You assumed correctly! He's more about staying back and picking off enemies. Embracing the time honored kobold tradition of "The best fight is one I don't have to fight at all". Debating between Flurry + Bird companion + Snares, or leaning hard into crossbows and Precision. Possibly the former. Give bad guys a trifecta of trouble to deal with.
I have a character from another Kingmaker game that I quite enjoyed. I think I could retool him easily for this. Let's see if I can get some stats to make him work.
5d6 ⇒ (4, 5, 6, 6, 3) = 24 -> 17
Why, yes. Yes, I can DEFINITELY make it work with that.
I'm still getting the hang of 2e myself, so I'm all in on a good beginner's box adventure.
Charyx is a kobold ranger who was spared by a paladin of Iomedae and found the behavior perplexing. After following her for a bit and spying on her behavior, he is determined to figure out why she was so merciful and emulates her to the best of his ability in hopes of understanding it better. He's not fully familiar with WHY he's supposed to do good and help others, but he figures if he keeps doing it, eventually, something about the strange lifestyle will make sense to him. He still struggles with the whole affair and sometimes, his old selfish habits get in the way, but he is acutely aware that he isn't supposed to do certain things. He hopes to meet the paladin who spared him again some day and show her his progress (as well as get a few questions answered).
@Diamonddust, your concept reminds me of a kobold chiruregeon/vivisectionist I had made once. He was like the Medic from TF2 - reeeeally wanted to be a doctor, but his bedside manner was about as developed as a brick's.
@Captain Generica - Can't speak for the GM, but from once Captain to another, I quite liked the read.
Alrighty, I think I've got an idea of what is being asked. At the very least enough to make a submission. Not sure how many memories you wanted, but I thought I'd just make a few.
Character name is Ford Benett. My plan is to go with an Eldritch Scrapper Sorcerer with the Red Draconic Bloodline, take 5 levels of that, and then go straight into Dragon Disciple. My goal is to play the beast caster type - plenty of fire to sling around and spells to hurl, but also not afraid to hop in the fray with another caster and soundly trounce them with some good ol' dragon beatings.
"Far back as I can recall? Just me and mom. At least until I came of age and got my hopeknife. I remember being proud as hell of that... gave me a rush kinda like when I first casted a spell. It was like... power. Pure power. Mom had it specially requested with my name on it... I think... Sara did that one pro bono... considering how often I spent watching her around the Clamor. I remember thinking that with this, I'd finally gotten big enough to help out. My mom wouldn't have to work so hard to feed us. I could help Sara for teaching me all those lessons in the off hours. Didn't matter how. I just knew that I would. I was a man... and a man, and I mean a real man, doesn't shrink from responsibility. Holy crap, that was 12 years ago? Year was... 986? Balinor's balls, it feels like a lifetime since then. I mean, I guess for Ira, it has been. I think it was the year after that she was born. I think my mom actually met our step-dad after my ceremony... kinda wishing I'd followed my gut instinct and stabbed him then...
...hrm? My real dad? ...who cares? I sure as hell don't. If the asshat didn't care enough to stick around after I was born, why should I care where he is now? Couldn't be pissed to stick around and help my mom. Couldn't be bothered to explain why the hell I can spit fire. Far as I'm concerned, wherever he is, he can stay there. Not saying step-dad was much better. Evidently, I guess I wasn't technically his, so he and I never really... bonded, you could say. He was fine with mom and Ira... that's all I really wanted. I wanted them happy, you know? Meant I was doing a good job...
...probably could've done better..."
"...I don't remember the night of the raid very well. It was... 2 years ago now? 3, maybe? Oh, I remember bits and pieces, but most of it was kinda secondhand accounts. Kinda funny, huh? You'd think that night would be charred into my brain, for everything it did to me.
...I remember I was on the end of my shift when the call went out. 'Orcs at the gate!' and all that comes with it. I remember getting folks to the Longhouse... ahhhh... I was heading to the lower districts to help reinforce the portcullis... it was broken already when I got there. Just... just a swarm of the green bastards, ya know? Like big, angry, green ants just barreling through the damn gate. I remember... I remember seeing Ira running to me... she fell... one of them had lobbed a javelin, pierced right through he leg... and then I saw beyond her... I saw... mom's dress... I knew it was her. She had this... this big axe in her back. And one of those green @#$%s just trying to yank her coin pouch free...
And that pissed. Me. Off.
I don't remember much afterwards. Most of it is kinda of a blur of green skin... tusks... claws... fire. A lot of fire. The only other thing I recall from that night was standing at the doorway of the Longhouse. I had Ira in my arms. I was tired and sore... and hot. Not like the fun kind of hot, I mean, like I had been on fire. I remember pushing through the door and everyone just kinda stared at me... and I was still so pissed. I was trying so damn hard to show them that Ira needed help - she had a javelin through her leg, for the love of the gods! - and they just kept staring at me like I had reefclaws coming out of my ears! A*&%#~!s! Although... I guess I shouldn't be too angry with them. Apparently, I looked like an absolute wreck. Charred black, uniform a wreck, covered in blood - not all mine, apparently. The sentries said they didn't know what happened, but... clearly, I'd lost it. Evidently, I charged the first orc with my spear and ran him right through. Started throwing around fire at two others, broke the neck of another. I think there was more, but like I said, it's a bit of a blur. They said I was like some kind of wild animal. I didn't even know I could be that mad. Apparently, my howling and screaming and fire was enough to make the orcs pause for a moment before backup arrived... and then I just grabbed Ira and carried her back to the Longhouse. I don't remember it...
Rulk says I bit the head of one orc clean off. Take his accounts with a pile of salt. He swears there's a damn mermaid's ghost in the wells."
"I think it was two days after the raid that I learned that our step-dad had split. Ira was stabilized, and they looked me over. Bloodied, badly. I might have held off a small pack of orcs, but... it hurt like hell. I didn't care; I was more concerned for Ira. The javelin went right through her leg... she'll be hobbling around on crutches from now on. She was so torn up... about mom, and the attack, and her leg and... I... I didn't know what else to do. I just smiled and told her everything was going to be okay. Told I had everything under control. I didn't, of course. Truth be told, I still don't. But I just had this feeling that if I showed anything else, I'd lose her. She was all I had left... I couldn't do that...
Went back to the house - or, what was left of it, place was a mess - to get some stuff for Ira. Found out from Ms. Palwish next door that that #%$&bird had up and booked it out of Sylbaran. Apparently, just came back, filled up a pack, and bolted. The jack-off even took some family savings! I knew I should've stabbed that bastard the day he met my mom. I think... I think that's when everything finally hit me. When it finally dawned on me that I was alone. All I had was Ira... all she had was me. I don't think I've ever felt inadequate. But holy hells, did I feel like it then. I shook it off - I had to, nobody else would step up to the plate, clearly - but... this time, I didn't even have mom to talk to. Not even to help me with Ira, you know? Just... just someone I could speak with...
...it's been about 2 years since then, I think. And here we are, still in Sylbaran. Ira's healed up, but gods... I hate to see her need that damn crutch. I've been thinking about packing us up, hitting the road for Droamm... or maybe Breland... hells, Aundair isn't sounding so bad. I just don't feel like I can stay in Sylbaran much longer... I don't think there's anything more for me here. I don't visit the Clamor much anymore, not that I have the time even if I wanted to. There aren't any priests or physicians who can help Ira walk again. And I feel like everyone walks on eggshells around me ever since that night. Like I could go nuts every time I cast a spell! Me!? And yet nobody gives a damn that we've got orcs walking around, never knowing when they could lose it!? Half or not, that's orc blood under that green skin, dammit! That's a bloodbath waiting to-! Ugh!
...I'm sorry. I shouldn't say that. I know that isn't right to think that. I just... can't help it. I feel like that night ruined the color green forever for me... and I can't show it. I can't break, or else I'll lose Ira. I can't falter. I just need to try harder. Make some more coin. Somehow. I need to be a man now. I won't fail again.
And as for that sorry excuse for a step-dad, I hope he got eaten by trolls."
As an Overlord fan, I'm all for this idea. Sign me up!
So, would it be that we get transported into a D&D setting aware of the mechanics, or just aware of the setting? And of the story playing out? Based on your description about the paladin learning to be a rogue, it sounded like the plan was we would be venturing with a rough idea of what the adventure should entail, but playing roles we're not used to playing, like a caster playing the front line fighter, or the healer having to taking up the skill monkey's job.
Okay, so as I was saying before the site took the weekend off...
Now THIS seems more my speed! Especially after looking at all that gorgeous artwork for the game. How have I missed that? It seems like Dark Sun, but less... dark.
What kind of creation rules were you thinking? There's quite a few technology archetypes in the rules that might suit this setting pretty well, to boot.
How familiar with the Dark Suns setting do you want applicants to be? Because the adventure path intrigues me, but I know next to nothing about the setting (aside from giant ant people being a race, I think...)
Because I have a Tinkerer alchemist concept that might just fit the bill on this... (Might be able to fit the vivisectionist archetype on top for sneak attacks... Have to double check)
How prevalent would siege engines be in this game? Because I actually have two wizard concepts that might fit into this.
One actually uses, believe it or not, the siege mage archetype. Basically aspires to be a battlefield tactician and commander and uses magic to help support the team with long range combat. Probably would grab the rich parents trait to help buy his own light ballista manned by unseen servant spells and a crossbow to help lay down heavy long-range fire.
The other also uses the rich parents trait, but more about buying a boatload of scrolls and armor to become a prototype Iron Man. His concept is basically that he wants to make weapons to help Sophia win the war and eventually create a suit of animated armor for that purpose. At first level, he'd just have a blaster gauntlet and bonded amulet power source, with scrolls as his "ammunition", but he levels up, he'd be building more until he can afford a fully fledged suit to animate. For his character, perhaps his work is studied and falls into Druman hands that becomes weaponized and used against Sophia, so guilt drives him to hunt down and eliminate the monster he's helped create.
Oh, is that already what Saul is planning? Hrm... well, perhaps I should await his input on that. I would hate to step on toes.
Then again, it provides an epic opportunity to pull off some masterful tricks of the eye. Jackdaw 1 vanishes from sight of the big bad, only to have Jackdaw 2 show up behind him and make him double take.
Trtuhfully, the backstory is what I like the most. I'm flexible on being some masked hero if that's already being covered. But the former Chelish noble kid has so much potential that I hate the idea of ditching it.
I was planning human. I was planning on going with the idea of him being a former Chelish noble who saved the girl he was supposed to sacrifice with his father, and become a folk hero.
At the moment, he'd just be some jackass who wants to take up the mantle Jackdaw left behind and become a new folk hero. (Since a jackdaw is actually a bird, I thought it fitting to take up a similar bird species. Tied right now between Gray Jay and Longspur, since both are gray birds!)
I finally decided to settle on the Raven Master Ranger, since it would be highly thematic, and I could dual wield weapons and help handle the front line a little more efficiently. Plus, they get Disguise, so I can still take on the gray bird hero persona!
Also, it sounds like the group is about to enter the Fantomagorium at level 3... my guess is that by the end of it, we'll be at level 4? Since that is the level that the Raven Master gets their bird companion, perhaps that's where he would get his. A talking bird sounds like the sort of thing you'd find in a place called a "Fantomagorium"
You know, I actually do have an old character who that I made for this. He was actually a former Chelish noble who was a bit sheltered about the faith of Asmodeus, but before he became a member of the clergy, he had to sacrifice a girl for a ritual with his father. He rebelled, stabbed his dad, and escaped with the girl to run away, adopted her as his little sister, and became a barkeep with a gruff, but kind dwarf tavern owner. Now with Barzallai Throne setting up shop in Jonathon, he feels he has to do something about it, so he becomes a vigilante to protect his new home and sister from evil, either as a ranger or a swashbuckler!
I really like the idea of a former Chelish noble aiding the rebellion. Especially because it could put him at odds with his real family, which always makes for some good RP!
It would also make for some awesome intrigue if the group finds out about his heritage, and they always have that question of "Is he really on our side?"
Hi all! I'm with Caster from the other game, where I play a sentient slime shifter.... it's a long story...
Anyways! Heard tell the group could do with a front liner fighter, and the AP setting sounds ripe for the efforts of a vigilante. I'm actually torn between a Raven Master Ranger (since the archetype just fits the setting so well!) and a Mysterious Avenger Swashbuckler...
Ironically, my oozemorph shifter would actually work quite well for this!
I'll go ahead and toss a tentative hat in the ring. Still need to read through all the rules for character building... but I'm thinking a rogue-ish duelist type would be fun. Of course, I'd like to give the new wizard a run... having a good deal of fun with that class as of late!
As for my favorite AP, of the ones I've experienced, I like Reign of Winter the best... I think? Haven't had much chance to get too far in them. I also like Skulls and Shackles because pirates are just fun. :)
If that was a possibility I would be so down for that! That's a lot easier to keep track of than martial flexibility anyhow! And, you could help me update my arm too! But, if you're planning on a Gageteer type character and that brawler is out of the question, then a rogue might be a better option. I could help build gadgets with you or use them more effectively than a typical brawler.
If we could go for the constructed pugilist, it would probably be a very intricate prosthetic that the two of them have been tinkering with for years. Probably with adjustable joints and the like that started out as a simple prosthetic, and just slowly evolved to the big contraption it is the more he's worked on it.
On the rogue side of things, certainly having someone who is familiar with disarming some of his more strange contraptions would be a welcome addition... and explain where he learned to do it!
I'm going to attempt to have a build up soon enough. End of the day by the latest (though probably sooner).
Ah, blast it. Just reread the creation outline above, and realized that Gunslingers are off the list of classes available. I know Bolt Aces modify Gunslingers a bit, but until I get confirmation otherwise, probably gonna look at other classes. Maybe a ranger.
However, I do still like the idea of a "gadgeteer" style of adventurer. Probably might stick with using a crossbow, and look at classes that would offer other types of homemade "gizmos" to work with.
As for character concept, I'm actually thinking he might be one of the older members of the group who sees himself as needing to take charge of things and lead the group. Like the big brother of the team, around 23 or 24. He spends a good deal of his time tinkering in his workshop behind the house, trying to make things that will make life for the rest of the village easier. So he has a variety of tools to help tackle trouble as needed.
If the GM would prefer dropping the gadgeteer adventurer, however, perhaps a Ranger with the Sable Marine archetype to get a hippogriff. Someone good with strange and exotic animals... and can eventually fly!
In that case, makes things a tad easier! I DO like the idea of a "practical" adventurer who uses gadgets and gear to help save the day... reminds me a bit of Edgar from Final Fantasy 6. In which case, he would almost certainly be a Ranger or Bolt Ace Gunslinger, throwing long ranged attacks at his enemies.
If it didn't go so completely out of the realm of weird, I would give the Constructed Pugilist some thought, since you effectively get a cool robot arm instead of Martial Flexibility! Though that would be one hell of a story link if Tev wanted to go that route with the Brawler. Tev has a character born with a bum arm, so mine goes "Pffft, I'll build you a new one!" and after years of tinkering and study, he actually manages to make it!
Of course, that seems a bit too advanced for BoF 1... I think BoF 4 had steampunk level tech, but it's been a while since I've played it.
If Drog goes into Summoning and Tev goes for either brawler or rogue... I guess that leaves us needing some ranged support and divine support, huh?
I'm torn between a Divine Hunter paladin and a Bolt Ace gunslinger. Bolt Ace in particular could have an excuse of being a gearhead who uses gadgets when adventuring... and I do like those type of characters. A more "practical" type of adventurer who always aims to come prepared. And a Bolt Ace gets a masterwork crossbow of their choice, so you can get some really cool combinations out the gate. Like taking Point Blank Shot and Rapid Fire with a heavy repeating crossbow to send a whole lot of bolts down field. Or a Launching Crossbow to lob alchemical items at enemies... expensive, but pretty fun with a wide enough arsenal!
Truth be told, there are quite a few options for long range support. Divine Hunter does cover the divine magic component, to a degree.
As an aside... I had a look at some of the Wizard archetypes, and one of them, the Familiar Adept, would make for some awesome flavor, if built right. My idea is a wizard with a rhamphorhynchus familiar that he is trying to mold and shape into a full fledged dragon!
If the Light Dragons are supposedly all gone, then by the gods, make one yourself!
Been a while since I got into Breath of Fire... gotta ask my friend if he still has his copy of BoF4 around!
Anyways, to the builds and concepts... I've actually got a couple ideas that would be fitting for this. Depending on how the others want to flesh things out, I'm thinking it would be fun to play a Spiritualist with the Phantom Blade archetype! Awesome spirit sword that could be feasibly explained as a a relic left by the parents from the last war. Along with a bit of spellcasting to help support the team.
Alternatively, I've had this silly idea of a Kensai Magus in the back of my mind for a while who uses a lasso to hogtie enemies and deliver spells through it (which, I think, if something you can do with it?) He pretty much is a rancher who happens to know a good bit of magic... and is a capable rider.
Wow... Breath of Fire. There's a series I haven't heard about in a loooooong time. You know what? Consider me interested.
-How much experience do you have with Pathfinder rules?
- Are you familiar with PbP formatting and how to?
- Are you familiar with the Breath of Fire series? Have you played it? Which version?
- How many PbP games are you currently active in? Do you GM any?
- Will you be able to check the game at least daily or every other day to post? If not explain and we can work with you.
- What type of characters do you like to play? Personality, Class, Themes!
So, I've been kicking around ideas of a unique campaign idea, and one idea that struck me was "What about a game like Wrath of the Righteous, but all the PCs were redeemed demons? Re-demon-tion? Redeem-ons?" And while at first, I was thinking folks could just grab demons and add class templates as appropriate, but that leaves a lot of differences in powers, even with class levels, and probably would trample through initial scenarios.
And then I recalled that unchained eidolons get a demon subtype, so I thought "Oh! Maybe everyone just plays an eidolon with that and builds from there!" And because I can't turn my brain off like a normal person, it branched off into other campaigns where everyone is eidolons and what they would be like.
But to bring it back to my original idea... does that pique anyone else's interest? An all eidolon campaign, like "Wrath of the Righteous, but everyone is a demon"? Do any other campaigns stick out as possible themes for a group of PCs who all decide to be eidolons for some reason? This isn't a recruitment or anything, I know I lack the skill to be a DM of any capacity, but I liked this idea, so I thought I would toss it out and see if anyone else even shared an interest in the idea.
DM Baktru wrote:
To be fair, you can build a cleric a number of different ways. I personally am planning for ranged attacks and buffing, with some healing on the side and a little bit of survival skills, if that helps.
How much experience do you have in RPG’s?
How many PbP games are you currently in? GMing?
Have you played, GMed or read Reign of Winter? Note that experience will not rule you out.
Can you post at least once per day M-F 90% of the time?
Would you, if requested, provide an actual email for contact if you ghost the game?
Is there any other information you would like to share?
Do you understand that you need to track XP and other resources for yourself?
Wilhelm Shieldbreaker wrote:
Definitely pinging for interest. Having never played a goblin PC, the opportunity sounds great. I can't say I know APs very well, but I can't shift the picture in my head of goblins scrabbling over each other to get warm, ignoring loot/enemies/plot hooks in the process and then accidentally burning the place down when their attempts to start a fire get out of hand! 1 vote for Reign of Winter, although happy with any really.
That was the other reason I thought RoW would be a good choice. Their natural affinity for setting things on fire. Intentionally or not.
I personally would vote for Reign of Winter, both because I love the theme and having the geas in place might help keep things moving in a relatively steady pace.
Goblin shenanigans are hilarious, but they might need a nudge in the right direction now and again just to keep a long running AP on general track.
If you allowed different small monstrous races, Ironfang or Kingmaker might be a fitting theme to go with. The idea of a bunch of smaller (monster) races banding together to either fight off an invasion of bigger monsters or strive to build their own little nation is always a fun story.
Especially in something like Irongfang where the odds are greatly against them (granted, they would be in any AP) is the stuff legendary tales are made of.
Or they might accidentally set the whole forest on fire. You know. As they do.
I've actually had a goblin Inquisitor of Shelyn (using the Sacred Huntsmaster archetype to give him a goblin dog companion... it makes sense, I swear!) on the back burner that might make for an amusing addition to one of these. Possibly being the only sane member of the group trying to keep things organized.
I think you might could get away with a couple other APs too, if you want more options.
Ironfang Invasion - The hobgoblins have the audacity to encroach on the goblins' territory! Who do these jerks think they are!? Get 'em outta here!
Iron Gods - Goblins with laser guns... on second thought, that one would be terrifying. Nix that one.
I'm actually considering a constructed pugilist brawler and a sorcerer with either the arcane bloodline (using his arm as his arcane Bond) or the mutated Sage bloodline to emphasize his incredible intellect... and just say that his arm is what's casting the spells.
Like a cross between Tony Stark and Bionic Commando.
Everyone gets to Absalom, meets a Garundi guy with an eye patch.
"We had an idea. To bring together a group of remarkable people. Who could do the things no one else could do."
"...you mean like the Pathfinder Society?"
"Wh- ...no, shut up!"
Consider me intrigued... gotta come up with a good one for this.
I'm having a hard time brainstorming character ideas. Pathfinder style fantasy and superheroes feel so divorced in my head. Anybody have some thematic idea seeds that might get me jump-started?
I've... got quite a few more than I should have. But I can lend you a few that I've made!
Dreamweaver - Originally a shiver creator in Korvosa's underworld, he was bitten by his own dream spider and sent into a deep comatose sleep. In it, he saw a vision of Korvosa clean, protected, and corruption free. When he awoke, he believed it was a gift from Desna and swore off shiver, vowing to make his dream of a better Korvosa a reality, rather than simply escape to it in a dream, donning a suit of yellow and blue to match the dream spiders he worked with. (Mechanically, I used the Unchained Rogue with spring-loaded wrist sheathes and spider sacs for web launchers, and took Unarmed Strike. You might have a better combo.)
Star Catcher - An orphan from Numeria kidnapped by the Technic League for gruesome experimentation, he was affixed with with a massive arm of metal that unwittingly housed a rudimentary AI that bonded with him and helped him escape his captors. Now he travels as the Star Catcher, a hero with an arm that can launch towards evil doers and supposedly strong enough to catch a falling star. (This one uses the Constructed Pugilist archetype with the Grapnel Arm upgrade and the Possessed Hand feat tree to simulate his AI arm).
The Huntsman - A retired (old age) militia captain whose village's new mayor is a corrupt and spoiled brat of a noble who supposedly poisoned his father to seize control. With the rising taxes and corruption among the guard, the old captain has decided to don a mask, grab his trusty bow, and bring his faithful bull mastiff into action, both to right the wrongs the new mayor is causing, and protect the family he spent so many years fighting for. (This one is actually not originally a hero, but it works just as well. He starts off in the old age category with the Huntmaster archetype and feat, using his bow to fight from afar while his dog companion deals with melee threats.)
Credit where it's due, this is an intriguing twist on an AP! Gotta give this one some thought...
...though I already have an idea. A cavalier/kensai magus. Who specializes in using the lasso and wrangling animals. With magic.
Question: how native would you like characters to be? Because my idea is actually a bit different in that he's not from Tian Xia. My plan is for him to be the son of a Taldan merchant who has a trade business in Po Li, but saves a number of folks wrangling a runaway bull, and accidentally becomes a minor celebrity due to his riding and wrangling skills.
My goal is really to make him kind of a fish out of water, both in his ethnicity and his comfort in the spotlight. It's supposed to be based off the idea that what's normal for Avistan might be "exotic" in Tian Xia. Which might be funny to explore. Of course, it's a no-go if you'd rather the party be FROM Po Li.