Kreighton Shaine, Maste rof Spells

DoubleGold's page

*** Pathfinder Society GM. Starfinder Society GM. 7,546 posts (16,125 including aliases). No reviews. No lists. No wishlists. 34 Organized Play characters. 18 aliases.

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Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight










Common, Vesk

Strength 18
Dexterity 18
Constitution 15
Intelligence 10
Wisdom 10
Charisma 12

About DoubleGold

Female vesk mercenary soldier 8
N Medium humanoid (vesk)
Init +8; Senses low-light vision; Perception +0
EAC 26; KAC 29
Fort +8; Ref +6; Will +6; (+2 vs. fear effects)
Defensive Abilities armored advantage
Speed 30 ft.
Melee blaze flame doshko +13 (2d8+14 F; critical wound;
powered) or
unarmed +12 (1d3+18 B)
Ranged snub scattergun +10 (1d12+8 P; analog, 15-foot
blast) or
autotarget rifle +12 (1d6+8 P; analog, automatic) or
frag grenade II +12 (explode [15 ft., 2d6 P, DC 16])
Offensive Abilities charge attack, melee striker, primary
fighting style (blitz)
Str 18 (+4); Dex 18 (+4); Con 15 (+2); Int 10 (+0); Wis 10 (+0);
Cha 12 (+1)
Skills Acrobatics +13, Athletics +14, Intimidate +12,
Survival +11; (reduce the DCs of Culture and Profession
[mercenary] checks by 5 when recalling knowledge about
military procedures and personnel)
Feats Cleave, Coordinated Shot, Deadly Aim, Mobility,
Quick Draw, Step Up, Step Up and Strike, Weapon Focus
(advanced melee weapons)
Languages Common, Vesk
Other Abilities grunt
Combat Gear mk 1 serums of healing (4), frag grenades II (3),
medpatch; Other Gear vesk overplate II (upgrade:
targeting computer), autotarget rifle with 25 longarm
rounds, blaze flame doshko, snub scattergun with 25
longarm rounds, everyday clothing, field rations (1 week),
hygiene kit, personal comm unit, credstick (464 credits)
Armored Advantage Obozaya gains a +1 insight bonus to her
KAC when wearing armor. This bonus has already been
added to her Armor Class above.
Charge Attack (Ex) Obozaya can charge as a standard action
without taking the normal penalties for charging, and can
substitute a bull rush for the attack at the end of her charge.
Cleave Obozaya can take a –2 penalty to her AC until her
next turn in order to use the Cleave feat. This allows her
to make a melee attack against a foe adjacent to her as a
standard action. If she hits, she can make a second melee
attack against a different foe adjacent to both her and
the first foe.
Coordinated Shot When Obozaya is threatening a foe with
a melee weapon, any ally with line of sight to that foe
without Obozaya granting the foe cover gains a +1 bonus
to ranged attack rolls against the foe.
Deadly Aim When Obozaya takes the attack
or full attack action with a weapon, she
can take a –2 penalty to her attack rolls to
add 2 to her damage.
Grunt Treat Obozaya’s Strength score as 1 higher
for the purpose of determining her bulk limit.
Low-Light Vision Obozaya can see in dim light as if it
were normal light.
Melee Striker Obozaya adds an additional bonus to her
melee damage equal to half her Strength bonus. This is
already added in to her attacks above.
Mobility Obozaya gains a +4 bonus to her AC against
attacks of opportunity she provokes by moving out of a
threatened square.
Natural Weapons Obozaya’s unarmed attacks deal lethal
damage and aren’t considered archaic, and she adds
1-1/2 × her character level to the damage (rather than just
adding her level with Weapon Specialization).
Quick Draw Obozaya can draw a weapon as a swift action.
Step Up and Strike When a foe adjacent to Obozaya
attempts to take a guarded step, as a reaction Obozaya
can move up to 10 feet (as long as she ends adjacent to
the creature taking the guarded step), and can make an
attack of opportunity against that foe.
Weapon Specialization Obozaya adds her character level
to the damage she deals with most melee weapons,
longarms, heavy weapons, sniper weapons, and
grenades, and half her character level to the damage she
deals with operative melee weapons and small arms. This
is already added in to her attacks above.