
Candraphon |

Another thing to consider is that our characters do not need to be able to deal with everything and that is a good thing. This isn't a solo campaign. We want to interact and depend on each other. If we all could deal with everything on our own, then this campaign becomes a dick measuring context.
Qeetan is great in combat, but she'll need others for magical stuff, some extraordinary social skills or knowledge, etc. If you are completely shut down by antimagic field, no problem, because a teammate might be able to help you. This is all part of the show.
While technically true there is always going to be an element of this as at this level its hard not to be hyper competent in multiple areas.
I would be curious about how well Candraphon performed in any playtest.

Cronossuss Fallen of Time |

I think everyone has some really good points about the Antimagic/psionic field. Thing and yes 90% of the time is down to common sense, and as you say GM a case by case basses. When I was running an Epic game like this, I got in to a long conversation with a player over godling's Legendary Beauty that starts (Ex) I&II and becomes (Su) III&IV and why III&IV dose not work in an Antimagic/psionic field.
Well that was my what I was thing about with my post. :)

The First Flame |

@First Flame: Your character performed well in most relevant situations, but had a little difficulty in hitting foes with melee attacks. There was also a problem with your blasts being able to hit foes with a higher touch AC, but those types of enemies aren't quite as common in this campaign. Outside of having issues hitting AC in some cases, your character performed admirably with its other abilities.
Oh, I'm pleasantly surprised it did so well. :D Being weak on melee attacks was a known issue for me, not surprised there.

Arcantos the Storyteller, Warde |

Honestly, the sheer existence of Mythic Spell Perfection makes me want to play around with it some time.
Wonder if Summoning would still be worth it in Mythic if I have Mythic Spell Perfection on a summoning spell? +12 Strength and Con from Augement summoning and +2 creatures summoned from Superior Summons would be pretty nice.

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Was my submission tested? I understand if it was not viewed as complete enough.
As for spell perfection, it is a machanically amazing feat and Mythic feat. However, I'm less enthusiastic because it has a tendency to set your turn to turn to be repetitive. It makes the draw of spellcasting for me made moot. I mean, intensified (mythic)maximized (mythic)chain lightning with a DC around 43 (or around 55 if you can get mythic spell focuses) doing 450 or half on a successful save. Mechanically great, but if you have that at your disposal, are you going to select another option? I guess I'd find it too boring.

Dr. Vulpiano Arvanxi, MD |

Fun fact, re: the topic of extraordinary/supernatural/SLA,
Every single class feature I have(aside from spellcasting), including all 3 ways to resurrect somebody, being able to remove a slew of conditions, and the ability to grant myself and my allies fast healing,
Are all extraordinary.
I have some a bunch of destruction talents from being a Spheres half-fiend, but those aren't from my two classes. Might have some other supernatural/SLA/magic stuff, but everything from L. Investigator and Scholar are extraordinary.
Pretty heckin cool!

Arcantos the Storyteller, Warde |

As for spell perfection, it is a machanically amazing feat and Mythic feat. However, I'm less enthusiastic because it has a tendency to set your turn to turn to be repetitive. It makes the draw of spellcasting for me made moot. I mean, intensified (mythic)maximized (mythic)chain lightning with a DC around 43 (or around 55 if you can get mythic spell focuses) doing 450 or half on a successful save. Mechanically great, but if you have that at your disposal, are you going to select another option? I guess I'd find it too boring.
That's why you should try and pick a pretty flexible spell. Summon Monster might have you summoning monsters all the time, but its flexible in what you do summon, giving you a strong array of options.
Plus, Mythic Spell Perfection gives you two spells to use, not just one, so that would definitely help you decide what spells to use action by action and turn by turn.
everything from L. Investigator and Scholar are extraordinary.
Pretty heckin cool!
Well, unless you take SoP talents from the Scholar or spellcasting from the Investigator... but yes, their class features outside of that are all Ex. Pretty useful.

Arc Zeon - Humanity's Zenith! |

I feel like summon monster statblocks are going to be very difficult to keep relevant in a Level 20 Mythic Gestalt Game. Summons do fall off pretty hard with levels, afterall. And Gestalt likely means that the enemies we'd be facing are going to be much much tougher than regular as well.
It might not be impossible, if you're a Skald + Evangelist Cleric with the Suzerain template or some such. But that then brings up another problem: if your buffs are strong enough to boost CR 12 summons to hit level 20 mythic gestalt enemies, imagine those buffs placed on another level 20 mythic gestalt teammate? Things can quickly get out of hand, IMHO.

Dr. Vulpiano Arvanxi, MD |

Well, unless you take SoP talents from the Scholar or spellcasting from the Investigator... but yes, their class features outside of that are all Ex. Pretty useful.
Oh yes, I specifically said 'aside from spellcasting from Investigator' and was referring to all of my static class features vs optional choices. Cuz yeah, I have talents from Scholar's Knacks and such, but the base class features are all extraordinary.

Arcantos the Storyteller, Warde |

Oh yes, I specifically said 'aside from spellcasting from Investigator' and was referring to all of my static class features vs optional choices. Cuz yeah, I have talents from Scholar's Knacks and such, but the base class features are all extraordinary.
Yeah, fair enough.
I feel like summon monster statblocks are going to be very difficult to keep relevant in a Level 20 Mythic Gestalt Game. Summons do fall off pretty hard with levels, afterall. And Gestalt likely means that the enemies we'd be facing are going to be much much tougher than regular as well.
It might not be impossible, if you're a Skald + Evangelist Cleric with the Suzerain template or some such. But that then brings up another problem: if your buffs are strong enough to boost CR 12 summons to hit level 20 mythic gestalt enemies, imagine those buffs placed on another level 20 mythic gestalt teammate? Things can quickly get out of hand, IMHO.
Well, yes. That's why I was talking about talking Mythic Spell Perfection in general, not for something that is a gestalt game.
Honestly, my rule of thumb is that if a game is gestalt and high level? Don't do summons, as you can't use resources from both classes (generally) to buff them. If it's high-level, or gestalt, then it is likely possible. Mid-level gestalts are still low enough for summons to be strong, while high-level summoning, if it's single-track, allows the higher-level summons to play a role in a fight. Especially when they bring their own magic to play.
But both? Nuh-uh. The more power is concentrated in the PCs, the weaker summoning gets.
Not that I have much experience playing as a summoner, mind you. Just, not even worth building them out imo.

Cronossuss Fallen of Time |

I looked at Mythic Spell Perfection, but plumbed for Mystic Alter reality
as a Mythic Power/Spell because of its Flexibility.
One of the fun things I like about the Soul Frie template is.
Gaze of Rapture (Su)
The gaze attack of a soulfire creature can cause ecstasy and damage to any non-good living creature within 30 ft. The target must make a successful Will save (DC 10 +1/2 the base creature’s HD + its Charisma modifier) or suffer awe-inspiring euphoria that inflicts a penalty on attack rolls, skill checks and ability checks equal to the soulfire creature’s Charisma bonus (minimum -1) for a number of rounds equal to the soulfire creature’s final CR.
This in essence is a RINGWORLD
TASP
A device that fires an inductance beam which stimulates the pleasure center of the brain, creating an instant feeling of total and pure joy, ecstasy. It's used to render threatening opponents completely helpless. Enough exposure to the tasp causes addiction, making the victim an unwitting slave.
Ya have to love a weapon that "JOYS" your opponent to submission.

Monkeygod |

Hey GM! So, I've been feeling a bit anxious these couple last weeks and to me this is a sign that I might be overcommitting to games.
In order to avoid a burnout, I'm going to bow out. Thank you for the effort and I wish you all a great game!
Well, that's a bummer, though totally understandable! You were on my short list of fellow players I was hoping to play with.

Pasha of the Nightsands |
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Alrighty, I'm back! So I've managed to decide on all but the last slot. There are so many good characters that it's proving difficult to pick JUST one more. I keep going back and forth. All of the standard 'roles' are filled, so that doesn't make this any easier. I was HOPING to have selections done by now and for everything to start by tonight at the latest, but I kinda goofed that one. You all definitely made this hard to choose, but it's a good problem to have!
I'll make my selections by tomorrow, even if I have to roll a set of dice to pick which of the players gets that last slot! I don't want people to have to wait any more than they already have in the little over a month this recruitment has been running.
Because my actual selections have taken a few days longer than I wanted, I'm cutting out the secret messaging of those chosen to make sure they're still game and listing the proposed changes. If you're not cool with the possibility of slight alterations, mostly just small numerical issues, then please make it clear by about this time tomorrow, as that's likely when I'll pop in, post selections, and start the game in earnest.
Once more, from the bottom of my heart, thank you all for creating such awesome characters and waiting patiently!
@Candraphon: Candraphon performed pretty great in playtesting. Your spell selections generally added a lot to encounters and complimented the best of your build well. There was a few issues with certain immunities, but that's to be expected at this level.
@Saashaa: I playtested your character, but kind of had to guess on spells and powers since, as of when I ran the playtest, those had not been selected. It's honestly hard to go wrong with an ultracaster even at this power level.
@Qeetan'Chachol: That's unfortunate since Qeetan was an excellent character and really fun to playtest, but I can respect your decision nonetheless! Knowing one's limits is a virtue few can pull off, but well-appreciated when it is. You'll always be welcome in my recruitments with characters as cool as what you've shown here! Hopefully we'll run into each other here on the boards and have a friendly roll of the dice.

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Yeah, I can understand that, GM. Having played a cleric/ wizard mystic theurge before, the day to day spell preparations were similar, but could also vary significantly with knowledge of what is to come and what might be to come. That plus the previously mentioned psychic asylum and swap power, and and being able to spend a mythic point to cast any spell on any of those 3 lists (or use wish/miracle/etc for almost any spell on other lists) opens the possibilities significantly. Trying to playtest that could be incredibly difficult (or easy if 1 battlefield control spell could just win).

Pasha of the Nightsands |
4 people marked this as a favorite. |

Alrighty then, time to announce my selections! It took the better part of a week to decide between all the outstanding submissions and every character I had to cut from the running made me feel pretty bad. Every last one of you should be proud of what you have accomplished in the month you've had to work on everything and I salute you for pushing through and creating such cool characters for me to delve into these last few weeks. Without further ado, let's see those opening credits roll!
*** Arc Zeon, zenith human survivor of a doomed 'verse and indefatigable martial savant of the Broken Circle, piloted by Kaouse ***
*** Dr. Vulpiano Arvanxi M.D., alchemical healer extraordinaire and caustic many-skilled genius of the Broken Circle, puppeteered by Monkeygod ***
*** Duskashae, liberated masterpiece of the kytons and cunning shadow mage of the Broken Circle, masqueraded by eriktd ***
*** The First Flame, incarnate soul of cosmic flame and the Broken Circle's radiant agent of creation and destruction, cast by Almonihah ***
*** Josten Cailen, god-blooded scion of Golarion and bon vivant par excellence of the Broken Circle, performed by TheWaskally ***
*** Maedyri, entwined souls reborn as the unseen master of the spider's web and friendly necromage of the Broken Circle, embodied by DaisL ***
Astute observers might realize that I selected six characters, not five. Well that's because, try as I might, I just had to have at least ONE more. Plus it makes sense given how Warden Circles are set up. Is it more work for me to adjust encounters? Most definitely, but I'm willing to forge ahead in the name of awesomeness!
Tangent notwithstanding, I'd like our newest members of the Broken Circle to navigate over to the discussion thread I'm creating. We'll spend the next day or three going over things that need tweaking, fleshing out backgrounds and interparty ties, etc. Some of you need to fill out your aliases with the information you messaged me and others need to officially select a Parity as well.
To those who were not selected, do not despair! I may yet have an idea brewing that those hungry for my singularly crazed GMing style. Let me know if you'd like me to message you directly in the event that idea becomes a reality.
Let me finish things by once more saying thank you all for your hard work, your generous patience, and your incredible characters! I sincerely hope we cross paths once more here on the forums and create wonders together.

Grumbaki |
1 person marked this as a favorite. |

“ To those who were not selected, do not despair! I may yet have an idea brewing that those hungry for my singularly crazed GMing style. Let me know if you'd like me to message you directly in the event that idea becomes a reality.”
Please do! And have fun to everyone. :)
Also if you don’t mind, how did Godwyn do in your play tests? I’m just curious.

The First Flame |

The First Flame stands unmoving, radiant. Its Radiance is the warm light of a star shining on a living world: calm, steady, welcoming. Some living beings stand in that light for the moment, but the planet continues to turn. Those now in darkness will see the light sooner or later.
Translation: Congratulations to those who made it! To the rest, I'm sure your time will come.

Qeetan'Chachol Shaaldanarth |

@Pasha of the Nightsands: Thanks for the kind words! In the future, please let me know when you work on other projects. I had a great amount of fun building Qeetan and it is just unfortunate that my personal life got in the way right now.
If possible at all, just in order for me to always improve in my characters, I'd really like to receive a PM to know if I had not withdrawn if Qeetan would have been selected and, if not, what was the reason for that.
Happy gaming to all of you!

Fury of the Tempest |

To those who were not selected, do not despair! I may yet have an idea brewing that those hungry for my singularly crazed GMing style. Let me know if you'd like me to message you directly in the event that idea becomes a reality.
You mean, outside of this? Because sure, why not, send me a message.
And honestly, I would also like to know what I could have done to improve my character. Well, the backstory was the weak point, I'm guessing, and I really should have done more to flesh it out, even if I was going to leave it open-ended. But if there's anything else, I would like to know.

Arc Zeon - Humanity's Zenith! |

Pasha of the Nightsands wrote:To those who were not selected, do not despair! I may yet have an idea brewing that those hungry for my singularly crazed GMing style. Let me know if you'd like me to message you directly in the event that idea becomes a reality.You mean, outside of this? Because sure, why not, send me a message.
And honestly, I would also like to know what I could have done to improve my character. Well, the backstory was the weak point, I'm guessing, and I really should have done more to flesh it out, even if I was going to leave it open-ended. But if there's anything else, I would like to know.
I didn't want to say anything during the recruitment, but I thought you should know that you made a slight error in your character.
You traded feats for a Spheres of Might talent progression. However, this explicitly isn't allowed for high casters, which you are as a Fey Adept. For reference:
Combat Training for Non-Spheres of Might Classes
While any class can buy some facility with the combat spheres by taking the Extra Combat Talent feat, some characters may want to delve deeper into the system. A character can gain a combat talent progression by trading out some or all of their standard feat progression as described in Table: Feat to Talent Progression Conversion.
Characters who gain a combat talent progression in this manner gain it only for levels gained in classes that do not grant a combat talent progression or High Caster casting progression (including classes that grant 9th level spellcasting or an equivalent), adding all such levels together to determine their total number of combat talents, but still losing the exchanged feats. This means that High Casters and classes that already grant a combat talent progression gain no talents from this exchange.
I realized this, because I also made this mistake once, when I tried to make an Arcane Weaponeer Magus with access to Spheres of Might. This was actually quite recent, in the game that Monkeygod was recruiting for a few months ago. So it was relatively fresh in my mind.
Granted, Extra Combat Talent is still allowed for anyone and everyone, as is the martial tradition trade. So it's not the end of the world. Especially if you invest in Training weapons.

Fury of the Tempest |

I didn't want to say anything during the recruitment, but I thought you should know that you made a slight error in your character.
You traded feats for a Spheres of Might talent progression. However, this explicitly isn't allowed for high casters, which you are as a Fey Adept.
Ah, whoops. You are entirely right about that. Shows how inexperienced I am at actually building and playing High-Casters to miss something like that. Losing out on 5 extra combat talents would have a noticeable impact on my character's combat capabilities!
I realized this, because I also made this mistake once, when I tried to make an Arcane Weaponeer Magus with access to Spheres of Might.
I really don't get why the Arcane Weaponeer is a High-Caster when all other Magus are half-casters...

Arc Zeon - Humanity's Zenith! |

Arc Zeon - Humanity's Zenith! wrote:I didn't want to say anything during the recruitment, but I thought you should know that you made a slight error in your character.
You traded feats for a Spheres of Might talent progression. However, this explicitly isn't allowed for high casters, which you are as a Fey Adept.
Ah, whoops. You are entirely right about that. Shows how inexperienced I am at actually building and playing High-Casters to miss something like that. Losing out on 5 extra combat talents would have a noticeable impact on my character's combat capabilities!
Arc Zeon - Humanity's Zenith! wrote:I realized this, because I also made this mistake once, when I tried to make an Arcane Weaponeer Magus with access to Spheres of Might.I really don't get why the Arcane Weaponeer is a High-Caster when all other Magus are half-casters...
Training Weapons could be used to grab Extra Combat Talent, and thus this might help mitigate some of the loss.
As for Arcane Weaponeer Magus, I believe it's similar to the Thaumaturge, a High Caster with medium BAB, but with the talent progression of a low caster.
I actually really like the Arcane Weaponeer Magus. I think it's already pretty strong, so it's not a huge loss. Especially when you take the Magus Arcana that gives you a Mageknight's Mystic Combat - which you can use for Mystic Adaptation to get Combat Feats on demand.

eriktd |

Actually, this is explicitly allowed by the gestalt rules, from here:I didn't want to say anything during the recruitment, but I thought you should know that you made a slight error in your character.
You traded feats for a Spheres of Might talent progression. However, this explicitly isn't allowed for high casters, which you are as a Fey Adept. For reference:
Quote:I realized this, because I also made this mistake...Combat Training for Non-Spheres of Might Classes
While any class can buy some facility with the combat spheres by taking the Extra Combat Talent feat, some characters may want to delve deeper into the system. A character can gain a combat talent progression by trading out some or all of their standard feat progression as described in Table: Feat to Talent Progression Conversion.
Characters who gain a combat talent progression in this manner gain it only for levels gained in classes that do not grant a combat talent progression or High Caster casting progression (including classes that grant 9th level spellcasting or an equivalent), adding all such levels together to determine their total number of combat talents, but still losing the exchanged feats. This means that High Casters and classes that already grant a combat talent progression gain no talents from this exchange.
A gestalt character may trade feats for combat talent progression (under the normal rules in Spheres of Might for doing so) even if they have a High-Caster class on one side of the gestalt, but only if they have at least one class that is not a High-Caster at any level

Arc Zeon - Humanity's Zenith! |

Arc Zeon - Humanity's Zenith! wrote:Actually, this is explicitly allowed by the gestalt rules, from here:I didn't want to say anything during the recruitment, but I thought you should know that you made a slight error in your character.
You traded feats for a Spheres of Might talent progression. However, this explicitly isn't allowed for high casters, which you are as a Fey Adept. For reference:
Quote:I realized this, because I also made this mistake...Combat Training for Non-Spheres of Might Classes
While any class can buy some facility with the combat spheres by taking the Extra Combat Talent feat, some characters may want to delve deeper into the system. A character can gain a combat talent progression by trading out some or all of their standard feat progression as described in Table: Feat to Talent Progression Conversion.
Characters who gain a combat talent progression in this manner gain it only for levels gained in classes that do not grant a combat talent progression or High Caster casting progression (including classes that grant 9th level spellcasting or an equivalent), adding all such levels together to determine their total number of combat talents, but still losing the exchanged feats. This means that High Casters and classes that already grant a combat talent progression gain no talents from this exchange.
Quote:A gestalt character may trade feats for combat talent progression (under the normal rules in Spheres of Might for doing so) even if they have a High-Caster class on one side of the gestalt, but only if they have at least one class that is not a High-Caster at any level
Well, damn. Forgive me, Arcantos.
And here I went crazy trying to fix my Arcane Weaponeer Magus / Cutting Blur Swashbuckler when they didn't need fixing at all.
Oh well. Didn't get in that game anyway; character was probably already too OP, even without the extra talents.

Fury of the Tempest |

Training Weapons could be used to grab Extra Combat Talent, and thus this might help mitigate some of the loss.
I don't use any weapons, only my Kinetic Blast/Blade, so, a Training Weapon would not be useful, and would feel cheesy to pick up simply for the taeltns.
Actually, this is explicitly allowed by the gestalt rules, from here:Quote:A gestalt character may trade feats for combat talent progression (under the normal rules in Spheres of Might for doing so) even if they have a High-Caster class on one side of the gestalt, but only if they have at least one class that is not a High-Caster at any level
But it does seem we were wrong, and my character was fine with the talents after all, which is quite a relief.
Well, damn. Forgive me, Arcantos.
And here I went crazy trying to fix my Arcane Weaponeer Magus / Cutting Blur Swashbuckler when they didn't need fixing at all.
Oh well. Didn't get in that game anyway; character was probably already too OP, even without the extra talents
No worries, easy mistake, though I am very dang curious about why you think your character was too OP? Isn't part of the point of a game like this to make OP characters?

Mia Reigh, the Phoenix Blade! |

No worries, easy mistake, though I am very dang curious about why you think your character was too OP? Isn't part of the point of a game like this to make OP characters?
My guess was that when somebody mentioned that they could do like, over 1k DPR, it seemingly shocked the rest of the playerbase, and perhaps even the DM.
Of course, I then followed up with the fact that my character might be able to pull off like 2k DPR pretty consistently at this level, so long as the enemies weren't immune to critical hits.
This was due to a combination of Inspired Blade Swashbuckler and Magus. Inspired Blade Swashbucklers at level 11 get a Deed that basically lets them force a critical hit on demand, as long as they're willing to spend 1-2 panache points per attack. Cutting Blur allowed you to regain a significant amount of panache whenever you spent the turn recovering maneuvers, so spending this much panache wasn't an issue.
Then you have the Magus with Spellstrike, which lets your spells crit whenever your weapon crits. And as an Arcane Weaponeer with Spheres Arcana, I basically had access to CL 25 (High Caster + Implement) destructive blasts, which could also be maximized for 150 damage per hit. And with the Spheres Arcana, Spell Critical, if I crit on a spellstrike, I can keep the weapon charged with the spell. So basically, every attack is dealing an extra 300 damage on top of whatever the weapon deals on a critical.
Oh, and the character was still a Full BAB high-caster with some flexing ability, so they were pretty stacked even before the ludicrous damage was considered. I went through all of this in the recruitment thread, so I wasn't exactly surprised that the character wasn't chosen. Basically, either the DM had to make every enemy immune to crits (which cheapens the value of crits), or the character would have to fight with 1 hand behind their back most of the time and not use every tool they had available (which just cheapens the effort of everyone else to have someone with pocket God mode on demand).
It really wasn't a surprise that they weren't accepted, IMHO. Despite the far smaller numbers (and the missing 5 feats from my earlier SoM feat trade mistake) I'd wager that Mia Reigh - the Phoenix Blade, might even be strong enough to even contend with quite a few of the players submitted for this campaign.

Pasha of the Nightsands |

@Fury of the Tempest: Arcantos was honestly a blast to play, pun fully intended. The character could play a good keepaway game while tricking foes with illusions and blasting them to smithereens, all while harrying foes with his pet. Arcantos, like a few other characters, only got cut because of how the final party composition was shaping up.
@Arc Zeon: Yeah, that ruling is easy to miss since gestalt is only semi-official and it's widely assumed that there are no special rules for it. I actually didn't know about it until one of my old local players pointed it to me a few years back.

Fury of the Tempest |

@Fury of the Tempest: Arcantos was honestly a blast to play, pun fully intended. The character could play a good keepaway game while tricking foes with illusions and blasting them to smithereens, all while harrying foes with his pet. Arcantos, like a few other characters, only got cut because of how the final party composition was shaping up.
Heh, funnily enough, the character is designed, or at least imagined, more as a Melee Fighter, or a Switch Hitter. Instead of fulfilling the role as a Blaster.
Hero's Display only has a 30ft range, and I invested a decent amount of resources into getting a free-action 30ft demoralisation that I can ignore fear immunities with. Between that, my Shield Sphere investment, and the Mythic Combat Reflexes, the Blasting side of my character is more to give me options outside of raw damage and increase my capability of landing crucial debuffs and crowd control, rather than being the primary means by which my character fights.
Still, between Supercharge, Kinetic Acceleration, Mythic Supercharge and Temporal Haste... I can drag my Burn costs down, so flinging out quickened kinetic blasts is surprisingly easy for me, so I can see why you might have taken the Blaster route.
Happy to hear that Cynder didn't have any issues getting involved either. Was worried, as its hard to buff conjured creatures after a certain level, but the free templates really helped, and taking the Evolver boon was likely the right choice.
Basically, either the DM had to make every enemy immune to crits (which cheapens the value of crits), or the character would have to fight with 1 hand behind their back most of the time and not use every tool they had available (which just cheapens the effort of everyone else to have someone with pocket God mode on demand).
Hmmm, well, while better than 3.5, Pathfinder does have plenty of ways to be immune, or to mitigate the power/likelihood of a Crit at this level, and it likely wouldn't feel cheap to me? But outside of that... yeah, it would be tricky for your character not to be doing massive, massive damage, with that combination of abilities, huh?
I also see that you picked up the Stone Blast, so your Destructive Blast would ignore Spell Resistance and similar defences, negating a different potential avenue for disrupting it. And the Inspired Strike also adds Int to your attack roll when in use, making it hard for the DM to create a character that could have an AC high enough to resist, except maybe that 70 AC monster they mentioned.
Impressive damage numbers. Looking at it, if I make a full-attack action with my Amplified Thunderstorm Blast in Kinetic Blade/Whip form, with Temporal Haste up, I'll do an average damage of 744 if all attack hits? Which is, decently impressive (free Empowered blast thanks to Mythic really helps bring the pain), but if you're doing something like, 5-6 attacks, all with the 300 damage rider... yeah, that'll leave a mark, and at this level, we have spell points for days.

Pasha of the Nightsands |

@Fury of the Tempest: Oof, that's kinda embarrassing on my part. I was certain that he was built as a blasty type that was hard to actually hit/substantially damage by virtue of those defensive sphere choices and clever use of illusions. Most of your ranged kinetic blasts being put under the attack section just reinforced it mentally on my part. Sorry about that misread on what you were going for, even if I do still think Arcantos was a good character in that role.

Fury of the Tempest |

@Fury of the Tempest: Oof, that's kinda embarrassing on my part. I was certain that he was built as a blasty type that was hard to actually hit/substantially damage by virtue of those defensive sphere choices and clever use of illusions. Most of your ranged kinetic blasts being put under the attack section just reinforced it mentally on my part. Sorry about that misread on what you were going for, even if I do still think Arcantos was a good character in that role.
Yeah, I can see how the mistake was made, especially with me specifying it is 'Kinetic Blast' rather than going 'Kinetic Blast/Blade' in my attack section. Simply adding that would have been a good reminder of their close-and-personal capabilities.
Especially as the dramatic nature of Performing Combatant, and bringing gladiatorial-type stuff into life-and-death struggles is a key point of their fluff!
Still, would be happy to hear if you have any fun anecdotes about Arc's performance, beyond being fun to play, if any exist! And hey, if they did a good job at being a blaster. Then clearly I did a good job at building them as an effective Switch Hitter!

Pasha of the Nightsands |

@Fury of the Tempest: Well, I have a few amusing anecdotes!
In the alleyway encounter with the demon hashashin, Arcantos managed to succeed on a knowledge check about their order and cleverly crafted an illusion of the demonic paradise that was promised to them by the original Grandfather of Assassins. He then bluffed the succubus assassin into believing that the party were demonic angels from the Red Paradise sent to punish the current balor grandmaster for abject heresy. Hilarity then ensued as the dreamvapor-addled succubus assassin turned on the balor while crazily singing the party's praises as the Blessed Angels of Blood to her former cohorts and railing against her grandmaster as a filthy heretic while combat devolved into a three-way brawl.
In the encounter with Miraxa the Pirate Queen of the Slumbering Sea and her crew, Arcantos managed to pull off several stunts that I felt would suit his personality. There were several fun applications of illusion magic, but I think the funniest thing here was your companion ticking off the (optional) skywhale kaiju and baiting it into crashing Miraxa's ship, which cut off some of her reinforcements and dealt with the issue of her living ship being able to participate in combat itself.
The fey duel didn't have much in the way of amusing anecdotes, but that was mostly because the whole affair had agreed upon rules of engagement.

Fury of the Tempest |

In the alleyway encounter with the demon hashashin, Arcantos managed to succeed on a knowledge check about their order and cleverly crafted an illusion of the demonic paradise that was promised to them by the original Grandfather of Assassins. He then bluffed the succubus assassin into believing that the party were demonic angels from the Red Paradise sent to punish the current balor grandmaster for abject heresy. Hilarity then ensued as the dreamvapor-addled succubus assassin turned on the balor while crazily singing the party's praises as the Blessed Angels of Blood to her former cohorts and railing against her grandmaster as a filthy heretic while combat devolved into a three-way brawl.
Oh, oh wow. That is great. I'm not sure I would have considered something like that myself, but godamn I really hope I would have if I had the chance to do that encounter. Because that is bloody brilliant and hilarious, and absolutely in-character for Arcantos.
Heck, its stuff like that which is why I am so intrigued by the Illusionist aspect of the game, spheres or no-spheres, it simply opens up so much more when it comes to sheer creativity and possibilities in the game. Entirely necessary to have the DM be open to it and to roll which such chicanery, but potentially delightful.
In the encounter with Miraxa the Pirate Queen of the Slumbering Sea and her crew, Arcantos managed to pull off several stunts that I felt would suit his personality. There were several fun applications of illusion magic, but I think the funniest thing here was your companion ticking off the (optional) skywhale kaiju and baiting it into crashing Miraxa's ship, which cut off some of her reinforcements and dealt with the issue of her living ship being able to participate in combat itself.
Considering that Cynder's crusing speed is, as previously mentioned, sitting at a cool Mach 2. She probably is the best one to bait a kiaju to smashing into the a living ship, save for those with long-distance teleportation. And a fantastic job by Cynder too, super-glad that she got a highlight moment, not just Arcantos.
Really am hoping I can get into your next campaign too. These encounters and anecdotes really give the impression you are an open-minded DM that I would enjoy playing with.

Arc Zeon - Humanity's Zenith! |

I think My PC was not picked because it simply rewinds time.
Putting everything back, and that kind of thing is hard at the best of times. But I just wanted to make a PC that could.It was a blast to make the PC so all good if not picked.
Have a good one everyone.
For what it's worth, I think you had a really well made character.
Plus, if you didn't play a Time-based character, I probably would have submitted a Time-based Voyager/Warder character that I was working on prior to this. Voyager is a great Time-based class, IMHO. Arguably one of the best. Warder is just a good gestalt complement, though it wouldn't be difficult to gain access to time-based disciplines like Riven Hourglass and/or Sagitta Stellaris.
Though, from a power standpoint, I think the most powerful time-based class is probably FFd20's Time Mage. Basically similar class features to Time Warden / Time Thief, but with 9th level time-based spellcasting to boot. Early level spells aren't all that, but by level 20, we're talking extra turns for the entire party, the ability to move the party both forwards AND backwards through time, pretty much the works.
Probably a good thing that FFd20 classes weren't included, lol.