
Harness |

Harness looks at the star.
Another star. This has....seven points...
"Eydor - I have no knowledge of such things."
[Unless his bloatmage master in Magnimar used such...?
"No need for healing her Saira, my thanks."

Tessa Faundral |

Following her companions into the room, she merely glances at the star and shrugs. "Never seen it before either, and Ms Saira, I appreciate the offer, but I'm ok for the moment."
Motioning towards the door, she looks to Snyk expectantly.

GM Sphen |

Snyk rubs at his minor wounds but says nothing.
...tis but a scratch.He enters the dust covered room and inspects the center of the three stone doors.
what do you want me to roll
What do you want to do? Are you checking for traps? Checking to see how sturdy they are? Wondering how old the doors are?
Also, don't forget to change your alias when your posting.

Snyk |

whoops!
I guess I check for traps
Perception: 1d20 + 5 ⇒ (3) + 5 = 8
And if I know anything about it
K:Dungeon: 1d20 + 9 ⇒ (19) + 9 = 28
K:Local: 1d20 + 9 ⇒ (11) + 9 = 20

GM Sphen |

You detect no traps on the door, but you do notice that it is locked, rather securely. The other two are the same.
As for knowing anything about it, you seem to remember some of the locals mentioning stories of mysterious tunnels under the town. However, they treated it like children's stories and folk lore, none of them really believing in them.

Harness |

"Locked doors. Locked by whom? For what purpose?"
Harness tests their strength by pushing hard against them.
"Snyk - can you open them quietly?"....

GM Sphen |

That is not enough to pick the locks. You lot tell me how you'd like to handle it. Take 20 on them? Roll until you get it? Give up and come back to them later?
If you do take 20, what do the rest of you do while Snyk is working? 20 minutes per door is an entire hour of free time for the rest of you.

Cavenn the Black |

Cavenn will wait patiently while Snyk messes with the doors, casting Light as needed so the room is lit. Sharpening his sword, he will begin a conversation with Saira. “Saira, tell me of your time with the Church. I am interested to hear your views.”

Harness |

Harness' "ears" prick up as Cavenn initiates a theological discussion. These splinter-faiths of Robori were quite interesting to him - he liked to understand the various added glosses of grace and kindness.

GM Sphen |
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There is going to be a religious war within the party. If and when you all reach higher levels, you'll have to go to the mana wastes to visit Robori and see this "god" for yourselves. But this is good, please continue this discussion.
Snyk: You steadily work your way through all three doors, and once they are unlocked they swing outward slowly. Peeking inside reveals almost the same sight in all three. Skeletons of medium humanoids, the bones dry and without a scrap of cloth or flesh.

Saira Hosk |
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Saira glances over at Cavenn. I have only just finished my training, so my experiences are still quite limited. I have, of course, studied the Eight Scrolls fully. Growing up in Sandpoint, I was always fascinated by the Swallowtail festival, and loved to listen to tales of Desna's power and grace. I felt called to follow the Song and travel the Long Road as a young girl. She shrugs a little, feeling slightly uncomfortable with her inexperience. I am still quite low in the hierarchy, though the coming adventures will surely elevate me once I return. I am quite blessed with this chance.
My teachers would laugh at me, I am sure. They knew I was a dreamer of adventure, my head in the clouds. I did not focus as much as I should have in my lessons. I know that they hope I will be able to listen and learn more in my wanderings.

Eydor |

After hearing Snyk Well, now that is unusual. Why only half breeds? This place seems stranger the further we go in. Maybe we should search that room a bit more just in case it points out about why?
He first detects magic in the direction of the skeletons, and if he doesn't detect anything dangerous, goes in and proceeds to inspect the room.
Perception: 1d20 + 6 ⇒ (20) + 6 = 26

Saira Hosk |

Saira notices what Cavenn is doing, and attempts to aid him.
Heal: 1d20 + 8 ⇒ (19) + 8 = 27
This is not a real aid, I'm rolling the check just for myself. I added that for flavor text. I then relay the information from the spoiler above

GM Sphen |

I've updated the map. Removed the covering for the chamber with three southern doors and the rooms that lead off from there. What's the next step from here? Continue to investigate the rooms? Check the door leading to the east? Have a long, interesting debate as to the virtues of religion versus faith?
Also, Happy Halloween to everyone who celebrates it.

Tessa Faundral |

--Earlier--
Listening to Saira, Tessa smiles and offers a slight bow. "If we don't travel, how would we share our wisdom to the uneducated masses? Sure, its safer to hide in the confines of the church but...lets be honest. We're more likely to reach those in need by going out to find them."
--Now--
"Well, that's just...wow. Who would do such a thing?"

GM Sphen |

Sorry that I didn't say anything about the detect magic, but you detect no magic in the area beyond what may be on your companions.

GM Sphen |

Which room would you like to have searched? The larger room that leads to the 3 smaller ones? Or one of those smaller ones with a skeleton in it?

GM Sphen |

As Snyk unlocks the doors, you begin to inspect them one at a time. In the main room, you discover a single hidden compartment.
Would you like to open it?

Eydor |

Eydor looks at snyk and points to the hidden compartment This looks interesting enough, you should take a look at it just in case it has a trap or something dangerous. He then steps back and lets him do his thing.

Cavenn the Black |

Cavenn finishes sharpening his blade and replies casually to Saira: " Yes, the scrolls are interesting. Do you have any texts by chance? I'd like to peruse them given time. I've managed to leave mine somewhere along the way. 'Tis good to speak with another Desnan."
He then stands back as Snyk open the compartment.

GM Sphen |

Snyk Reflex Save: 1d20 + 7 ⇒ (9) + 7 = 16
As Snyk moves to open the small compartment on the wall, a small needle snaps out of an even more hidden part. Luckily, Snyk manages to pull his hand out of the way when he hears the click of the trap triggering.
Double checked for trap sense, didn't see it.
The part of the wall slides in slightly, then over to revel a small compartment (1 foot wide, 1 foot deep, 6 inches tall) with a strangely preserved wooden tray inside. On the tray sit 5 syringes with surprisingly large needles. Whether they were designed to inject or draw, these syringes appear to be empty without further investigation (aka, picking them up and looking them over).

GM Sphen |

Does anyone do anything with them? Maybe reach out and pick them up and then compulsively stab themselves with it in hopes of gaining superpowers? Maybe?

Snyk |

Snyk will pick up a syringe and investigate further.
Perception: 1d20 + 5 ⇒ (14) + 5 = 19
Stealth: 1d20 + 14 ⇒ (13) + 14 = 27
Disable Device: 1d20 + 9 ⇒ (18) + 9 = 27
K Dungeon: 1d20 + 9 ⇒ (16) + 9 = 25
K Local: 1d20 + 9 ⇒ (20) + 9 = 29
Appraise: 1d20 + 9 ⇒ (14) + 9 = 23

Saira Hosk |

I am not currently carrying any other texts beyond my own scribblings. You are free to look over those of course if you wish. Saira responds to Cavenn, then turns to look at the syringes. I would think those needles are probably what was used on these poor souls. I wonder what is in those.
Detect magic on the syringes.

GM Sphen |

Well Snyk, that pretty well covers most of the bases.
Which Syringe: 1d5 ⇒ 5
The one you pick up has just the smallest residue of a powder still preserved within it. You can determine easily that the powder was probably dissolved in a liquid at one time, but that liquid has long dried up.
A Heal or Craft (Alchemy) check may reveal more. But taking it to someone with an actual alchemy lab would be an almost sure bet.
Saira: There is no aura from these syringes. But the compartment does radiate the faintest preservation magics.

GM Sphen |

Clues for a later date, maybe. Where to next folks? Or I guess I should ask, how would you like to proceed? since East is the only direction as of yet unexplored.

Eydor |

I'll get the syringes into my bag so we can investigate them when we get out of here He then puts all five in his bag, trying his best to cover and protect the needles from doing any harm, and heads east with Snyk.

GM Sphen |

Probably shouldn't have waited so long to ask this, but you are facing a closed door to the east. Will you be checking it, or just going through? Or at least, trying to just go through.

Tessa Faundral |

Looking up from her notes of the glorious Robori, Tessa inquires "Syringes? What? Here, I'll take a look."
Craft Alchemy: 1d20 + 11 ⇒ (12) + 11 = 23
Looking over the item, she shares anything she discovers before glancing towards the door. "Snyk, you've done well so far. Let me take a crack at this one."
Looking for traps/listening for foes at the door. If nothing located, Tessa opens it
Perception: 1d20 + 6 ⇒ (16) + 6 = 22

GM Sphen |

This door....is LOCKED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Cavenn the Black |

"Snyk, it appears this one is locked as well. Would you take a look?"
Looking around the room, he notices that Harness and Saira aren't with the rest of the party. Trotting back down the hall, he finds them and says "Are you coming with us?". He then winks and heads back down to the room with Snyk and the elf.