GM Worg's The Chaotic Slithering

Game Master Kyle "Worg" H

Maps


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Liberty's Edge

The Slithering Maps
Stokes Celerity wrote:

[dice=Religion]1d20+10 vs DC 22

[dice=Society]1d20+9 vs DC 22

"Ah, yes, this is the Great Mark of Wahlborg, or GM Worg for short."

Heh heh

With this passage having nothing further of use to the party, they continue back to the entry way. There is the door that the goat seems to be gently warding people away from that goes west, and a door to the south.

Peeking through the southern door, the room looks like some kind of cult butchery. Dried blood coats the floor and lower walls in this room. Several animal carcasses hang from hooks in the wooden ceiling. A low table contains several tools for carving meat, and a large tub contains slabs of it. The room is thick with flies.

Inside is a demon with red skin and appearing deathly gaunt, almost like some kind of bloody skeleton if it weren't for the horns protruding from its head and a thin layer of flesh. It is shouting and yelling at two cultists, "Your meals are fit for a God, because they are all BURNT OFFERINGS!"

So far, they haven't noticed you.


Spawn's Stats:
AC 24 | HP as master's (Negative) |Fort+12 , Ref+13, Will+13 | Perception+10 darkvision | 25 ft speed | Conditions: none |
AC 25 | HP 88+11/88 (Negative) |Fort+11 , Ref+12, Will+14 | Perception+10 darkvision | 40-10 ft speed | Exploration: Avoid Notice (+12) | Spells per day: 3/3/2/0 | Focus 1/2 | Curse: moderate |Conditions: none

"Because they're missing the key to preparation: it's all in the blood." says Ashes as he strolls into the room with the confidence of a man who owns the place. And considering his pale visage, visible fangs, literal demon mask, and robes stained in blood, he probably looks the part. His childe follows loyally at his side.

"You're supposed to drain the blood, skin the body, then slowly cook the meat in a broth made from the blood. From the looks of things, you've decided to just eviscerate the bodies and festively slam them against the wall!"

He traces a finger along the wall and licks it. He flinches. "Are we preparing a meal or are we throwing Lamashtu a FAHKING BIRTHDAY PARTY?!?"

Deception: 1d20 + 16 ⇒ (5) + 16 = 21


CE Skeleton Rogue 7 - Criminal - Exploration Act (Stealth or Deception; +15/+18) HP 83/83 | AC 26 | SVs F+9/R+17*/W+12| Speed 30 |Per +14

Before the demon notices and Ashes starts to make his speech, Clynter scuttles over to a pile of animal carcasses. He quickly smears some blood and viscera on his limbs before collapsing into a pile of bones.

Tee hee. don't worry about me. I'm just an innocent little rack of ribs.


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

Stokes, with no hope of fitting in, hangs back, maybe even stepping to the side and keeping out of view?

I'm also happy to pretend I'm a prisoner if anyone wants to play that angle.

Liberty's Edge

The Slithering Maps

GM Screen:

3d20 ⇒ (3, 6, 19) = 28

The demon and one of the cultists look visibly confused, not sure what to make of this newcomer coming in and throwing out suggestions on preparation and cooking. The third cultist looks over and raises an inquisitive eyebrow and rubs his chin.

"Wh-who are you? What are you doing in my kitchen?!?!" The demon bursts out in shock and surprise.
The cultist who is also surprised begins to clear their work station in order to start prepping the meal to instruction. The last one stands quietly and continues to watch, before the demon turns to them and yells "I DIDN'T SAY YOU COULD HAVE A F**KING BREAK YOU DIMWITTED PILE OF DONKEY REFUSE!" And then slaps him so hard he falls to the floor, looking visibly hurt.


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

Stokes is not about to put an end to the demon-on-demon violence, so he stays mum.

Liberty's Edge

The Slithering Maps

Things continue to steadily escalate. The cultist who got slapped by the demon gets back up and angrily shouts curses in return. "You thin-skinned red prick why the f*** are you letting them throw you off, you dimwitted moron!" The demon glowers over him, "DIMWITTED MORON AM I?! WHY I OUGHTA-" And then he slaps him again across the face. The cultist grabs the fresh new slap wound as blood is leaking, and says "Oh, wise guy eh?!" And he proceeds to extend two fingers and pokes him in the eyes.

The demon reels back in pain, and the third cultist lets out a laugh. "LAUGHING BOY, HUH? WELL LETS SEE IF YOU THINK THIS IS FUNNY!" The demon shouts, grabbing a cleaver and cutting the laughing cultist's hand off on the table. He shrieks in pain and then looks angrily at the demon. "Nyeh, you think you're a real bigshot for a low level demon?!" he then grabs a large butcher's carving knife and slashes at the demon's eyes.

This proceeds for a solid 4 minutes of watching the demon and the cultists back and forth slap, stab, scratch, slash, and smash each other. The demon is the only one not bleeding to death on the floor, his resistance to damage preventing him from dying as fast as the frail mortals.

He looks up at you all, "NOW WHO THE F*** ARE YOU AND WHAT DO YOU WANT?!?!?!"


Spawn's Stats:
AC 24 | HP as master's (Negative) |Fort+12 , Ref+13, Will+13 | Perception+10 darkvision | 25 ft speed | Conditions: none |
AC 25 | HP 88+11/88 (Negative) |Fort+11 , Ref+12, Will+14 | Perception+10 darkvision | 40-10 ft speed | Exploration: Avoid Notice (+12) | Spells per day: 3/3/2/0 | Focus 1/2 | Curse: moderate |Conditions: none

Ashes purses his lips at the display of violence towards a subordinate. "I see how you discipline your underlings. This is fine, but if you keep it so simple they're just going to focus on trying to avoid your anger instead of doing their actual job."

The elf sighs and shakes his head, then gestures towards the room he came. He even places a friendly hand on the monster's shoulder. "Come on, let's head back and I'll give you a few pointers. In the next room over. Can't let the underlings know all of your secrets, right? I'm but a humble ritualist, and I'm here to help."

Deception: 1d20 + 16 ⇒ (20) + 16 = 36

Liberty's Edge

The Slithering Maps

1d20 ⇒ 1

The demon doesn't suspect a thing as he follows Ashes into the other room.
Demon is flat footed and slowed 1 for the first entire round you guys do anything.


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

Does anyone want to do anything besides kill it? Try and use him as an arrow shield or trap detector as we walk around the dungeon?


Spawn's Stats:
AC 24 | HP as master's (Negative) |Fort+12 , Ref+13, Will+13 | Perception+10 darkvision | 25 ft speed | Conditions: none |
AC 25 | HP 88+11/88 (Negative) |Fort+11 , Ref+12, Will+14 | Perception+10 darkvision | 40-10 ft speed | Exploration: Avoid Notice (+12) | Spells per day: 3/3/2/0 | Focus 1/2 | Curse: moderate |Conditions: none

The elf smiles brightly, letting out a soft chuckle. "Amazing! Usually people aren't so compliant with this sort of thing."

Then, he leans back towards the cultists. "Good news! You guys are going to be under new employment soon!"

Before anyone can respond, the elf gestures with both hands, chanting while clasping them together with fingers entwined. His casting of Vampiric Madien causes a sharpened metal coffin to surround and close around the monster like some kind of juicing machine

DC 25
baseline piercing damage: 4d4 ⇒ (4, 3, 3, 1) = 11
baseline negative damage: 4d4 ⇒ (3, 4, 3, 1) = 11


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CE Skeleton Rogue 7 - Criminal - Exploration Act (Stealth or Deception; +15/+18) HP 83/83 | AC 26 | SVs F+9/R+17*/W+12| Speed 30 |Per +14

Clynter quietly reassembles himself during the gruesome slapstick session and joins the group.

"I think this guy has some really interesting ideas on labor management. We should talk with this demon guy and see if he has some pointers for us."

This thing is too crazy even for me. Let's take him to a quiet corner and remove his organs from his body.

Clynter follow along behind Ashes, his fingers itching to draw his blade.

Deception: 1d20 + 18 ⇒ (17) + 18 = 35

Stabbity Stab Stab ◆: 1d20 + 16 ⇒ (18) + 16 = 34
Slashing Piercing: 2d6 + 4 + 2d6 ⇒ (5, 2) + 4 + (3, 5) = 19

2nd attack?

Stabbity Stab Stab ◆: 1d20 + 16 - 4 ⇒ (3) + 16 - 4 = 15
Slashing Piercing: 2d6 + 4 + 2d6 ⇒ (2, 6) + 4 + (2, 2) = 16


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

Stokes will join in, then, activating his aura.

Elemental Blast, 1-action: 1d20 + 16 ⇒ (6) + 16 = 22
Bludgeoning, melee: 2d8 + 4 ⇒ (5, 8) + 4 = 17

Elemental Blast, 2-action, MAP: 1d20 + 16 - 5 ⇒ (12) + 16 - 5 = 23
Bludgeoning, 2-action, melee: 2d8 + 4 + 4 ⇒ (6, 1) + 4 + 4 = 15

Liberty's Edge

The Slithering Maps

Now that’s a lot of damage! Ill get a follow up post in tomorrow if I can get wifi that is stable enough for it.

Liberty's Edge

The Slithering Maps

Good internet at last!

Round 1: That's no demon, it’s an angry chef!
Light Condition: Dim, Indoors, Plaza
Active Buffs: None
Active Penalties: None
Rakdon Tripus (Rerolls: 2)(-0,Fine)
Clynter Glittergrin (Rerolls: 1)(-0,Fine)
Stokes Celerity (Rerolls: 2)(-0,Fine)
Kazavel Ashes Aldaris (Rerolls: 2)(-0,Fine)
Red Flesh Demon(-76,Stunned 1, Slowed 1)

Spoiler:

1d20 ⇒ 1

The metal teeth of an iron maiden surround the demon, and he is too slow to react to the danger!
Clynter lands a firm and deadly blow into the demon's kidney! His second strike is a bit too wild to land though.
Stokes goes in for a powerful watery infused punch right into the demon's jaw, and then a follow up punch square into the stomach!

At this point the demon isn't really reacting with thought or reason, but as a wild animal just lashing out at any nearby object it can possibly bite. It aims wildly and haphazardly without its weapons towards whoever just so happens to be nearby!

1st Attack Jaws vs Clynter: 1d20 + 16 ⇒ (16) + 16 = 32
Damage Pierce + Evil: 1d10 + 7 + 1d6 ⇒ (10) + 7 + (6) = 23
2nd Attack Claws vs Stokes: 1d20 + 12 ⇒ (9) + 12 = 21
Damage Slash + Evil: 1d4 + 7 + 1d6 ⇒ (4) + 7 + (2) = 13

Its bite latches onto Clynter and deals some hefty damage!

Round 2: That's no demon, it’s an angry chef!
Light Condition: Dim, Indoors, Plaza
Active Buffs: None
Active Penalties: None
Rakdon Tripus (Rerolls: 2)(-0,Fine)
Clynter Glittergrin (Rerolls: 1)(-0,Fine)
Stokes Celerity (Rerolls: 2)(-0,Fine)
Kazavel Ashes Aldaris (Rerolls: 2)(-0,Fine)

Red Flesh Demon(-76,Fine)

The group is back up for another attack, but this time the demon seems more awake to this sudden betrayal!


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

Stokes shifts over across from Clynter, and punches with a watery fist.

Elemental Blast, 2-action: 1d20 + 16 ⇒ (15) + 16 = 31 vs flanking
Bludgeoning, 2-action, melee: 2d8 + 4 + 4 ⇒ (8, 1) + 4 + 4 = 17

Envoy's Alliance

Male Rite of Knowing Conrasu Fighter 7: HP:108/108, Spd:25, AC:25, Fort:14, Ref:14, Will:13, Perc:13, 1/1 Focus Points

1st action, enter point blank stance so I don't take close range penalties
2nd action fire Striking composite longbow hit: 1d20 + 17 ⇒ (11) + 17 = 28 dmg: 2d8 + 5 ⇒ (6, 6) + 5 = 17 piercing
3rd action shoothit: 1d20 + 12 ⇒ (11) + 12 = 23 3dmg: 2d8 + 5 ⇒ (7, 2) + 5 = 14 piercing.


CE Skeleton Rogue 7 - Criminal - Exploration Act (Stealth or Deception; +15/+18) HP 83/83 | AC 26 | SVs F+9/R+17*/W+12| Speed 30 |Per +14

clynter feints before moving in for the kill.

Deception: 1d20 + 18 ⇒ (8) + 18 = 26

Using Distracting Feint, if the Feint is successful the target also takes a -2 penalty to Perception and Reflex saves while they are off guard from the Feint.

Stabbity Stab Stab ◆: 1d20 + 16 ⇒ (8) + 16 = 24
Piercing: 2d6 + 4 + 2d6 ⇒ (2, 2) + 4 + (2, 3) = 13

Stabbity Stab Stab ◆: 1d20 + 16 - 4 ⇒ (12) + 16 - 4 = 24
Slashing: 2d6 + 4 + 2d6 ⇒ (5, 3) + 4 + (4, 3) = 19


Spawn's Stats:
AC 24 | HP as master's (Negative) |Fort+12 , Ref+13, Will+13 | Perception+10 darkvision | 25 ft speed | Conditions: none |
AC 25 | HP 88+11/88 (Negative) |Fort+11 , Ref+12, Will+14 | Perception+10 darkvision | 40-10 ft speed | Exploration: Avoid Notice (+12) | Spells per day: 3/3/2/0 | Focus 1/2 | Curse: moderate |Conditions: none

The elf shudders as the demon's stolen vitality flows through him thanks to the essence siphoned by the magical iron maiden. He follows up by rearing back and swinging his open palm to give the demon a slap. But right before he moves his hand, he says a chant and his palm ignites!

Produce Flame: 1d20 + 15 ⇒ (2) + 15 = 17 fire damage: 5d4 ⇒ (1, 2, 1, 1, 2) = 7
persistent fire damage (if crit): 4d5 ⇒ (2, 1, 5, 2) = 10

Kuatha follows up on his sire's attack, trying to sock the demon in the jaw!

fist (second attack): 1d20 + 10 ⇒ (8) + 10 = 18 damage: 2d6 + 3 ⇒ (5, 3) + 3 = 11

Liberty's Edge

The Slithering Maps

With the violent end of Chef Demon Ramsey, there is nothing to stop the looting and pilfering of the butchery. In one of the slabs of meat is a unique knife. The cultists themselves have only cheap spears the party could live without. There is a door to the south and it is unlocked. The party moves in.

Flaying Knife:

This long, thin +1 striking wounding dagger has a smooth edge on one side and a serrated edge on the other. Its persistent bleed damage comes from slicing away long strips of the target’s flesh, and it deals 1d8 persistent bleed damage on a hit instead of 1d6. A creature takes a –2 status penalty to saving throws against diseases for as long as it has persistent bleed damage from this knife.

The west side of the room contains a low table with a scattering of gems on it and doors leading west and north. The east side of the room contains a large bed, although the mattress has been pulled onto the floor and the bedframe turned upright and covered with a sheet to create a large impromptu canopy over the mattress. In the bed fort sits a woman.
She is a long-haired Mwangi woman with large green eyes, sitting cross-legged on her mattress and studying a few ancient, rune-carved silver platters. She looks over your unusual group and sighs. "Are you more cultists who won't be of any value or use to me? You certainly seem the bunch for just that. Well, perhaps you can help then by trying to aid me in identifying these platters so I may finally leave." She holds up strange platters that would take a bit of time to identify.

Perception DC20:

Very interesting, there are several shed snake scales on the bed.

Perception DC30:

She has been casting a low level spell this whole time. Her choice of words has the hidden elements of arcane words.

Decipher the Platters DC22 Religion:

These are hymns to Pharasma and written in the dead language of Requian Haha! It's a pun! One has the effects of a scroll of fear at 3rd level casting, and the other a scroll of darkness at 4th level casting.

GM Screen:

5d20 ⇒ (3, 16, 7, 6, 15) = 47

For whatever reason, you all feel like you should be helpful to her.


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

Perception: 1d20 + 10 ⇒ (9) + 10 = 19 vs DC 20
Perception: 1d20 + 10 ⇒ (1) + 10 = 11 vs DC 30
Religion: 1d20 + 10 ⇒ (14) + 10 = 24 vs DC 22

"These are hymns to Pharasma and written in the dead language of Requian. Haha! It's a pun! One has the effects of a scroll of fear at 3rd level casting, and the other a scroll of darkness at 4th level casting," Stokes mansplains.


Spawn's Stats:
AC 24 | HP as master's (Negative) |Fort+12 , Ref+13, Will+13 | Perception+10 darkvision | 25 ft speed | Conditions: none |
AC 25 | HP 88+11/88 (Negative) |Fort+11 , Ref+12, Will+14 | Perception+10 darkvision | 40-10 ft speed | Exploration: Avoid Notice (+12) | Spells per day: 3/3/2/0 | Focus 1/2 | Curse: moderate |Conditions: none

The two darkened spheres sitting in the pits of Ashes' eyes roll to the best of their ability. "Of course it would be Pharasma. I'd greatly appreciate it if her followers would leave me alone. Perhaps... visit my dearly estranged sire. I'm sure he could use the excitement."

He waves dismissively as he looks over the scrolls. "If no one else wants those, I can hold onto them."

Then, he looks around. Where to go? May as well go south! He and his childe boldly go forth where no oracular elven vampire with a young Mwangi neonate have gone before! Probably. Who knows, this place has been here a long time.


CE Skeleton Rogue 7 - Criminal - Exploration Act (Stealth or Deception; +15/+18) HP 83/83 | AC 26 | SVs F+9/R+17*/W+12| Speed 30 |Per +14

Clynter would salivate over that dagger if he still had the glands for it. "Can I have? Can I have it? I've always wanted a knife like that!
I really, really want to stab something with! Please, please, please!"

Perception: 1d20 + 14 ⇒ (18) + 14 = 32
Perception: 1d20 + 14 ⇒ (16) + 14 = 30
Religion: 1d20 + 10 ⇒ (7) + 10 = 17

Clynter spots the snake scales on the bed. "Oops, sorry we didn't mean to wake you up. Just go lay back down on the bed and finish your nap. We'll just go explore the rest of this temple and come back when your well rested."

Look at the bed, guys! There's something suspicious there.

Clynter looks the woman up and down. I don't think you're human.
What are you?

Recall, Society +8, Religion +10

Liberty's Edge

The Slithering Maps

Spoiler:

1d20 ⇒ 8

Clynter is uncertain as to what is going on, but still feels compelled to help with the research.

Upon hearing what these scrolls were, she grows very agitated. "It can't be, how could these be a waste of my time? Damn it! Are you sure you are reading those right, ARE YOU SURE?!"

Spoiler:

1d20 ⇒ 7

Stokes:

You feel her presence probing into your mind. She is reading you, like a book. As swiftly as she forced her way in and looked all over your brainscape, she just as swiftly retreats.

"Damn it. Damn it! damn it!! damn it!!!" She is furious, but then looks defeated and silent for a moment.

Then another moment passes.

"What are you still doing here? Take the tablets and get the hell out." She mutters.


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

GM:
Is Stokes compelled to do anything? Or can he take the tablets and get the hell out?

Liberty's Edge

The Slithering Maps

Stokes:

The compulsion was only to help her read the tablets.

You all feel no longer compelled to stand by and read the tablets. You can continue south through the single door, or go back to the entry passage and see about doing the double doors that the goat warned you of.


Spawn's Stats:
AC 24 | HP as master's (Negative) |Fort+12 , Ref+13, Will+13 | Perception+10 darkvision | 25 ft speed | Conditions: none |
AC 25 | HP 88+11/88 (Negative) |Fort+11 , Ref+12, Will+14 | Perception+10 darkvision | 40-10 ft speed | Exploration: Avoid Notice (+12) | Spells per day: 3/3/2/0 | Focus 1/2 | Curse: moderate |Conditions: none

"Then we shall be on our merry way." Daranil says before heading south. The double doors are a curiosity, but they're not going anywhere. Probably.

Unless they're mimic doors.


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

Stokes will lead the way south through the single door.


CE Skeleton Rogue 7 - Criminal - Exploration Act (Stealth or Deception; +15/+18) HP 83/83 | AC 26 | SVs F+9/R+17*/W+12| Speed 30 |Per +14

Clynter checks the door before slowly pushing it open.


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

Bumping.

Liberty's Edge

The Slithering Maps

GM Post to Players:

Alright, so admittedly I forgot all about this for a few weeks. Been moving myself out of the Venture Agent role cause I got worn out of being only ever a GM for Society. I haven't been to a table game in a while, and life moved itself around in a different way that pushed this to the wayside. Apologies, I am going to just start doing large fast-forward posts to try to wrap this up.

Clynter: 1d20 ⇒ 18
Clynter: 1d20 ⇒ 9
Clynter finds a trap on the door and manages to disarm it without any threat to the group. The party moves over to the door on the left and gently flings it open after checking for any immediate hazards. The room is a large alcove where the door is defaced with slashes, and a bunch of red baskets lie in here with an ominous red stain. Searching the baskets appears to have some strange substance.

Putrescent Glob:

Usage affixed to a weapon; Bulk —
Activation [free-action] envision; Trigger You damage a creature that is sickened 1 with a Strike using the affixed weapon; Requirements You are an expert with the affixed weapon.
This repulsive, hairy glob dangles from the end of your weapon. When you activate the putrescent glob, the creature you damaged must succeed at a DC 23 Fortitude save or its sickened condition increases to sickened 2, and it can’t reduce its sickened condition until the end of its next turn. On a critical failure, it’s also slowed 1 until the end of its next turn.

The passage way either continues south to exit the shrine or back to the north through Ademe's room and into the main entry. You all walk past her as she continues to sulk, her legs tucked into her arms as she lies in the bed. Her legs look oddly large under that dress of hers.

Back at the large double doors to the main entry, the only passage left and the goat seems weary of it.
4d20 ⇒ (9, 12, 18, 8) = 47
Upon further and closer inspection, the door is clearly trapped. It must have been bad luck that prevented finding it the first time.
Clynter: 1d20 ⇒ 15
Clynter fiddles with the trap's tripwire mechanisms, and a successful snap and click can be heard. Six large metal talons slowly move forward from the walls surrounding the doors. It seems the gravity of these heavy things let them slide loose now since the locking mechanism has been broken but the springs have been left unengaged. Beyond the doors is a plaza...

This huge plaza is open to the sky. Several slender pillars stand at the plaza’s edges, with each ending at a broken point a dozen feet above the ground. The western edge of the plaza is painted with a massive hideous face—a simian creature with scaly skin, open mouth, and horns long enough to stretch from one side of the plaza to the other over a pair of double doors. The face’s open mouth contains a semicircular pool adorned with small stone spikes that resemble sharp teeth. An enormous rune of a crude multi-limbed stick figure is carved into the plaza’s floor, and blood splatters testify to past sacrifices made in this circle.

4d20 ⇒ (1, 3, 13, 8) = 25
Stokes can identify the markings on the ground as paying homage to a demonic figure named Angazhan.

The pool in the center appears to be wicked in nature. It looks inviting to the undead of the group.

Inside this room also resides an older man who appears to be a demon worshiper, two women who are dressed in cult robes, and a creature that looks like a utah raptor with elephant feet!

Round 1: That's no demon, it’s a dinosaur!
Light Condition: Dim, Indoors, Plaza
Active Buffs: None
Active Penalties: None
Rakdon Tripus (Rerolls: 2)(-0,Fine)
Clynter Glittergrin (Rerolls: 1)(-23,Fine)
Stokes Celerity (Rerolls: 2)(-0,Fine)
Kazavel Ashes Aldaris (Rerolls: 2)(-0,Fine)
Goat(-0,Fine)

Head Cultist(-0,Fine)
Orange Cultist(-0,Fine)
Yellow Cultists(-0,Fine)
Dinosaur Demon(-0,Fine)


CE Skeleton Rogue 7 - Criminal - Exploration Act (Stealth or Deception; +15/+18) HP 83/83 | AC 26 | SVs F+9/R+17*/W+12| Speed 30 |Per +14

No worries. I've been really busy myself and haven't been watching this for the last couple weeks.

Taking advantage of the element of surprise, Clynter quick draws his bow and shoots three arrows in the direction of the yellow garbed cultist.

Quick Shot ◆: 1d20 + 15 ⇒ (11) + 15 = 26
Piercing: 1d6 + 3 ⇒ (4) + 3 = 7
Sneak Attack: 2d6 ⇒ (5, 2) = 7

Quick Shot ◆: 1d20 + 15 - 5 ⇒ (18) + 15 - 5 = 28
Piercing: 1d6 + 3 ⇒ (2) + 3 = 5
Sneak Attack: 2d6 ⇒ (4, 5) = 9

Quick Shot ◆: 1d20 + 15 - 10 ⇒ (9) + 15 - 10 = 14
Piercing: 1d6 + 3 ⇒ (5) + 3 = 8
Sneak Attack: 2d6 ⇒ (4, 5) = 9

Deadly: 1d10 ⇒ 10


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

Stokes conjures up some swirling water, and sends a jet of water at Yellow as well.

Elemental Blast: 1d20 + 16 ⇒ (10) + 16 = 26
Bludgeoning: 2d8 + 4 ⇒ (6, 1) + 4 = 11


Spawn's Stats:
AC 24 | HP as master's (Negative) |Fort+12 , Ref+13, Will+13 | Perception+10 darkvision | 25 ft speed | Conditions: none |
AC 25 | HP 88+11/88 (Negative) |Fort+11 , Ref+12, Will+14 | Perception+10 darkvision | 40-10 ft speed | Exploration: Avoid Notice (+12) | Spells per day: 3/3/2/0 | Focus 1/2 | Curse: moderate |Conditions: none

"A shame you're keeping us from the pool..." Ashes says, gesturing towards his foes. "You've got me feeling... BONE DRY!"

Casting rouse skeletons on the dinosaur in a spot that may discourage enemies going through it. Rules are here.

damage (basic Reflex DC 25): 2d6 ⇒ (2, 4) = 6

Meanwhile, his thirsty minion takes a few steps forward.

Envoy's Alliance

Male Rite of Knowing Conrasu Fighter 7: HP:108/108, Spd:25, AC:25, Fort:14, Ref:14, Will:13, Perc:13, 1/1 Focus Points

Can’t access nap right now, hopefully I’m not in melee. Enter point blank stance as 1st action, 2nd and 3rd action shoot longbow at closest enemy. hit: 1d20 + 17 ⇒ (7) + 17 = 24 dmg: 2d8 + 5 ⇒ (8, 6) + 5 = 19 hit: 1d20 + 12 ⇒ (9) + 12 = 21 dmg: 2d8 + 5 ⇒ (8, 4) + 5 = 17

Liberty's Edge

The Slithering Maps

1d20 ⇒ 2

The dinosaur creature fumbles at exiting, and gets heavily clawed. It appears, however, that the undead hands cannot grasp the foul demon firmly.

The goat enrages, and charges forward to smash its horns into the dinosaur demon! The demon reacts though, and jabs his spear at the charging goat!

Attack of Opportunity: 1d20 + 18 ⇒ (3) + 18 = 21
Damage: 2d10 + 8 ⇒ (1, 10) + 8 = 19

Headbutt Attack: 1d20 + 11 ⇒ (3) + 11 = 14
Headbutt Damage: 2d8 + 4 + 4 ⇒ (7, 2) + 4 + 4 = 17
Headbutt Attack: 1d20 + 11 - 2 ⇒ (4) + 11 - 2 = 13
Headbutt Damage: 2d8 + 4 + 4 ⇒ (8, 3) + 4 + 4 = 19

Round 1: That's no demon, it’s a dinosaur!
Light Condition: Dim, Indoors, Plaza
Active Buffs: None
Active Penalties: None
Rakdon Tripus (Rerolls: 2)(-0,Fine)
Clynter Glittergrin (Rerolls: 1)(-23,Fine)
Stokes Celerity (Rerolls: 2)(-0,Fine)
Kazavel Ashes Aldaris (Rerolls: 2)(-0,Fine)
Goat(-19,Fine)
Head Cultist(-0,Fine)
Orange Cultist(-36,Fine)

Yellow Cultists(-63,Dead)
Dinosaur Demon(-12,Fine)

The head cultist runs up the far side of the skeletal pit, maneuvers into position, and throws his spear the spellcaster, Ashes! The spear then returns to his hand throw magical powers, and he throws it again!
Spear Throw: 1d20 + 16 ⇒ (9) + 16 = 25
Damage: 3d6 + 4 ⇒ (4, 6, 3) + 4 = 17
Spear Throw: 1d20 + 16 - 5 ⇒ (5) + 16 - 5 = 16
Damage: 3d6 + 4 ⇒ (1, 6, 2) + 4 = 13

The remaining minion moves forward and casts a spell at Stokes!
Harm Attack 2 Actions: 1d20 + 13 ⇒ (6) + 13 = 19

The dinosaur demon clutches a trophy limb around his neck, it appears to be some kind of animal limb. He then starts jabbing furiously at the goat!
Jaws: 1d20 + 18 ⇒ (14) + 18 = 32
Damage: 2d10 + 8 ⇒ (2, 9) + 8 = 19
Jaws: 1d20 + 18 - 5 ⇒ (13) + 18 - 5 = 26
Damage: 2d10 + 8 ⇒ (5, 2) + 8 = 15
Jaws: 1d20 + 18 - 10 ⇒ (18) + 18 - 10 = 26
Damage: 2d10 + 8 ⇒ (4, 5) + 8 = 17

The goat is dying, its life hanging by a thread!

Round 2: That's no demon, it’s a dinosaur!
Light Condition: Dim, Indoors, Plaza
Active Buffs: None
Active Penalties: None
Rakdon Tripus (Rerolls: 2)(-0,Fine)
Clynter Glittergrin (Rerolls: 1)(-23,Fine)
Stokes Celerity (Rerolls: 2)(-0,Fine)
Kazavel Ashes Aldaris (Rerolls: 2)(-0,Fine)

Goat(-89,Dying 1)
Head Cultist(-0,Fine)
Orange Cultist(-36,Fine)
Yellow Cultists(-63,Dead)
Dinosaur Demon(-12,Fine)


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

Stokes moves up ◆ and swings a healing wave over the goat, which turns into a giant, watery fist when it reaches the cultist.

Ocean's Balm: 3d8 ⇒ (1, 8, 5) = 14 vs goat

Elemental Blast, Melee: 1d20 + 16 ⇒ (8) + 16 = 24 vs Orange
Bludgeoning, Melee: 2d8 + 4 ⇒ (4, 8) + 4 = 16


CE Skeleton Rogue 7 - Criminal - Exploration Act (Stealth or Deception; +15/+18) HP 83/83 | AC 26 | SVs F+9/R+17*/W+12| Speed 30 |Per +14

"Hey, Alek, it's been awhile," Clynter says to one of the skeletons in the summoned horde. He continues to chatter as he tosses his bow over his shoulder and dashes over to the dinosaur demon. "How are the wife and kids? Still dead? Well, if Beatrice ever gets reanimated tell her hello from me."

He moves right past the beastly fiend until he is directly across from the Stokes, then draws the serrated dagger from the sheath on his wrist and stabs away at where he thinks the monster's kidneys should be.

Stabbity Stab Stab ◆: 1d20 + 16 ⇒ (1) + 16 = 17
Piercing: 2d4 + 4 + 2d6 ⇒ (2, 4) + 4 + (5, 3) = 18

Stabbity Stab Stab ◆: 1d20 + 16 - 4 ⇒ (19) + 16 - 4 = 31
Piercing: 2d4 + 4 + 2d6 ⇒ (3, 1) + 4 + (2, 5) = 15
Persistent Bleed: 1d8 ⇒ 4


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Spawn's Stats:
AC 24 | HP as master's (Negative) |Fort+12 , Ref+13, Will+13 | Perception+10 darkvision | 25 ft speed | Conditions: none |
AC 25 | HP 88+11/88 (Negative) |Fort+11 , Ref+12, Will+14 | Perception+10 darkvision | 40-10 ft speed | Exploration: Avoid Notice (+12) | Spells per day: 3/3/2/0 | Focus 1/2 | Curse: moderate |Conditions: none

One of the skeletons in the cluster reacts with a shock. It's eye sockets would widen if it were possible "Well shine my skull and call it a pearl, if it isn't Glittergrin!"

Ashes maintains his spell, allowing the sphere to persist. The skeleton continues. "Yeah, right where they buried 'em, getting some wll earned rest. Bless there hearts. Oops... looks like I'm on a roll!"

The boney boy gives Clynter a high five before the group goes tumbling along the floor to a more target rich environment, lashing out at the cultists. "Ack ack ack ack!" shouts Alek with a chuckle.
damage (basic Reflex DC 25): 2d6 ⇒ (6, 6) = 12

With that spell properly maintained, Ashes draws heavily upon his curse to cast again. The surface skin on his own body flakes away in a storm of ashes, surrounding him in a 10 foot aura. Besides that, a storm of ashes form around the same cultists.

Casting a focus spell AoE, persistent 10 foot burst from the back side of the skeletons. Should just barely miss allies. Fortitude DC 25 to avoid being sickened. Ashes reaches his moderate curse, making himself and anything in 10 feet concealed.

Envoy's Alliance

Male Rite of Knowing Conrasu Fighter 7: HP:108/108, Spd:25, AC:25, Fort:14, Ref:14, Will:13, Perc:13, 1/1 Focus Points

Fire 3 shots at dinosaur hit: 1d20 + 17 ⇒ (16) + 17 = 33 dmg: 2d8 + 5 ⇒ (6, 7) + 5 = 18 hit: 1d20 + 12 ⇒ (16) + 12 = 28dmg: 2d8 + 5 ⇒ (2, 3) + 5 = 10hit: 1d20 + 7 ⇒ (17) + 7 = 24dmg: 2d8 + 5 ⇒ (2, 2) + 5 = 9

Liberty's Edge

The Slithering Maps

The goat stays still for a bit while injured. It seems to acknowledge that the dinosaur has some means of making attacks at an opportunity.

3d20 ⇒ (2, 10, 12) = 24

1d20 ⇒ 3

The Cultists and the dinosaur demon all show great incompetence, as they take every punishment thrown their way by Ashes. The orange one getting pulled into the pile of bones and you can hear the sound of her bones breaking as fists come up and start pummeling her into the ground. "Nyeh, when you gonna learn to shut your mouth?!" "I got a bone to pick with you!" "Gonna break more than a leg today!" "Looks like meat's back on the menu, boys!"

Round 2: That's no demon, it’s a dinosaur!
Light Condition: Dim, Indoors, Plaza
Active Buffs: None
Active Penalties: None
Rakdon Tripus (Rerolls: 2)(-0,Fine)
Clynter Glittergrin (Rerolls: 1)(-23,Fine)
Stokes Celerity (Rerolls: 2)(-0,Fine)
Kazavel Ashes Aldaris (Rerolls: 2)(-0,Fine)
Goat(-14,Injured 1)
Head Cultist(-24,Sickened)
Orange Cultist(-64,Dead)
Yellow Cultists(-63,Dead)

Dinosaur Demon(-54,Fine)

The head cultist looks ill and horrified at the situation. He looks up at his targets, seeing one that looks the closest to not an unliving creature. He raises his hand and utters a dark incantation, pointing at Stokes!
1d20 ⇒ 1
His spell arcs wide and he misses entirely!
In his last desperate attempt to recover the situation, he makes a dash out of the bone storm!
The dinosaur demon grunts at the head cultist. "Coward! Must I do everything myself?!" It looks over Clynter...
1d20 ⇒ 3
But fails to determine just what the hell kind of species Clynter would have been before being a skeleton. In frustration, it bites twice at the skeleman!
Bite vs Clynter: 1d20 + 18 ⇒ (10) + 18 = 28
Bite Damage: 2d10 + 8 ⇒ (6, 7) + 8 = 21
Bite vs Clynter: 1d20 + 18 - 5 ⇒ (17) + 18 - 5 = 30
Bite Damage: 2d10 + 8 ⇒ (10, 4) + 8 = 22

The damage is enough, and Clynter falls to the floor. Its hard to tell if a skeleton looks unconscious, but that seems to be the case.

Round 3: That's no demon, it’s a dinosaur!
Light Condition: Dim, Indoors, Plaza
Active Buffs: None
Active Penalties: None
Rakdon Tripus (Rerolls: 2)(-0,Fine)
Clynter Glittergrin (Rerolls: 1)(-66,Dying 1) Can act if receiving undead healing this turn
Stokes Celerity (Rerolls: 2)(-0,Fine)
Kazavel Ashes Aldaris (Rerolls: 2)(-0,Fine)
Goat(-14,Injured 1)

Head Cultist(-24,Sickened)
Orange Cultist(-64,Dead)
Yellow Cultists(-63,Dead)

Dinosaur Demon(-54,Fine)

Envoy's Alliance

Male Rite of Knowing Conrasu Fighter 7: HP:108/108, Spd:25, AC:25, Fort:14, Ref:14, Will:13, Perc:13, 1/1 Focus Points

Fire three shots at the Demon hit: 1d20 + 17 ⇒ (16) + 17 = 33 dmg: 2d8 + 5 ⇒ (7, 8) + 5 = 20
hit: 1d20 + 12 ⇒ (6) + 12 = 18 dmg: 2d8 + 5 ⇒ (5, 7) + 5 = 17
hit: 1d20 + 7 ⇒ (10) + 7 = 17 dmg: 2d8 + 5 ⇒ (5, 6) + 5 = 16


Spawn's Stats:
AC 24 | HP as master's (Negative) |Fort+12 , Ref+13, Will+13 | Perception+10 darkvision | 25 ft speed | Conditions: none |
AC 25 | HP 88+11/88 (Negative) |Fort+11 , Ref+12, Will+14 | Perception+10 darkvision | 40-10 ft speed | Exploration: Avoid Notice (+12) | Spells per day: 3/3/2/0 | Focus 1/2 | Curse: moderate |Conditions: none

Ashes maintains his focus on his skeletons, sending the sphere of cackling cadavers towards the dinosaur.
damage (basic Reflex DC 25): 2d6 ⇒ (6, 4) = 10

The floor around him becomes so cluttered with the ashes falling from his body that it becomes difficult to step through, though his spawn seems to be fairly unbothered.

Releasing his grasp on the whirling ashes, the vampire allows that spell to dissipate as he instead draws upon his magic to send a pulse of rejuvenating negative energy through Clynter's unmoving form.
Rank 4 Harm (healing): 4d8 + 32 ⇒ (1, 1, 4, 5) + 32 = 43


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

With the dinosaur sandwiched, Stokes launches a full attack.

Elemental Blast, 2-action, melee: 1d20 + 16 ⇒ (14) + 16 = 30 vs flanking
Bludgeoning, 2-action, melee: 2d8 + 4 + 4 ⇒ (5, 7) + 4 + 4 = 20

Elemental Blast, 1-action, melee, MAP: 1d20 + 16 - 5 ⇒ (9) + 16 - 5 = 20 vs flanking
Bludgeoning, melee: 2d8 + 4 ⇒ (2, 3) + 4 = 9

Liberty's Edge

The Slithering Maps

Round 3: That's no dinosaur, it’s a demon!
Light Condition: Dim, Indoors, Plaza
Active Buffs: None
Active Penalties: None
Rakdon Tripus (Rerolls: 2)(-0,Fine)
Clynter Glittergrin (Rerolls: 1)(-13,Injured 1)
Stokes Celerity (Rerolls: 2)(-0,Fine)
Kazavel Ashes Aldaris (Rerolls: 2)(-0,Fine)
Goat(-14,Injured 1)
Head Cultist(-24,Sickened)
Orange Cultist(-64,Dead)
Yellow Cultists(-63,Dead)

Dinosaur Demon(-94,Fine)

Clynter has received recovery magic that is mending his cracked bones. He currently lays on the floor, awake.


CE Skeleton Rogue 7 - Criminal - Exploration Act (Stealth or Deception; +15/+18) HP 83/83 | AC 26 | SVs F+9/R+17*/W+12| Speed 30 |Per +14

Clynter picks up the dagger from the ground and hips to his feet. "C'mon, you don't think that's the first time I've died, do ya? It's about to be yours though.," he says as he lunges at the demon dino.

Slicy Slicy Stab Stab ◆: 1d20 + 16 ⇒ (8) + 16 = 24
Piercing: 2d4 + 4 + 2d6 ⇒ (1, 2) + 4 + (6, 1) = 14
Persistent Bleed: 1d8 ⇒ 3


Spawn's Stats:
AC 24 | HP as master's (Negative) |Fort+12 , Ref+13, Will+13 | Perception+10 darkvision | 25 ft speed | Conditions: none |
AC 25 | HP 88+11/88 (Negative) |Fort+11 , Ref+12, Will+14 | Perception+10 darkvision | 40-10 ft speed | Exploration: Avoid Notice (+12) | Spells per day: 3/3/2/0 | Focus 1/2 | Curse: moderate |Conditions: none

Ashes redirects the skeletons towards the dinosaur-looking monster and the boney swarm descends. "Hey wait a minute, didn't the dinosaurs die?" one skeleton inquires. "Yeah, let's remind this thing that it belongs with us!"

damage (basic Reflex DC 25): 2d6 ⇒ (4, 3) = 7

This is all a bit much, but Kuatha decides to get stuck in anyway. The neonate approaches the deadly monster and tries to knock it's block off!

Kuatha's fist: 1d20 + 14 ⇒ (19) + 14 = 33 damage: 2d6 + 3 ⇒ (3, 1) + 3 = 7

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