AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18
F human sorcerer 15 NG | Init +9; Senses Perception +8 |
Spells (L 15th; concentration +21)
About Iolana Altumas
Female human sorcerer 15
NG Medium humanoid (human)
Init +9; Senses Perception +9
AC 24, touch 19, flat-footed 20 (+5 armor, +5 deflection, +3 Dex, +1 dodge; +2 deflection vs. evil, +2 deflection bonus vs. evil)
hp 100 (15d6+52)
Fort +12, Ref +13, Will +14; +2 resistance vs. evil, +2 resistance vs. evil
Defensive Abilities evasion; Resist cold 20; SR 18
Speed 30 ft. (20 ft. in armor), swim 60 ft.
Melee +1 beast-bane dagger +7/+2 (1d4/19-20 plus 2d6 vs. Beast) or
mwk cold iron light mace +7/+2 (1d6-1) or
mwk silver sickle +7/+2 (1d6-2)
Ranged +1 undead-bane light crossbow +12 (1d8+1/19-20 plus 2d6 vs. Undead) or
sling +11 (1d4-1)
Bloodline Spell-Like Abilities (CL 15th; concentration +22)
9/day—elemental ray (1d6+7 cold)
1/day—elemental blast (15d6 cold, DC 23)
Sorcerer Spells Known (CL 15th; concentration +22)
7th (4/day)—elemental body IV, forcecage (DC 23), prismatic spray (DC 23)
6th (7/day)—acid fog, disintegrate (DC 22), greater dispel magic, elemental body III
5th (7/day)—break enchantment, cone of cold (DC 21), elemental body II, hold monster (DC 21), communal stoneskin[UC], teleport
4th (7/day)—acid pit[APG] (DC 20), bit of luck, black tentacles, confusion (DC 20), elemental body I
3rd (7/day)—dispel magic, fly, haste, magic circle against evil, protection from energy
2nd (8/day)—acid arrow, cat's grace, darkvision, detect thoughts (DC 18), glitterdust (DC 18), invisibility, mirror image, scorching ray (cold)
1st (8/day)—burning hands (cold) (DC 17), enlarge person (DC 17), grease, mage armor, magic missile, shield, sleep (DC 17), summon monster I
0 (at will)—detect magic, disrupt undead, ghost sound (DC 16), light, mage hand, prestidigitation, read magic, spark[APG] (DC 16), touch of fatigue (DC 16)
Bloodline Elemental (water)
Str 8, Dex 18, Con 16, Int 10, Wis 12, Cha 22
Base Atk +7; CMB +6; CMD 26
Feats Arcane Strike, Combat Casting, Dodge, Eschew Materials, Heighten Spell, Improved Initiative, Merciful Spell[APG], Point-Blank Shot, Precise Shot, Quicken Spell, Selective Spell[APG], Silent Spell
Traits arcane temper, love lost (widowed)
Skills Acrobatics +1 (-3 to jump), Bluff +10, Craft (alchemy) +4, Fly +6, Intimidate +8, Knowledge (arcana) +10, Knowledge (planes) +8, Perception +9, Spellcraft +15, Swim +4, Use Magic Device +21
SQ bloodline arcana (change energy damage spells to match bloodline energy), elemental movement
Combat Gear lesser fire elemental metamagic rod[APG], piercing metamagic rod[UE], potion of barkskin +2, potion of cure light wounds (2), potion of cure moderate wounds (5), potion of cure serious wounds (2), potion of gaseous form, potion of lesser restoration, potion of remove disease, potion of remove paralysis, potion of shield of faith +4 (2), robe of the archmagi (white), rod of wonder, scroll of break enchantment, scroll of detect secret doors (x4), scroll of limited wish, scroll of maximized shatter (x2) (CL 9th), silent metamagic rod, staff of evocation, wand of cat's grace (11 charges), wand of cure moderate wounds (30 charges), wand of dimension door (18 charges), wand of invisibility (10 charges), wand of magic missile (23 charges), wand of magic missile (CL 3rd, 43 charges), wand of magic missile (CL 9th, 18 charges), wand of protection from evil (50 charges), wand of see invisibility (50 charges), wand of slow (13 charges), holy water (5), oil (5); Other Gear +1 beast-bane dagger, +1 undead-bane light crossbow, crossbow bolts (50), mwk cold iron light mace, mwk silver sickle, sling, sling bullets (50), bag of holding i, belt of physical might +2 (Dex, Con), bracers of armor +2, efficient quiver, greater aegis of recovery, headband of mental prowess +4 (Wis, Cha), ring of evasion, ring of protection +5, zellara's harrow deck, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, sunrod (2), trail rations (5), waterskin, 6,489 gp, 6 cp
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bloodline Arcana: Elemental (Ex) You may change any energy spell to use Cold energy.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Elemental Blast (15d6 cold, 1/day, DC 23) (Sp) As a standard action, deal dam in 20 ft. burst up to 60 ft. away (Ref half).
Elemental Movement (Su) Gain an enhanced move
Elemental Ray (1d6+7 cold, 9/day) (Sp) As a standard action, ranged touch attack deals damage to foe.
Energy Resistance, Cold (20) You have the specified Energy Resistance against Cold attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Heighten Spell Increases spell level to effective level desired.
Merciful Spell You can cast a spell that deals non-lethal damage instead of lethal damage.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Quicken Spell Cast a spell as a swift action. +4 Levels.
Selective Spell You can cast a spell that does not affect some targets within its area.
Silent Spell Cast a spell with no verbal components. +1 Level.
Spell Resistance (18) You have Spell Resistance.
Swim (60 feet) You have a Swim speed.
Iolana Markus is a mix of Varisian and Chelaxian heritages. She inherited the slightness of her mother, and the coloring of her father. When people see her from a distance they assume she's a child. She's 26.
To honor her mother's heritage she has a couple of Varisian tattoos in swirling patterns on her arms. She allows her dark black hair to swing free Iolana doen't wear any armor. That doeesn't mean she's helpless. More than one street thug has learned that the hard way. She carries a knapsack everywhere she goes. Her clothing is the cloting of mourning.
Three years ago her husband was murdered in an alley, and his ring stolen. It was a family heirloom. She's been searching for who has it. Her husband's family never accepted her, and feel it's now their family heirloom. She gave it to Manius at their wedding so now it's an Altumas family heirloom.
She does her best to follow Korvosa's laws. When they get in the way of what's right.
Places to Explore:
Lonacre Building Training ground of the Grey Maidens
Hope is the strongest weapon.
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