[SF Adventure] To Defy the Dragon

Game Master cmlobue

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Dataphiles

Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 6/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none

Perception: 1d20 + 14 ⇒ (6) + 14 = 20

Yup, these mountains sure are high!

Wayfinders

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Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Take 20?

Perception: 1d20 + 15 ⇒ (1) + 15 = 16

I think I just failed a spot check.


Betrayal in the Bones | Defy the Dragon | Rasheen's Requiem | Dacilane's Show | ◆◇↺

>Slide 24<

Yeah, taking 20 for a notice check is not going to work. Even for Belkar.

A pale, four-legged creature leaps from the cliffs, creating a rain of ice over the mechs.

Cold Damage: 6d8 ⇒ (7, 6, 5, 3, 5, 5) = 31
Bludgeoning Damage: 7d8 ⇒ (5, 5, 7, 2, 4, 7, 6) = 36
Relfex DC 20 half

The marked area is difficult terrain and provides concealment and a -4 penalty to Perception checks.

Initiative:
”Mordack/Time Initiative”: 1d20 + 7 ⇒ (16) + 7 = 23
”Sefel/Flame Initiative”: 1d20 + 8 ⇒ (17) + 8 = 25
”Yargnod/Palisade Initiative”: 1d20 + 7 ⇒ (15) + 7 = 22
”Telirix/Shadow Initiative”: 1d20 + 13 ⇒ (12) + 13 = 25
”Enemy Initiative”: 1d20 + 9 ⇒ (18) + 9 = 27

It then vanishes

A picture of the creature is shown beside the map, but you can't see it now. Its initial location is marked with an X. Life Science to identify.

Round 1 - bolded may go.

Enemy (invisible)
Shadow Knight (7 PP)
Flame Knight (4 PP)
Time Knight (5 PP)
Palisade Knight (7 PP)

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

How about its last seen position?

Ref Save: 1d20 + 13 ⇒ (16) + 13 = 29

When the first shards of ice hit, Telirix uses Shadow Knight's maneuverability to dodge the worst of the impromptu avalanche. When the debris stops falling, he kicks SK's jets into play and launches skyward.

Aid, Life Science: 1d20 + 4 ⇒ (7) + 4 = 11

"Did anyone get a good look? All I can say is that I'm pretty sure it's not a crest-eater or a barathu."

Climb (fly) 40'. Have a good look around.

Perception: 1d20 + 15 ⇒ (17) + 15 = 32

Dataphiles

Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 6/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none

What was that?

Identify (Life Science): 1d20 + 19 ⇒ (2) + 19 = 21

For now he takes a moment to speed up the party.

[standard] Cast Haste on party

and continues looking around for signs of it.

Perc: 1d20 + 16 ⇒ (5) + 16 = 21


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

Refl: 1d20 + 11 + 10 ⇒ (10) + 11 + 10 = 31

Yargnod throws Palisade Knight to the side as dense, hard chunks of ice rain down on them.

His response is all to predictable by this point and he launches a volley of rockets into the last spot they saw the beast.

Rocket Launch: 1d20 + 18 + 10 ⇒ (14) + 18 + 10 = 42
Fire and Piercing Damage: 6d10 + 11 ⇒ (10, 9, 3, 1, 8, 6) + 11 = 48 10' Explode

I have to admit, I still don't have the Mecha piloting rules down. I used my Refl save plus Palisade's modifier for the save but my Piloting Modifier plus the Base Attack Bonus for Palisade for the attack.


Betrayal in the Bones | Defy the Dragon | Rasheen's Requiem | Dacilane's Show | ◆◇↺

Sefel is not quite sure what or where the creature is, but figures that a haste spell will be helpful regardless.

Telirix can't spot the creature either, but feels an impact on his mech as he ascends.

Claw: 1d20 + 29 ⇒ (13) + 29 = 42
Slashing and Electricity Damage: 8d6 + 24 ⇒ (5, 1, 2, 6, 2, 2, 6, 5) + 24 = 53

A gash opens in Shadow Knight and electricity pours in.

Yargnod, knowing that the creature is near Telirix, do you want to change your action?

Round 1 - bolded may go.

Enemy (invisible)
Shadow Knight (-25 SP, -51 HP, 7 PP, haste)
Flame Knight (4 PP, haste, Reflex save)
Time Knight (5 PP, haste, Reflex save)
Palisade Knight (-25 SP, -3 HP, 7 PP, haste)

Mech math is here under "Mech Statistics".

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

"It's right here!" Telirix pitches down and rolls so that he can unload his in the direction of his collision.

Frost cannon, mech BaB, my BAB: 1d20 + 10 + 9 ⇒ (13) + 10 + 9 = 32 ... damage: 6d10 + 11 ⇒ (5, 1, 6, 2, 2, 7) + 11 = 34

I suppose it's got concealment, miss on 1-50: 1d100 ⇒ 79

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

reflex: 1d20 + 12 ⇒ (18) + 12 = 30 time knight
recharge shields shields: 3d8 ⇒ (8, 2, 1) = 11
then take total defense action for +4 to AC.


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

Yargnod, when he discovers the beast is attacking Telirix reorients his rocket launcher in that direction. He aims so that he will hit near, but not on Shadow Knight on the side where he thinks the beast is.


Betrayal in the Bones | Defy the Dragon | Rasheen's Requiem | Dacilane's Show | ◆◇↺

Reflex Save, Flame Knight: 1d20 + 11 ⇒ (18) + 11 = 29

Mordack takes a defensive position with Time Knight.

Telirix lights up a spot with his cannon.

Yargnod fires on the spot Telirix indicated.

The creature takes a swing at Flame Knight.

Claw: 1d20 + 29 ⇒ (4) + 29 = 33
Slashing and Electricity Damage: 8d6 + 24 ⇒ (2, 4, 4, 3, 3, 4, 2, 6) + 24 = 52

Round 2 - bolded may go.

Enemy (-57 HP, invisible)
Shadow Knight (-14 SP, -51 HP, 8 PP, haste)
Flame Knight (-14 SP, -55 HP, 7 PP, haste)
Time Knight (-3 SP, -3 HP, 5 PP, haste, total defense)
Palisade Knight (-14 SP, -3 HP, 8 PP, haste)

Dataphiles

Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 6/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none
cmlobue wrote:
The creature takes a swing at Flame Knight

From this, is there a new hint on a spot where a creature is?

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

I imagine the cliff to the upper left of the map rises above our ledge and the lower left corner drops below. How tall are the cliffs?

Telirix jacknifes into a vertical climb. From this higher perspective he looks down on the battle field. No obvious clues to the creature's location except Flame Knight staggering.

Move action: Climb 40'

"Sefel, get up here with me! Yargnod, Mordak back to back across the ledge. "

I propose we cut the battlefield into two halves, so it has to come at Yarnognod and Mordak from upper left or lower right on the map. That should help us localize where it is.

Telirix fires near Flame Knight, hoping to drive the monster away.

Frost cannon, mech BaB, my BAB target blue dot on map: 1d20 + 10 + 9 ⇒ (17) + 10 + 9 = 36 ... damage: 6d10 + 11 ⇒ (6, 8, 1, 7, 3, 3) + 11 = 39

I suppose it's got concealment, miss on 1-50: 1d100 ⇒ 78

Dataphiles

Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 6/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none

On command, Sefel launches the Flame Knight vertically.

[move] 40ft up

and then fires his plasma cannon down into the space targeted by Telirix.

[standard] attack
Plasma rifle attack RED, E and F damage: 1d20 + 10 + 12 ⇒ (5) + 10 + 12 = 276d10 + 11 ⇒ (9, 1, 10, 5, 8, 7) + 11 = 51
line, critical wound, 100ft

Concealment miss chance: 1d100 ⇒ 70


Betrayal in the Bones | Defy the Dragon | Rasheen's Requiem | Dacilane's Show | ◆◇↺

Yargnod calls out the enemy's new location.

Telirix launches into the air and fires on the indicated spot. A halo of frost indicates that it found its mark.

Flame Knight tries the same trick, though a bit more flame-y. It also strikes the invisible creature.

Round 2 - bolded may go.

Enemy (-117 HP, invisible)
Shadow Knight (-14 SP, -51 HP, 8 PP, haste)
Flame Knight (-14 SP, -55 HP, 7 PP, haste)
Time Knight (-3 SP, -3 HP, 5 PP, haste, total defense)
Palisade Knight (-14 SP, -3 HP, 8 PP, haste)


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

"You're dead, Mr. Snowman! Dead you hear me?!" Yargnod snarls before unleashing another volley of rockets at the creature.

Rocket Launch: 1d20 + 18 + 10 ⇒ (13) + 18 + 10 = 41
Fire and Piercing Damage: 6d10 + 11 ⇒ (9, 8, 8, 3, 9, 1) + 11 = 49

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

Move around and swing with sword whip hit: 1d20 + 10 + 12 ⇒ (17) + 10 + 12 = 39 dmg: 6d8 + 17 ⇒ (5, 6, 3, 3, 8, 6) + 17 = 48 sonic


Betrayal in the Bones | Defy the Dragon | Rasheen's Requiem | Dacilane's Show | ◆◇↺

Mordack Miss Chance: 1d100 ⇒ 14

Mr. Snowman isn't where Mordack aimed, but Yargnod can see it just fine.

Some of its wounds begin to heal as it goes after the clearly dangerous Palisade Knight.

Claw: 1d20 + 29 ⇒ (14) + 29 = 43
Slashing and Electricity Damage: 8d6 + 24 ⇒ (1, 3, 5, 2, 2, 1, 1, 6) + 24 = 45

Round 3 - bolded may go.

Enemy (-151 HP, invisible)
Shadow Knight (-13 SP, -51 HP, 9 PP, haste)
Flame Knight (-13 SP, -55 HP, 7 PP, haste)
Time Knight (-3 HP, 8 PP, haste)
Palisade Knight (-14 SP, -35 HP, 9 PP, haste)

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Yargnod seems to have a handle on the creature's location. Telirix waits to see where the kanabo attack then aims Shadow Knight's weapons at the same location.

Frost cannon, mech BaB, my BAB: 1d20 + 10 + 9 ⇒ (20) + 10 + 9 = 39 ... damage: 6d10 + 11 ⇒ (7, 8, 7, 1, 6, 2) + 11 = 42

miss on 1-50: 1d100 ⇒ 6 Effing missed my crit!

Dataphiles

Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 6/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none

Does... somebody have a glitter canon or something to spray on this thing?

He aims at the suspected space again.

[standard] attack
Plasma rifle attack RED, E and F damage: 1d20 + 10 + 12 ⇒ (14) + 10 + 12 = 366d10 + 11 ⇒ (8, 7, 1, 3, 3, 3) + 11 = 36
line, critical wound, 100ft
miss chance: 1d100 ⇒ 15


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |
Sefel Q Lamunesh wrote:

Does... somebody have a glitter canon or something to spray on this thing?

"I do, actually!" Yargnod declares since Justifier has a setting that illuminates targets. [b]"But it's stuck in here with me!"

Hopefully the creature has made a mistake, since Palisade Knight is better at melee combat than ranged.

Adamantine Rune Spear: 1d20 + 10 + 12 ⇒ (18) + 10 + 12 = 40
Slashing: 6d8 + 16 ⇒ (6, 2, 1, 2, 2, 4) + 16 = 33

He also slaps the short cut button that he installed that refreshes the shields.


Betrayal in the Bones | Defy the Dragon | Rasheen's Requiem | Dacilane's Show | ◆◇↺

Botting Mordack

Sefel shoots where the creature is not. Telirix shoots really well at where the creature is not.

Yargnod lights up the creature.

Mordack whips it with Time Knight's sword.

hit: 1d20 + 10 + 12 ⇒ (18) + 10 + 12 = 40
dmg: 6d8 + 17 ⇒ (8, 2, 3, 5, 1, 6) + 17 = 42 sonic

Whips it good.

The creature knits some of its wounds together before going all out against Time Knight and Palisade Knight.

Bite vs. Palisade Knight: 1d20 + 23 ⇒ (3) + 23 = 26
Piercing and Electric Damage: 3d12 + 24 ⇒ (4, 4, 5) + 24 = 37

Claw vs. Time Knight: 1d20 + 23 ⇒ (5) + 23 = 28
Slashing and Electric Damage: 3d12 + 24 ⇒ (8, 6, 3) + 24 = 41

Claw vs. Time Knight: 1d20 + 23 ⇒ (8) + 23 = 31
Slashing and Electric Damage: 3d12 + 24 ⇒ (4, 3, 5) + 24 = 36

Round 4 - bolded may go.

Enemy (-221 HP, invisible, glowing)
Shadow Knight (-2 SP, -51 HP, 10 PP, haste)
Flame Knight (-2 SP, -55 HP, 7 PP, haste)
Time Knight (-14 HP, -9 HP, 8 PP, haste)
Palisade Knight (-3 SP, -35 HP, 10 PP, haste)

Dataphiles

Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 6/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none

Frustrated, Sefel shoots into the space Mordack successfully whipped.

[standard] attack RED
Plasma rifle attack RED, E and F damage: 1d20 + 10 + 12 ⇒ (7) + 10 + 12 = 296d10 + 11 ⇒ (1, 6, 3, 9, 9, 10) + 11 = 49
line, critical wound, 100ft

miss chance: 1d100 ⇒ 88


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

Yargnod spams the button to regenerate the shields as the creature starts carving up Palisade Knight.

"I hate when they fix what I break! We have to figure out how to stop this thing from healing itself!"

For the moment, he's just going to depend on breaking faster than it can fix.

Adamantine Rune Spear: 1d20 + 10 + 12 ⇒ (20) + 10 + 12 = 42
Slashing: 6d8 + 16 ⇒ (6, 2, 2, 4, 5, 1) + 16 = 36

Slashing Crit: 6d8 + 16 ⇒ (7, 2, 2, 3, 3, 8) + 16 = 41

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

Strike with whip hit: 1d20 + 10 + 12 ⇒ (6) + 10 + 12 = 28dmg: 6d8 + 17 ⇒ (2, 3, 6, 1, 5, 6) + 17 = 40

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Telirix also focuses fire on Mordak's target square.

1 PP to aim
Frost cannon, mech BaB, my BAB: 1d20 + 10 + 9 + 1 ⇒ (16) + 10 + 9 + 1 = 36 ... damage: 6d10 + 11 + 1d4 ⇒ (1, 7, 1, 4, 8, 9) + 11 + (3) = 44
Miss 1-50: 1d100 ⇒ 42


Betrayal in the Bones | Defy the Dragon | Rasheen's Requiem | Dacilane's Show | ◆◇↺

Yargnod cuts it in half. That does a good enough job at preventing it from healing. But even if it did, it would flee at this point.

Shadow Knight (-51 HP)
Flame Knight (-55 HP)
Time Knight (-9 HP)
Palisade Knight (-35 HP)

Assuming you want to be at full strength approaching Ayleth's lair, now would be a good time to put those UPBs to work for repair.

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

"Who'd have thought a natural organic creature like that would trash mechs? My systems are reading about one half capacity. "

Would definitely like to repair. How many upb's do we have?

Dataphiles

Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 6/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none

However many UPBs they have, Sefel gets to work on the mechs...

Engineering, repair Shadow: 1d20 + 21 ⇒ (8) + 21 = 29
Engineering, repair Flame: 1d20 + 21 ⇒ (4) + 21 = 25
Engineering, repair Time: 1d20 + 21 ⇒ (13) + 21 = 34
Engineering, repair Palisade: 1d20 + 21 ⇒ (14) + 21 = 35

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Telirix will take 10 to auto-aid those engineering checks. If we don't have enough UPBs to fully repair all the mechs, I'd settle for 3/4 health on Shadow Knight, and I can cloak to dodge some damage in the fight.


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

"You should see the kaiju back on my homeworld," Yargnod comments as he pops the hatch and pulls out his tool kit to help with the repairs. "They invented mechs specifically to fight them!"

Engineering Aid Repairing Shadow Knight: 1d20 + 22 ⇒ (14) + 22 = 36
Engineering Aid Repairing Flame Knight: 1d20 + 22 ⇒ (1) + 22 = 23
Engineering Aid Repairing Time Knight: 1d20 + 22 ⇒ (10) + 22 = 32
Engineering Aid Repairing Palisade Knight: 1d20 + 22 ⇒ (11) + 22 = 33

Dataphiles

Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 6/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none
cmlobue wrote:

Shadow Knight (-51 HP)

Flame Knight (-55 HP)
Time Knight (-9 HP)
Palisade Knight (-35 HP)

Assuming you want to be at full strength approaching Ayleth's lair, now would be a good time to put those UPBs to work for repair.

cmlobue wrote:
The party has 14,785 UPBs, minus whatever you spent on gear (which I don't recall being much). Assuming you converted all cash to UPBs, which is sensible because then you can use them as money or materials.

Using the rolls made so far...

They're tier 11, so 22 HP per hour, DC 26

After Sefel's work on them for one hour.. (220 UPB each)

Shadow Knight (-29 HP) ⇒ 220 UPB
Flame Knight (-33 HP) ⇒ 220 UPB
Time Knight (fixed!) ⇒ 45 UPB
Palisade Knight (-13 HP) ⇒ 110 UPB

After another hour of work by Yargnod... (hope you don't mind, I took his rolls as another hour of work not aid, it's hard for us to fail that DC).

Shadow Knight (-7 HP) ⇒ 110 UPB
Flame Knight (-11 HP) ⇒ 330 UPB (increase cost to keep success)
Time Knight (fixed!) already
Palisade Knight (fixed!) ⇒ 65 UPB

2 hours and 1100 UPBs later we are at the above.

Dataphiles

Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 6/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none

Another hour of work by (peferrably) Yardnod on Shadow and Flame and we should be all patched up.

Dataphiles

Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 6/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none

Botting Yardnod
Engineering Aid Repairing Shadow Knight: 1d20 + 22 ⇒ (13) + 22 = 35 ⇒ 35 UPBs
Engineering Aid Repairing Flame Knight: 1d20 + 22 ⇒ (15) + 22 = 37 ⇒ 55 UPBs

Final total: 3 hours and 1190 UPBs.

All mechs repaired.

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Sweet.

"Hopefully this is the last leg. Lock and load."


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

Yargnod wipes a little sweat from his brow with his work rag, leaving a smudge of nano-carbon dust behind. He twirls his UPB solidifier gun like a gunslinger and holsters it before brushing his hands and standing up from under the shadow of Shadow Knight.

"That ought to do it. Let's go kill a dragon," he says as he climbs back into Palisade Knight.


Betrayal in the Bones | Defy the Dragon | Rasheen's Requiem | Dacilane's Show | ◆◇↺

A hexagonal spire of gleaming white stone floats above the mountains, narrowing at the top where its roof furls open to the sky above. A pathway on the other side of the mountain curls around to the front of the fortress, a set of stairs ascending from it to a massive door. Flocks of armored dragonkin patrol the skies, and flying turrets circle the spire’s perimeter, their sensors glowing like beady red eyes. Beneath the fortress, several sets of copper pipes extend from its base to the mountains below.

The mechs can easily fly or climb the pipes to reach the hatch. The hatch is locked, but the team makes quick work of it. I don't think DC 25 is meant to be a barrier at this level.

>Slide 25< Each square is 10 feet.

The hatch opens into a fortress made of multicolored metals fused together in intricate designs. The crest of an adamantine dragon rampant is embossed on the northeastern wall.

Eight of Ayleth's guards remain stationed here, alerted to trouble by the opening of the hatch.

Initiative:
”Mordack/Time Initiative”: 1d20 + 7 ⇒ (3) + 7 = 10
”Sefel/Flame Initiative”: 1d20 + 8 ⇒ (9) + 8 = 17
”Yargnod/Palisade Initiative”: 1d20 + 7 ⇒ (11) + 7 = 18
”Telirix/Shadow Initiative”: 1d20 + 13 ⇒ (6) + 13 = 19
”Red Initiative”: 1d20 + 8 ⇒ (7) + 8 = 15
”Orange Initiative”: 1d20 + 8 ⇒ (19) + 8 = 27
”Yellow Initiative”: 1d20 + 8 ⇒ (4) + 8 = 12
”Green Initiative”: 1d20 + 8 ⇒ (2) + 8 = 10
”Blue Initiative”: 1d20 + 8 ⇒ (5) + 8 = 13
”Purple Initiative”: 1d20 + 8 ⇒ (1) + 8 = 9
”Pink Initiative”: 1d20 + 8 ⇒ (8) + 8 = 16
”Black Initiative”: 1d20 + 8 ⇒ (13) + 8 = 21

The guard with orange insignia raises a rifle and fires on Shadow Knight.

Drake Dragon Rifle: 1d20 + 18 ⇒ (11) + 18 = 29
Fire Damage: 3d6 + 9 ⇒ (2, 2, 1) + 9 = 14

Pinned down by the arrival of the mechs, the minion with black insignia swings a staff at Flame Knight.

Aurora Stun Staff: 1d20 + 21 ⇒ (2) + 21 = 23
Electricity Damage: 3d8 + 15 ⇒ (2, 1, 6) + 15 = 24

Clearly neither of them was prepared to fight giant robot dragons.

Round 1 - bolded may go

Orange
Black
Shadow Knight (7 PP)
Palisade Knight (7 PP)
Flame Knight (4 PP)
Pink
Red
Blue
Yellow
Green
Time Knight (2 PP)
Purple

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

"You are brave but foolish. Run now and save yourselves!" Telirix doesn't wait to see what effect his advice has. He lashes out at the nearest guard.

He follows up by stepping within reach of two more guards.

Scythe, mech BaB, my BAB v blue: 1d20 + 10 + 9 ⇒ (8) + 10 + 9 = 27 ... damage: 6d8 + 16 ⇒ (7, 5, 3, 6, 2, 4) + 16 = 43 (15' reach)

The move will draw an AoO from blue if I didn't kill him.

Dataphiles

Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 6/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none

Ah! The welcoming committee. They wish to party. Sefel remarks before opening fire with his mech's plasma canon.

[standard] attack BLUE
Plasma rifle attack BLUE, E and F damage: 1d20 + 10 + 12 ⇒ (15) + 10 + 12 = 376d10 + 11 ⇒ (5, 9, 5, 9, 6, 9) + 11 = 54
line, critical wound, 100ft


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

"I would tell you guys to run, but we can't take the chance that you'll warn anyone so I guess you're just going to have to die here," Yargnod declares and opens the hatch on the chest mounted rocket launchers on Palisade Knight.

He unleashes a volley at the two guards to the right (green and orange.)

Rocket Launcher: 1d20 + 12 + 10 ⇒ (10) + 12 + 10 = 32
I'm going to assume that's a hit and will use 3PP for Devastating Hit to upgrade the damage.
Fired and Piercing: 6d12 ⇒ (12, 1, 8, 2, 11, 8) = 42


Betrayal in the Bones | Defy the Dragon | Rasheen's Requiem | Dacilane's Show | ◆◇↺

Sadly, not that squishy at this level. Also, I think Yargnod is aiming at the two to the east, who are yellow and green to my eyes.

Telirix scythes through the guard in blue insignia, and Sefel follows up with some plasma. That one is not looking very healthy.

Yargnod fires a rocket towards the pair in the eastern cubby. Boom!

The enemy seems to decide firing a single shot each and then approaching the mechs is the best strategy.

Drake Dragon Rifle, Pink vs. Shadow Knight: 1d20 + 18 ⇒ (18) + 18 = 36
Fire Damage: 3d6 + 9 ⇒ (5, 5, 5) + 9 = 24

Drake Dragon Rifle, Red vs. Time Knight: 1d20 + 18 ⇒ (8) + 18 = 26
Fire Damage: 3d6 + 9 ⇒ (5, 1, 5) + 9 = 20

Drake Dragon Rifle, Yellow vs. Palisade Knight: 1d20 + 18 ⇒ (5) + 18 = 23
Fire Damage: 3d6 + 9 ⇒ (3, 6, 3) + 9 = 21

Drake Dragon Rifle, Green vs. Palisade Knight: 1d20 + 18 ⇒ (19) + 18 = 37
Fire Damage: 3d6 + 9 ⇒ (3, 4, 5) + 9 = 21

The one in blue is, of course, already there, but takes a step before swinging.

Aurora Stun Staff, Blue vs. Shadow Knight: 1d20 + 21 + 2 ⇒ (14) + 21 + 2 = 37
Electricity Damage: 3d8 + 15 ⇒ (8, 8, 6) + 15 = 37

Round 1 - bolded may go

Orange
Black
Shadow Knight (-25 SP, -26 HP, 7 PP)
Palisade Knight (-16 SP, 4 PP)
Flame Knight (4 PP)
Pink
Red
Blue (-97 HP)
Yellow (-42 HP)
Green (-42 HP)
Time Knight (5 PP)
Purple

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

"Watch out for those staves! They pack a punch."

GM_lobue, sir, I'm thinking blue purple and orange all moved 10' and I'm going to get an AoO against my choice. Did any of them make a careful 5' move?


Betrayal in the Bones | Defy the Dragon | Rasheen's Requiem | Dacilane's Show | ◆◇↺

You are correct, all of them provoked.

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

use sword whip on red hit: 1d20 + 10 + 12 ⇒ (12) + 10 + 12 = 34 dmg: 6d8 + 17 ⇒ (6, 8, 2, 1, 5, 5) + 17 = 44 slashing

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Blue's still active and mobile. Telirix swipes at him to take him out.

Scythe, mech BaB, my BAB, v KAC blue: 1d20 + 10 + 9 ⇒ (14) + 10 + 9 = 33 ... damage: 6d8 + 16 ⇒ (6, 1, 8, 4, 6, 4) + 16 = 45 (15' reach)


Betrayal in the Bones | Defy the Dragon | Rasheen's Requiem | Dacilane's Show | ◆◇↺

Telirix hacks at the guard in blue. It is somehow still active and mobile.

The purple-clad guard fires from the stairs, then steps closer.

Drake Dragon Rifle, Pink vs. Time Knight: 1d20 + 18 ⇒ (9) + 18 = 27
Fire Damage: 3d6 + 9 ⇒ (5, 2, 3) + 9 = 19

The one in orange steps toward Shadow Knight and takes a swing.

Aurora Stun Staff, Blue vs. Shadow Knight: 1d20 + 21 ⇒ (11) + 21 = 32
Electricity Damage: 3d8 + 15 ⇒ (3, 4, 7) + 15 = 29

The enemy in black tries to wreck the mech pinning it down.

Aurora Stun Staff, Blue vs. Flame Knight: 1d20 + 21 - 4 ⇒ (12) + 21 - 4 = 29
Electricity Damage: 3d8 + 15 ⇒ (6, 7, 2) + 15 = 30

Aurora Stun Staff, Blue vs. Flame Knight: 1d20 + 21 - 4 ⇒ (3) + 21 - 4 = 20
Electricity Damage: 3d8 + 15 ⇒ (8, 3, 5) + 15 = 31

Round 2 - bolded may go

Orange
Black
Shadow Knight (-14 SP, -50 HP, 8 PP)
Palisade Knight (-2 SP, 5 PP)
Flame Knight (-14 SP, 7 PP)
Pink
Red
Blue (-142 HP)
Yellow (-42 HP)
Green (-42 HP)
Time Knight (5 PP)
Purple

Dataphiles

Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 6/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none

Sensing that the solder by shadow knight might be near its end, Sefel attempts to finish it off.

[standard] attack BLUE
Plasma rifle attack BLUE, E and F damage: 1d20 + 10 + 12 ⇒ (18) + 10 + 12 = 406d10 + 11 ⇒ (2, 6, 2, 4, 5, 3) + 11 = 33
line, critical wound, 100ft

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Shadow Knight is damaged again. Telirix begins to wonder if he wouldn't be better off in just his powered armor. He slaps the panel to dump extra power to the shields and swipes again at blue. Or lilac(? to my right) if blue is down by Sefel's attack. Then he carefully steps back.

Replenish shields 2 PP . Ethereal body 2 PP. Shadow knight is treated as incorporeal until it's next turn. Down to 4 PP
Replenish: 3d8 ⇒ (1, 3, 8) = 12 Plus the regular 10 or 11 shield regen points.
Scythe, mech BaB, my BAB: 1d20 + 10 + 9 ⇒ (18) + 10 + 9 = 37 ... damage: 6d8 + 16 ⇒ (8, 7, 6, 5, 4, 1) + 16 = 47 (15' reach)
Careful 10' move as shown.

Incorporeal:

Incorporeal
An incorporeal creature doesn’t have a physical body. It is immune to all nonmagical kinetic attacks. All energy attacks and magical kinetic attacks deal half damage (50%) to it. An incorporeal creature takes full damage from other incorporeal creatures and effects, as well as from all force effects. Corporeal spells and effects that do not cause damage have only a 50% chance of affecting an incorporeal creature. An incorporeal creature is immune to critical hits.

Incorporeal creatures’ attacks always target their enemies’ Energy Armor Class. Incorporeal creatures cannot take any physical actions that would move or manipulate an opponent or its equipment, including combat maneuvers, nor are they subject to any such actions.

An incorporeal creature can enter or pass through solid objects but must remain adjacent to such an object’s exterior, and so it cannot pass through the center of an object whose space is larger than its own. It can sense the presence of creatures or objects within squares adjacent to its current location (see page 260), but enemies have total concealment (50% miss chance; see Concealment on page 253) from an incorporeal creature that is inside an object. An incorporeal creature inside an object has total cover, but when it attacks a creature outside the object it has only cover (see Cover starting on page 253). An incorporeal creature cannot pass through a force effect. Incorporeal creatures pass through and operate in vacuum, water, and zero gravity as easily as they do in air. Incorporeal creatures cannot fall or take falling damage. They have no weight and do not set off traps that are triggered only by weight.

Incorporeal creatures move silently and cannot be heard with Perception checks unless they wish to be. Any sense (including blindsense or blindsight) based on scent, sound, or touch is ineffective at perceiving incorporeal creatures. These creatures have an innate sense of direction and can move at full speed even when they cannot see.


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

With his enemies being kind enough to step up to him, Yargnod switches to Palisade Knight's spear, focusing on yellow and making a full attack.

Adamantine Rune Spear: 1d20 + 18 + 10 - 4 ⇒ (10) + 18 + 10 - 4 = 34
Piercing Damage: 6d10 + 16 ⇒ (5, 6, 4, 10, 2, 7) + 16 = 50

Adamantine Rune Spear: 1d20 + 18 + 10 - 4 ⇒ (15) + 18 + 10 - 4 = 39
Piercing Damage: 6d8 + 16 ⇒ (5, 5, 2, 3, 3, 5) + 16 = 39

I'll burn another 3 PP for a devasting hit on the first attack, assuming it hits. If it doesn't his then I'll spend it on the second and use the damage roll from the first.


Betrayal in the Bones | Defy the Dragon | Rasheen's Requiem | Dacilane's Show | ◆◇↺

Shadow Knight boosts its shields and hacks at the blue soldier, who falls to the ground. It then shimmers as it phases out of this plane of reality.

Palisade Knight dumps power into its weapons systems, then stabs the yellow enemy twice.

Flame Knight follows that up with a blast of flame, which drops the yellow enemy.

Three of the enemy continue trying to pummel the mechs.

Aurora Stun Staff, Pink vs. Shadow Knight: 1d20 + 21 - 4 ⇒ (5) + 21 - 4 = 22
Electricity Damage: 3d8 + 15 ⇒ (1, 4, 1) + 15 = 21

Aurora Stun Staff, Pink vs. Shadow Knight: 1d20 + 21 - 4 ⇒ (15) + 21 - 4 = 32
Electricity Damage: 3d8 + 15 ⇒ (2, 6, 3) + 15 = 26

Aurora Stun Staff, Red vs. Time Knight: 1d20 + 21 - 4 ⇒ (20) + 21 - 4 = 37
Electricity Damage: 3d8 + 15 ⇒ (2, 1, 1) + 15 = 19

Aurora Stun Staff, Red vs. Time Knight: 1d20 + 21 - 4 ⇒ (7) + 21 - 4 = 24
Electricity Damage: 3d8 + 15 ⇒ (5, 3, 8) + 15 = 31

Aurora Stun Staff, Green vs. Palisade Knight: 1d20 + 21 - 4 ⇒ (9) + 21 - 4 = 26
Electricity Damage: 3d8 + 15 ⇒ (2, 1, 1) + 15 = 19

Aurora Stun Staff, Green vs. Palisade Knight: 1d20 + 21 - 4 ⇒ (7) + 21 - 4 = 24
Electricity Damage: 3d8 + 15 ⇒ (7, 1, 2) + 15 = 25

Round 2 - bolded may go

Orange
Black
Shadow Knight (-15 SP, -50 HP, 2 PP, incorporeal)
Palisade Knight (-2 SP, 2 PP)
Flame Knight (-14 SP, 7 PP)
Pink
Red
Blue
Yellow
Green (-42 HP)
Time Knight (-11 SP, -13 HP, 8 PP)
Purple

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