Iron Gods Campaign (Inactive)

Game Master Daniel Penfold 351

A run through of the Iron Gods campaign.

Treasure list

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Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Grezzag, your chin isn't as pronounced, but I approve of the fin!


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Congratulations, you are now all level 8.


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

Yay! :D I'll get Poshment leveled tomorrow, just about out of time for tonight!


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NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

I’ll get you a Grezzag too, Poshment. I was also delayed.


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

HP: 1d6 ⇒ 6

HP: 1d6 ⇒ 5

Average of 5.5, decent! first level of technomancer, time to start shooting guns AND spells!


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

Updated Grezzag:

Grezzag:

Grezzag
Male half-orc fighter 8
CN Medium humanoid (human, orc)
Init +3; Senses darkvision 60 ft.; Perception +1
--------------------
Defense
--------------------
AC 26, touch 13, flat-footed 24 (+12 armor, +1 deflection, +2 Dex, +1 natural)
hp 72 (8d10+24)
Fort +9, Ref +5, Will +4 (+2 vs. fear)
DR 2/—
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 orc double axe +17/+12 (1d8+13/×3) or
. . dagger +14/+9 (1d4+6/19-20) or
. . warhammer +14/+9 (1d8+6/×3)
Ranged javelin +10 (1d6+6) or
. . longbow +10/+5 (1d8/×3) or
. . mwk orc hornbow +11/+6 (2d6+4/×3)
Special Attacks gatecrasher[APG], weapon training (axes +1)
--------------------
Statistics
--------------------
Str 22, Dex 15, Con 14, Int 10, Wis 13, Cha 10
Base Atk +8; CMB +14 (+16 sunder); CMD 27
Feats Advanced Armor Training, Advanced Armor Training, Advanced Weapon Training, Cleave, Double Slice, Power Attack, Two-weapon Fighting, Weapon Focus (orc double axe), Weapon Specialization (orc double axe)
Traits axe to grind, robot slayer
Skills Acrobatics +2, Climb +7, Handle Animal +10, Intimidate +11, Knowledge (dungeoneering) +5, Knowledge (engineering) +11, Knowledge (religion) +2, Linguistics +1, Survival +5, Swim +7; Racial Modifiers +2 Intimidate
Languages Androffan, Common, Orc
SQ armor training 2, orc blood
Combat Gear quick runner's shirt[UE], acid (2), alchemist's fire (2); Other Gear +1 full plate, +1 orc double axe, arrows (20), dagger, javelin (2), longbow, mwk orc hornbow (+4 Str), warhammer, amulet of natural armor +1, belt of giant strength +2, cloak of resistance +1, cracked dusty rose prism ioun stone, ring of protection +1, 188 gp, 6 sp, 5 cp
--------------------
Special Abilities
--------------------
Advanced Weapon Training You are specially trained to use your weapon skills in new ways.

Prerequisites: Fighter level 5th, weapon training class feature.

Benefit: Select one advanced weapon training option, applying it to one fighter weapon group you h
Armor Specialization +2 (Full plate) (Ex) Increase armor bonus of chosen armor.
Armor Training 2 (Ex) Worn armor -2 check penalty, +2 max DEX.
Armored Juggernaut 2 (Ex) Gain DR based on armor worn, stacks with adamantine armor.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Damage Reduction (2/-) You have Damage Reduction against all attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Gatecrasher You gain a +2 bonus on Strength checks to break objects.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Warrior Spirit +1 (Weapon Training [Axes] +1 [Ex], 2/day) (Su) Standard action, add enhance bon or item powers for 1 min.
Weapon Training (Axes) +1 (Ex) +1 Attack, Damage, CMB, CMD with Axes


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

1d8 ⇒ 5
1d8 ⇒ 1

Average of 3, sounds okay to me!

Statblock/Alias almost updated


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

and done!


Female Human Martyr Paladin 8

HP: 1d8 ⇒ 1
HP: 1d8 ⇒ 8


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

HP: 1d8 ⇒ 8
HP: 1d8 ⇒ 6

Yay! 7hp! Leveling complete.


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

Grezzag has one more flask of acid, but otherwise he and Poshment are out!


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

If we can head back to town, I could learn:

2nd
Defensive Shock

3rd
Elemental Aura
Lightning lash bomb admixture


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

I say we head back to town after we sort this place. I fear we risk letting the Varisian escape if we just leave, as opposed to camping at the entrance. Those would be worthwhile investments afterwards though!


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

Since Daniel is letting us go to town, I'll pick up those infusions if I can.


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Hey y'all, My computer must have known I ordered new parts cause it died on me last night. New parts should be in Friday! If I'm holding things up, please bot me until then.


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Quick update, got all the parts in but haven't managed a successful boot yet. MIGHT have to do some returns. Sorry for the inactivity.


No problem.


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Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Updating again.

Still working on getting operational. Same issues, returning more parts. I'll keep y'all uodated.


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Good news everyone!

Thanks to my stimulus check, and a quick trip into the infected regions, I'm back in action. Back to normal posting for me. Thanks for your patience!


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

WOOOOO! :D must be a great feeling :)


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

It really is, plus I got it done in less than a month. Doesn't really feel like that should be an accomplishment, but these are strange times!


Male High Azlanti DM

We seem to have lost Vivianne- I sent her player a message but have not had a reply.


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

bummer! anyone got another on deck?


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

Looks like Brolof hasn't posted since March 6 or so. Too bad. :(

For reference, I'm working on the treasure - if Alldur's DD didn't work, I'll roll.


Shame :/ I don't have another immediate replacement. We do still have four PC's. We could just keep on with who we have?


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

TREASURE, finally done.

See Link

Should we keep anything?

I'm fine with 4, we have a balanced party at the moment.


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Maybe keep holding on to the batteries in case we need to power something again.


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

I agree, afaik, there isn't anything that really replaces batteries when you need them. Apparently, we're going to need them!

Otherwise, no claims on any of the goods. The downside to not being one of the tech characters :P


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

The Hypogun might be good to hold on to because it's a cure serious plus lesser restoration that Alldur can administer.


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

Edit it to group (just so I know you edit one of my sheets). That's a good idea. Then we don't have to memorize lesser restoration.


Male High Azlanti DM

Hi all, sorry I have been caught up in some work stuff - will try to get back up to date tomorrow.


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

I may be a little slow to post between now and Thursday afternoon/evening. Sorry in advance!


Male High Azlanti DM

Sorry got a bit behind with posting due to having to work late, will catch up tomorrow.


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

See you tomorrow then :D


Male High Azlanti DM

Hi all not been feeling great for last couple of days. Will catch up with posting tomorrow


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

Get well GM, no worries!


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

Heya, I'm away from home for the next week or so. I have internet access, but I may be a little slow to respond.


Male High Azlanti DM

Hi all - I will be on holiday with no access to the internet from today until the 23rd August- I will catch up with posting then.


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

Enjoy GM! :)


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

Long day with Open House (parents meet the teachers, so we have to put on a bit of a dog and pony show) after school today, so no posts. Please bot as needed!


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

I say up the stairs once we're done searching this room!


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

Not feeling well tonight (no COVID symptoms, just can't think and I'm exhausted). Please bot me as needed and thank you for your patience.


Male High Azlanti DM

Stats for riot suppressor Robot:

Variant clockwork soldier

N medium construct
Init +6
Darkvision 60, low light, Perception +13

AC 21 touch 12 flat footed 19 (+2 Dex, +6 natural, +3 shield)

HP 72 (8d10+28)

Fort+2 Ref +4 Will +2

Hardness 10

Immune: Construct traits
Weaknesses: Vulnerable to critical hits, vulnerable to electricity
Speed 30

M/w warhammer +18/+13 (1d8+9 nonlethal/x3 plus 1d6 nonlethal)

Ranged: Integrated stun gun +10 touch (1d8 nonlethal)

or semi automatic integrated stun gun +8+8 touch (1d8 nonlethal)

Special attacks charge weapon

Str 28 Dex 15 Con - Int 10 Wis 11 Cha 1

Base attack +8 CMB +17 CMD 19

Feats: Alertness, Improved Initiative, Shield Focus, Toughness

Skills: Perception +13, Sense Motive +13

Languages: Androffan and Common

Gear: Heavy steel shield, masterwork warhammer

Integrated stun gun (Ex) - A riot suppressor has a stun gun integrated into its left eye. It treats attacks with this weapon as natural attacks, and cannot make iterative attacks with it. An integrated stun gun can still be targeted by effects that target manufactured weapon, but cannot be harvested for use outside of the robot's body. An integrated stun gun does not provoke an attack of opportunity when it is fired. It deals 1d8 nonlethal damage on a hit, and can be fired as a semi-automatic weapon. On a successful critical hit, the robot can attempt a free trip combat manoeuvre check against the target; this attempt does not provoke attacks of opportunity.

Merciful weapon (Ex) Any metal melee weapon wielded by a riot suppressor becomes charged with energy that deals an additional 1d6 points of nonlethal damage on a hit. A riot suppressor takes no penalty on attack rolls when it uses a melee weapon to deal nonlethal damage.


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NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

Thanks, I'll make the alias over the weekend. Maybe Grezzag will fall in love with this huge badass.


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

Happy Holiday season to everyone!


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

Happy Holidays! :)


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Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Here's wishing everyone a happy hollandaise, may your citrus balance be perfect!


Human (Kellid) sorcerer 9 CN Medium humanoid (human) | Spells 1st 3/8 2nd 5/7 3rd 5/7 4th 4/5
Stat:
| Init +4 | Perc +7 | AC 20 T 15 FF 16 CMB +8 CMD 18| HP 65/65 | F +6 R +7 W+8| Nanite Surge 2/2
Mirror Image 7/7

Hello all, My name is Jon, and I will be joining with my Galvanic Saboteur Ranger, Narek. He will have a Wolf, or Dog, or Wolfdog.

Narek HP rolls.
2nd lvl: 2d10 ⇒ (5, 5) = 10 /2= 5
3rd lvl: 2d10 ⇒ (1, 5) = 6 /2= 3
4th lvl: 2d10 ⇒ (2, 6) = 8 /2= 4
5th lvl: 2d10 ⇒ (9, 6) = 15 /2= 8
6th lvl: 2d10 ⇒ (4, 8) = 12 /2= 6
7th lvl: 2d10 ⇒ (1, 5) = 6 /2= 3
8th lvl: 2d10 ⇒ (4, 2) = 6 /2= 3
9th lvl: 2d10 ⇒ (3, 2) = 5 /2= 3

Doggo HP
2nd lvl: 2d8 ⇒ (1, 7) = 8 /2= 4
3rd lvl: 2d8 ⇒ (2, 2) = 4 /2= 2
4th lvl: 2d8 ⇒ (2, 3) = 5 /2= 3
5th lvl: 2d8 ⇒ (2, 8) = 10 /2= 5
6th lvl: 2d8 ⇒ (4, 1) = 5 /2= 3
7th lvl: 2d8 ⇒ (2, 2) = 4 /2= 2
8th lvl: 2d8 ⇒ (1, 5) = 6 /2= 3

Not Great


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

Heya, welcome :).


Human (Kellid) sorcerer 9 CN Medium humanoid (human) | Spells 1st 3/8 2nd 5/7 3rd 5/7 4th 4/5
Stat:
| Init +4 | Perc +7 | AC 20 T 15 FF 16 CMB +8 CMD 18| HP 65/65 | F +6 R +7 W+8| Nanite Surge 2/2
Mirror Image 7/7

The Wolf has the best stats, but it is Large by this level, How much is that going to effect things from what you guys have seen

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