Amon Toph's page

82 posts. Alias of adsapiens.

Full Name

Amon Toph




Aerokineticist 1 | HP 11/13 | AC 17 TO 13 FF 14 | F +6 R +5 W +0 | CMD 15 | Init +3 | Perc +6 DV LLV




True Neutral






Aklo, Androffan, Common, Hallit



Strength 14
Dexterity 16
Constitution 18
Intelligence 14
Wisdom 10
Charisma 5

About Amon Toph

Amon Toph
Male android aerokineticist 1 (Pathfinder RPG Bestiary 5 19, Pathfinder RPG Occult Adventures 10)
N Medium humanoid (android)
Init +3; Senses darkvision 60 ft., low-light vision; Perception +6
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 13 (1d8+5)
Fort +6, Ref +5, Will +0; +4 vs. mind-affecting, paralysis, poison, and stun
Defensive Abilities constructed; Immune disease, emotion, exhaustion, fatigue, fear, sleep
Speed 30 ft. (20 ft. in armor)
Melee longspear +2 (1d8+3/×3) or
. . unarmed strike +2 (1d3+2 nonlethal)
Ranged heavy crossbow +3 (1d10/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. with longspear)
Special Attacks kinetic blast
Kineticist Wild Talents Known
. . Defense—enveloping winds
. . Infusions—kinetic blade
. . Blasts—electric blast (1d6+2 electricity)
. . Utility—basic aerokinesis
Str 14, Dex 16, Con 18, Int 14, Wis 10, Cha 5
Base Atk +0; CMB +2; CMD 15
Feats Technologist
Traits mathematical prodigy, robot slayer
Skills Acrobatics +4 (+0 to jump), Craft (mechanical) +6, Heal +4, Knowledge (engineering) +7, Knowledge (nature) +6, Linguistics +3, Perception +6, Sense Motive -4, Stealth +4; Racial Modifiers +2 Perception, -4 Sense Motive
Languages Aklo, Androffan, Common, Hallit
SQ burn (1 point/round, max 7), emotionless, exceptional senses, gather power, nanite surge
Other Gear chain shirt, crossbow bolts (20), heavy crossbow, longspear, backpack, belt pouch, mechanic tools, trail rations (5), waterskin, weapon cord[APG], wrist sheath, spring loaded (2), 5 gp, 5 sp
Special Abilities
Burn 1/round (1 nonlethal/burn, 7/day) Burn HP to gain greater effects on your wild talents.
Constructed (Ex) Counts as both humanoids and constructs for effects that target type.
Darkvision (60 feet) You can see in the dark (black and white only).
Electric Blast (Sp) Level 0; Burn 0
Emotionless (Ex) Androids have problems processing emotions properly, and thus take a –4 penalty on Sense Motive checks.
Exceptional Senses Androids have darkvision to a range of 60 feet and low-light vision. They also gain a +2 racial bonus on Perception checks.
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Immunity to Disease You are immune to diseases.
Immunity to Emotion (Ex) You are immune to all emotion effects.
Immunity to Exhausted You are immune to the exhausted condition.
Immunity to Fatigue You are immune to the fatigued condition.
Immunity to Fear (Ex) You are immune to all fear effects.
Immunity to Sleep You are immune to sleep effects.
Kinetic Blade (Light Weapon) Create a blade of pure energy.
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nanite Surge +4 (1/day) (Ex) Bonus to any one d20 roll. Glow like a torch for 1 round when used.
Technologist You are familiar with the basic mechanics of technology. Benefit: You are considered to be trained in any skill used against a technology-based subject. If the skill in question requires training to use even against non-technological su