyes are fierce as watches everyone.
"Are you all alright?" He asks of the party, dark eyes checking them for wounds or for any weakness in their eyes before his vision returns back to the skulks who are likely preparing themselves for a dangerous encounter. "If you have hurt any of my charges, I will destroy you." The man's voice is low but threatening, you can see he very much believes in his own capability at that moment.
Not going to actually ruin all the hard work the players did to negotiate but I felt a barbarian wouldn't just walk in all happy and diplomatically

Alldur Folmes |

'We just wrapped up a parley with these creatures, we're fine for the time being. Name's Alldur, what or who are your 'charges?''

Zimdoz |

”Pleasure to meet you, Ranek. I am Zimdoz. We are searching for Khonnir. We will be given some more information from these folks if we dispatch some gremlins. Would you like to join us?”
As soon as the group is ready, Zimdoz will start scouting north.
Zimdoz meads towards the gremlins when the party is ready, taking 10 on stealth and Perception per usual to find traps and scout about 10 feet away from the group.

Alldur Folmes |

Alldur takes some time to catch Ranek up on their exploration so far. He tells of the large beetles that first greeted them inside the cave, The small mobile slimes that emerged from the muck piles, the strange, blinding frogman, the unidentified molds, and their current interactions with the creatures standing before them.
Basically ready to proceed, just catching up the new search team member.

Zimdoz |

Zimdoz manages to avoid getting impaled. Panting, he says ”Hold a moment, let me make sure this is safe.” He examines the trap carefully and tries to disable it so that it doesn’t reset.
Take 10 on disable device after the trap is sprung to try to ensure it doesn’t reset.

Daniel Penfold 357 |
You dsiable the trap.
Moving further into the caves you can see the gremlins. They have noticed you.
Jinkin initiative: 1d20 + 4 ⇒ (10) + 4 = 14
Zimdoz initiative: 1d20 + 3 ⇒ (20) + 3 = 23
Alldur initiative: 1d20 + 12 ⇒ (4) + 12 = 16
Ranek initiative: 1d20 + 2 ⇒ (2) + 2 = 4
Amon initiative: 1d20 + 3 ⇒ (17) + 3 = 20
Leetia initiative: 1d20 + 2 ⇒ (1) + 2 = 3

Zimdoz |

Zimdoz takes a shot with his dragon pistol at the easternmost gremlin. "Remember - they resist spells AND weapons!" he says after his shot.
Ranged Touch Attack Roll w/ Dragon pistol, PBS: 1d20 + 5 ⇒ (9) + 5 = 14
Damage Roll w/ Dragon pistol, PBS: 1d4 + 1 ⇒ (4) + 1 = 5
Move Action - move back to A9

Alldur Folmes |

Alldur waves his hand skyward, lobbing a small globule of acid at the nearest gremlin.
Ranged Touch: 1d20 + 2 ⇒ (7) + 2 = 9
Damage: 1d3 ⇒ 3
Spell Penetration: 1d20 + 1 ⇒ (12) + 1 = 13

Ranek Scarredheart |

The barbarian witnesses these small, wicked creatures begin to come after him. A scoff leaves him as the ratfolk beside him mentions their resistant properties. "We shall see how tough these beasts are!" The gremlins close in towards him. One of them swings at him, Ranek's legwork quick enough to draw him out of range while the second one's strike hits sure enough to draw some blood from him.
I am assuming that it is just 1 point non-lethal after damage, since it was lowered to less than one?
The tiny strike brings a menacing grin to his face before Ranek laughed. "Tiny things, you strike like a stinging nettle! Come, let me show you how to fight!" The massive blade that Ranek has been carrying is swung at the closest beast, whirling through the air with a heavy sound as his powerful muscles force it through.
Power Attack: 1d20 + 3 ⇒ (4) + 3 = 7Damage: 2d6 + 7 ⇒ (5, 2) + 7 = 14
The gremlin ducks down out of the attack's range, chittering angrily at Ranek. A low growl of frustration leaves the barbarian as he shouts. "Stand still and let me kill you! Die with honor, you little bastard!"

Leetia |

Is that ledge easy to move past or require any checks? and is Renek that big? Just trying to figure out if I have a clear shot at the creatures without cover in the way.
Leetia moves so no one is blocking her light of sight to the bottom creature and casts a spell and fires a ray of frost at it.
Ray of Frost Ranged touch: 1d20 + 3 ⇒ (14) + 3 = 17 20/x2
1d3 ⇒ 1 cold magic damage

Alldur Folmes |

Alldur steps forward and flicks his hand, summoning another acrid green blob to fling towards another gremlin.
Aiming for the one in the A10a area, since it looks like he's not in melee.
Acid Splash: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d3 ⇒ 2
Spell Pen: 1d20 + 1 ⇒ (17) + 1 = 18