Seven Dooms over Sandpoint Round-Robin [PF2e]

Game Master Aeshuura


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Male, plant Root Leshy; HP 30/30, AC 17/17, MV 25, Hero Points 1/3, Spells (1) 3/3 Warrior Muse Bard (2) Swashbuckler (Wit) Archetype: Perception +7, Fort +6, Ref +6, Will +7, Lowlight Vision

Haven't ever did anything with PF society, and really not interested... but if it can help someone else let me know what I need to do.

Grand Lodge

Owlbear Rodeo

No worries, it was just a thought. I am sure I will have other opportunities... Super excited for the Revenge of the Runelords...


HP 19/24 | AC: 19 | F: +5, R: +10, W: +7 | Per: +7 | Speed 25ft | Active Conditions: None| Hero Points : 1/3 Halfling Rogue 1

I will take the PFS credit if you have a legal table.


Female Human Fighter 2 | HP: 34 | AC: 19 (21) | F: +8 R: +7 W: +4 | Speed: 25' (30 unarmored) | Perception: +6 | ↻: Shield Block ↻: Reactive Shield ↻: Reactive Strike
Aeshuura wrote:

Quick question, I noticed that you can get two PFS Chronicles for Seven Dooms, despite not playing PFS legal characters. Does anyone want to register it as a game, when we get to it?

Anyway. I will try to post later today when I get to the other computer...

I certainly would take it: 134571-2008, thanks!


Human Warpriest Cleric 2 | Perc 7 | F:8, R: 4, W: 9 | Spd 20 | AC 19/21| HP 28 | Medicine +9 | Athletics Religion Survival +7 | Crafting Warfare Lore +4 | Exploration: Defend | ◆ | Heals 1/4

I would like PFS credit.

What levels do the chronicles go for?

Grand Lodge

Owlbear Rodeo

If I read correctly, each chronicle gives 12 xp and 30 treasure bundles appropriate for the level of the character applied to.

Seven Dooms gives one chronicle upon completion of Chapter 4, then one more upon completion of the entire AP.


Human Warpriest Cleric 2 | Perc 7 | F:8, R: 4, W: 9 | Spd 20 | AC 19/21| HP 28 | Medicine +9 | Athletics Religion Survival +7 | Crafting Warfare Lore +4 | Exploration: Defend | ◆ | Heals 1/4

Apply it to:

5369-2012 G'Mba Bhee -- currently second level.

Grand Lodge

Owlbear Rodeo

Bear in mind that this will be the responsibility of the GMs that run Seven Dooms. I am running Burnt Offerings, which sadly only gives PF1e chronicles. I will compile the numbers though and have that ready to share when I hand over the tracker.

Grand Lodge

Owlbear Rodeo

Mira, what is the PFS character name?


Human Warpriest Cleric 2 | Perc 7 | F:8, R: 4, W: 9 | Spd 20 | AC 19/21| HP 28 | Medicine +9 | Athletics Religion Survival +7 | Crafting Warfare Lore +4 | Exploration: Defend | ◆ | Heals 1/4

I will be completely offline this Friday through Monday.

Grand Lodge

Owlbear Rodeo

So, what do we think? Check the North door? Check the double doors that you discovered? Feel free to discuss...


HP 19/24 | AC: 19 | F: +5, R: +10, W: +7 | Per: +7 | Speed 25ft | Active Conditions: None| Hero Points : 1/3 Halfling Rogue 1

I will be out of town starting tomorrow through Monday PM for a graduation in TN. Will be back Monday evening. Don't expect much posting during that stretch, so feel free to bot Lucien as needed.

Grand Lodge

Owlbear Rodeo

Okay! Thanks for the heads up!


Male, plant Root Leshy; HP 30/30, AC 17/17, MV 25, Hero Points 1/3, Spells (1) 3/3 Warrior Muse Bard (2) Swashbuckler (Wit) Archetype: Perception +7, Fort +6, Ref +6, Will +7, Lowlight Vision

Not the GM here, but I though no "Prep" actions were allowed in PF2e... taking potions, casting spells, loading weapons etc. Are the enemies / encounters allowed to do the same?

Just saying if this is allowed, I'm going to start doing it too.

Mangrove is using the "Investigate" Exploratory Action.

Grand Lodge

Owlbear Rodeo

Generally, I would say no, but as it did not matter in this case, I didn't want to belabor the point. However, this would be a good time to open discussion of how PF2e works in this case.

I believe that you can take one Exploration activity at a time. For example, if a tank wants to start combat with a shield raised, you would choose the Defend activity. If Snag wants to start combat with his shield cantrip raised, he would need to use the Repeat a Spell Exploration activity.

Anyone care to chime in?

Grand Lodge

Owlbear Rodeo

Also, let me know if I have this wrong:
Lucien - Search
Mangrove - Investigate
Snag - Detect Magic
Anthony - Defend
Mira - Defend

I am looking at trying to turn this dungeon crawl into more of a narrative endeavor, as it feels like a crawl right now...

What I would need from you is a general procedure that you will be taking in your delving, maybe marching order. This, along with your Exploration Activities, should allow me to run you through this, bypassing the need to ask you for every little choice...


Human Warpriest Cleric 2 | Perc 7 | F:8, R: 4, W: 9 | Spd 20 | AC 19/21| HP 28 | Medicine +9 | Athletics Religion Survival +7 | Crafting Warfare Lore +4 | Exploration: Defend | ◆ | Heals 1/4

While, in general, it makes sense for Anthony to Defend during exploration, since we have no one scouting, if we put Anthony in front of the party, Anthony will Scout instead. He'll lose the raised shield, but give everyone a +1 to their initiative.

As far as no preparation to an encounter, that makes sense to me if it is during general exploration. If the party *knows* that they are entering an encounter (not just being prepared for one if it happens), then it would make sense that each party member could prepare an action for when initiative is rolled. YMMV.

BTW, I like dungeon crawls...

Grand Lodge

Owlbear Rodeo

Good to know. Dungeon crawls are much easier face-to-face. PbP has a serious lag, especially in waiting for everyone to chime in...


Male, plant Root Leshy; HP 30/30, AC 17/17, MV 25, Hero Points 1/3, Spells (1) 3/3 Warrior Muse Bard (2) Swashbuckler (Wit) Archetype: Perception +7, Fort +6, Ref +6, Will +7, Lowlight Vision
Anthony Slater, Human Warpriest wrote:

While, in general, it makes sense for Anthony to Defend during exploration, since we have no one scouting, if we put Anthony in front of the party, Anthony will Scout instead. He'll lose the raised shield, but give everyone a +1 to their initiative.

As far as no preparation to an encounter, that makes sense to me if it is during general exploration. If the party *knows* that they are entering an encounter (not just being prepared for one if it happens), then it would make sense that each party member could prepare an action for when initiative is rolled. YMMV.

BTW, I like dungeon crawls...

The problem here is if you’re playing a pre-written adventure, now you have to change the encounter to give the opponent the same action. To me everybody starts unprepared to keep the balance… x+1 = Y+1. Or X+Y. Lots of prep work required for the GM now. The way it’s intended is the enemy can’t load their bows, take cover behind a table and fire when the party opens the door even if they know you’re approaching.


Human Warpriest Cleric 2 | Perc 7 | F:8, R: 4, W: 9 | Spd 20 | AC 19/21| HP 28 | Medicine +9 | Athletics Religion Survival +7 | Crafting Warfare Lore +4 | Exploration: Defend | ◆ | Heals 1/4
Mangrove wrote:
Anthony Slater, Human Warpriest wrote:

While, in general, it makes sense for Anthony to Defend during exploration, since we have no one scouting, if we put Anthony in front of the party, Anthony will Scout instead. He'll lose the raised shield, but give everyone a +1 to their initiative.

As far as no preparation to an encounter, that makes sense to me if it is during general exploration. If the party *knows* that they are entering an encounter (not just being prepared for one if it happens), then it would make sense that each party member could prepare an action for when initiative is rolled. YMMV.

BTW, I like dungeon crawls...

The problem here is if you’re playing a pre-written adventure, now you have to change the encounter to give the opponent the same action. To me everybody starts unprepared to keep the balance… x+1 = Y+1. Or X+Y. Lots of prep work required for the GM now. The way it’s intended is the enemy can’t load their bows, take cover behind a table and fire when the party opens the door even if they know you’re approaching.

I quite understand. In the games I run, I do let the opponents have the same advantages that the PCs have. And, yes, it does create more work. Also, I have no opposition to a GM completely playing RAW and strictly according to the rules. I was recently in such a game (until the GM bailed).


Male, plant Root Leshy; HP 30/30, AC 17/17, MV 25, Hero Points 1/3, Spells (1) 3/3 Warrior Muse Bard (2) Swashbuckler (Wit) Archetype: Perception +7, Fort +6, Ref +6, Will +7, Lowlight Vision
Anthony Slater, Human Warpriest wrote:
Mangrove wrote:
Anthony Slater, Human Warpriest wrote:

While, in general, it makes sense for Anthony to Defend during exploration, since we have no one scouting, if we put Anthony in front of the party, Anthony will Scout instead. He'll lose the raised shield, but give everyone a +1 to their initiative.

As far as no preparation to an encounter, that makes sense to me if it is during general exploration. If the party *knows* that they are entering an encounter (not just being prepared for one if it happens), then it would make sense that each party member could prepare an action for when initiative is rolled. YMMV.

BTW, I like dungeon crawls...

The problem here is if you’re playing a pre-written adventure, now you have to change the encounter to give the opponent the same action. To me everybody starts unprepared to keep the balance… x+1 = Y+1. Or X+Y. Lots of prep work required for the GM now. The way it’s intended is the enemy can’t load their bows, take cover behind a table and fire when the party opens the door even if they know you’re approaching.
I quite understand. In the games I run, I do let the opponents have the same advantages that the PCs have. And, yes, it does create more work. Also, I have no opposition to a GM completely playing RAW and strictly according to the rules. I was recently in such a game (until the GM bailed).

Gee... I wonder what game that was :-). I'll step off my soapbox on this matter. Probably not the place for it in someone elses game. Guess I'm a little frustrated at the lack of 2e games on these boards... which I love these boards by the way, and it seems like all the new games are PF1.


Human Warpriest Cleric 2 | Perc 7 | F:8, R: 4, W: 9 | Spd 20 | AC 19/21| HP 28 | Medicine +9 | Athletics Religion Survival +7 | Crafting Warfare Lore +4 | Exploration: Defend | ◆ | Heals 1/4

If you're interested, I'm running a non-scripted hack-n-slash 2e game. We've got four players (well, technically 5, but one hasn't participated for a few weeks). Three of the PCs just got level 2.

Here's a link to the original recruitment page


Male, plant Root Leshy; HP 30/30, AC 17/17, MV 25, Hero Points 1/3, Spells (1) 3/3 Warrior Muse Bard (2) Swashbuckler (Wit) Archetype: Perception +7, Fort +6, Ref +6, Will +7, Lowlight Vision
Anthony Slater, Human Warpriest wrote:

If you're interested, I'm running a non-scripted hack-n-slash 2e game. We've got four players (well, technically 5, but one hasn't participated for a few weeks). Three of the PCs just got level 2.

Here's a link to the original recruitment page

I would be interested. Let me read the gameplay thread, and I'll come up with something fun. Never made a PF society legal character (Whatever that is :-)) but I'm sure I can come up with something fun. Should I make level 1 or level 2?


Human Warpriest Cleric 2 | Perc 7 | F:8, R: 4, W: 9 | Spd 20 | AC 19/21| HP 28 | Medicine +9 | Athletics Religion Survival +7 | Crafting Warfare Lore +4 | Exploration: Defend | ◆ | Heals 1/4
Mangrove wrote:
Anthony Slater, Human Warpriest wrote:

If you're interested, I'm running a non-scripted hack-n-slash 2e game. We've got four players (well, technically 5, but one hasn't participated for a few weeks). Three of the PCs just got level 2.

Here's a link to the original recruitment page

I would be interested. Let me read the gameplay thread, and I'll come up with something fun. Never made a PF society legal character (Whatever that is :-)) but I'm sure I can come up with something fun. Should I make level 1 or level 2?

It should be Level 1. But, you can expect to get to 2nd level relatively rapidly.


Female Hold-Scarred Orc | HP 30/30 | AC 17 (19) (+1 for Mystic Armor) | MV 25 | Hero Points 1 Cloistered Cleric (Irori) / 2 | Perception +7 | F +5, R +7, W +9 | Dark Vision

Profile... More to come... (Formerly known as Desiree).


Human Warpriest Cleric 2 | Perc 7 | F:8, R: 4, W: 9 | Spd 20 | AC 19/21| HP 28 | Medicine +9 | Athletics Religion Survival +7 | Crafting Warfare Lore +4 | Exploration: Defend | ◆ | Heals 1/4

'Dot and Delete' on the game play page, and I hope to introduce you and another before this weekend.

Grand Lodge

Owlbear Rodeo

I want to get everyone's take on this. I made a mistake labeling Spawn 1 and 2, and the misunderstanding may have ended up allowing Snag to perish. Do you all want me to walk it back, or let it stand?

Looking for general opinions, then will adjudicate after I hear from everyone. I am flexible in how we proceed. I have some tools in my back pocket that may make for good story AND provide an avenue, at least, for Snag to come back. However, I want to see what everyone's preference will be on this first.


Human Warpriest Cleric 2 | Perc 7 | F:8, R: 4, W: 9 | Spd 20 | AC 19/21| HP 28 | Medicine +9 | Athletics Religion Survival +7 | Crafting Warfare Lore +4 | Exploration: Defend | ◆ | Heals 1/4

I suggest you RETCON, since the dice hate us so much. <<At least they hate me!>>

Grand Lodge

Owlbear Rodeo

If I am reading Snag's vote correctly:

Retcon - 2/5
Take it as it stands - 0/5


Male, plant Root Leshy; HP 30/30, AC 17/17, MV 25, Hero Points 1/3, Spells (1) 3/3 Warrior Muse Bard (2) Swashbuckler (Wit) Archetype: Perception +7, Fort +6, Ref +6, Will +7, Lowlight Vision

Don’t matter to me. Mangrove was dead on arrival. :-)

Grand Lodge

Owlbear Rodeo

If it comes down to a tie, I may need you to be tie-breaker... ;) It was rough. I think it might have started different if Lucien had not scouted that side tunnel first... >.<


HP 19/24 | AC: 19 | F: +5, R: +10, W: +7 | Per: +7 | Speed 25ft | Active Conditions: None| Hero Points : 1/3 Halfling Rogue 1

I'd hate for Snag to die, but I am not sure how much retcon is involved. I don't have strong feelings about it either way, but would vote for Snag to live if pressed on it.

Grand Lodge

Owlbear Rodeo

Oh, I did think of another thing. Since I forgot to hand out Hero Points, I will allow Snag to use his Hero Point to stabilize rather than his last roll.

Since I keep forgetting to hand out Hero Points. What do you think of this (I had one GM do this and I thought it was handy)? Every Monday, you get a new Hero Point. I figure that it is about equivalent of one Hero Point per hour in PbP time.


Female Human Fighter 2 | HP: 34 | AC: 19 (21) | F: +8 R: +7 W: +4 | Speed: 25' (30 unarmored) | Perception: +6 | ↻: Shield Block ↻: Reactive Shield ↻: Reactive Strike

I don't want Snag to die, I'm in favor of whatever enables that.

I've never seen the every monday rule, but think that's pretty cool for a consistent group if we're making progress. Alternatively, if things slowed, every other encounter could work too.

Grand Lodge

Owlbear Rodeo

Okay, Snag, would like to spend your Hero Point(s) to stabilize instead of making that last roll? I think that would be the cleanest, especially since Lucien was able to kill the sinspawn with his last attack! (He did just as much as he needed to kill it. It had 5 hp left...

EDIT: Of course, that would mean that Anthony needs to make his Flat checks, unless he would like to use his Hero Point as well...


Skills:
Acro: 7, Arcana: 4, Athl: 4, Craft: 0, Deception: 8, Diplomacy: 8, Intimidate: 4, Goblin L: 4, Gladitorial L: 4, Med: 0, Nature: 0, Occult: 4, Perform: 4, Religion: 0, Society: 0, Stealth: 7, Survival: 0, Thievery: 3
Attacks:
[dice=Arc Lightning, Basic Reflex DC 18]2d4[/dice][dice=Shade Bites w/Trip]d20+7[/dice][dice=Shade Damage]d8+3[/dice]
Sorcerer 2: AC 18 [19 w/Shield]: HP 26/26: Fort +6, Ref +7, Will +6: Hero Points: 2; Spells +8; DC 18: 1st: 1/4; Perception (Darkvision) +4:

Sure, I would use the Hero Points if we are using them.

Grand Lodge

Owlbear Rodeo

Okay, you need to spend all of yours to stabilize, but you will for sure gain a new one next Monday, and can earn one by being particularly heroic! ^_^ I will also source the table. If a fellow player does something that you would consider particularly heroic (especially memorable scenes), feel free to nominate that PC for a Hero Point.


Skills:
Acro: 7, Arcana: 4, Athl: 4, Craft: 0, Deception: 8, Diplomacy: 8, Intimidate: 4, Goblin L: 4, Gladitorial L: 4, Med: 0, Nature: 0, Occult: 4, Perform: 4, Religion: 0, Society: 0, Stealth: 7, Survival: 0, Thievery: 3
Attacks:
[dice=Arc Lightning, Basic Reflex DC 18]2d4[/dice][dice=Shade Bites w/Trip]d20+7[/dice][dice=Shade Damage]d8+3[/dice]
Sorcerer 2: AC 18 [19 w/Shield]: HP 26/26: Fort +6, Ref +7, Will +6: Hero Points: 2; Spells +8; DC 18: 1st: 1/4; Perception (Darkvision) +4:

Sounds good!


Skills:
Acro: 7, Arcana: 4, Athl: 4, Craft: 0, Deception: 8, Diplomacy: 8, Intimidate: 4, Goblin L: 4, Gladitorial L: 4, Med: 0, Nature: 0, Occult: 4, Perform: 4, Religion: 0, Society: 0, Stealth: 7, Survival: 0, Thievery: 3
Attacks:
[dice=Arc Lightning, Basic Reflex DC 18]2d4[/dice][dice=Shade Bites w/Trip]d20+7[/dice][dice=Shade Damage]d8+3[/dice]
Sorcerer 2: AC 18 [19 w/Shield]: HP 26/26: Fort +6, Ref +7, Will +6: Hero Points: 2; Spells +8; DC 18: 1st: 1/4; Perception (Darkvision) +4:

Just as a head's up. I will be taking a trip from Friday through Monday. I am not sure how my posting will be in that time so feel free to bot me as needed.

Grand Lodge

Owlbear Rodeo

Okay, no worries. I am a little slammed at work, but it is a long weekend, so we can do some RP up in town. I feel like some of you might need to work through this trauma...


Human Warpriest Cleric 2 | Perc 7 | F:8, R: 4, W: 9 | Spd 20 | AC 19/21| HP 28 | Medicine +9 | Athletics Religion Survival +7 | Crafting Warfare Lore +4 | Exploration: Defend | ◆ | Heals 1/4

I will be away until Wednesday.

Grand Lodge

Owlbear Rodeo

Understood.


I am afraid I am going to withdraw from this game. You can feel free to go back under without Lucien as you see fit. too many real life things happening and this is the slowest of my games and easiest to withdraw from.

Apologies, and good luck with the new adventure portion when you get that far!


Skills:
Acro: 7, Arcana: 4, Athl: 4, Craft: 0, Deception: 8, Diplomacy: 8, Intimidate: 4, Goblin L: 4, Gladitorial L: 4, Med: 0, Nature: 0, Occult: 4, Perform: 4, Religion: 0, Society: 0, Stealth: 7, Survival: 0, Thievery: 3
Attacks:
[dice=Arc Lightning, Basic Reflex DC 18]2d4[/dice][dice=Shade Bites w/Trip]d20+7[/dice][dice=Shade Damage]d8+3[/dice]
Sorcerer 2: AC 18 [19 w/Shield]: HP 26/26: Fort +6, Ref +7, Will +6: Hero Points: 2; Spells +8; DC 18: 1st: 1/4; Perception (Darkvision) +4:

I hope things go well for you Lucien.


Male, plant Root Leshy; HP 30/30, AC 17/17, MV 25, Hero Points 1/3, Spells (1) 3/3 Warrior Muse Bard (2) Swashbuckler (Wit) Archetype: Perception +7, Fort +6, Ref +6, Will +7, Lowlight Vision

This game seems to have lost a ton of momentum. Should we try to get things rolling better... or just call it?


Human Warpriest Cleric 2 | Perc 7 | F:8, R: 4, W: 9 | Spd 20 | AC 19/21| HP 28 | Medicine +9 | Athletics Religion Survival +7 | Crafting Warfare Lore +4 | Exploration: Defend | ◆ | Heals 1/4

I'm still up for it....

Grand Lodge

Owlbear Rodeo

I am still okay to continue. Mira?

I can also check with the alternate to see if he is still in...


Skills:
Acro: 7, Arcana: 4, Athl: 4, Craft: 0, Deception: 8, Diplomacy: 8, Intimidate: 4, Goblin L: 4, Gladitorial L: 4, Med: 0, Nature: 0, Occult: 4, Perform: 4, Religion: 0, Society: 0, Stealth: 7, Survival: 0, Thievery: 3
Attacks:
[dice=Arc Lightning, Basic Reflex DC 18]2d4[/dice][dice=Shade Bites w/Trip]d20+7[/dice][dice=Shade Damage]d8+3[/dice]
Sorcerer 2: AC 18 [19 w/Shield]: HP 26/26: Fort +6, Ref +7, Will +6: Hero Points: 2; Spells +8; DC 18: 1st: 1/4; Perception (Darkvision) +4:

I am good go to go. I am just waiting for the next day to start so we can go down again.

Grand Lodge

Owlbear Rodeo

I was waiting for Mira to check in. Hopefully, all is going well for them.

Grand Lodge

Owlbear Rodeo
DM DoctorEvil wrote:

I am afraid I am going to withdraw from this game. You can feel free to go back under without Lucien as you see fit. too many real life things happening and this is the slowest of my games and easiest to withdraw from.

Apologies, and good luck with the new adventure portion when you get that far!

Do you feel up to writing an exit piece for your character, or do you want me to come up with something? We are sorry to see you go, but I understand over extending...

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