Undine

Azule son of Abendago's page

46 posts. Alias of Hiram138.


About Azule son of Abendago

Azule son of Abendego
Male suli oracle (elementalist) 3/sorcerer 2 (Pathfinder Player Companion: People of the Sands, Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Advanced Race Guide 202)
N Medium outsider (native)
Init +2; Senses low-light vision; Perception +0
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 31 (5 HD; 2d6+3d8+5)
Fort +2, Ref +3, Will +6; +2 vs. electricity
Resist cold 5, electricity 5
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Offense
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Speed 30 ft.
Melee dagger +3 (1d4/19-20) or
. . morningstar +3 (1d8)
Ranged +1 light crossbow +6 (1d8+1/19-20)
Oracle (Elementalist) Spells Known (CL 3rd; concentration +7)
. . 1st (6/day)—cure light wounds, infernal healing[ISWG], shield of faith, touch of the sea[APG] (DC 15), unbreakable heart[ISWG]
. . 0 (at will)—create water, detect magic, light, purify food and drink (DC 14), read magic
. . Mystery Waves
Sorcerer Spells Known (CL 2nd; concentration +6)
. . 1st (5/day)—alter winds[APG] (DC 15), shocking grasp
. . 0 (at will)—arcane mark, breeze[UM], jolt[UM], mage hand, prestidigitation
. . Bloodline Stormborn
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Statistics
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Str 11, Dex 14, Con 12, Int 12, Wis 10, Cha 18
Base Atk +3; CMB +3; CMD 15
Feats Arcane Armor Training, Eschew Materials, Extra Elemental Assault[ARG], Storm-lashed[ISWG]
Traits dualborn, hurricane savvy
Skills Bluff +8, Diplomacy +11, Fly +6, Heal +6, Knowledge (arcana) +6, Knowledge (religion) +7, Profession (sailor) +5, Sense Motive +7, Spellcraft +8, Swim +5, Use Magic Device +9; Racial Modifiers +2 Diplomacy, +2 Sense Motive
Languages Aquan, Azlanti, Common, Draconic, Polyglot
SQ elemental assault, oracle's curse (tongues), revelations (elemental linguist, fluid travel), thunderstaff
Other Gear +1 eel hide leather armor, +1 light crossbow, dagger, morningstar, cloak of the manta ray, bedroll, belt pouch, belt pouch, candle (10), flint and steel, masterwork backpack, mess kit, soap, trail rations (5), waterskin, 189 gp, 6 sp, 1 cp
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Special Abilities
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Arcane Armor Training Swift action: -10% arcane spell failure due to armor.
Elemental Assault (1d6 Cold/Electricity dam, 7 rounds, 1/day) As a swift action unarmed strike/held weapon is wreathed in energy and deals extra damage.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fluid Travel (Walking, 3 hours/day) (Su) Walk on liquid as if was solid.
Hurricane Savvy Treat wind force as 1 category less, for self and ship.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Storm-Lashed Ignore many of the effects of bad weather
Stormborn +1 DC for [electricity] and [sonic] spells.
Thunderstaff (Shock 1 rds, 7/day) (Sp) Touch a weapon to grant the Shock power for 1 rds.
Tongues (Aquan) You can only understand and speak one language in combat.
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Born to a shackles captain. She was famous for her ability to ride the winds of Abendego. Abendego was so taken with her abilty. He stilled his winds for one night. Just to lay with her. From an early age I heard the voice of my father speaking to me. In the raging wind and crashing waves. I spent my whole life on ships. Some pirate some merchant. Spreading the word of my father.

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