Boar

Annurian's page

209 posts. Alias of adsapiens.


Full Name

Annurian Surtova

Race

Skinwalker

Classes/Levels

Bloodrager 3 | HP 34/34 | AC 20 TO 12 FF 18 | F +6 R +3 W +2 | CMD 18 | Init +2 | Perc +9 LLV

Gender

Male

Size

Medium

Special Abilities

General, Warden, Assassin

Alignment

Chaotic Good

Deity

Cayden Cailean

Languages

Abyssal, Common

Strength 17
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 12
Charisma 12

About Annurian

Desired Rule: General (others: Warden, Assassin)

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Short Background:

Born in the orc-infested lands accross the Hold of Belkzen, Annurian was abandoned still young by his mother - a young noblewoman who had fled Brevoy with his father, a young skinwalker, who ended up dead on the pursuit.

Annurian was raised by Humans on the borders and had a tough life and humbling childhood, until one day - when he was a teenager already - his mother decided to search for him. Repenting from her sins, she immediately recognized a lot of his father, and from that moment on, moved to love and care for the young boy.

With his upbringing, Annurian became a harsh warrior. Fighting usually against the Orcs, he learned to harvest his rage and put the best of his father inheritance at his disposal. He became a soldier, and as the years passed, a sword for hire.

And that's when he heard news from Brevoy, and an entire colonization initiative on wild lands...

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Appearance and Behavior:

Annurian is tall (6'2) and muscular, with a little over 200 pounds. His nose is large and probably the most prominent feature in his face. He would be very ordinary - with long dark hair and brown eyes - if it wasn't for the fact he doesn't always look like that.

Being a skinwalker - a ragebred, a wereboar-kin - when he turns in his wereboar shape, his appearance becomes absolutely more monstrous. Full of boar features, the nose becomes even larger and he usually gains hooves and gore. Having Abyssal blood in his veins, when he rages his appearance becomes even more frightening with marks from the Abyss itself.

He is, however, of good heart. With humble origins and a harsh life on the orc-infested region around the Belkzen Hold, Annurian is the type of adventurer who wants to find peace and a lair to have a wife and raise his kids. If when provoked he becomes a monstrous fighting beast, most of the time he's calm and shy.

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Character Sheet:

Annurian Surtova
Wereboar-kin skinwalker (ragebred) bloodrager 3 (Pathfinder RPG Advanced Class Guide 15, Pathfinder RPG Bestiary 5)
CG Medium humanoid (shapechanger, skinwalker)
Init +2; Senses low-light vision; Perception +9
--------------------
Defense
--------------------
AC 20, touch 12, flat-footed 18 (+6 armor, +2 Dex, +2 shield)
hp 31 (3d10+9)
Fort +5, Ref +3, Will +2; +2 bonus vs. spells cast by self or an ally
Defensive Abilities blood sanctuary, uncanny dodge
--------------------
Offense
--------------------
Speed 40 ft. (30 ft. in armor)
Melee dagger +6 (1d4+3/19-20) or
. . dagger +6 (1d4+3/19-20) or
. . longsword +6 (1d8+3/19-20) or
. . unarmed strike +6 (1d3+3 nonlethal)
Ranged composite longbow +5 (1d8+3/×3)
Special Attacks bloodrage (10 rounds/day), claws
Spell-Like Abilities (CL 3rd; concentration +4)
. . 3/day—speak with animals (pigs and boars only)
--------------------
Statistics
--------------------
Str 17, Dex 14, Con 14, Int 12, Wis 12, Cha 12
Base Atk +3; CMB +6; CMD 18
Feats Combat Expertise, Deadly Aim, Extra Feature, Multiattack, Power Attack
Traits armored rider, dominator (belkzen), noble born - surtova
Skills Acrobatics +3, Craft (stonemasonry) +5, Handle Animal +9, Intimidate +7 (+9 to demoralize foes), Knowledge (arcana) +5, Perception +9, Ride +9 (+11 to stay in the saddle), Survival +6; Racial Modifiers +2 Handle Animal, +2 Perception
Languages Abyssal, Common
SQ change shape, change shape (+10 speed), change shape (gore), change shape (hooves), change shape (scent), fast movement
Other Gear mwk breastplate, heavy wooden shield, arrows (100), composite longbow (+3 Str), dagger, dagger, longsword, belt pouch, blanket[APG], flint and steel, masterwork backpack[APG], military saddle, pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, weapon cord[APG], wrist sheath, spring loaded, wrist sheath, spring loaded, light horse (combat trained), 16 gp, 9 sp
--------------------
Special Abilities
--------------------
Blood Sanctuary +2 (Su) +2 bonus to save vs. spells cast by self or an ally.
Bloodrage (10 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Change Shape (+10 speed) (Su) You choose to gain a +10 bonus to base speed when shifting into bestial form.
Change Shape (Gore) (Su) You can choose to gain a gore attack that deals 1d6 points of damage when shifting into bestial form.
Change Shape (Hooves) (Su) You can choose to gain 2 hoof attacks that each deal 1d4 points of damage when shifting into bestial form.
Change Shape (Scent) (Su) You can choose to gain scent with a range of 30 feet when shifting into bestial form.
Change Shape (Su) Shapeshift into bestial form, granting animal-like powers.
Claws (Su) Gain 2 Claw attacks deal 1d6 damage when raging.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Extra Feature Gain additional feature in bestial form.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.

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Lurama CR –
Horse (Pathfinder RPG Bestiary 177)
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
--------------------
Offense
--------------------
Speed 50 ft.
Melee unarmed strike +3 (1d4+3 nonlethal) or
. . 2 hooves +3 (1d4+3)
Space 10 ft.; Reach 5 ft.
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, Run
[b]Tricks
Attack, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +2 (+6 to jump with a running start, +10 to jump), Perception +6
SQ combat riding
--------------------
Special Abilities
--------------------
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.

Character Sheet (Shapechanged):

Annurian Surtova
Wereboar-kin skinwalker (ragebred) bloodrager 3 (Pathfinder RPG Advanced Class Guide 15, Pathfinder RPG Bestiary 5)
CG Medium humanoid (shapechanger, skinwalker)
Init +2; Senses low-light vision; Perception +9
--------------------
Defense
--------------------
AC 20, touch 12, flat-footed 18 (+6 armor, +2 Dex, +2 shield)
hp 34 (3d10+12)
Fort +6, Ref +3, Will +2; +2 bonus vs. spells cast by self or an ally
Defensive Abilities blood sanctuary, uncanny dodge
--------------------
Offense
--------------------
Speed 40 ft. (30 ft. in armor)
Melee dagger +6 (1d4+3/19-20) or
. . dagger +6 (1d4+3/19-20) or
. . longsword +6 (1d8+3/19-20) or
. . unarmed strike +6 (1d3+3 nonlethal) or
. . gore +6 (1d6+3), 2 hooves +4 (1d4+1)
Ranged composite longbow +5 (1d8+3/×3)
Special Attacks bloodrage (11 rounds/day), claws
Spell-Like Abilities (CL 3rd; concentration +4)
. . 3/day—speak with animals (pigs and boars only)
--------------------
Statistics
--------------------
Str 17, Dex 14, Con 16, Int 12, Wis 12, Cha 12
Base Atk +3; CMB +6; CMD 18
Feats Combat Expertise, Deadly Aim, Extra Feature, Multiattack, Power Attack
Traits armored rider, dominator (belkzen), noble born - surtova
Skills Acrobatics +3, Craft (stonemasonry) +5, Handle Animal +9, Intimidate +7 (+9 to demoralize foes), Knowledge (arcana) +5, Perception +9, Ride +9 (+11 to stay in the saddle), Survival +6; Racial Modifiers +2 Handle Animal, +2 Perception
Languages Abyssal, Common
SQ change shape, change shape (+10 speed), change shape (gore), change shape (hooves), change shape (scent), fast movement
Other Gear mwk breastplate, heavy wooden shield, arrows (100), composite longbow (+3 Str), dagger, dagger, longsword, belt pouch, blanket[APG], flint and steel, masterwork backpack[APG], military saddle, pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, weapon cord[APG], wrist sheath, spring loaded, wrist sheath, spring loaded, light horse (combat trained), 16 gp, 9 sp
--------------------
Special Abilities
--------------------
Blood Sanctuary +2 (Su) +2 bonus to save vs. spells cast by self or an ally.
Bloodrage (11 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Change Shape (+10 speed) (Su) You choose to gain a +10 bonus to base speed when shifting into bestial form.
Change Shape (Gore) (Su) You can choose to gain a gore attack that deals 1d6 points of damage when shifting into bestial form.
Change Shape (Hooves) (Su) You can choose to gain 2 hoof attacks that each deal 1d4 points of damage when shifting into bestial form.
Change Shape (Scent) (Su) You can choose to gain scent with a range of 30 feet when shifting into bestial form.
Change Shape (Su) Shapeshift into bestial form, granting animal-like powers.
Claws (Su) Gain 2 Claw attacks deal 1d6 damage when raging.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Extra Feature Gain additional feature in bestial form.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.

--------------------

Lurama CR –
Horse (Pathfinder RPG Bestiary 177)
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
--------------------
Offense
--------------------
Speed 50 ft.
Melee unarmed strike +3 (1d4+3 nonlethal) or
. . 2 hooves +3 (1d4+3)
Space 10 ft.; Reach 5 ft.
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, Run
[b]Tricks
Attack, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +2 (+6 to jump with a running start, +10 to jump), Perception +6
SQ combat riding
--------------------
Special Abilities
--------------------
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.

Character Sheet (Shapechanged, Raging):

Annurian Surtova
Wereboar-kin skinwalker (ragebred) bloodrager 3 (Pathfinder RPG Advanced Class Guide 15, Pathfinder RPG Bestiary 5)
CG Medium humanoid (shapechanger, skinwalker)
Init +2; Senses low-light vision; Perception +9
--------------------
Defense
--------------------
AC 16, touch 10, flat-footed 14 (+6 armor, +2 Dex, -2 rage)
hp 40 (3d10+18)
Fort +8, Ref +3, Will +4; +2 bonus vs. spells cast by self or an ally
Defensive Abilities blood sanctuary, uncanny dodge
--------------------
Offense
--------------------
Speed 40 ft. (30 ft. in armor)
Melee dagger +8 (1d4+5/19-20) or
. . dagger +8 (1d4+5/19-20) or
. . longsword +8 (1d8+5/19-20) or
. . unarmed strike +8 (1d3+5 nonlethal) or
. . 2 claws +8 (1d6+5), gore +8 (1d6+5), 2 hooves +6 (1d4+2)
Ranged composite longbow +5 (1d8+3/×3)
Special Attacks bloodrage (11 rounds/day), claws
Spell-Like Abilities (CL 3rd; concentration +4)
. . 3/day—speak with animals (pigs and boars only)
--------------------
Statistics
--------------------
Str 21, Dex 14, Con 20, Int 12, Wis 12, Cha 12
Base Atk +3; CMB +8; CMD 18
Feats Combat Expertise, Deadly Aim, Extra Feature, Multiattack, Power Attack
Traits armored rider, dominator (belkzen), noble born - surtova
Skills Acrobatics +5, Craft (stonemasonry) +5, Handle Animal +9, Intimidate +7 (+9 to demoralize foes), Knowledge (arcana) +5, Perception +9, Ride +9 (+11 to stay in the saddle), Survival +6; Racial Modifiers +2 Handle Animal, +2 Perception
Languages Abyssal, Common
SQ change shape, change shape (+10 speed), change shape (gore), change shape (hooves), change shape (scent), fast movement
Other Gear mwk breastplate, heavy wooden shield, arrows (100), composite longbow (+3 Str), dagger, dagger, longsword, belt pouch, blanket[APG], flint and steel, masterwork backpack[APG], military saddle, pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, weapon cord[APG], wrist sheath, spring loaded, wrist sheath, spring loaded, light horse (combat trained), 16 gp, 9 sp
--------------------
Special Abilities
--------------------
Blood Sanctuary +2 (Su) +2 bonus to save vs. spells cast by self or an ally.
Bloodrage (11 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Change Shape (+10 speed) (Su) You choose to gain a +10 bonus to base speed when shifting into bestial form.
Change Shape (Gore) (Su) You can choose to gain a gore attack that deals 1d6 points of damage when shifting into bestial form.
Change Shape (Hooves) (Su) You can choose to gain 2 hoof attacks that each deal 1d4 points of damage when shifting into bestial form.
Change Shape (Scent) (Su) You can choose to gain scent with a range of 30 feet when shifting into bestial form.
Change Shape (Su) Shapeshift into bestial form, granting animal-like powers.
Claws (Su) Gain 2 Claw attacks deal 1d6 damage when raging.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Extra Feature Gain additional feature in bestial form.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.

--------------------

Lurama CR –
Horse (Pathfinder RPG Bestiary 177)
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
--------------------
Offense
--------------------
Speed 50 ft.
Melee unarmed strike +3 (1d4+3 nonlethal) or
. . 2 hooves +3 (1d4+3)
Space 10 ft.; Reach 5 ft.
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, Run
[b]Tricks
Attack, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +2 (+6 to jump with a running start, +10 to jump), Perception +6
SQ combat riding
--------------------
Special Abilities
--------------------
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.

Base Headers:

Human Form

Bloodrager 3 | HP 31/31 | AC 20 TO 12 FF 18 | F +5 R +3 W +2 | CMD 18 | Init +2 | Perc +9 LLV

-- Raging --

Bloodrager 3 | HP 37/37 | AC 16 TO 10 FF 14 | F +7 R +3 W +4 | CMD 18 | Init +2 | Perc +9 LLV

Shapeshifted

Bloodrager 3 | HP 34/34 | AC 20 TO 12 FF 18 | F +6 R +3 W +2 | CMD 18 | Init +2 | Perc +9 LLV

-- Raging --

Bloodrager 3 | HP 40/40 | AC 16 TO 10 FF 14 | F +8 R +3 W +4 | CMD 18 | Init +2 | Perc +0 LLV