Sanvil Trett

Flyn Rider's page

228 posts. Organized Play character for Alaric the Barbarian.


Full Name

Ross Strickland #188110-2

Race

Human

Classes/Levels

Magus (Kensai, Bladebound) 1

Stats:
| AC 16 T 15 FF 11 | HP 11/11 | F +4 R +4 W +2 | Init +6 | Perc +0

Gender

Male

Size

Medium

Age

19

Alignment

Chaotic Neutral

Deity

Abraxas

Languages

Common Orc Gnome Elven

Strength 7
Dexterity 18
Constitution 14
Intelligence 16
Wisdom 8
Charisma 10

About Flyn Rider

The Crunch:
Male human Kensai Bladebound Magus 1
CG Medium humanoid (human)
Init +6; Senses Perception 0
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Defense
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AC 16, touch 15, flat-footed 11 (+1 armor, +4 Dex +1 Dodge)
hp 11 (1d8+2) 1 Favored Class
Fort +4, Ref +4, Will +2
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Offense
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Speed 30 ft. (30 ft. in armor)
Melee Rapier +5 (1d6+4/18-20)
Special Attacks +1 Enhancement Bonus 1 Arcane Point Swift
Magus Spells Prepared (CL 1st; concentration +4)
Shocking Grasp, Detect Magic, Acid Orb
Spells In Spellbook
All 0 Level, Shocking Grasp, Shield, Color Spray, True Strike, Vanish, Magic Missle
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Statistics
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Str 7, Dex 18, Con 14, Int 16, Wis 9, Cha 10
Base Atk +0; CMB -1; CMD 13
Feats Weapon Finesse, Weapon Focus Rapier, Fencing Grace
Traits Reactionary, Magical lineage (Shocking Grasp)
Skills Knowledge Planes +7, Knowledge Dungeoneering +7, Knowledge Arcane +7, Perception +0, Ride +8, Spellcraft +7
Languages Common Orc Elven Gnome
Other Gear Harakami, Rapier, weapon cord, backpack, bedroll, belt pouch, flint and steel, rope, mess kit, soap, skillet, torch (10), trail rations (5) Candles (5) Candle Lantern, whetstone, locked gauntlet 59 9 7
Coins: GP(96) SP(11) CP(93)
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Special Abilities
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Spell Combat-Full Attack -2 penalty to attack rolls, cast 1 spell with a cast time of one standard action
Arcane Pool 4 Points
1 point Swift +1 Enhancement to weapon
Weapon Proficiency Rapier
Weapon Focus Rapier +1 to hit
Weapon Finesse Dex to Hit Rapier
Fencing Grace Dex to Damage Rapier

Flyn's Background:
Flyn was born to a mother who died in childbirth. His father left in grief leaving Flyn to fend for himself from a young age. Flyn was a headstrong boy who trained hard every day trying to gain skills and knowledge. While he practiced he realized he had some skill at arcane spell casting. He had to keep his power secret, because wizards are not looked upon kindly in these parts. Flyn had become quite the swordsman and was the only boy in his town who could boast of an undefeated record in duels. A city nearby had recently announced a contest; so young boys in the local area could demonstrate their skills, to be picked for apprenticeship. Flyn looked upon this contest with much eagerness, practicing every day in hopes of being chosen by a master. The day had arrived where Flyn’s practice would show. As people watched, Flyn dazzled the crowd with his speed and strength. Even the toughest warriors fell that day to his sword, and spell. A local Magus of the name Finnigan decided to pick up Flyn as an apprentice to hone his combat and arcane skills. Once Flyn had reached the end of his tutelage, he set off on a quest to collect knowledge of arcane arts, and skill at combat.

Flyn's Appearance:
Flyn has a rugged face that while relatively unmarked, shows some scars from combat. His calloused hands let others know that he is fairly accomplished with a blade and is not new to combat. His intense eyes crackle with an intelligence far beyond his age. He keeps his hair long, while his face is shaven clean, his small stature may betray weakness, but those who provoke him usually meet their end upon his blade. His stance betrays caution as he is always looking out and keeping an eye on those he believes to be opposed to him and his quest.

Flyn's Interaction:
Flyn's quest of gaining knowledge and power is always first on his mind. He will help others as long as it does not stand in his way. He will use whatever means necessary to gain what he believes is power as long as it doesn't cause harm to him or friends. As an orphan Flyn will not trust anyone until they prove that they are worthy of his help. Flyn will secretly oppose those that he have not deemed worthy of his trust. Flyn will also follow his own whim regardless of good or evil. To Flyn neither is preferable and it rarely factors into his decision making.