
Tessa Faundral |

Thumbing the wooden symbol hanging from her neck, Tessa follows her companions. Her mind wandering on it's own wills as they meander.
'Robori's touch would really make this all so much prettier...perhaps a splash of sentient vines there...an orb over here....perhaps a pool of water and a mana storm back in the blasphemous altar room...'
Glancing over her shoulder quickly, she smiles 'I'm like...85% sure she's staring at my ass...'
The sounds suddenly bringing her back to the present, Tessa squeezes the holy symbol tightly and tries to figure out this newest riddle.
K Arcana: 1d20 + 9 ⇒ (20) + 9 = 29
Oye! Uh...if that doesn't id it, we're screwed.

Eydor |

Eydor follows the rest of the party and listens to the noise.
Kn:Arcana: 1d20 + 7 ⇒ (11) + 7 = 18
I guess Tessa did make the roll, but it doesn't hurt to see if my characters knows too. Also, avoiding metagaming I guess!

GM Sphen |


Tessa Faundral |

A smile slowly creeps across the womans face as she lets out a loud chuffaw. "HA!"
"Oh, it's a simple trick of the mind. An illusion spell of high skill. Likely was cast ages ago. Lets pay it no mind and continue, shall we?"

Cavenn the Black |

Cavenn nods in affirmation to Tessa. “Thank you.” He then turns and enters the room with the statue and begins examining it. Stuck on my phone again. Can someone move me to B3?

Harness |

Aaaand moved....everyone into the room...on the map. Only because some of the people haven't moved since we were in the pool room...
Harness follows obediently, wondering what they are doing here now that the voice Eydor heard has been established as belonging to Eydor's new talking sword.
In the statue room
Harness stares at the statue. He has little idea what to make of it.
Mostly because it is a statue of.....

GM Sphen |

A red marble statue of a strikingly beautiful but, at the same time, monstrously enraged human woman stands in the middle of this room, her stony expression twisted in fury. The woman wears flowing robes, and her long hair is held back from her face by an intricate headdress of hooks and blades. In her left hand she carries a large book, the face of which is inscribed with a seven-pointed star. Her right hand hods a glittering metal and ivory ranseur.
There are 4 ways in and out of this room. The southern entrance is the one that you all just came through. East is a set of stairs going down at a slow decline. Those of you with dark vision can just barely make out a door at the end of the stairs. The northern hallway quickly ends at another door, wood and thickly bound in iron bands across most of its surface. The west is a natural cavern, which a quick peek shows leading back into the tunnel that originally brought you lot to this area.
What's the next step? Explore this room? Move on? Randomly start a heavy metal band called Dueling Faithes?

Cavenn the Black |

Cavenn will investigate the room, concentrating on the statue first with Detect Magic. Once complete, he will listen at the door to the north.
”Right. Anybody recognize this woman? She seems important.”
Perception, current room: 1d20 + 7 ⇒ (19) + 7 = 26
Perception, north door: 1d20 + 7 ⇒ (15) + 7 = 22

Tessa Faundral |

Taking a moment to closely inspect the statue, Tessa shrugs. "Sorry...it's not Robori so I"m a bit at a loss....maybe it has a plaque telling who it is that we're missing?"
Perception: 1d20 + 6 ⇒ (10) + 6 = 16

Cavenn the Black |

Sphen, what would the appropriate Knowledge check be to try and gain some information/identify the person portrayed in the statue?

GM Sphen |

Appropriately enough, your formal training in the ways of magic allows you to recognize this statue as the Runelord of Wrath, her name was Alaznist.
Cavenn: You hear nothing through the thick wooden door.
Tessa & Snyk: You both investigate the statue and you both notice that the ransuer it is holding is removable. If anyone would like to take it from the statue's hands, they can do an appraise check on it.
Saira: You can tell that this statue has no direct religious significance.
Harness: Good job buddy. Way to be there.

Cavenn the Black |

“Can’t hear anything behind the door.” he says, jabbing a thumb towards the north door. Noting that the pole arm is removable and possibly valuable, Cavenn asks if anyone objects to him inspecting it. If not, he smiles, running his greenish-gray hands over it and checking its quality.
Appraise: 1d20 + 4 ⇒ (12) + 4 = 16

Harness |

Harness whispers to Tessa:
"Is that Robori?" though he is fairly confident it is not. He likes to be sure however, and Tessa knows Robori's various guises, mysteries and truths.

Eydor |

Eydor looks both at Cavenn and Harness.
She's Alaznist, Runelord of Wrath. I wouldn't touch anything on the statue, just in case we don't... Trigger anything. At least not without checking properly. That said, I think we should first explore this level before moving on.
He then gets as close as possible to the door, just in case anything dangerous is behind.

Harness |

Harness listens attentively.
"Runelord of Wrath." "Cavenn the Black". "Of Wrath." "The Black". Hmm. I also would like a secondary appelation befitting my power and majesty. When I achieve them. For now, I am simply Harness."
The Simply Harness get as close to Eydor and Sword the Talking Blade as he can.

Saira Hosk |

Runelord of Wrath? Definitely not a friendly person then. Saira moves away from the statue toward the door. I agree that we should make sure nothing else lurks here before moving downwards.

Tessa Faundral |

"No, Harness. That thing is not our blessed Robori. If we ever encounter his likeness in this world, I'll happily point him out..." replies Tessa, eyeing the statue.
"Runelord, eh? Thought they'd all died out...their cults too for that matter... Anyway, if we get a chance to visit my home Harness, I'd be glad to introduce you personally to his loving touch."
Considering the creature for a moment, she smiles. "You know, perhaps one day you could be Harness the Blessed? Enlightened? or perhaps...'Harness the Touched'"

GM Sphen |

Cavenn: You determine that the value of the ransuer is.... valuable. You're thinking in the hundreds of gp. Do you want to try and take it out?
Snyk: You begin to move to the east and down the slightly sloping stairs. You can see through the darkness that the hall ends in a door made of wood and slightly askew.
Eydor: You get right next to the door to the north without incident.
Harness: What about the appellation of THE Harness? Also, your Snyk left. He probably feels left out now that you're all about Robori and not about Snyk. Just guessing.
Tessa: You out of the group should be most familiar with the fact that powerful wizards sometimes leave things that last a loooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooooooooong time after they die.
Saira: She seems nice.

GM Sphen |

Cavenn: You slowly lift the ransuer up from the hands of the statue. It takes a quick pull to budge it free, but then slides out sans issue. Suddenly........... you are holding a ransuer. It is not magical but is of exceptionally high quality. For your notes, it is a masterwork Ransuer and is worth 500 gp to the right buyer.

Cavenn the Black |

Pulling out the ransuer, he turns and looks at Harness. "Looks like a fine weapon. Would you mind carrying it for us?"
He then follows Snyk down the hallway staying back and trying to stay quiet too.
Stealth: 1d20 + 7 ⇒ (10) + 7 = 17

Tessa Faundral |

Stealth: 1d20 + 3 ⇒ (15) + 3 = 18
"Phew! I half expdected that to explode when you snagged it." remarks the woman as she tries to quietly follow her companions onward.

GM Sphen |

Snyk: You peek through one of the cracks where the door doesn't fit into the frame all the way and see an inset pool of water surrounded by humanoid skulls. Directly across is another door.

Tessa Faundral |

Moved.
"See anything alive in there?" asks tessa in a hushed whisper.

GM Sphen |

Looks like we're back up (for now at least). So let's continue forward.
Cavenn: As you nudge your way to the front of the line, you push open the slanted door and it slams into the ground at your feet as it falls free from the support that the jamb was giving it. You walk over it and into the room to inspect the pool. As you peer into the waters, you suddenly feel teeth sink into the back of your neck and searing pain follows.
Attack: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d4 ⇒ 2
Cavenn Fort Save: 1d20 + 4 ⇒ (8) + 4 = 12
You take 2 damage, but manage to shrug off the poisonous effects of it's saliva.
Initiatives
Init. Cavenn: 1d20 + 2 ⇒ (7) + 2 = 9
Init. Eydor: 1d20 + 7 ⇒ (19) + 7 = 26
Init. Harness: 1d20 + 1 ⇒ (15) + 1 = 16
Init. Saira : 1d20 + 1 ⇒ (6) + 1 = 7
Init. Snyk: 1d20 + 4 ⇒ (8) + 4 = 12
Init. Tessa: 1d20 + 2 ⇒ (18) + 2 = 20
Init. Enemy: 1d20 + 1 ⇒ (5) + 1 = 6
Bad Initiative roll for it, so you may be able to drop it before it gets another turn. It is within melee range at the moment, but the room is small.
AC= 15
HP= 19
CMD= 13
Feel free to take your turns as you wish, and we will interpret them in init. order.

Cavenn the Black |

"OUCH!" resounds through the room as Cavenn takes a bite to the neck. "You'll pay for that!" Now that he is aware of the creatures presence, Cavenn puts his shield up to help protect himself should it attack again.
Knowledge check to identify and learn properties?
Cavenn swings his morningstar in a wide arc, hoping to slap a revenge strike on the creature for the surprise bite.
Morningstar attack: 1d20 + 3 ⇒ (7) + 3 = 10
Morningstar damage: 1d8 + 3 ⇒ (4) + 3 = 7

Tessa Faundral |

Hearing the cries of pain, Tessa rushes into the room. Turning towards her companion, she stops suddenly in the doorway.
"What in the...HEY! STOP THAT!" she cries, lobbing a bomb towards the foe. Her momentum still moving forward as she toss the concoction, it overshoots her target. Landing suddenly, vines shoot upward and scrawl their way across the cavern floor.
Tanglefoot Bomb vs Touch: 1d20 + 3 ⇒ (5) + 3 = 8
Ack!
Where does it Land...: 1d8 ⇒ 1
Knowledge? (Planes/Nature): 1d20 + 9 ⇒ (1) + 9 = 10 +3 more if Nature
Missed so no entanglement: Everything in the blue square is now difficult terrain for four rounds

Harness |

"Danger!!!" Harness intones loudly, rushing up the stairs two at a time. Seeing the tight quarters, Harness opts to stow Marauder and draw forth the heavy crossbow.
Can someone please move Harness up behind Tessa...

GM Sphen |

The creature attacks, it's head seeming to double in size as it stretches its jaw open wide to emit a powerful scream.
Fort Save DC 12.
Cavenn Fort Save: 1d20 + 4 ⇒ (2) + 4 = 6
Saira Fort Save: 1d20 + 4 ⇒ (2) + 4 = 6
Harness Fort Save: 1d20 + 7 ⇒ (15) + 7 = 22
Snyk Fort Save: 1d20 + 1 ⇒ (9) + 1 = 10
Tessa Fort Save: 1d20 + 5 ⇒ (9) + 5 = 14
Eydor Fort Save: 1d20 + 5 ⇒ (3) + 5 = 8
Everyone except for Harness and Tessa is Paralyzed for: 2d4 ⇒ (1, 2) = 3 rounds.
That makes it Tessa's turn. The creature is about 10 feet off the ground, hovering up near the ceiling. Many of your compatriots seem frozen in place by the shriek that is still ringing in your ears. Harness and Tessa are shaken (not mechanically), but otherwise seem to have shrugged off the worst of it. Will they be able to save their friends before this flying, winged head can strike them down?

Cavenn the Black |

Cavenn studies the creature as his swing goes too far underneath the flying head.
Knowledge Planes: 1d20 + 5 ⇒ (14) + 5 = 19
Special abilities? Weaknesses?
As he recognizes the creature for what it is, the scream rips through his ears, causing him to freeze in place before he can call out.

Tessa Faundral |

Looking around to her companions, she whispers over the ringing within her skull "Well that's not good!"
Assessing the situation, she frowns. 'Crossbow...or call on Robori's grace for protection...?' mentally counting off her options, the woman sighs loudly as she drinks from a flask, grimacing at the taste.
Thick bark suddenly grows over her skin as she seems to become somehow more agile. Her eyes migrate closer to the center of her face. "By Robori's grace, we shall persist this day! I suggest you surrender, lest you perish here and now!"
The ringing subsiding, she moves across the room. "Harness, quickly join me and let us save the day."
Standard Drink Dendrite Mutagen (Assuming not an area of bright light) and move across the room so harness can get inside