
Harness |

Will, DC 16: 1d20 + 1 ⇒ (13) + 1 = 14
So, he failed. Harness was moving to jump at the creature and try to grab it - does he just keep flying up at and angle toward the creature? Where is his down if he doesn't get to choose - the "usual gravity" down?
Essentially you control which way down is to you, toward which you will "fall" with your mind? So if you pass the roll, choose the ceiling, then you "fall"..."up" and land on the ceiling as your floor while doing a handstand? Or do you gyro around quickly to "land" on your feet on the ceiling?
I can outoverthink anyone...

GM Sphen |

Tessa: The bomb flies past, hitting the ground in the middle of the sphere bottom.
Harness: You cannot move past the creature without an acrobatics check. And yes, without passing the Wisdom check, gravity stays the same and you would simply slide down the side of the sphere room. I will, however, still let you make the grapple check.

Saira Hosk |

Saira moves towards the doorway careful not to enter the room. She loads a bolt into her crossbow and attempts to shoot the creature. The bolt flies wide.
Attack: 1d20 + 1 - 4 ⇒ (4) + 1 - 4 = 1

GM Sphen |

Harness reaches out and grabs the pesky creature, clutching it tightly to himself.
Next round, if you wish, you can try to reposition to move both of you in and free up some space.
Con is going great folks. Not getting much sleep, but I rarely due on these weekends.

Snyk |

Here we go
wisdom check: 1d20 ⇒ 5fails to re-orient gravity
Snyk Runs up the side of the the sphere and jumps to move into position to flank with Harness, draws a dagger, and does a sneak attack. then I assume he falls back to where started at what was, to him, the bottom of the sphere.
Acrobatics: 1d20 + 8 ⇒ (6) + 8 = 14
Attack: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25
Damage: 1d3 + 1 + 1d8 ⇒ (2) + 1 + (4) = 7

GM Sphen |

Snyk: Not your turn. I've been waiting on Eydor. Since he still hasn't gone, I'm going to bot him this afternoon and then take the creatures turn. Then you can take your turn.

GM Sphen |

AS EYDOR
Eydor will scrunch his face and try to daze the creature.
Erylium WILL Save: 1d20 + 6 ⇒ (16) + 6 = 22
The creature is unaffected.

Eydor |

Sorry, but for some reason I thought I had already said my turn. Maybe my post botched or something on send or... Whatever.
Eydor waits while drawing his scimitar, ready to strike or cast a spell whenever the opportunity arises. He doesn't seem to waste his magic projectile yet, just in case the enemy tries to flee.
Pretty much draw scimitar and total defense for now

GM Sphen |

Erylium tries to struggle free from the grasp of Harness, wrenching her tiny body back and forth.
CMB to escape: 1d20 + 6 ⇒ (1) + 6 = 7
Auto fail. suck
Snyk, you may now have your action take place. Or do something else. Up to you, just let me know which.
AC: 19, Touch=17, FF=14

Saira Hosk |

Saira moves upward into the hallway adding another bolt to her crossbow as she goes, staring at the grappled creature. She prepares to shoot it if it should free itself.
If Harness loses his grapple or she breaks free, I have loaded my crossbow and am aiming it in her direction. Prepared action to shoot her should either event occur

GM Sphen |

No Snyk, don't worry about that. But I do need everyone else to get on their posting. Otherwise this combat will take the rest of the month.
A quick refresh on how I run these combats. You can post in any order up to the enemy's turn, and actions are resolved in order (and can be altered as needed, ie someone knocks out the intended target of your attack then you can switch targets). The only limitation is that only the players that have a turn before the next enemy's turn can post, then there is a break where the enemy(s) go, then back to the players. In this case, it is simple since there is only one enemy. After its turn, all the players can post in any order as they can.
In combats with multiple enemy initiatives, it will split up into blocks, but we will handle that as needed.
In the mean time......POST!!!!!!

Harness |

Completely unaware of the giant tunneling jar of gelatinous pickles not thirty feet away, Harness keeps hold of the creature in a firm embrace and drops into the bowl, trying to crush it in the fall.
Essentially Harness is jumping in to the room and crashing into the floor, hoping his weight and hardness will crush the creature somewhat. Not really sure what you want me to roll. Falling damage? Or does the subjective gravity affect Harness and the flying football he's holding differently?

GM Sphen |

Harness: First, you'll need to roll to maintain the grapple. So, CMB check with an additional +5 bonus to maintain. Presuming you succeed, you can then just move the 5 feet automatically as part of that action (a standard action). I'd then have you make an acrobatics check to crush her, (essentially falling damage plus some extra for you). If you roll low, you'll also take some falling damage (which will bypass your DR, fair warning). If you roll high enough, she'll take all the damage. Or somewhere in between. Also, since you'll be moving her into an immediately dangerous position, she'll get a free CMB to escape.
CMB to escape: 1d20 + 6 ⇒ (3) + 6 = 9
And the low rolls continue. She fails to slip free. Also, you can effectively intentionally fail the wisdom check to change gravity.

Tessa Faundral |

Drawing her loaded crossbow, Tessa takes aim and fires a bolt at the football. "Hold on to it Harness! We don't want it getting away now."
Light Crossbow: 1d20 + 3 - 4 ⇒ (14) + 3 - 4 = 13
P Damage?: 1d8 ⇒ 3
Sorry for my delay here. Been running ragged between things in RL

GM Sphen |

Tessa: Your crossbow bolt goes flying towards the struggling pair, only to have Harness jerk the creature suddenly in his attempt to continue his hold. The imp is jerked out of the line of fire, the bolt slams against the wall harmlessly.

GM Sphen |

Ok Harness, I'm going to let you reconsider your move as that comes after the attempt to hold her. You fail to do so. Erylium slips free of your grasp and is now flying in front of you. Still your turn. Your standard action is over.

Harness |

Wait, what? I've lost my standard action by...dropping my football? Dang. Ewkay......Ummm...
Having lost his precious ice cream, Harness jumps down into the bowl, raising the strap of his heavy crossbow off his shoulder and bringing it to bear as he does so.
Intentionally fails Will save to accept down as down, subjectively
Move Action: Move forward/fall, draw weapon.
Officially going on the record that losing a standard action by failing to hold something seems a little onerous on the part of the Pathfinder ruleset. I guess having no such rules in PF 2 might just be seen as not quite a retrograde step. I think. Are there any rules left in PF 2?

GM Sphen |

I agree, roughly, with your concern. Grappling has always been a thing with a lot of "if this, then that", "but maybe this instead", "unless this other thing". I've never had much luck with following it all, so I have to look it up almost every time. And it's still a TON easier than the 3/3.5 days.
That being said, Harness, if you want to invest into grappling, I will devise a way for you to grapple quicker in the future if you want. If this was just a "for now" thing, we'll leave it be.
Also, you succeed in failing the will save. And you avoid face planting as you skid down the side of the room. The creature is now once again flying in the area just in front of the doorway, and seems still relatively unharmed.

GM Sphen |

As Eydor
Eydor moves up and attempts to aid Harness in his next attack.
Aide another: 1d20 + 7 ⇒ (4) + 7 = 11
Barely gets it. Harness, +2 to your next attack (or CMB).
As Cavenn
Cavenn moves up and attempts to aid SSnyk in his next attack. (And continues his performance.)
Aide another: 1d20 + 4 ⇒ (12) + 4 = 16
And Snyk, that's a +2 to your next attack (or CMB).
As Erylium
The cut on her back begins to close up on its own.
Erylium moves up 5 ft., putting her out of normal reach. (Fly Check: 1d20 + 12 ⇒ (18) + 12 = 30)
Once there, she will look at Harness and chant out words of magic.
Casting hold person.
Harness Will Save: 1d20 + 1 ⇒ (7) + 1 = 8
Hanress, you are held. You get a new saving throw every round at the end of your turn, starting on your turn.
Everyone is now up again. If I need to, I will continue to bot. If it gets to egregious, I will continue to replace players. Don't want to, but I will.

Eydor |

Eydor, seeing that he won't be able to close up in melee combat, begins chanting one of his spells. A magic projectile forms on his hand and moves towards his enemy, striking true.
Standard Action: Cast Magic missile
Move Action: Move as closer to Harness as possible
I'm not sure how much I can move towards him seeing that everyone is in the way, so feel free gm to move me as fit
Magic Missile damage: 1d4 + 1 ⇒ (2) + 1 = 3

Tessa Faundral |

Same thing we saw in the other room isn't it?
Considering the situation and her severe lack of bombs to chuck, Tessa steps back and reloads her crossbow. Taking aim at the flying thing, she begins to tug back the trigger before she stops...and lowers the weapon to point at the ground.
"Hey! Any chance we could stop and reset? Seems you and us have gotten off on the wrong foot. I'm Tessa and I'd love to tell you about Robori's love. Perhaps we can put this whole mess behind us."
Because...why not. :-P
Diplomacy (if you'd like): 1d20 + 1 ⇒ (7) + 1 = 8
Oh yeah! Gonna win her over with that one! :-)

GM Sphen |

Harness: You do not meet the save. And the save happens at the end of your turn, so you lose this round of actions regardless.Still paralyzed for ? rounds (or unless you save).
Snyk: This is indeed the same creature that you encountered earlier in the room with 2 pools. Knowledge checks are not an action, so feel free to take a full turn and we will count it as happening before everything posted below, then all the things....
As Cavenn
Seeing the trouble that the party is having, and knowing the destructive abilities of his metal warrior, Cavenn slides down the side of the room and taps Harness.
Move action: move to Harness.
Standard action: bestow Bit of Luck on Harness. On your next save, you get to roll twice and take the higher number.
Free action: Continue bardic performance. Don't forget to factor this into your attacks everyone.
As Erylium
Quickly ducking under the crossbow bolt fired by Saira, the little creature looks with disgust at Tessa and her attempts to dissuade her. Tessa, you see this look of disgust turn into a grimace of pain as pure arcane power lances out of Eydor into her small body.
She looks at him with anger and hatred, but decides that rat with the painful daggers is the bigger threat now that metal one with the grabby hands seems to be immobilized.
Still flying in the middle of the room, she shoots a black beam of energy at Snyk's form.
Ranged Touch attack: 1d20 + 8 ⇒ (5) + 8 = 13
And luckily, the spell goes wide.
As mentioned above, Snyk will have a full turn, then everyone will be up again. Feel free to get creative here folks, she has you at a disadvantage.

GM Sphen |

[dice=Attack]1d20+6+2
[dice=Damage]1d3+1
Snyk: You're going to need to be a little more descriptive than this. She is 15' in the air. How are you attacking her? With what?

Snyk |

wisdom check: 1d20 ⇒ 9
Doing his best to assess the situation, Snyk again runs up the side of the spherical wall as far as he can, and jumps the rest of the way to the target, sa=lashing at it mid air.
[See above]

GM Sphen |

Snyk: That is going to be an Acrobatics check. Let's say DC 16 to run up the wall and jump towards the creature.
Snyk Acrobatics: 1d20 + 8 ⇒ (8) + 8 = 16
Barely, but that does it. So, that's turn 1. Now everyone gets another turn before the creature does.

Harness |

Will?: 1d20 + 1 ⇒ (20) + 1 = 21
Will?: 1d20 + 1 ⇒ (9) + 1 = 10
Heh. Of course I roll a nat 20 on my first roll...I was going to ask if I had to use the Bit of Luck on my save, never mind...
GM - I am however a little confused - does the save happen at the end of my turn every turn, so I'm still paralyzed for this turn, even though I made my save roll?

GM Sphen |

It happens at the end of your turn, every turn, until you save.
Way to think about it, if you made a save at the beginning of your turn and passed, then the spell would effectively be useless. And it's a second level spell. So it guarantees that you lose at least one turn if you fail your initial save.
And, obviously, you are free of the hold spell. So you'll get to act again, next round.

Tessa Faundral |

Seeing none seem to be replacing her in the line up, Tessa steps back out into the hallway and fires her crossbow. "I gave ya a shot dude."
Firing wide again, she drops the bow. "Useless piece! Hey, Eydor...you want up there? Get ready...I'll toss ya!"
Light Crossbow, melee: 1d20 + 3 - 4 ⇒ (7) + 3 - 4 = 6
I don't suppose throwing my party member would count as an improvised weapon with Throw Anything feat? :-P

GM Sphen |

Let's start with the Will Save:
Erylium WIll Save vs. Daze: 1d20 + 6 ⇒ (14) + 6 = 20
Not sure what your DC is, but I'm going to presume that makes it.
Tessa: Yes, party members would count as an improvised weapons for throwing. So the feat does apply. HOWEVER, a small character would count as an over-sized weapon, which is a -4 penalty. A medium character would count as double over-sized, so a -8 penalty. And you only be allowed to throw party members if they expressly state that you can.
Snyk has the last turn before the creature goes. It's been a long combat, so I feel safe in giving some minor advice. Someone needs to get this thing where either Hanress can hit it in melee and/or Snyk can sneak attack it.

Snyk |

Wisdom check: 1d20 ⇒ 3 nope
I have to clear the doorway
Snyk will run along the sphereical wall again. this time however he will attempt to grapple the flying thing and hopefully drag it 'down' Snyks version of down to the edge opposite the doorway.
Acrobatics: 1d20 + 8 ⇒ (18) + 8 = 26
Grapple?: 1d20 ⇒ 5
worth a shot

GM Sphen |

Erylium begins casting a spell. (Full round action, which means it resolves next round, if nothing happens to disrupt it.)
She is still hovering off the ground 15 ft. Everyone is up. Try something creative.

Harness |

Harness is adaptable. And Robori rewards creativity. The creature is "up". Harness is "down". But up and down here are like Robori's whims, sometimes ineffable. Harness would like to know what this eff is, and why he doesn't know it, and maybe he could get to effing this creature. But sadly he does not know how to eff. But he can reach far, with his longspear - maybe that will eff it, eff it big time! So, dropping his crossbow, he brings his spear to bear and stabs, creatively, by using the point as a sharp stabby thing. With Cavenn (Robori) 's aid, Harness feels blessed!
I know longspear is a reach weapon, but Erylium is 15' up, so hardly adjacent?
Spliwww!!!: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17 [+4 Str, +1 BAB] [+2 if somehow flanking with Snyk]
Bit of Luck Spliwww!!!: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Plfftht!!!: 1d8 + 4 ⇒ (7) + 4 = 11