Tharasiph's page
Organized Play Member. 320 posts (9,673 including aliases). No reviews. No lists. No wishlists. 9 Organized Play characters. 27 aliases.
I'm interested
To be able to play an evil character i'd need a really good story, so it'll be interesting if nothing else.
I'm interested in any recruitment
Does Occult classes also mean a plain old Kineticist ..?
roll 1: 5d5 ⇒ (5, 5, 3, 3, 3) = 19 = 16
roll 2: 5d5 ⇒ (3, 3, 1, 1, 5) = 13 =
roll 3: 5d5 ⇒ (4, 1, 2, 3, 2) = 12 =
roll 4: 5d5 ⇒ (2, 2, 1, 5, 5) = 15 =
roll 5: 5d5 ⇒ (3, 2, 1, 4, 4) = 14 =
roll 6: 5d5 ⇒ (2, 5, 5, 4, 5) = 21 = 18
roll 2: 2d5 ⇒ (4, 3) = 7 = 15
roll 3: 1d5 ⇒ 1 =
roll 4: 1d5 ⇒ 4 = 17
roll 5: 1d5 ⇒ 3 = 14
roll 3: 1d5 ⇒ 5 = 15
Ok so I have Jord Sturmsson a War Priest Sacred Fist of Kurgess
https://paizo.com/people/JordSturmsson
and Sivar Soulscar a Slayer 5 - uses a Falchion
https://paizo.com/people/SivarSoulscar
I've got a Slayer i'm making orr if a Warpriest is good enough.. i've got one almost ready to go, for a boost in bash n healing
I'm ineterested
I've been playing since 1st ed D&D and tried all sorts of systems
I'm currently in 3 games and can post daily
I've not played this AP
Rolling for character.. I got ratcatcher first character i ever made...
4th edition?? wow I remember playing first..
oooh I see Aleranna used the book of exalted deeds, I own that books.. hmm. peruse time.
Hmm.. not much..
4d6: 4d6 ⇒ (4, 5, 4, 1) = 14 = 13
4d6: 4d6 ⇒ (6, 6, 1, 6) = 19 = 18
4d6: 4d6 ⇒ (4, 6, 1, 6) = 17 = 18 re-rol = 6
4d6: 4d6 ⇒ (6, 6, 2, 2) = 16 = 14
4d6: 4d6 ⇒ (6, 3, 3, 6) = 18 = 15
4d6: 4d6 ⇒ (6, 5, 4, 4) = 19 = 15
4d6: 4d6 ⇒ (1, 5, 6, 2) = 14 = 14 re-roll = 3
Re-rolls
reroll 1: 1d6 ⇒ 2
reroll 2: 1d6 ⇒ 6
reroll 3: 1d6 ⇒ 3
roll: 5d6 ⇒ (5, 2, 4, 2, 5) = 18 14
roll: 5d6 ⇒ (1, 3, 1, 5, 4) = 14 12
roll: 5d6 ⇒ (1, 6, 1, 3, 3) = 14 12
roll: 5d6 ⇒ (6, 2, 2, 5, 6) = 21 17
roll: 5d6 ⇒ (2, 6, 2, 4, 5) = 19 15
roll: 5d6 ⇒ (2, 1, 1, 6, 2) = 12 10
roll: 5d6 ⇒ (4, 3, 1, 2, 3) = 13 10
2
roll: 5d6 ⇒ (3, 3, 2, 6, 3) = 17 12
roll: 5d6 ⇒ (6, 6, 4, 6, 2) = 24 18
roll: 5d6 ⇒ (5, 3, 2, 4, 3) = 17 12
roll: 5d6 ⇒ (1, 2, 4, 1, 4) = 12 10
roll: 5d6 ⇒ (5, 1, 6, 6, 5) = 23 17
roll: 5d6 ⇒ (3, 6, 5, 4, 4) = 22 15
roll: 5d6 ⇒ (5, 5, 1, 6, 5) = 22 16
2nd set
I'll setup Tanrov for submission then.
Sorry I just realised what the pbp aspect is, i'm like 16 hours difference.
Thankyou i'll get him done presently.
Is this recruitment still going, I have a Inquisitor - who can be holy and Rogue-like.
4d6 drop lowest: 4d6 ⇒ (4, 6, 1, 2) = 13 = 12
4d6 drop lowest: 4d6 ⇒ (4, 3, 3, 6) = 16 = 13
4d6 drop lowest: 4d6 ⇒ (3, 3, 6, 5) = 17 = 14
4d6 drop lowest: 4d6 ⇒ (2, 2, 3, 3) = 10 = 8
4d6 drop lowest: 4d6 ⇒ (5, 3, 5, 1) = 14 = 13
4d6 drop lowest: 4d6 ⇒ (6, 6, 5, 4) = 21 = 17
Re-roll the 8
4d6 drop lowest: 4d6 ⇒ (6, 3, 1, 3) = 13 = 12
17, 14, 13, 13, 12, 12
Stats: 4d6 ⇒ (3, 1, 5, 4) = 13
Stats: 4d6 ⇒ (3, 3, 4, 5) = 15
Stats: 4d6 ⇒ (5, 1, 5, 3) = 14
Stats: 4d6 ⇒ (1, 2, 3, 3) = 9
Stats: 4d6 ⇒ (4, 4, 2, 6) = 16
Stats: 4d6 ⇒ (6, 2, 3, 6) = 17
Not too bad, lets see if it fits with my idea.
Posting to make it easier to follow.
Darksun has alot of opportunities for story and WOTW is just awesome. Keenly watching this space.
I've played lots of Champions over the years, Elemental Controls, power frameworks etc, you can create almost anything.
Interested if you need more
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A game I am in that's run for a long time but has been on 6 month hiatus..
The gods are running a competition..
There are 12 or so gods to choose from ..
The party are all followers of 1 of them..
There are parties for each of the gods on the planet somewhere.
The party is transported to a planet that has a thriving population.
The goal is to be the last party left.
A player can only be killed by a member of a different gods team.
If a player is killed they arise again the next day naked with their companions. .they just appear.
6 players would be so much better.. gives some redundancy.. ;o)
Any other spots available? ;)
Just found this.. fellow aussie here.
I'm making an Elven Divination Specialist..
Very haughty and precise, holds himself as better than all the other because well he is, he can use the inner eye to see what others cannot and his usefulness is unmatched.
I'll get an alias and such done up with a background once i've researched the greyhawk elvses a little. If there's time as well.. seems like alot of submissions.
roll 1: 4d6 ⇒ (6, 4, 1, 6) = 17 = 16
roll 2: 4d6 ⇒ (4, 6, 6, 6) = 22 = 18
roll 3: 4d6 ⇒ (6, 5, 3, 1) = 15 = 14
roll 4: 4d6 ⇒ (3, 6, 5, 6) = 20 = 17
roll 5: 4d6 ⇒ (3, 5, 5, 1) = 14 = 13
roll 6: 4d6 ⇒ (2, 5, 6, 4) = 17 = 15
roll 1: 1d6 ⇒ 2
roll 3: 1d6 ⇒ 1
roll 5: 1d6 ⇒ 3
So yeah 18, 17, 16, 15, 14, 13
I think i'll make a Dwarven druid - Saurian Shaman Archetype, with a Velociraptor Animal companion.
Hells Rebel's
Shattered Star
Iron Gods
As enthusiastic as I am I just don't have the time to learn a new system atm. So have a blast all
I have previously played champions so this sparked my interest.
I have a few young style heroes that i've used previously that might fit.
Piston Joe - old style looking power armour that looks like it's steam powered but really is animated by Joe's power.
Disco Inferno or just Inferno when older - he's nuts, fun dancer that has fire powers, stupidly heroic protector type.
I forgotten the last ones name, let's go with shell, a bit like venom he has a symbiotic suit or shell. A bit brooding and harsh, he is bolstered and enlightened by his team mates.
Tried several times at Rise games, but they alwys fall through. I have a flavourful idea for a character that would allow for good roleplaying opportunities and would be a utility character.
Natural Aptitude allowed?
My earlier idea had been to go Dwarf Druid.. now i'm thinking Aerenwe, but you've said fighter domain...
Would it work if I made a combat type dwarf druid for Aerenwe or should I switch to human or just to fighter?
Thanks
roll 1: 4d6 ⇒ (5, 6, 6, 5) = 22 = 17
roll 2: 4d6 ⇒ (2, 5, 2, 5) = 14 = 12
roll 3: 4d6 ⇒ (6, 3, 4, 1) = 14 = 13
roll 4: 4d6 ⇒ (6, 4, 1, 3) = 14 = 13
roll 5: 4d6 ⇒ (6, 2, 2, 3) = 13 = 11
roll 6: 4d6 ⇒ (1, 2, 6, 6) = 15 = 14
Originally Garoth was a little bit of a joke that just had to be made.. but i'm really thinking now and i'll try flesh out the concept more thoroughly.
Well Garoth was an adventurer but then he took an arrow to the knee, now he's a humble guardsman in Whiterun, looking for an opportunity to get back out there and show off his newly discovered magical abilities.
If your still accepting new ideas. I was thinking of a bugbear monk.
Converting from the beastiary entry I figure str +4, Dex +2, Con +2, Cha -2, Darkvision, Scent, +4 intimidate and stealth.
What's your take on a first level Bugbear?
rolls:
20
Roll 1: 4d6 ⇒ (3, 3, 2, 3) = 11 = 9
Roll 2: 4d6 ⇒ (2, 6, 2, 5) = 15 = 13
Roll 3: 4d6 ⇒ (4, 1, 2, 6) = 13 = 12
Roll 4: 4d6 ⇒ (6, 4, 5, 6) = 21 = 17
Roll 5: 4d6 ⇒ (2, 5, 3, 5) = 15 = 13
Roll 6: 4d6 ⇒ (1, 3, 3, 4) = 11 = 10
14
Roll 1: 4d6 ⇒ (6, 5, 3, 5) = 19 = 16
Roll 2: 4d6 ⇒ (5, 4, 5, 3) = 17 = 14
Roll 3: 4d6 ⇒ (2, 1, 1, 5) = 9 = 8
Roll 4: 4d6 ⇒ (4, 3, 3, 2) = 12 = 10
Roll 5: 4d6 ⇒ (3, 4, 1, 1) = 9 = 8
Roll 6: 4d6 ⇒ (5, 1, 6, 2) = 14 = 13
17
Roll 1: 4d6 ⇒ (2, 2, 4, 2) = 10 = 8
Roll 2: 4d6 ⇒ (1, 6, 5, 2) = 14 = 13
Roll 3: 4d6 ⇒ (4, 5, 3, 5) = 17 = 14
Roll 4: 4d6 ⇒ (6, 1, 5, 2) = 14 = 13
Roll 5: 4d6 ⇒ (5, 2, 4, 2) = 13 = 11
Roll 6: 4d6 ⇒ (2, 5, 6, 4) = 17 = 15
20 pt
Rolls:
Roll 1: 4d6 ⇒ (5, 1, 3, 3) = 12
Roll 2: 4d6 ⇒ (1, 5, 2, 3) = 11
Roll 3: 4d6 ⇒ (4, 5, 6, 1) = 16
Roll 4: 4d6 ⇒ (5, 2, 3, 5) = 15
Roll 5: 4d6 ⇒ (1, 2, 6, 1) = 10
Roll 6: 4d6 ⇒ (6, 2, 2, 3) = 13
Roll 1: 1d6 ⇒ 3
Roll 2: 2d6 ⇒ (4, 1) = 5
Roll 3: 1d6 ⇒ 3
Roll 4: 1d6 ⇒ 4
Roll 5: 3d6 ⇒ (2, 3, 4) = 9
Roll 6: 2d6 ⇒ (5, 3) = 8
Roll 1: 0d6 ⇒ (-) = 0
Roll 2: 1d6 ⇒ 1
Roll 3: 1d6 ⇒ 3
Roll 4: 1d6 ⇒ 6
Roll 5: 1d6 ⇒ 4
Roll 6: 2d6 ⇒ (1, 6) = 7
Roll 1: 0d6 ⇒ (-) = 0
Roll 2: 1d6 ⇒ 2
Roll 3: 0d6 ⇒ (-) = 0
Roll 4: 0d6 ⇒ (-) = 0
Roll 5: 0d6 ⇒ (-) = 0
Roll 6: 1d6 ⇒ 2
Roll 1: 0d6 ⇒ (-) = 0
Roll 2: 1d6 ⇒ 1
Roll 3: 0d6 ⇒ (-) = 0
Roll 4: 0d6 ⇒ (-) = 0
Roll 5: 0d6 ⇒ (-) = 0
Roll 6: 1d6 ⇒ 6
Roll 1: 0d6 ⇒ (-) = 0
Roll 2: 1d6 ⇒ 4
Roll 3: 0d6 ⇒ (-) = 0
Roll 4: 0d6 ⇒ (-) = 0
Roll 5: 0d6 ⇒ (-) = 0
Roll 6: 0d6 ⇒ (-) = 0
1 = 11
2 = 13
3 = 14
4 = 14
5 = 14
6 = 18
Sounds like it has great potential
Would a Hill Dwarf with the Saltbeard trait be reasonable to have traveled via a merchant ship to the area from Hepmonaland?
Specifically to be a missionary of sorts of a Touv god Xanag?
Or should I pick something like Obad-Hai and make my background more Flanaess based being dwarf and all.
Monks chained or unchained please?
4d6 - 4 ⇒ (6, 5, 4, 5) - 4 = 16
4d6 - 1 ⇒ (1, 1, 1, 4) - 1 = 6
4d6 - 2 ⇒ (4, 2, 3, 5) - 2 = 12
4d6 - 1 ⇒ (1, 4, 6, 3) - 1 = 13
4d6 - 1 ⇒ (6, 1, 2, 3) - 1 = 11
4d6 - 2 ⇒ (6, 4, 4, 2) - 2 = 14
First post of the recruitment and dot
I have a wildshape dino druid i should have done in a few hours.
roll 1: 4d6 - 1 ⇒ (3, 3, 1, 3) - 1 = 9
roll 2: 4d6 - 2 ⇒ (3, 2, 4, 3) - 2 = 10
roll 3: 4d6 - 1 ⇒ (5, 1, 2, 6) - 1 = 13
27-9=18
25-10=15
23-13=10
Stats before racial 18, 15, 13, 10, 10, 9
EltonJ wrote:
Better than turning into an awnshegh, right?
Well from the anglle of becoming a monstrous npc..yes.. but those awnshegh are quite powerful.. megalomania rising!
Aasimar Azata blooded
variant roll: 1d100 ⇒ 87
So looking at the correct bloodline table for dwarves i get Basaia. Interesting.