[SF Adventure] To Defy the Dragon

Game Master cmlobue

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Mech Combat Rules


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Dataphiles

Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 6/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none

Perception: 1d20 + 14 ⇒ (6) + 14 = 20

Yup, these mountains sure are high!

Wayfinders

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Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Take 20?

Perception: 1d20 + 15 ⇒ (1) + 15 = 16

I think I just failed a spot check.


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

>Slide 24<

Yeah, taking 20 for a notice check is not going to work. Even for Belkar.

A pale, four-legged creature leaps from the cliffs, creating a rain of ice over the mechs.

Cold Damage: 6d8 ⇒ (7, 6, 5, 3, 5, 5) = 31
Bludgeoning Damage: 7d8 ⇒ (5, 5, 7, 2, 4, 7, 6) = 36
Relfex DC 20 half

The marked area is difficult terrain and provides concealment and a -4 penalty to Perception checks.

Initiative:
”Mordack/Time Initiative”: 1d20 + 7 ⇒ (16) + 7 = 23
”Sefel/Flame Initiative”: 1d20 + 8 ⇒ (17) + 8 = 25
”Yargnod/Palisade Initiative”: 1d20 + 7 ⇒ (15) + 7 = 22
”Telirix/Shadow Initiative”: 1d20 + 13 ⇒ (12) + 13 = 25
”Enemy Initiative”: 1d20 + 9 ⇒ (18) + 9 = 27

It then vanishes

A picture of the creature is shown beside the map, but you can't see it now. Its initial location is marked with an X. Life Science to identify.

Round 1 - bolded may go.

Enemy (invisible)
Shadow Knight (7 PP)
Flame Knight (4 PP)
Time Knight (5 PP)
Palisade Knight (7 PP)

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

How about its last seen position?

Ref Save: 1d20 + 13 ⇒ (16) + 13 = 29

When the first shards of ice hit, Telirix uses Shadow Knight's maneuverability to dodge the worst of the impromptu avalanche. When the debris stops falling, he kicks SK's jets into play and launches skyward.

Aid, Life Science: 1d20 + 4 ⇒ (7) + 4 = 11

"Did anyone get a good look? All I can say is that I'm pretty sure it's not a crest-eater or a barathu."

Climb (fly) 40'. Have a good look around.

Perception: 1d20 + 15 ⇒ (17) + 15 = 32

Dataphiles

Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 6/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none

What was that?

Identify (Life Science): 1d20 + 19 ⇒ (2) + 19 = 21

For now he takes a moment to speed up the party.

[standard] Cast Haste on party

and continues looking around for signs of it.

Perc: 1d20 + 16 ⇒ (5) + 16 = 21


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

Refl: 1d20 + 11 + 10 ⇒ (10) + 11 + 10 = 31

Yargnod throws Palisade Knight to the side as dense, hard chunks of ice rain down on them.

His response is all to predictable by this point and he launches a volley of rockets into the last spot they saw the beast.

Rocket Launch: 1d20 + 18 + 10 ⇒ (14) + 18 + 10 = 42
Fire and Piercing Damage: 6d10 + 11 ⇒ (10, 9, 3, 1, 8, 6) + 11 = 48 10' Explode

I have to admit, I still don't have the Mecha piloting rules down. I used my Refl save plus Palisade's modifier for the save but my Piloting Modifier plus the Base Attack Bonus for Palisade for the attack.


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Sefel is not quite sure what or where the creature is, but figures that a haste spell will be helpful regardless.

Telirix can't spot the creature either, but feels an impact on his mech as he ascends.

Claw: 1d20 + 29 ⇒ (13) + 29 = 42
Slashing and Electricity Damage: 8d6 + 24 ⇒ (5, 1, 2, 6, 2, 2, 6, 5) + 24 = 53

A gash opens in Shadow Knight and electricity pours in.

Yargnod, knowing that the creature is near Telirix, do you want to change your action?

Round 1 - bolded may go.

Enemy (invisible)
Shadow Knight (-25 SP, -51 HP, 7 PP, haste)
Flame Knight (4 PP, haste, Reflex save)
Time Knight (5 PP, haste, Reflex save)
Palisade Knight (-25 SP, -3 HP, 7 PP, haste)

Mech math is here under "Mech Statistics".

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

"It's right here!" Telirix pitches down and rolls so that he can unload his in the direction of his collision.

Frost cannon, mech BaB, my BAB: 1d20 + 10 + 9 ⇒ (13) + 10 + 9 = 32 ... damage: 6d10 + 11 ⇒ (5, 1, 6, 2, 2, 7) + 11 = 34

I suppose it's got concealment, miss on 1-50: 1d100 ⇒ 79

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

reflex: 1d20 + 12 ⇒ (18) + 12 = 30 time knight
recharge shields shields: 3d8 ⇒ (8, 2, 1) = 11
then take total defense action for +4 to AC.


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

Yargnod, when he discovers the beast is attacking Telirix reorients his rocket launcher in that direction. He aims so that he will hit near, but not on Shadow Knight on the side where he thinks the beast is.


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Reflex Save, Flame Knight: 1d20 + 11 ⇒ (18) + 11 = 29

Mordack takes a defensive position with Time Knight.

Telirix lights up a spot with his cannon.

Yargnod fires on the spot Telirix indicated.

The creature takes a swing at Flame Knight.

Claw: 1d20 + 29 ⇒ (4) + 29 = 33
Slashing and Electricity Damage: 8d6 + 24 ⇒ (2, 4, 4, 3, 3, 4, 2, 6) + 24 = 52

Round 2 - bolded may go.

Enemy (-57 HP, invisible)
Shadow Knight (-14 SP, -51 HP, 8 PP, haste)
Flame Knight (-14 SP, -55 HP, 7 PP, haste)
Time Knight (-3 SP, -3 HP, 5 PP, haste, total defense)
Palisade Knight (-14 SP, -3 HP, 8 PP, haste)

Dataphiles

Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 6/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none
cmlobue wrote:
The creature takes a swing at Flame Knight

From this, is there a new hint on a spot where a creature is?

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

I imagine the cliff to the upper left of the map rises above our ledge and the lower left corner drops below. How tall are the cliffs?

Telirix jacknifes into a vertical climb. From this higher perspective he looks down on the battle field. No obvious clues to the creature's location except Flame Knight staggering.

Move action: Climb 40'

"Sefel, get up here with me! Yargnod, Mordak back to back across the ledge. "

I propose we cut the battlefield into two halves, so it has to come at Yarnognod and Mordak from upper left or lower right on the map. That should help us localize where it is.

Telirix fires near Flame Knight, hoping to drive the monster away.

Frost cannon, mech BaB, my BAB target blue dot on map: 1d20 + 10 + 9 ⇒ (17) + 10 + 9 = 36 ... damage: 6d10 + 11 ⇒ (6, 8, 1, 7, 3, 3) + 11 = 39

I suppose it's got concealment, miss on 1-50: 1d100 ⇒ 78

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