Chapter Six: Crown of Fangs
Part Three: Legacy of Blood
Charisma Rerolls: A PC can spend a Harrow Point to reroll a Charisma-based check. She must abide by the new result (although if she has additional Harrow Points remaining, she can use them to attempt additional rerolls).
Destiny Shall Not Be Denied: A PC can spend a Harrow Point as an immediate action to force the GM to reroll a d20 roll. She must abide by the new result (although if she has additional Harrow Points remaining, she can use them to force additional rerolls).
Psychic Wrath: A PC with levels in a class that grants bonus spells based on her Charisma score can spend a Harrow Point to increase the power of a spell from that class’s spell list as she casts it. She increases the spell’s DC by 2 and gains a +4 bonus on caster level checks to overcome spell resistance and a +2 bonus on attack rolls for that spell.
Roll Card: Gain a +2 bonus on all Charisma-based checks. In addition, he treats his caster level as if it were 1 higher when casting spells gained from a class that grants bonus spells based on his Charisma score.
How convenient as a compulsion to act. And so realistic. :P
Imps
Tyrandro wrote:
What name is written for my blood sample?
Does Tyrandro have a different name than Tyrandro? Ileosa and her devils have no great insight into any hidden character history, just what is heard. And the name written makes no difference to the resulting effect.
You can all level up to 15th level. You have exactly 635,000 XP for 15th.
Next level is at 890,000 XP. But I'm thinking 15th will likely be your last level. The Sunken Queen is the last dungeon of the adventure path and much smaller than Castle Korvosa.
Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |
Took:
Break Enchantment
dispel magic, Greater
Force Cage
Human swashbuckler 15 (Pathfinder RPG Advanced Class Guide 56) CG Medium humanoid (human) Init +10; Senses Perception +11 AC 40, touch 27, flat-footed 28 hp 96/155 Fort +13, Ref +19, Will +10 Defensive Abilities charmed life 6/day, evasion, improved uncanny dodge, nimble +4 SR20
Seb got some cool use a panache point stuff that may apply during battle. He also go Weapon Versatility so he can shift his grip and do whatever kind of damage is needed i.e. blunt etc.
HP 4+2=6
Skills +1 on the usual
+1 Bab (3 attacks now!)
+1 Ref/Will
Revelation: TBD
+1 6th/7th level spell a day
+1 5th/6th/7th level spell known. Thinking Breath of life for 5th level in case people start dropping.
Feat: Reach spell
Wings of Darkness (Su): As a swift action, you can manifest a set of translucent, inky wings that grant you a fly speed of 60 feet with good maneuverability. You can use these wings for 1 minute per day per oracle level. This duration does not need to be consecutive, but it must be spent in 1-minute increments. At 11th level, you can use these wings to fly as if with overland flight once per day. Used in this way, the ability lasts for up to 1 hour per level, and counts as your total use of this ability for the day. You must be at least 7th level to select this revelation.
Spells
Breath of Life
Summon Monster 6
Resurrection
Oh yeah. That reminds me, I have to calculate your new gold received. Is there anything you guys want from the treasure sheet or selling it all? I think Iolana was taking the scrolls, right? Anything else?
Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28
Well, Tyrandro doesn't really have a clue in game, but we got a copy of the queen at half her real level. And she was still a level appropriate enemy. Maybe we should take a look at what kind of magic user she is, based on the simulacrum, and prepare accordingly.
Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |
I'll take the scrolls. I can at least make the caster level check for them.
You guys can shop and prepare and let me know if there is anything else you want to do in Korvosa before leaving. Then the method of getting to your destination in the Mushfens. I recommend flying or boat. Trekking across the land is probably the worst method, especially once you end the Mushfens which is essential hundreds of miles of swamp.
Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |
Iolana has a blast going shopping she"
Upgrades her Ring of protection to +5
Headband of Mental Powers +4 Wis, CHA
Purchase: Belt of Physical Might +2
Aegis of Recovery, Greater
Wand of See Invisibility
Ayako is definatly going to be snorting her incense of Meditation.
Improving her AC is pretty much a dead end due to the high bonuses flying around, so Fortification is good for dulling those critical attacks. Will figure out what I will get
Light Fortification to +3 Shield (7000 k) (25% chance to negate crits)
Cloak of Resistance upgraded to +4 (7000 k)
Another wand of Cure Critical Wounds (21k)
I'm thinking of a Ring of Blinking or Evasion so I can avoid nasty AoO. Any suggestions?
Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28
I chose the wayfinder, to not have the ioun stone spinning around my head, but I found that there are nice static side effects from the wayfinder, on how the ioun stone works.
Are the static resonant powers of the wayfinder/ioun stone from seekers of secrets allowed?
GM:
Blatantly asking for the Clear Spindle side effect:
Clear spindle: Protection from possession and mental control (as protection from evil).
7000 K for Light Fortification to shield +3
7000 K to upgrade cloak of resistance to +4
21 k For wand of CCW
3500 k for 5 Freedom of Movement scrolls
3750 K for Water Breathing Potions
Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28
GM Peachbottom wrote:
Tyrandro wrote:
Clear spindle: Protection from possession and mental control (as protection from evil).
It is 1/day. I will allow it.
I'm curious where you got the once per day.
The original in my Pathfinder Chronicles - Seekers of Secrets reads like it is a permanent thing. Which is totally overpowered. Which is also the reason I wanted to have it.
The nerfed (erratad) version is single use of casting protection from evil (CL12th) as immediate action.
I don't have that Pathfinder Chronicles book. I just searched online for what it does. This is what I found:
Clear spindle: The wearer can cast protection from chaos/evil/good/law on himself once per day (CL 12th). He can activate this ability as an immediate action, but doing so drains the ioun stone of it’s magic, turning it into a dull gray ioun stone. ( Pre-errata: Protection from possession and mental control (as protection from evil).)
And I read it as two separate abilities:
1: The wearer can cast protection from chaos/evil/good/law on himself once per day (CL 12th). (Standard action)
2 He can activate this ability as an immediate action, but doing so drains the ioun stone of it’s magic, turning it into a dull gray ioun stone.
I see where is says Pre-errata: Protection from possession and mental control (as protection from evil). This was permanent?
Honestly, if you want the permanent version, it should be fine. There are only a handful of encounters left and it really isn't much different than if you bought a dozen potions of protection from evil. Iolana also keeps magic circle against evil up most of the time so it won't be game breaking for you to have this.
Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |
Ayako wrote:
Guess I am as ready as I can be unless there are suggestions
Maybe a 'Emergency Oracle Repair kit' with a Helm of Read Magic and a Resurrection scroll in case I die?
Will Laori be joining us? Iolana has read magic and a +21 UMD. Do you think that will be enough to raise the Oracle?
Female elf cleric of Zon-Kuthon 11 Init +2, HP108, F+11, R+5, W+10/+12CC, AC 24/13/21, Perc +5
Laori will come along. But I haven't thought what she would need to be properly prepared. If I find the time, I might change the prepared spells and maybe select a few scrolls to buy. If not, I'll improvise with what she has.
but if you need someone else who can cast a scroll of resurrection with only a not too hard caster level check, she is there.
Perhaps we should start using our Gate scroll and Greater Payer Bead to get more allies. perhaps have a fight between minions while we go after her majesty?
The Confusion spell (and Insanity spell) are Enchantment (compulsion) [mind-affecting]. So anything that protects against those keywords will work.
If you are asking how it interacts if say you are controlled by a Dominate Person spell and then Confused, I'd say, you'd need to roll for the Confusion first and act accordingly. If you get act normally, you'd take whatever action you are instructed to take by the dominating creature.
I'm pretty sure there are some ways to become confused that are non-spell related so those may not necessarily be resisted in the same way.
Either way, Sebastian's Insanity was cured by the Heal spell that Ayako cast.
Also, if you want to steer a confused character, it is actually very easy. Note that any confused character who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes. Therefore, as long as something is attacking him, he doesn't even roll a percentile for action, his next action is automatically attack.
Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28
I thought of the Seugathi's Confusion Command (Su):
As an immediate action, a seugathi can issue a telepathic command to a confused creature within 30 feet. This allows the seugathi to pick a result from the confusion behavior table, rather than the confused creature rolling randomly for its actions that round.
Though I remembered it wrong and thought the creature would get more control over the character.
Sorry, today was super busy and tomorrow is my daughter's 4th birthday so I might not be able to post Saturday. We'll see. Maybe I'll get time in the evening.
Korvosa, the Jewel of Varisia, has long sparkled on Varisia’s southern shore. Established 300 years ago by Cheliax at the height of that empire’s expansion, the city now commands its own destiny. A line of Korvosan kings and queens emerged to rule the city, establishing an infamous seat power—the Crimson Throne. Rulers have sat upon the Crimson Throne for more than a century, and the city has flourished. Yet the monarchy always seems on the brink of disaster. The Crimson Throne is not a prize to be won—it is a curse. No monarch of Korvosa has died of old age, and none have produced an heir while ruling. Even though King Eodred II controls Korvosa more fully than any previous monarch, that control remains tenuous, and many secretly count the days until their latest king falls to what they call the Curse of the Crimson Throne.
I’m looking to run the Curse of the Crimson Throne campaign with 4 mature players.
• Start at level 1
• 15 point buy
• 2 traits. 1 must be a campaign trait.
• Max hp at 1st level and average hp each level after that
• Average starting wealth
• Source material can be selected from the Core Rulebook, Advanced Class Guide, Advanced Players Guide, Advanced Race Guide, Ultimate Combat, Ultimate Equipment, and Ultimate Magic. Other sources will be allowed on a case-by-case basic but I prefer everyone not have any abilities that I not familiar with or don’t have the book to reference.
I just successfully finished running an in-person Curse of the Crimson Throne campaign and I want to run it again in a play-by-post format. I’ve played or ran multiple Paizo-published adventures and have found that they are written well enough that they can be as light-hearted or as dark as the DM runs it. I plan to run the adventure as a horror-themed campaign rather than a heroic campaign. The campaign will be run as printed but I will make it dark and gritty. I will get very descriptive of the depravity and danger the players will face around every corner. I’m looking for players who also interested in this concept and can role-play the desperation and fear that their characters will be experiencing. I hope to make the campaign challenging and won’t be throwing any punches. Being prepared will be necessary. But I also believe in Rule 0: Have Fun and I am an experienced enough GM to know how to make an enjoyable game for everyone involved.
I’ve role-played for the last 15 years but this will be my first play-by-post campaign run on the paizo.com website so I may need to figure out the working in the beginning but I’m currently playing in some play-by-post campaigns so I know the formatting. I’m planning on using either Google Drawings or roll20.net for the maps. I’ll see which the players I select prefer.
I’m looking for players who can post at least once a day if not more. I am EST time zone and would prefer players close to that as well. If we are running a combat, I will bot any player who doesn’t post within a day to keep things moving. You can jump back in with your next turn as soon as you are able to. I am also able to post on weekends.
If you are not familiar with the campaign, please read the Curse of the Crimson Throne Player’s Guide and tie your backstory to your campaign trait and your relation with Gaedren Lamm.
THE TIE THAT BINDS
Korvosa, like any city, has its share of undesirables. Cutpurses, thugs, thieves, burglars, assassins, and lowlifes of every sort can be found in waterfront slums, creeping in the sewers, or hiding in the tangled Shingles above. The Korvosan Guard does what it can to keep the city’s criminals from causing too much harm, but the cold reality is that they will always outnumber the law. And that means some crimes go unpunished and some criminals see great success.
Worst of these, perhaps, are the city’s crimelords. Dozens of them operate in Korvosa at any one time, from the sinister leader of the Red Mantis assassins all the way down to the Varisian Sczarni thugs who preside over a gang of a half-dozen friends and cousins. These minor crimelords are often, ironically, the ones who do the most damage to Korvosa’s law-abiding citizens, as larger organizations have little need to bother commoners. One such undesirable is Gaedren Lamm, a despicable low-life who missed his chance at being somebody big in Korvosa’s murky underworld. Well past his prime, the decrepit thief abducts orphans and forces them to support his despicable lifestyle with petty crime. Many of Korvosa’s lower class have had dealings with Lamm, and even a few of the city’s middle class and nobility have had their lives complicated by this foul old man. Yet no matter what he does, he always seems to slip away from the guards and avoid answering for his crimes.
Gaedren Lamm’s luck is about to change, though. For among those his actions have recently touched are several men and women destined to become some of Korvosa’s greatest heroes. And one of those heroes is you.
I’ll leave it open until Friday 8/21 and will pick 4 players who I think will fit best. You don’t need to make a new alias until you are picked (unless you want to). I look forward to seeing your submissions.
I have never played it either. Would the new occult adventure classes be allowed? They are up here http://www.d20pfsrd.com/classes/occult-classes
I think the occult classes would be a good fit for the feel of the campaign, but since they are so new, I don't know much about them yet. However, you can submit the character idea and I'll consider it.
That looks like a cool archetype but I'd rather you didn't use it in this campaign because I want to keep the number of PCs at 4. I know its a cohort but there are parts of the adventure where NPCs will be accompanying you and it might get too crowded.
Classes with animal companions or familiars are fine, but I'm not a fan of the Leadership feat and gaining extra cohorts and followers.
GM Peachbottom, I wish to introduce you to Pavo Grimalus, a young cleric of Pharasma who wishes vengeance against Gaedren Lamm.
This character was created in a failed attempt to join another CotCT pbp game. I believe he was created using a 20-pt. buy system. I will make adjustments if chosen. But other than that, he's ready to go!
Dot. No idea what I want to play here. I've got a character in another CotCT game that's on hiatus, but I don't want to use him in case it comes back. But I'm sure some inspiration will strike before the 21st.
Creating a Slayer from the Advanced Class Guide. Pretty much got the crunchy part done, and have some ideas rolling around in the back of my head for the fluff but I have to think about it more and I am leaving in a few minutes with my wife for an evening out, so I will have something up by Tuesday.
Well, I've had a pretty thought involving an aasimar cleric or possibly mystic theurge, but for it to be complete, I'd really like one of these beauties as an improved familiar. Two problems. First, Inner Sea Gods doesn't appear in your list of sources. But this shouldn't be an insurmountable problem. I have an Inner Sea Gods .pdf, so if you don't trust the online source I can get you a screenshot. Second, it doesn't appear on the list of improved familiars. It's about on par with (or a little stronger than) the improved familiars a character can get at level 7, though, so I don't think it's an unreasonable ask.
DM Peachbottom my next post will have the PC I will be submitting for this adventure. He is an investigator (I thought well suited for a horror setting). Anyway here he is Col Avertin.
Col was originally going to be used in a RoRL campaign but I withdrew him from consideration to submit him in this one (really liked the horror idea). I changed his background to reflect this and may still need to tweak things and buy equipment.
Well, I've had a pretty thought involving an aasimar cleric or possibly mystic theurge, but for it to be complete, I'd really like one of these beauties as an improved familiar. Two problems. First, Inner Sea Gods doesn't appear in your list of sources. But this shouldn't be an insurmountable problem. I have an Inner Sea Gods .pdf, so if you don't trust the online source I can get you a screenshot. Second, it doesn't appear on the list of improved familiars. It's about on par with (or a little stronger than) the improved familiars a character can get at level 7, though, so I don't think it's an unreasonable ask.
Col Avertin, your character looks good. I like the investigator and his background. His stats are a 30 pt. buy. It would need to be adjusted to 15 pt. but other than that, it looks good.
Would Young Characters be allowed? It's the perfect way to start such a character, giving some of the traits. If only you weren't gimped so much. That dumb lying blog...
Col Avertin, your character looks good. I like the investigator and his background. His stats are a 30 pt. buy. It would need to be adjusted to 15 pt. but other than that, it looks good.
I think it is a 15 point buy, I took the alternate race trait that gives you +2 to a second stat (swaps out for the bonus feat and extra skill point- advanced race guide). So before racial it is:
S: 10 (0 points) D: 16 (10 points) C: 12 (2 points) I:15 (7 points) W: 10 (0 points) Ch: 7 (-4 points), 0+10+2+7+0=19-4 from dumping charisma = 15, I admit after the two racial bumps it looks out of whack to have an 18 and a 17 in a 15 point buy. I think my math is righ, but I've been in front of a computer all day and could be a little batty, could you double check my numbers?
Would Young Characters be allowed? It's the perfect way to start such a character, giving some of the traits. If only you weren't gimped so much. That dumb lying blog...
You can roleplay a younger or older character but no ability score adjustments.
Well, I talked myself into trying the unchained monk anyway. SO here is a rough draft of him. Background is in progress. That said, the hippogriff riding ranger is calling me.... Would you allow a PC to join the Sable Riders?
Ryuu:
Race: Human
Alignment: Lawful Neutral
Alternate Racial: Dual talented
Class: Monk (Unchained)
FCB: +1/4 ki points
Traits: Iron Fist, Missing Child (not his, daughter of his Orders Master)
Ability Scores:
Str: 16
Dex: 14
Con: 12
Int: 10
Wis: 16
Cha: 08
Col, your math is good. I didn't realize you took the alternate race ability (which is fine). Everything looks good. Thanks for clarifying.
Thanks, that is my bad. I usually put that information in a spoiler when I post the PC and didn't this time. There is no way you could have known what I did with switching racial traits.
Welp I'm out. No offense, but the character I have designed for Crimson is that archetype with his apprentice having been kidnapped by what's his name. Have a good game everybody!
I'd like to submit Giorgio Karakios. He's a half-elf inquisitor of Saranrae who's been part of a different CotCT campaign that just fell apart on our way to The Eel's End. He's a 15 point buy, and I'll have to revert him back to level 1, but he's good to go aside from that.
Sold, FULL STOP on monk. Lets make a ranger. Oh, btw, would you perhaps consider a Griffon mount in place of a hippogriff? :D if you feel charitable.
If you are going that route, you can take the Sable Company Marine feat from the Curse of the Crimson Throne Player's Guide which gives a hippogriff. No griffon unless you have another way of getting one.
SABLE COMPANY MARINE
You graduated from the elite hippogriff-riding school of the Endrin Military Academy. Not only can you ride a hippogriff with great skill, but you may also bond with one.
Prerequisite: Ranger level 4th.
Benefit: You gain a hippogriff as your animal companion. You gain a +2 bonus on Ride checks made while riding your hippogriff animal companion. Whenever you are within 20 feet of your hippogriff, it gains a +2 bonus on saving throws made against fear effects.
I'm thinking of building a knife master rouge who was one of Gaedren's little Lamms, that escapes, and wants a chance to get back at the man who ruined her childhood.
I tried to get into a CotCT before and I still love the idea of the AP. I'm thinking about playing off on the Dockside Avenger trait. I'll get something together soon. Maybe something worth a whip?