conditions: none Ratfolk U.Rogue (Knife Master) 2: HP 17/17; AC18, T15, FF14; Init +4; Fort +1, Ref +7, Will +0; CMD 14: Perception +5:
"Options are: head toward the pillar/island in the center of the brambles, use the tunnel that goes under the brambles to who knows where, or confront what i suspect to be goblins near the bridge.
Since our goal is to eliminate the goblin threat I'd suggest starting with them.
Each 1/day Comprehend Languages, Detect Magic, Detect Poison, Read Magic
"That is an option Snyk, but would they not have the advantage? They have spent time setting up their situation in preparation of someone daring to challenge their claim."
"Perhaps Robori's grace will have the tunnel take us behind their lines. Then we could surprise them and improve our chances of success?"
"Personally, I'd rather not make a frontal assault on an enemy that is entrenched."
Just to be clear. There is NO "pillar/island in the center of the brambles". The island is off the coast a very short way and accessible by the bridge. Reference Shalelu's crude map in the map link to see more. If it still doesn't make sense, I'll try to find a better way to describe it.
Does anyone object to the tunnel? 1 day to voice other opinions. After that, I'll ask how you guys want to approach (presuming that's what you decide).
Male designation Warforged Fighter 1/Warpriest 1 HP 21/21; DR 2/adamantine; AC 20/11/FF19; Fort +7, Ref +1, Will +1; Init +1; Per -1; Spd 20 ft. CMB +5 CMD 16
As long as Harness fits in the tunnel he's up for it...
Okay folks, I'm still waiting to hear a plan. How do you guys approach the place? Give me something. Do you want to try a stealth approach (doable even with Harness in the group)? Do you want to try a diplomatic option? Or are you going to do more of a breach and clear, frontal assault sort of thing?
Each 1/day Comprehend Languages, Detect Magic, Detect Poison, Read Magic
As the concensus seems to conclude their best approach is the tunnel, Tessa heads out. Stopping a few paces away, she turns to the group. "Lets do this quietly. It's important we don't give ourselves away. if we are discovered, we'd might as well have gone straight up to the front door."
"Keep your eyes pealed for those foul creatures and keep quiet. Snyk, after you."
Male designation Warforged Fighter 1/Warpriest 1 HP 21/21; DR 2/adamantine; AC 20/11/FF19; Fort +7, Ref +1, Will +1; Init +1; Per -1; Spd 20 ft. CMB +5 CMD 16
Harness nods. ”Let’s be quiet, and quick!” he murmurs, doing his best to dampen his usual noise.
All pieces have been added to the new map. Please place yourselves in the rough direction you'd like to approach from. (Presumably, that's from the south, but I don't want to assume. Just at the edge of the map.
Male designation Warforged Fighter 1/Warpriest 1 HP 21/21; DR 2/adamantine; AC 20/11/FF19; Fort +7, Ref +1, Will +1; Init +1; Per -1; Spd 20 ft. CMB +5 CMD 16
Harness will be close to Snyk - I’ll try to place him when I can get to a computer
Each 1/day Comprehend Languages, Detect Magic, Detect Poison, Read Magic
"Hmmm that looks potentially dangerous." whispers Tessa.
Tugging her holy symbol out, she kisses it softly and mutters a prayer to herself before nodding to Snyk. "Keep your wits about you. Surely this is this wiser option...that bridge just seems too obvious"
Okay folks, I'm back from vacation and home with a consistent WiFi connection and everything. Here I am. So, back into it. Time for the goblins.
Snyk, I didn't see you roll a stealth roll. But everyone else did. Tessa is the lowest at a 6. Let's see how this goes.
Snyk Stealth:1d20 + 14 ⇒ (6) + 14 = 20
Remember that I like to use passive perceptions for creatures and players that aren't actively on the look out for things.
10 = Passive Perception base
-1= Goblin Perception bonus is a negative 1
-2= Distance peanalty (You all don't know where they are, but I do and they are 20 to 25 feet away at least0
-5= Object in the way (the thorn wall)
______
2= The grand total of their Perception score.
I won't always be this detailed. Just wanted you folks to see what you're dealing with here and how I factor things. This time you all got extremely lucky that even a 6 was sufficient.
Male Half Orc| HP 14/15 | Init+2; Per+7 | Current AC 18, T 12, FF 16 | F +4, R +6, W +7| B. Performance rounds: 5/5 Bit of Luck 5/5 Inquisitor (Heretic) of Desna 1/Bard (Arcane Duelist) 1
Cavenn comes out of a long daze. "Sorry; thoughts have been elsewhere. Lead on, fine folk."
Male Half Orc| HP 14/15 | Init+2; Per+7 | Current AC 18, T 12, FF 16 | F +4, R +6, W +7| B. Performance rounds: 5/5 Bit of Luck 5/5 Inquisitor (Heretic) of Desna 1/Bard (Arcane Duelist) 1
Cavenn follows along at a safe distance behind the ratfolk, treading as soft as he can.
Snyk takes the left path and peers around the corner.
do y0ou want me to roll perception whenever i move?
If you're actively looking, then yes. Roll your Perrceptions. I will use passive perceptions when you aren't actively looking or when a need a number to roll against. This time, I'll roll it for you so we don't have to wait since I'm a slow poster.
Snyk Perception:1d20 + 5 ⇒ (7) + 5 = 12
A four foot high tunnel winds through the dense briars and nettles. The floor is hard-packed earth, with patches of wiry plants growing stubbornly here and there.
Snyk: You can hear the surf beat against the rocks of the cliff that this bramble patch grows on. You know by the foot prints in the dirt that there has at least been gobling activity in the recent past. But you're ears do not pick up the sound of anything over the waves and the occcasional call of a sea bird. No movement besides your party members. No voices. Nothing.
Everyone else: Please make sure that you are moving your pieces. Otherwise, if/when Initiative starts, you will still be back at the entrance and have to move all the way through to reach your allies.
Anything past the entrance (C1) is considered a type of squeezing for medium and larger sized creatures. This means: -2 to attack, -2 to Reflex Saves, -2 to Initiative. No running or charging.
Each 1/day Comprehend Languages, Detect Magic, Detect Poison, Read Magic
Stealth:1d20 + 3 ⇒ (8) + 3 = 11
Slowly moving up behind Snyk, Tessa does her best to stay alert. 'If I can root them in place with Robori's aid, Cavenn and the mouse should make quick work of them.'
Glancing back towards the strange priestess, he smiles 'I am actually glad to have her along. While her views are a bit strange....her magic has been quite helpful.'
Male designation Warforged Fighter 1/Warpriest 1 HP 21/21; DR 2/adamantine; AC 20/11/FF19; Fort +7, Ref +1, Will +1; Init +1; Per -1; Spd 20 ft. CMB +5 CMD 16
Harness clears his throat, an urgrnt rumbling inside his metal head. His eyes waver, and one would be forgiven for thinking he were nervous...
"Best if I wait here at this end of the tunnel until you...smaller folk give the all clear. Robori made me not to crawl in tight spaces..."
Please place Harness at the beginning of the tunnel if he is not already there...
Male Half Orc| HP 14/15 | Init+2; Per+7 | Current AC 18, T 12, FF 16 | F +4, R +6, W +7| B. Performance rounds: 5/5 Bit of Luck 5/5 Inquisitor (Heretic) of Desna 1/Bard (Arcane Duelist) 1
Cavenn calls out to Snyk softly: "Lead on to the northwest there. We can check that area first then come back around." Assuming he will go that way, Cavenn follows closely behind.
Snyk: You see a strange sight. A large opening/room in the thistles that is completely empty. Surely something of this size would be in use. A storage area, a sleeping area, cooking, something. Tracks liter the dirt, but are obviously old and fading. You can also see that the tunnel continues on to the left, but cannot see beyond the out push of briar on that side.
Male designation Warforged Fighter 1/Warpriest 1 HP 21/21; DR 2/adamantine; AC 20/11/FF19; Fort +7, Ref +1, Will +1; Init +1; Per -1; Spd 20 ft. CMB +5 CMD 16
Harness nervously glances about, wishing he had modifications for his ocular array, and wondering how his more fleshy friends were faring.
Hanress: You hear all the same things listed above: You can hear the surf beat against the rocks of the cliff that this bramble patch grows on. You know by the foot prints in the dirt that there has at least been gobling activity in the recent past. But you're ears do not pick up the sound of anything over the waves and the occcasional call of a sea bird. No movement besides your party members. No voices. Nothing
Greetings to all interested players. RotRL is the first AP I ever ran, the first pre-written adventure period, back in 3.5 setting. It failed hard. Started it again a few years back with the anniversary edition, ended after a TPK under Jorgenfist. I want to try it again. So here is the deal for anyone interested in playing.
1) I don't want a fully made character presented to me. I want to choose some players and then have everyone discuss in the discussion thread what they want to play. This doesn't mean you can't have a character in mind, I just don't want to have someone spend the time to stat up a concept and then not get to play.
1a) So here is how I want that to happen. If the rest of the terms below are agreeable to you, I just want you to say hey, consider me. This is my character concept. Then I will look at your play history through your profile and see if I think that you're a good fit. Prefer players that haven't already played this AP, but just a preference.
2) I want a post every week day, and once on the weekends. Seriously for this. It takes all of 15 minutes to check it and post, even if the website is being slow. You can do it. If you're going to be unavailable, just let everyone know. If you want to play in the game, I need you to WANT to play in the game. I promise to commit to the same myself.
3) Character creation: will be kept pretty close to PFS rules, but we will get more into that when I get enough players.
Interesting. I'm used to using the detail of what's allowed to help me frame my ideas, but I might give this a shot. I've played in 2 Runelords games, but both have died pretty quickly.
Made this character for a campaign that died. Background and personality are in the profile. The campaign was core only, so not having that restriction will change a lot about the build.
This AP is one I’ve always wanted to do (always as in my past 3+ years on these boards). Would love to be in a group that doesn’t die out
Discussion thread is not up yet. But I want to play this game. I've played ROTL in parts, but have never finished the whole thing, in fact never even played more than probably 5 pages out of one book, due to a GM being busy, and I've never played the start or the first page of the game, because I've always played jump in the middle of the game and create a character at level X, where X is anything but level 1.
What I would like to play. A fighter, ranger, or gunslinger, vigilantee or any other Baber Core or Base, not Barbarian. While not a murder hobo, someone who can tank or deal the damage or both. I would like to have some strength so I can be the guy carrying the important stuff, like this player can't carry that rope, so I carry it, though at some point in the game the party might buy a bag of holding anyway. My skills will be half to 3/4 on psychical and 1/2 to 1/4 on knowledge or wisdom based to help the party out.
And I have played other classes, but ever since 5th edition came out, I refuse to play any type of spellcaster, arcane or divine in Pathfinder, unless that spellcaster is a full baber like Ranger.
knowledge about pathfinder vs 5e and why I won't play anything but Babers in Pathfinder:
Certain strategies work in 5e as a spellcaster that don't work in Pathfinder and I do feel inferior as a spellcaster. For example, a level 1 burning hands is 1d4 in a 15 foot cube and increases with character level up to 5d4. But in 5e, a burning hands is 3d6, and to make matters worse, they didn't change the HPs or CR's of low level monsters, or if they did, still very little, at higher CR's you'll find a difference, but much later on. I'll give you another example Pathfinder Goblin 5e goblin So, CR has gone from 1/3 pathfinder to 1/4 5e, HP has increased from 6 to 7, and you still have to kill the same number of goblins within +/-2 in pathfinder than you do in 5e to get to level 2. And it is not just the attacks spells that are powered down.
Late game, it is probably more balanced, like fireball does 5d6 in pathfinder at level 5, while in 5e 8d6, but average HP of enemies in pathfinder have probably decreased at lot at CR5
Play history, 100+ games, not sure which one would be the most accurate for you, if I bite off more than I can chew, I slow up or get slightly sloppy with roleplay, but I'm realizing my gaming limits. I try to be a team player and be active.
I've very open to class/role in the party. I find it quite hard to get into the mindset of a character until I'm already playing. That said creating characters as a group is actually my preferred method. I like the complexity that pathfinder offers in builds and story and i have a handful of crunch-heavy builds I'd like to try out but that come secondary to story.
As weird as it sounds I typically prefer non-casters, and in the event that I do play a caster, I usually choose the same set of spells or commit to a theme. I prefer understanding every tool in my box to having the most tools.
I'm interested. I'm happy to play any role but would like to play a dwarven or gnome ranger, hunter or slayer. I can make the post requirements daily (at a minimum). I had to step anyway from PbP games abruptly at the end of 2016 due to a personal matter, but that is all settled now.
I'm more than happy to play any roles, but I do best with full martial and the hybrid classes like bloodrager and magnus. I have a few previous character's I can rebuild, or I can make a character to fit any missing roles.
This is Ouachitonian. This character was for an all-human game set in the Arthurian Mythos, but shows the bones of what I think I'll submit. Thinking I'll keep Inspired Swashbuckler, but change him to a Sylph, if that meets the PFS guidelines (I don't really do PFS, so I'm only vaguely aware of what's kosher there. If a Sylph is a no-go I can make him a half-elf or something instead). If it works better for the rest of the party, I could see retooling into a Magus or Dex-based fighter, maybe even an Urban Bloodrager/Barbarian. Generally Dex and Int focused, though; an agile, intelligent swordfighter. That's the real core of the idea.
* I generally play martials or divine 3/4s like Inquisitors and Warpriests. Very happy to cleave close to core, and likely Human, Elf, Half-Elf or at a pinch, Half-Orc. I'm not really a fan of the smaller races, though the idea of a Gnome or Halfling fighter is appealing.
* I tend to keep my backgrounds simple and develop my character through the game, making posts that will move the game forward and make sense for the character.
* I like to make characters with emotions and hopes and dreams, avoiding loners, jokers and the power mad types. While I appreciate that working toward a common goal is great in a team sport, it doesn't always make verismilitudinal sense in an adventuring party if the personalities of the characters aren't aligned. Having said that, my characters are on the moderate side and are fairly gregarious if given the same level of consideration and respect.
TL;DR - check me out. Looking to play a Human Full or 3/4 BAB type, possibly a native of Sandpoint if that works. I'm not much on Golarion lore, but can make do in a pinch. ;)
Hi! I would like to be considered for this game. A bit of info about myself:
-Never played RotR.
-Never played PbP (I really want to try one). I have an alias because I tried to apply for a Dead Suns Starfinder campaign but didn't get selected.
-English is not my main language, but this being a PbP game, I can take my time to write posts, so I don't think it'll be a problem at all (Your call).
-I have plenty of experience in Pathfinder, so I won't have problems with game mechanics.
-I wouldn't have a problem playing any class/role at all, but since I'm a bit shy (Being this my first PbP game and all doesn't help with that until I get comfortable) I wouldn't try anything super hard roleplay-wise. Humans, elfs and easy races/classes would be my choice of play. But I can adapt to anything the group wants, since I pretty much played all classes at table games.
If there's anything missing or anything you want to know, just say it!
Please consider me for your game. I've tried to see this one through 2 or 3 times (like almost everyone else in the Paizoverse) and have never got past book 1.
Character concept:
I want to play someone that's obsessed with history, and really wants to engrave himself within the annals of the history he so adores. I figure this leaves him really open to the needs of the rest of the group mechanically, as that could really be so many classes (I tend to care more about concept and RPing anyway). Also, that would make him very interested in all things Thassilonian, which would only help of course, from a plot perspective.
Been looking for a RotR game after one I almost joined got cancelled. I would be grateful to be considered for this game. I've taken the time to look at your own posts and see that you post regularly and well-enough that playing in a game under you would be enjoyable.
A few things about me:
*I've played live games until recently moving and being introduced to the pbp boards.
*I enjoy being able to RP a character rather than a simple dungeon crawl game. Also, I try to keep any RP from conflicting with other players against their wishes.
*I particular enjoy world-building and having the actions of the players affect the world around them (though AP's seem to limit this unless a GM is willing to just wing it).
*I like hooking a character into the story (like campaign traits), rather than just adventuring for the sake of adventuring.
*I usually play more martial oriented characters, though when I do play a spellcasting, I usually go for a spontaneous type.
Concepts: I'm willing to work with the group to help form a balanced group, but at the moment, my ideas would be a ranger/storyteller that lives in Sandpoint and helps keep the local goblins in check, or a tattoed sorcerer that is deeply interested in the history behind the lighthouse and similar ruins.
Hey, I'm interested. I've never played RotRL before but I've applied for a couple in the past, never got in.
Character concept, I know more what I don't want to play than what I do. I dont want to play a ranged character or skill Monkey, less its a bard. I lean towards rangers so I want to step out of my comfort zone. Maybe an arcane caster, I don't think I've ever played one.
So I'm interested. As far as experience in RotRL, I've played in an at home game that got through the 2nd book. However, the GM wasn't really into the story and was more into the "Roll" playing so I really don't know what was going on. I've also started one in PbP but I'm fairly sure it died in the first book right after the festival.
If selected, I would send this character in. She is a sage sorcerer focusing on blasting. She is out seeking an understanding of magic and loves life.
Due to the number of responses, I am going to move the deadline for submission up too this Friday (the 16th) since I already have more than enough people here to fill 2 groups.
The difficult part of this is having to choose. Sadly, I cannot play with everyone who responded (even if I did two groups) (which I am considering, but probably won't, at least at first). So if I don't choose you for the game, don't be offended. I'll keep everyone in mind for replacements as even in my limited PbP experience, I know that it is inevitable that someone will drop off due to real life issues.
All that being said, I'm going to send PM's to those who I'd like to join the game over the weekend. So keep an eye open for it. And if you don't get it, you might be on the alternate list.
Lastly, I'm going to add another number to the previous list.
5) No social checks between players. Ever. Like, ever. Those sort of things are resolved through role play.
I'd love to get a crack at Runelords. Have never played it, did try to run it irl for a group that collapsed quickly due to unexpected changing work schedules. That was a couple years ago however and I haven't cracked the hardcover since, so I wouldn't say I have potent "insider" knowledge or anything.
I started doing PbP on the boards here pretty recently, so there's not a whole lot for you to look at, but I'm rather proud of what I've done/written so far.
If I got in, the character concept at the front of my brain at the moment is a Weretouched Shifter, specifically a were-frog (it hits a certain sweet spot I have where something is sort of an equal mix of hilarious and badass to me) and I'd wan't to give her a sort of super hero-esque angle of "I can use this curse to fight for good and help people".
Edit: Re: Posting rate: I have no problem posting once a day minimum. I think I've missed a day or two with the games I'm in, mostly due to them finding their rhythm and still figuring out the best way to get a post in even if there's little for my character to directly engage with (i.e. combat and not my turn) but I feel like I'm developing that pretty quickly.
Edit#2: Noticing there are a lot of folks who want to play primary martials. With that in mind, I have no problem playing my usual specialty of 3/4 BaB "skirmisher" types such as Inquisitors, Rogues, or combat-oriented Bards. Bard is my all-time favorite class and I will never balk at playing one for any reason.
First post here, but if that does not entirely exclude me from consideration I would love to be considered. I am familiar with PBP, though it has been a few years since I used to play on Enworld, stopping after a continental move that left me with unreliable internet for a while. I got hooked on 3.5 and then Pathfinder in the U.S, but having returned to my native England find myself in the RPG Wilderness.
I have played Rise of the Runelords before, but only ever got about half way through the first book before the PBPs GM vanished, and that nearly a decade ago, so my recollections are somewhat hazy.
For a character, in a shameless attempt to curry favour, I am leaning towards a Cleric. Probably an excessively innocent type who has lived a sheltered life within Sandpoint - maybe a relative of Father Zantus if that would not be problematic?
I do appreciate that you made it clear play history would be an important factor for this recruitment, hope you do not mind me taking a punt :)
Given the propensity of people wanting to play martials, I'd be more than happy to play shadow/starsoul sorcerer built for buffing. A peasant by birth, guided by a desire to change the future for the better. A bit pretentious in hiding his lowborn status.
I would like you to consider me for a spot in your campaign.
I am a long-time gamer and have been active on the Paizo Boards for over a decade.
I have participated in 3 Rise of the Runelords PbPs, but none of them got much farther than the opening scene/encounter at the Swallowtail Festival before the GM either indicated he/she couldn't continue the campaign or just stopped posting all together with no warning.
I am currently in 3 other PBPs on the boards, and I have an extremely reliable posting history (I have never flaked out on a campaign). Feel free to peruse the campaign tabs under my alias if you wish.
As far as character concepts, I am open to whatever is needed.
My favorite character classes to play are Bards and Inquisitors, but there is no character class I won't play.
There are three characters under my alias that were created in the recruitment process for Rise of the Runelords (two were selected for campaigns that died due to GM vanishing, and the other was not selected by the recruiting GM)
ETHAN SOWER is a cleric of Erastil who has recently come to Sandpoint for the Swallowtail Festival and the dedication of the new cathedral. Being the rural sort, Ethan sees Sandpoint as the "big city" and has come to town as a missionary to try and persuade these metropolitan types to embrace a simpler, purer lifestyle.
BLIKX (Beatrice Blackenshere) is a stormborn sorceress and local to Sandpoint. She works as a tattoo artist, and is considered to be something of a minor nuisance by the sheriff and local populace - mostly because she lives with her uncle, who doesn't exactly keep tabs on her most of the time.
ZOMERAAND is a universalist wizard who moved to Sandpoint shortly after the time of the fires and the Chopper thinking that is was a quiet little town where things weren't so hectic and loud. He has made a reputation for himself as a local know-it-all, and he spends a lot of time sitting in the book store with a small group of local bookworms trying to out do one another in knowledge of the obscure.
Let me know if any of these characters are of interest, or if you might be interested in me (as a player) but with a different character.
-I am partial to bards and classes that have some versatility.
-Regarding characterization, I prefer making easy going or serious characters. Also, like a post above, I like to keep my character's origin simple and develop them throughout the story.
-I have a good posting rate that I can post at least once a day including weekend and can move the game forward if no one takes the initiative.
I've never played RotRL. I've applied to several recruitments, but never been selected.
I have a decent amount of experience in RP, but I am pretty new to the Paizo boards.
I usually like playing skilled characters, but not sneaky thieves. So I wind up playing a lot of Investigators, but I am open to other options. (Bards or Rogues are always another route.)
As far as backgrounds go. If the charismatic supposed to be developed, I can draft a novel of a background. Although if the characters are supposed to have known each other before the start of the campaign, it can be nice to leave that open and allow them the ability to make stuff up in RP (ie. "Remember that time when...").
Thanks for the opportunity to apply, I hope you have a good game (whether or not I am selected ).
I'm not gonna submit to this RotL campaign, seeing how I'm already in one (trying to kill that damn quasit underneath The Glassworks). I just wanted to let you know I laughed out loud when I saw the tagline for this recruitment. Good luck to you Sphen and all applicants.
A handful of my games went away this year so I would love to add another. I tend to play martial characters. I can supplement what the party needs. I would be interested in a Paladin, Cleric, maybe a blaster mage. I'm very active and have been for years. Thanks for the consideration.
I've got myself into a new job and some degree of stability now. Should be able to post with a fair amount of regularity. Though I know competition is gonna be fierce. Plenty of good players to pick from, you frankly can't go wrong! Most of my RotRL games kinda fizzed out, with varying degrees of understandable
As for my concept, if we're sticking with PFS-esque rules, I've actually had an Eldritch Knight build sitting on the back burner for a while for this campaign. A Taldan noble son who specializes in magical writing and comes to Sandpoint to study the Thassilonian runes used by runelords long ago. He uses all kinds of magic writing from around the world, from Shinto-like paper seals from Tian Xia to carved nordic runes from the Land of the Linnorm Kings, to everyday scrolls. Obviously a mix of fighter and wizard eventually prestiging into EK.
Unless we can get a bit more loose with races, because if that's the case, I have a kobold sorcerer who was a blast to play a long while ago...
Hey folks, I am sending PM's to the players that I have picked.
The only thing that stinks about this sort of system is that there are always more people interested than I can handle. I've never run a play by post before, so after I feel comfortable with it, I may add another game. In which case, I'll look back to this thread for applicants. So don't be surprised if some of you hear from me in a few months down the road. Or less time when the inevitable player drop out happens. Keep your spirits up.
Other than that, I am officially closing recruitment for this campaign. Thank you to everyone who applied.