Iron Gods Campaign (Inactive)

Game Master Daniel Penfold 351

A run through of the Iron Gods campaign.

Treasure list

maps

images


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NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

Zimdoz shakes his head, ”no no, Vivianne. Between you and Grezzag, you guys are the only ones decent at using this thing.” He whispers to her, ”Poshment is more likely to hurt himself.”


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

'And if you don't mind my studying it from time to time...' Alldur knows the torch isn't suited for him, but is eyeing it eagerly nonetheless.


Where to next?


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Pressing on to s12!


As large as this cavern is, the cave's proportions are dwarfed by the immense buried structure that looms over its western hall. This metal leviathan presents a filthy facade of sharp angles, doors stained and pitted with rust allowing entry into its interior, and a wide balcony overlooking the rocky floor fifteen feet below. A massive mound of furs, rags and refuse- a nest of some sort- sprawls in a sizeable alcove to the southeast, while to the north, a 10 foot wide tunnel curves to the northwest. Three areas of straight metal ridges protrude from the ground, marking paths from the building. Evidence of recent excavation work is apparent. An immense latticework of thick gray metal beams extends from the front of the buried structure, creating a wall of girder and struts that bisects the cave's northern reach. These beams have been painted with images of demonic faces and spiked mechanical claws, and are further adorned with strips of sinew on which countless humanoid bones have been hung like wind chimes.

In the chamber is a large 2 headed giant like creature.

Knowledge nature


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

Is the Xill with us? if so...

Zimdoz is startled, he hushes everyone and whispers, ”is this that thing? The athach?” to the Xill.

knowledge(nature): 1d20 + 16 ⇒ (1) + 16 = 17


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Know Nature: 1d20 + 12 ⇒ (13) + 12 = 25

'I assume that's the excavator'


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

Poshment shakes his head in disappointment. "The interior designer got this room all wrong. Those chimes are terribly placed and aren't going to stand up to the elements!"

"Milani bless you!" he says to Zimdoz when he completes his second sentence. "Is that like a digger? One who excavates ipsofacto, ergo, ceteris paribus, etcetera, the excavator?"


"No that's a en ettin, I didn't know they had one here."

Sid you know that ettins have reach and superior two weapon fighting.

"Its part of the excavator, although I think the main part is lower down."

The xill is still with you for now.


What do you want to do?


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

"Hello? Mr and Mr Ettin? What, uh, are you doing here?" Poshment shouts, both hands cupped around his mouth.


"Who in the hells are you and what are you doing here?"


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

'I suppose we're here for Hellion. No need to concern yourself' Alldur returns, drawing a wand while he speaks.


"What do you mean, you're here for Hellion. Have you come to serve him?"


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

"Well, if by 'serve' you mean deliver an angry half-orc with a penchant for smashing robo-hobos, then yes! If you mean, like a piece of bread and some crudites, then I don't think so," Poshment says, before rounding on his allies. "Unless one of you have been holding out on me..." he concludes, pointing an accusatory finger at each of them.


"So you're intruders then. I like dealing with intruders"


Female Human Martyr Paladin 8

"...I have some bread in my pack for rations? Are you telling me you don't carry rations?" She glanced at Poshment for a few moments before looking back up at the Ettin. "...How about you don't, deal with the intruders? We'll be out of your hair in no time."


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

”Listen, you don’t have to deal with us. We’re just passing through.” Zimdoz says non-threateningly.


Zimdoz, make a diplomacy roll.


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

Diplomacy: 1d20 + 0 ⇒ (9) + 0 = 9

Zimdoz is not good at this... anyone else want to try?


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

"I'll take it if you're offering," Poshment says to Vivianne with an outstretched hand. "We could be some harmless passing travelers if that makes it easier for you, come on, take a break and leave us be, yeah?"
________
Diplomacy: 1d20 + 12 ⇒ (8) + 12 = 20


"Tell, you what, I'm pretty bored and some of the others have already left, give me 5 gold and I'll let you pass, provided you leave me be and don't ask me any questions."


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

'That sounds like a reasonable deal.' Alldur counts out 5 gold and sends the coin to the giant with magic.

Using mage hand to keep a safe distance between me and him in case of treachery!


The ettin takes the gold, bites it to make sure its real and then leaves.

Inside the room you find a leather bag containing 390 silverdisks, 11 batteries and a pair of timeworn magboots.

You find some stairs heading down, heading towards the excavator core and you take them (to T2)

This ten foot diameter tunnel is a tangle of metal beams that crisscross to form a lattice. Each beam has been decorated with strange writings and images of clawed hands, while on the walls are scrawled depictions of what appears to be a looming mountain adorned with strange spikes. In all of these illustrations, an immense demonic form is shown smashing the spiky mountain to rubble-within the mountain, an even greater demonic shape bears the brunt of the devastation.


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

Zimdoz nods, ”thanks very much! Good day to you.” He breathes a sigh of relief.

When they get to the next room, Zimdoz searches among the tangled beams for anything of value. He isn’t sure about the nature of the painting, so he tries to ignore it.

Perception take 10 for 25, looking for any traps or anything of value.


Zimdoz, you do not find any traps or anything of value.


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

"Thanks Mr. Diggerman! Buh-bye!" Poshment waves as the Ettin departs with his mighty bounty of 5gp.

Walking through the tunnel, he looks on in awe. "More Hellion pictures? What do they meeeean?" he wonders out-loud. "If we don't know, I say we push onward, tunnels always lead somewhere! Except when they don't and you have to turn around and walk allll the way back again..."


Are you moving on?


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

Anyone have any knowledge local or geography?


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

Not I!


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Know: Local: 1d20 + 12 ⇒ (16) + 12 = 28

I do, though I don't know what I'd be rolling on here, the pictographs?


[i]Alldur, you recognise the spiky mountain depicted being destroyed as Numeria's most famous mountain, Silver Mount. You recognise the demonic figure destroying Silver Mount as Hellion.

As you look about three of the images start to glow before exploding in a wave of sound.

Can everyone make a reflex save please.


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

Reflex Save: 1d20 + 12 ⇒ (1) + 12 = 13


sonic damage: 2d8 ⇒ (5, 1) = 6


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

"PARKOUR!" Poshment shouts as he belly flops onto the floor a mere foot away from where he was standing.
________
Reflex: 1d20 + 4 ⇒ (2) + 4 = 6


Female Human Martyr Paladin 8

Reflex: 1d20 + 4 ⇒ (3) + 4 = 7


Grezzag reflex save: 1d20 + 4 ⇒ (15) + 4 = 19


You all take 6 points of damage except Grezzag and the Xill

Moving on (to T3)[/ooc]

[i]On the southern wall of this sprawling cavern, a massive wheel of metal buckets lined with sharp edges is embedded, partially buried, in the wall. The latticework of metal girders connects to the wheel. The whole of the device comprises a long mechanical arm ending in a metal wheel far larger than any mill's waterwheel. In the room are 3 Scrapyard robots and a larger spider like robot that contains the image of Hellion.
With no preamble Hellion orders the scrapyard robots to attack.

scrapyard robots initiative: 1d20 - 1 ⇒ (19) - 1 = 18

Hellion initiative: 1d20 + 6 ⇒ (20) + 6 = 26

Xill initiative: 1d20 + 9 ⇒ (11) + 9 = 20

Poshment initiative: 1d20 + 2 ⇒ (13) + 2 = 15

Alldur initiative: 1d20 + 12d6d1d20 + 6 ⇒ (8) + (10, 12, 18, 16, 8, 10, 13, 1, 5, 14, 14, 15, 5, 4, 18, 12, 12, 20, 1, 3, 3, 9, 20, 9, 15, 8, 15, 18, 19, 20, 5, 6, 20, 17, 17, 14, 6, 19) + 6 = 465

Grezzag initiative: 1d20 + 2 ⇒ (17) + 2 = 19

Vivianne initiative: 1d20 + 3 ⇒ (2) + 3 = 5


Alldur initiative: 1d20 + 12 ⇒ (1) + 12 = 13


So initiative order is:

Block 1: Hellion

Block 2: Xill

Block 3: Grezzag

Block 4: Scrapyard robots

Block 5: Everyone else.


Hellion moves forward and fires a beam of energy from its tail straight at Grezzag.

plasma beam touch attack: 1d20 + 9 ⇒ (1) + 9 = 10

damage: 2d6 + 2 ⇒ (3, 6) + 2 = 11

The Xill readies to attack one of the robots when it gets close to her.

Grezzag moves forwards and attacks the closest robot

Orc double axe: 1d20 + 10 ⇒ (6) + 10 = 16

damage: 1d8 + 16 ⇒ (5) + 16 = 21

Two of the robots attack Grezzag

rotary saw: 1d20 + 8 ⇒ (8) + 8 = 16

damage: 2d4 + 4 ⇒ (3, 3) + 4 = 10

rotary saw: 1d20 + 8 ⇒ (1) + 8 = 9

damage: 2d4 + 4 ⇒ (1, 2) + 4 = 7

As the third robot moves to attack the xill she attacks first.

longsword: 1d20 + 12 ⇒ (11) + 12 = 23

damage: 1d8 + 3 ⇒ (5) + 3 = 8

rotary saw on the Xill: 1d20 + 8 ⇒ (13) + 8 = 21

damage: 2d4 + 4 ⇒ (4, 3) + 4 = 11

Phew - that was a lot of actions for me to get through at once!

Block 5 your actions.


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

"BIG SWIRLY SWORDS!" Poshment screams while pointing at the robot's weapons. "That's not the way I wanna go, no, no, no!" Pressing his holy symbol into the air before him, the party is subtly compelled to fighter harder with the realization that this isn't the death for them either.
________
Good Hope!


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

'Delightful, let's see how this works.' Alldur gestures towards Hellion's form and rattles off a series of strange, machine-like noises.

malfunction on Hellion. DC 19 Fortitude save


Female Human Martyr Paladin 8

She lets out a yelp as the lasers start flying. Charging forward, she brings her own sword to bear against the robot attacking the Xill.

Longsword Power Attack: 1d20 + 11 + 2 + 1 - 2 ⇒ (19) + 11 + 2 + 1 - 2 = 31
Damage: 1d8 + 4 + 4 + 2 ⇒ (2) + 4 + 4 + 2 = 12


Female Human Martyr Paladin 8

Crit Confirmation: 1d20 + 11 + 2 + 1 - 2 ⇒ (19) + 11 + 2 + 1 - 2 = 31
Damage: 1d8 + 4 + 4 + 2 ⇒ (6) + 4 + 4 + 2 = 16


Fort save: 1d20 + 6 ⇒ (6) + 6 = 12


What happens due to the malfunction?

Vivianne deals the robot a mighty blow

Anyone else/


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

Sorry for the delay, the end of the holidays have gotten away. Will get your something soon.


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

d% Behavior for 1/round per level (7 rounds)
01-25 Acts normally
26-50 Does nothing
51-75 Deals 1d8 points of damage + Str modifier to self with item in hand
76-100 Attacks nearest creature (for this purpose, a familiar counts as part of the subject’s self)


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

"Hellion? Here already!? You'll pay for your um - weird crimes, villain!"

Zimdoz scurries forward a bit and loads his dragon pistol with his sole molten shot cartridge, and unloads on two of the robots nearby.

dragon pistol (north robot), scatter shot, pbs, tanglefoot ordnance, ranged touch: 1d20 + 12 - 2 + 1 ⇒ (1) + 12 - 2 + 1 = 12
dragon pistol damage, pbs, tanglefoot ordnance: 1d4 + 1 + 1 + 7 ⇒ (1) + 1 + 1 + 7 = 10
dragon pistol (south robot), scatter shot, pbs, tanglefoot ordnance, ranged touch: 1d20 + 12 - 2 + 1 ⇒ (5) + 12 - 2 + 1 = 16
dragon pistol damage, pbs, tanglefoot ordnance: 1d4 + 1 + 1 + 7 ⇒ (3) + 1 + 1 + 7 = 12

North robot is auto-miss, but the south robot might get hit with the ranged touch. If hit, 7 damage is fire, the rest is piercing. Any enemy hit must make a DC 17 reflex save or be entangled and glued to the ground. They must also make a DC 16 reflex save or take 1d6 additional fire damage per turn.

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