Acanamirium

Nadya Dimineata's page

333 posts. Alias of michaelane.


Classes/Levels

F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4

About Nadya Dimineata

Nadya Dimineata
Female samsaran witch (cartomancer) 4
CG Medium humanoid (samsaran)
Init +3; Senses low-light vision; Perception +0
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
AC (mage armor) 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 22 (4d6+4)
Fort +2, Ref +3, Will +4; +2 vs. death effects, negative energy effects, negative levels
Defensive Abilities lifebound
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Offense
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Speed 30 ft.
Melee dagger +1 (1d4-1/19-20)
Ranged dagger +4 (1d4-1/19-20, 10 ft)*
*does not factor in Point-Blank Shot or Dealer Dealer
Special Attacks hexes (evil eye, misfortune, slumber)
Spell-Like Abilities (CL 4th; concentration +8, vs. SR +4)
. . 1/day—comprehend languages, deathwatch, stabilize
Witch (Cartomancer) Spells Prepared (CL 4th; concentration +8, vs. SR +4)
. . 2nd—create pit, glitterdust
. . 1st—ill omen, mage armor, sleep (DC 15)
. . 0 (at will)—detect magic, light, read magic, stabilize
. . Patron Shadow
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Statistics
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Str 8, Dex 14, Con 10, Int 19, Wis 10, Cha 12
Base Atk +2; CMB +1; CMD 13
Feats Deadly Dealer, Extra Hex: Slumber, Point-Blank Shot
Traits adopted (harrow born), drug addict (personal)
Skills Bluff +1 (+3 to gather or use information if blue book consulted), Diplomacy +1 (+3 to gather or use information if blue book consulted, +2 with citizens of Korvosa), Knowledge (arcana) +11, Knowledge (local) +8 (+10 to gather or use information if blue book consulted), Knowledge (nature) +11, Knowledge (planes) +11, Spellcraft +11, Use Magic Device +8
Languages Common, Draconic, Samsaran, Shoanti, Thassilonian, Varisian
SQ mystic past life, witch's familiar (spell deck)
Other Gear dagger (3/3) (6 gp), blue book (Korvosa) (5 gp), harrow deck (free, heirloom), pseudodragon's mark medal (+2 Diplomacy with citizens of Korvosa), spell component pouch (5 gp), wand of cure moderate wounds (50/50), wand of disrupt undead (50/50), wand of magic missile (19/23), zellara's harrow deck, 1,119 gp, 5 sp, 6 cp
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Special Abilities
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Comprehend Languages (1/day) (Sp) With Charisma 11+, cast comprehend languages once per day. The caster level for this effect is equal to Nadya's level.
Deathwatch (1/day) (Sp) With Charisma 11+, cast deathwatch once per day. The caster level for this effect is equal to Nadya's level.
Evil Eye -2 (7 rounds, DC 16) (Su) Nadya can cause doubt to creep into the mind of a foe within 30 feet that she can see. The target takes a –2 penalty on one of the following (Nadya's choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + Nadya's Intelligence modifier. A Will save reduces this to just 1 round. This is a mind-affecting effect. At 8th level the penalty increases to –4.
Lifebound (Ex) Samsarans gain a +2 racial bonus on all saving throws made to resist death effects, saving throws against negative energy effects, Fortitude saves made to remove negative levels, and Constitution checks made to stabilize if reduced to negative hit points.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Misfortune (Su) (1 round, DC 16) The witch can cause a creature within 30 feet to suffer grave misfortune for 1 round. Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex. At 8th level and 16th level, the duration of this hex is extended by 1 round. This hex affects all rolls the target must make while it lasts. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.
Mystic Past Life (Witch [Cartomancer]) You can add spells from another spellcasting class to the spell list of your current spellcasting class. You add a number of spells equal to 1 + your spellcasting class's key ability score bonus (Wisdom for clerics, and so on). The spells must be the same type (arcane or divine) as the spellcasting class you're adding them to. For example, you could add divine power to your druid class spell list, but not to your wizard class spell list because divine power is a divine spell. These spells do not have to be spells you can cast as a 1st-level character. The number of spells granted by this ability is set at 1st level. Changes to your ability score do not change the number of spells gained. This racial trait replaces shards of the past.
Slumber (4 rounds, DC 16) (Su) Nadya can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep. The creature receives a Will save to negate the effect. If the save fails, the creature falls asleep for a number of rounds equal to Nadya's level. This hex can affect a creature of any HD. The creature will not wake due to noise or light, but others can rouse it with a standard action. This hex ends immediately if the creature takes damage. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.
Stabilize (1/day) (Sp) With Charisma 11+, cast stabilize once per day. The caster level for this effect is equal to Nadya's level.
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Spell Deck
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2nd—blindness/deafness, create pit, darkness, cure moderate wounds, disfiguring touch, false life, flurry of snowballs, gentle repose, glitterdust, hold person, mirror image, scare, see invisibility, shadow anchor, spectral hand, staggering fall, symbol of mirroring, touch of bloodletting, touch of idiocy, vomit swarm
1st—adhesive spittle, air bubble, cause fear, charm person, chill touch, command, comprehend languages, cure light wounds, delay disease, diagnose disease, endothermic touch, frostbite, hex vulnerability, ill omen, mage armor, mount, obscuring mist, ray of enfeeblement, ray of sickening, remove sickness, silent image, sleep, snowball, touch of combustion
0—arcane mark, bleed, dancing lights, daze, detect magic, detect poison, guidance, light, mending, message, read magic, resistance, stabilize, touch of fatigue
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Shadow Patron
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2nd—silent image, 4th—darkness, 6th—deeper darkness, 8th—shadow conjuration, 10th—shadow evocation, 12th—shadow walk, 14th—greater shadow conjuration, 16th—greater shadow evocation, 18th—shades
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Mystic Past Life
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2nd—create pit, mirror image, 3rd—haste, 4th—emergency force sphere, greater invisibility
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Background
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Twenty-five years ago a young woman named Ayuna died shivering and forgotten in a cold, slush-covered back alley in Korvosa. Raven-haired, but with pale ghost-like skin and eyes white as fresh-fallen snow Ayuna should have been celebrated for her exotic beauty and ethereal voice. Instead, she was buried in Potter’s ward, another nameless victim of shiver, a new drug popularized by a young crimelord by the name of Gaedren Lamm. A native of the Dragon Empires, Ayuna’s family fled to Varisia with the exiled Amatatsu family hoping to find peace from the warfare ripping apart their native Minkai. It wasn’t to be. Tragedy followed the Amatatsus to Varisia shattering her family once again. Ayuna found herself alone in Korvosa, an easy victim for Lamm who took advantage of the young woman’s naivete, drew her into his web, hooked her on shiver, and then discarded her to suffer and die alone, broken and dangerously close to a final fall into the Great Beyond.

Twenty-five years ago Nadya Dimineata got one more chance. An unusual infant was born in a Varisian caravan wintering outside of Riddleport. Raven-haired, but with pale ghost-like skin and eyes white as fresh-fallen snow, Nadya’s exotic appearance caused a stir among the tight-knit Varisian clan. A harrow reading from her grandmother, the clan’s spiritual leader and harrower, provided ease and anxiety. Difficult times were ahead. The girl would be tested. Her fate was bound to the clans. Success was far from certain. Failure would be a disaster. The nightmares began soon after. Nadya would wake in the night screaming. Skin cold as ice. A violent man laughing wickedly. Monsters with gnashing teeth. Strange dreamlands. Walking dead. Frightened crowds. The dreams wore on Nadya. She stopped eating. Finally her grandmother intervened. She introduced the young girl to the harrow deck. It helped. The nightmares continued, but their frequency and intensity diminished. Nadya showed great promise as a harrower. Six months ago they returned with a vengeance and something new. A young woman lying shivering in an alley who looked so much like Nadya that she could be her sister. A Name. A strong pull to the south. Toward Korvosa. Toward Lamm.

Tropes Back from the Dead, Spirit Advisor
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Appearance
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Nadya is tall, thin and angular as if from lack of proper nutrition. Her hair is raven black and the contrast with her pale skin is striking. While one would ordinarily expect snow white eyes to lack emotion, Nadya's eyes ache with sadness. Puffiness around her eyes suggests a lack of sleep, frequent tears, or both.

Zellara's Harrow Deck:

Aura moderate divination; CL 10th
Slot —; Price —; Weight 1 lb
STATISTICS
Alignment CG; Ego 8
Senses 60 ft. vision and hearing
Int 10, Wis 13, Cha 13
Communication empathy
Lesser Powers identify 3/day, major image 1/day
Special Purpose defend Korvosa
DESCRIPTION
Hand-painted images decorate this Harrow deck, the frames gilt in silver so that under lighting they sparkle and flash. Despite the worn condition of the card backs, the images on the faces are so vibrant they seem to move when viewed out of the corner of the eye. The deck itself handles with surprising ease, almost shuffling itself. A bent, torn, or lost card always seems to mend itself or reappear when no one is looking.

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Wish List
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Cackling hag's blouse
Corset of dire witchcraft