Lady Martella Lotheed

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I’m sorry, I know I didn’t give Liraela a full day to post, but I have plans today and it might be awhile before I can post again, so I’m taking the opportunity while I can now.

Round 2

Tychus wrote:
Moving, Blue and Yellow can take AOOs. Attack on Wyssilka.

Blue is grabbed so it can’t make an AoO. And Tychus can move diagonally to avoid the space threatened by Yellow. So no AoOs.

Wyssilka’s Double: 1d2 ⇒ 1

Tychus’ arrow strikes true and pierces the real Wyssilka. Her knees buckle and she clutches her wound looking badly injured.

Tychus hits Wyssilka for 13 damage.

Martella struggles at her chains but can’t do much else at the moment.

Icabhod strikes the enemy grappled by Navia who is helpless to defend against it.

You don’t need to reroll damage with a reroll. You can just reroll the d20. Icabhod hits Silent Cultist (Blue) for 4 damage.

Liraela Attack: 1d20 + 6 + 4 ⇒ (11) + 6 + 4 = 21
Damage: 1d4 + 4 + 2d6 ⇒ (1) + 4 + (4, 1) = 10

Liraela steps up to flank with Navia again and take one of the cultists out of the equation. She stabs the injured cultist again and he collapses to the floor dead.

Liraela hits Silent Cultist (Yellow) for 10 damage and kills him.

Round 3

Henrika struggles against the paralyzing spell but is unable to free herself.

Silent Cultist (Red) Short Sword vs. Navia’s AC 17: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

The uninjured cultist takes advantage of Navia’s compromised defenses while grappling and finds a weak spot in her scales to slide his sword into.

Silent Cultist (Red) hits Navia for 2 damage. Then he takes a 5 ft. step back.

Silent Cultist (Blue) Break Grappled vs. Navia’s CMD 14: 1d20 + 1 ⇒ (9) + 1 = 10

The grappled cultist struggles to free himself but is unable to do so.

Round 3
Initiative

18 – Henrika* (17/27 hp) (Paralyzed)
15 – Silent Cultist (Red)
15 – Silent Cultist (Blue) (11 damage) (Grappled)
13 – Xallis* (26/27 hp)
13 – Navia* (7/19 hp) (Grappling)
12 – Trevor* (13/24 hp)
11 – Wyssilka* (35 damage) (Hypnotic Stare)
09 – Tychus* (27/27 hp)
09 – Martella (56 damage)
08 – Icabhod (23/27 hp)
04 – Liraela (16/27 hp)

*Active Spells:
Henrika (Mesmeric Mirror 1 image, 8 rd, Hold Person 4 rd)
Trevor (Protection from Evil 3 min)
Tychus (Divine Favor 8 rd)
Xallis (Mage Armor 47 min, Touch of Good 1 rd)
Navia (Mage Armor 47 min)
All (Message 17 min, Outflank)
Wyssilka (Double 1 image)

Back to Xallis and Trevor.


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Round 2

Navia’s first claw is blocked by the magical shield protecting the cultist. Then her second claw smashes through the shield and sinks into the cultist’s flesh and doesn’t let go. The cultist screams and beats against her scaly foot with his fist to no avail.

Navia hits Silent Cultist (Blue) once for 7 damage and grabs him.

Henrika wrote:
"A group of assassins called the Brotherhood of Silence, and yet you certainly do talk a great deal.

"Yes, well, that's why they sent assassins after me in the first place. I wasn't quiet enough and a little too stab happy for their liking. We all have our faults."

Henrika Will save: 1d20 + 5 ⇒ (4) + 5 = 9

Spellcraft DC 17:
Hold Person

Spiritual Weapon vs. Liraela’s AC 17: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d8 + 1 ⇒ (7) + 1 = 8

Wyssilka takes a step back and casts a spell on Henrika. The spell mentally paralyzes Henrika and she is completely unable to move. "Please hold." Then Wyssilka directs her spiritual dagger to attack Liraela.

Henrika is paralyzed for 5 rounds. Each round, as a full-round action, Henrika can attempt another Will save DC 15 to end the effect. Liraela is hit by the spiritual weapon for 8 damage.

Round 2
Initiative

18 – Henrika* (17/27 hp) (Paralyzed)
15 – Silent Cultist (Red)
15 – Silent Cultist (Yellow) (13 damage)
15 – Silent Cultist (Blue) (7 damage) (Grappled)
13 – Xallis* (26/27 hp)
13 – Navia* (9/19 hp) (Grappling)
12 – Trevor* (13/24 hp)
11 – Wyssilka* (22 damage) (Hypnotic Stare)
09 – Tychus* (27/27 hp)
09 – Martella (56 damage)
08 – Icabhod (23/27 hp)
04 – Liraela (16/27 hp)

Round 3
Initiative

18 – Henrika* (17/27 hp)

*Active Spells:
Henrika (Mesmeric Mirror 1 image, 9 rd, Hold Person 5 rd)
Trevor (Protection from Evil 3 min)
Tychus (Divine Favor 9 rd)
Xallis (Mage Armor 47 min, Touch of Good 1 rd)
Navia (Mage Armor 47 min)
All (Message 17 min, Outflank)
Wyssilka (Double 1 image)

Grappled:
A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler’s CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.

Paralyzed:
A paralyzed character is frozen in place and unable to move or act. A paralyzed character has effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions. A winged creature flying in the air at the time that it becomes paralyzed cannot flap its wings and falls. A paralyzed swimmer can’t swim and may drown. A creature can move through a space occupied by a paralyzed creature—ally or not. Each square occupied by a paralyzed creature, however, counts as 2 squares to move through.

Tychus, Icabhod, Liraela, and Henrika go.


Tychus wrote:
Are the Hero Points count up-to-date?

Yes, they should be.

Xallis wrote:
Casting enlarge person with this turn and the next turn's action

Since Navia is flanked between two enemies, when she enlarges, just move her into the closest spot where she can fit. It looks like you can decide whether to put her to the north or south side of the enemies.

Henrika wrote:
Hermean potential reroll:

I realized that I still have that as an active spell but it has been used. I'll update it correctly next time.


Round 2

Tychus shoots at the closest enemy who ducks out of the way.

Tychus misses Silent Cultist (Blue).

Martella looks up and speaks for the first time. ”You got this. Use their tactics against them.”

Martella’s words carry extra weight and bestow upon all of you the benefits of the Outflank teamwork feat.
Benefit: Whenever you and an ally who also has this feat are flanking the same creature, your flanking bonus on attack rolls increases to +4. In addition, whenever you score a critical hit against the flanked creature, it provokes an attack of opportunity from your ally.

Icabhod stabs his rapier at the closest cultist. The cultist vanishes and reappears behind him.

Icabhod misses Silent Cultist (Blue). The Silent Cultist uses a sudden shift ability to teleport to another location when Icabhod misses.

Liraela easily slips past the enemies and stabs the one she can flank with Navia. The attack is nearly fatal. Despite that, Liraela can tell from the look in the cultist’s eyes that he’ll fight to the death.

Liraela does not provoke an attack of opportunity from moving. She hits Silent Cultist (Yellow) for 13 damage.

Henrika Acrobatics: 1d20 + 6 ⇒ (16) + 6 = 22

Henrika circles around and slashes Wyssilka again. Wyssilka screams and he attitude shifts to very serious.

Henrika does not provoke an attack of opportunity from moving. She hits Wyssilka for 12 damage.

Henrika Will save: 1d20 + 5 ⇒ (16) + 5 = 21

One of the cultists notices that Wyssilka is in trouble and tries to aid her with a spell. He shouts a single word, ”Drop”. Henrika feels compelled to throw her weapon to the ground but she forces the thought out of her mind and retains her sword.

Spellcraft DC 16:
Command

Henrika succeeds on her Will save and negates the effect of the spell.

The remaining two cultists flank with Navia and each take turns stabbing at her.

Silent Cultist (Yellow) Short Sword vs. Navia’s AC 19: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Damage: 1d6 + 1 + 1d6 ⇒ (4) + 1 + (5) = 10

Silent Cultist (Blue) Short Sword vs. Navia’s AC 19: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19
Damage: 1d6 + 1 + 1d6 ⇒ (5) + 1 + (4) = 10

Navia dodges one attack but she can’t dodge them both and receives a nasty wound.

Silent Cultist (Yellow) attacks Navia and misses. Silent Cultist (Blue) hits Navia for 10 damage.

Round 2
Initiative

18 – Henrika* (17/27 hp)
15 – Silent Cultist (Red)
15 – Silent Cultist (Yellow) (13 damage)
15 – Silent Cultist (Blue)
13 – Xallis* (26/27 hp)
13 – Navia* (9/19 hp)
12 – Trevor* (13/24 hp)
11 – Wyssilka* (22 damage) (Hypnotic Stare)
09 – Tychus* (27/27 hp)
09 – Martella (56 damage)
08 – Icabhod (23/27 hp)
04 – Liraela (24/27 hp)

*Active Spells:
Henrika (Hermean Potential 3 min, Mesmeric Mirror 1 image, 9 rd)
Trevor (Protection from Evil 3 min)
Tychus (Divine Favor 9 rd)
Xallis (Mage Armor 47 min)
Navia (Mage Armor 47 min)
All (Message 17 min, Outflank)
Wyssilka (Double 1 image)

Xallis and Trevor go next.


Icabhod has had some pretty bad rolls. If you want to rework your character, I can work with you on it. I'd prefer not to introduce a completely new character though.


Henrika wrote:
You haven't mentioned her drawing or wielding a weapon, and she punched Lady Martella.

Sorry, that was just overlooked. Wyssilka is holding a dagger. And the 3 cultists are holding shortswords.


Round 1

Henrika dismisses her heightened awareness for a sudden burst of speed and rushes past the human cultists to directly attack Wyssilka before any of them can respond. She strikes the clown and draws first blood.

Henrika hits Wyssilka for 10 damage. Henrika changed her initiative to act before the cultists, so they don’t get an attack of opportunity on her this turn.

Navia jumps forward with a flying kick. The cultist sidesteps the attack and her foot smashes into the rocky ground.

Navia misses silent cultist (yellow).

Xallis begins casting enlarge person and Trevor casts protection from evil.

Wyssilka glares and Henrika. ”You think you are so tough. You know how I came to lead these rogues? When the Brotherhood of Silence sent assassins after me in the dead of night, with nothing but a dagger, I killed each and every one of the would-be killers. Then I tracked down and killed the man foolish enough to send them after me. What makes you think I can’t kill you too? Thamir Gixx will reward me well for killing a group of wanna-be heroes.”

Spiritual Weapon vs. Henrika’s AC 16: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d8 + 1 ⇒ (4) + 1 = 5
Mesmeric Mirror: 1d2 ⇒ 1

Wyssilka takes a step away from Henrika. Then she summons a spiritual dagger which cuts Henrika back. Henrika produces a psychic illusion of herself but the dagger hits Henrika’s true form. Wyssilka clutches her stomach and nearly doubles over laughing. As she is doing so, her form also splits with an illusory double which laughs in unison. ”You say I’m not funny but we know the same tricks.”

Wyssilka takes a 5-ft. step back and casts spiritual weapon which hits Henrika for 5 damage. Henrika creates a mirror image with her mesmeric mirror trick but the dagger doesn’t hit it. As a move action, she creates an illusory double of herself, which functions as a mirror image, similar to Henrika’s ability.

Round 1
Initiative

18 – Henrika* (17/27 hp)
15 – Silent Cultist (Red)
15 – Silent Cultist (Yellow)
15 – Silent Cultist (Blue)
13 – Xallis* (26/27 hp)
13 – Navia* (19/19 hp)
12 – Trevor* (13/24 hp)
11 – Wyssilka* (10 damage) (Hypnotic Stare)
09 – Tychus* (27/27 hp)
09 – Martella (56 damage)
08 – Icabhod (23/27 hp)
04 – Liraela (24/27 hp)

Round 2
Initiative

18 – Henrika* (17/27 hp)

*Active Spells:
Henrika (Hermean Potential 3 min, Mesmeric Mirror 1 image, 10 rd)
Trevor (Protection from Evil 3 min)
Tychus (Divine Favor 10 rd)
Xallis (Mage Armor 47 min)
Navia (Mage Armor 47 min)
All (Message 17 min)
Wyssilka (Spiritual Weapon, Double 1 image)

Tychus, Icabhod and Liraela are up. Then also back to Henrika.


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Sure.


Yes, you can have Divine Favor cast.


Xallis wrote:
Before they head out, Xallis and Navia make sure to pat down the halfling prisoner. No use keeping him tied up if he has a knife on him.

You relieve the halfling of all of his equipment. (He had the same equipment as the other halfling killers you encountered. His gear is added to the treasure sheet.)

You prepare yourselves then go through the door to the west. The room here gives way to an open cavern beyond. Six sets of manacles, evenly spaced along the western cave wall, dangle down to the dirt floor. All but one set hang empty, while the final set secures the body of a beaten and bruised woman. You recognize the woman as Martella Lotheed.

Three more agitated cultists mill around the room. And as expected, Wyssilka the Fantabulous is also here. She stands before Martella, torturing her for information. She lifts up Martella’s chin. ”Let’s try this again. Tell me the location of Princess Eutropia! You’ve been frustratingly tight-lipped. Just give me the information I want and I’ll end this.” Wyssilka makes a baby face and bats her eyes. ”I pwomise.” When Martella doesn’t reply, Wyssilka punches her in the stomach causing her to shout in pain. ”Or maybe you’d like to try talking to Duke Squiggles again?” She holds up an odd clown puppet. ”The children love to tell Duke Squiggles all their parents’ dirty little secrets. He’s a very good listener.”

Then Wyssilka notices you enter and spins around. She shouts angrily. ”What?! I said that I’m not to be disturbed! …Oh, it’s you.” She drops the puppet and her voice switches to enthusiasm. ”Welcome! Welcome! I knew you’d arrive eventually. As you can see, we’re having a grand old time. Care to join your master? We’ve got more sets of chains. Who would’ve thought Lady Lotheed would have such a wonderfully equipped dungeon? She’s been such a gracious host.”

Initiative:

Henrika: 1d20 + 2 ⇒ (12) + 2 = 14
Icabhod: 1d20 + 6 ⇒ (2) + 6 = 8
Liraela: 1d20 + 3 ⇒ (1) + 3 = 4
Trevor: 1d20 ⇒ 12
Tychus: 1d20 + 4 ⇒ (5) + 4 = 9
Xallis: 1d20 + 1 ⇒ (12) + 1 = 13
Silent Cultist: 1d20 + 2 ⇒ (13) + 2 = 15
Wyssilka: 1d20 + 4 ⇒ (7) + 4 = 11
Martella Lotheed: 1d20 + 2 ⇒ (7) + 2 = 9

Round 1
Initiative

15 – Silent Cultist (Red)
15 – Silent Cultist (Yellow)
15 – Silent Cultist (Blue)
14 – Henrika* (22/27 hp)
13 – Xallis* (26/27 hp)
13 – Navia* (19/19 hp)
12 – Trevor (13/24 hp)
11 – Wyssilka
09 – Tychus (27/27 hp)
09 – Martella (56 damage)
08 – Icabhod (23/27 hp)
04 – Liraela (24/27 hp)

*Active Spells:
Henrika (Heightened Awareness 27 min, Hermean Potential 3 min)
Xallis (Mage Armor 47 min)
Navia (Mage Armor 47 min, Guidance 1 min)
All (Message 17 min)

The three cultists each cast the same spell and a shimmering magical field bearing a black, one-eyed mask (Norgorber’s holy symbol) flashes in front of them.

Spellcraft DC 16:
Shield of Faith

Wyssilka will gladly banter with you, but I assume you want to fight. If you are attacking, Henrika, Xallis, and Trevor act first.

Martella is badly beaten but conscious. She is shackled to the wall and has no equipment, but she still may be able to assist you, so she is in the initiative.


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I've been updating the treasure sheet as you post that you are claiming things. You all should have access to modify it as well. So feel free to mark it up yourselves.


Liraela wrote:
"Interesting collection of poisons you have here."

Since the halfling is bound and gagged, he offers no reply.

Liraela does find a "trap" of sorts on the western door. A hair-thin wire is strung across the hall and connected to a bell on the other side. It is a simple matter for Liraela to cut the wire and secure it so that the bell does not ring.

The disable device DC is only 8. Liraela can't fail so she doesn't need to roll. The door is not locked.

Halfling Killer Bluff: 1d20 + 8 ⇒ (12) + 8 = 20

Henrika wrote:
Does Sense Motive give Henrika any idea of how to read his unusual enthusiasm for us proceeding the direction he was guarding?

The halfling seems indifferent about which way you go. He likely was guarding Wyssilka but is acting out of self-preservation.


Henrika wrote:
"I hope for your sake you haven't mistreated her, or you could find that you experience the same punishment. I doubt she is inclined to be as forgiving as we are. She is through there?"

The halfling is not intimidated by Henrika's attempt.

"Why don't you go and find out?" the halfling growls then spits at Henrika.

Then Trevor casts hold person.

Halfling Killer Will save DC 15: 1d20 + 3 - 2 ⇒ (7) + 3 - 2 = 8

Hold Person only lasts 3 rounds but it is sufficient time to tie the halfling up.

The halfling freezing in place but you can feel him angrily watching you through his paralyzed eyes. You quickly tie him up and move him out of the way. Once the spell wears off, he sits quietly for now.

(The escape artist check to escape ropes is 20+the binder's CMB. It looks like Henrika has the highest at +4, so assuming Henrika ties him up, he'd need a 24 to escape. It also takes 1 minute to attempt to do so. I just moved the token out of the way. You can put him wherever you want.)

After collecting a few potions off of the table, you are ready to continue on. You can check the door to the west or the other door to the northeast of the training room that you passed.


The halfling sighs and raises his hands in surrender. "I can tell when I'm outnumbered."

Henrika can get a better view of the western room.

Beakers and vials cover a table spanning the entire northern end of the room, while four shelves containing alchemical ingredients extend from the southern wall.

The halfling offers no resistance. After you decide what to do with him, you can check the contents of the vials.

Search the Alchemy Lab:
Several poisons cover the northern workbench, including 2 doses of black adder venom, 2 doses of medium spider venom, 2 doses of oil of taggit, 1 dose of blue whinnis, and 1 dose of giant wasp poison. Along with this trove of poisons are six vials of antitoxin, a potion of delay poison, and a potion of neutralize poison.


After you heal, you follow Henrika down the southern hallway.

Since it takes 1 minute to resummon Navia, and you took a moment to heal, I'll say 2 minutes passed, so your 3 minute duration spells have 1 minute remaining. Did Trevor want to heal himself? He’s at 13/24 hp. I’ll allow him to before Henrika opens the door.

The door opens up to a training room. Three stuffed training dummies stand in the southern side of this stone room. Arrows and daggers protrude from the dummies, while weapon racks stand neatly along the northern wall. Beyond this room, you can see another room that looks like an alchemist’s lab but you’ll need to get closer to examine it further. Also a short passage just to the north of Henrika ends at another closed door.

Standing between the two rooms is a single halfling. He looks surprised to see you but keeps his composure. ”There’s a reason why Wyssilka only trusts the important work to her kind. Humans are f!&#ing useless.” he curses.

This halfling is equipped similarly to the halflings that ambushed you under the senate.


Henrika wrote:
"I wonder what they were doing that they all needed to be able to hide from animals?"

There's no explanation to that given. If I had to take a guess, since they are members of the thieves' guild, maybe they use them to sneak past dogs if they break into someone's house.


I was mid-post while Liraela rerolled. I'll let her keep the point.


Round 7

Fantionette AoO vs. Henrika’s AC 16: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Mesmeric Mirror: 1d2 ⇒ 1

The fantionette snaps at Henrika as she passes. Henrika’s form splits in two in an attempt to trick the fantionette but it gets lucky and avoids the illusion. Then once in position, Henrika sweeps her sword with a powerful strike that cuts into one of its spider-limbs and leaves it broken and dangling.

The fantionette hits Henrika with an attack of opportunity for 3 damage. The Henrika hits the fantionette for 14 damage (after DR).

Trevor stabs at the fantionette again. This time, he hits and his sword slides into her body with ease. Her flesh sizzles at the weapon’s touch. The creature unleashes an otherworldly howl in pain.

Trevor hits the fantionette for 3 damage. His good-aligned weapon bypasses its DR.

Unfortunately, everyone else misses.

Tychus, Liraela, and Xallis’s earth elemental all try to finish the creature off but the fantionette curls up into a defensive ball and smacks away all the attacks.

Xallis wrote:
At least I assume being on the table counts as 'touching the ground' for this.

Actually, I’m going to rule that the table does not count as touching the ground. Earth elementals follow “the floor is lava” rules. Creatures actually have to be standing on the floor.

Round 8

Overwhelmed and at death’s door, the fantionette attempts to flee or at least regroup. A magical doorway opens in front of her. (This will provoke attacks from everyone around it.)

Spellcraft DC 19:
Dimension Door

Henrika AoO: 1d20 + 7 + 2 - 1 ⇒ (20) + 7 + 2 - 1 = 28
Crit Confirmation: 1d20 + 7 + 2 - 1 ⇒ (1) + 7 + 2 - 1 = 9 Oh well.
Damage: 1d8 + 4 + 3 ⇒ (4) + 4 + 3 = 11

The fantionette tries to step through the portal but Henrika hits her with one more powerful strike and her body shattering into thousands of pieces. The portal fades away unused.

Henrika hits the fantionette with an attack of opportunity for 6 damage and kills it. Combat over.

Current Status
Henrika* (18/27 hp)
Icabhod (23/27 hp)
Liraela (9/27 hp)
Trevor* (13/24 hp)
Tychus (22/27 hp)
Xallis* (26/27 hp)
Small Earth Elemental (17/17 hp) (3 min)

*Active Spells:
Henrika (Heightened Awareness 30 min, Mesmeric Mirror [1 image] 3 min)
Trevor (Align Weapon 3 min)
Xallis (Mage Armor 50 min)
All (Message 20 min)

With the last enemy dead, you can finally take a breather.

Looking around the room you are in, it is clear that Martella used this chamber as a meeting and planning area for assigning missions or assisting Eutropia’s other agents in their own complex plans. The maps display all of Taldor. They are marked up with Martella’s notes but are written in secret codes and ciphers that would take time to decipher.

You check the western door and discover that is merely opens up to a connecting hallway with the bedrooms where you fought the cultists. Neither the meeting room or the bedrooms have any treasure to discover. The four cultists do have a few items that you can collect though.

(I’m going to say all of the cultist’s potions are labeled and do not require identification.)

Altogether you collect the following gear:
Potions of cure light wounds (x8)
Potions of hide from animals (x4)
Smokesticks (x6)
Tindertwigs (x20)
Masterwork chain shirts (x4)
Masterwork short swords (x4)
Silver unholy symbols of Norgorber (x4)
20 gold


Round 6

Icabhod distracts the fantionette providing an opening for Trevor’s next strike.

Trevor will receive a +2 bonus to hit on his next attack.

Liraela shatters the fantionette’s back with a powerful thrust. Its insectile anatomy is not hampered by what would have been a paralyzing strike against a humanoid.

Liraela hits the fantionette with a critical hit for 13 damage after DR.

Round 7

Fantionette Bite vs. Liraela’s AC 17: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Fantionette Claw vs. Liraela’s AC 17: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d3 + 1 ⇒ (3) + 1 = 4

Fantionette Claw vs. Liraela’s AC 17: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d3 + 1 ⇒ (1) + 1 = 2

Rend Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Spiritual Weapon vs. Liraela’s AC 17: 1d20 + 7 ⇒ (5) + 7 = 12
Force Damage: 1d8 + 1 ⇒ (3) + 1 = 4

Fantionette Acrobatics DC 18: 1d20 + 12 ⇒ (17) + 12 = 29 (Icabhod’s CMD 14 +2 for Trevor and +2 for Liraela)

"No more playing!" The fantionette spins and unleashes her full fury on Liraela in retaliation. The fantionette’s bite falls short but then it latches onto Liraela with two of its spider limbs and rends open a vicious wound. Liraela is able to maintain her composure enough to parry the spiritual dagger that is still harassing her as well.

The fantionette hits Liraela with two claws for 6 damage. When it hits with two claws, it can then rend. Liraela is rent for 4 more damage, for a total of 10 damage altogether. Its bite and spiritual weapon attacks miss.

Then the feeling of the presence of an overwhelming evil briefly fills the room as the fantionette’s deity master, Thamir Gixx takes direct control of the fantionette’s body. The fantionette’s body is lifted into the air like a dancing marionette and whirls around to the opposite side of Liraela. The creature's eyes roll up into its head in ecstasy from being touched by its deity in this way.

The fantionette used a supernatural ability to gain an extra move action. It succeeded on its Acrobatics check to avoid attacks of opportunity.

Initiative
Round 7

28 – Fantionette* (17 damage)
22 – Henrika* (21/27 hp)
14 – Trevor* (13/24 hp) (Aid +2 to hit)
09 – Icabhod (23/27 hp)
09 – Tychus (22/27 hp)
09 – Liraela (9/27 hp)
07 – Xallis* (26/27 hp)

*Active Spells:
Henrika (Heightened Awareness 30 min)
Trevor (Align Weapon 3 min)
Xallis (Mage Armor 50 min)
All (Message 20 min)
Fantionette (Hypnotic Stare)
Effect (Smokestick 5 rd)

Everyone’s turn.


Round 6

Henrika Will save: 1d20 + 7 ⇒ (17) + 7 = 24

When Henrika gets close enough, the veil over the creature fades away and she also sees the girl for the spider-creature that she is.

Trevor stabs at the creature and her ‘strings’ yank her out of harms way. She is clearly making efforts to avoid Trevor’s good-aligned weapon.

Trevor misses the fantionette.

Tychus takes aim and fires a bolt down the hallway. It strikes the fantionette square in the chest. Instead of the blood he was expecting, the strike sounds like a shattering plate and porcelain shards burst from the wound. The creature hisses as Tychus draws first blood.

Tychus hits the fantionette. His bolt does not bypass the creature’s DR. After DR, Tychus deals 3 damage, plus 1 additional damage for Henrika’s painful stare.

Initiative
Round 6

28 – Fantionette* (4 damage)
22 – Henrika* (21/27 hp)
14 – Trevor* (13/24 hp)
09 – Icabhod (23/27 hp)
09 – Tychus (22/27 hp)
09 – Liraela (19/27 hp)
07 – Xallis* (26/27 hp)

*Active Spells:
Henrika (Heightened Awareness 30 min)
Trevor (Align Weapon 3 min)
Xallis (Mage Armor 50 min)
All (Message 20 min)
Fantionette (Hypnotic Stare)
Effect (Smokestick 6 rd)

Icabhod, Liraela, and Xallis go.


Trevor wrote:
+1 Rapier, flanking:

You only have flanking if you have an ally on the opposite side of the enemy. While currently Icabhod and Liraela are flanking, that bonus does not extend to Trevor since no one is opposite him.


Lireala wrote:
Thanks for trying to give every bonus you think we should have though, much appreciated!

You're welcome.

Recommendation for Icabhod:
With Icabhod only doing 1d6 with his weapon, even if the enemy only has DR 5, he isn't going to overcoming it. Only a 6 would do 1 damage, which is negligible. What he could do is use the aid another action.

Aid Another:
If you’re in position to make a melee attack on an opponent that is engaging a friend in melee combat, you can attempt to aid your friend as a standard action. You make an attack roll against AC 10. If you succeed, your friend gains either a +2 bonus on his next attack roll against that opponent or a +2 bonus to AC against that opponent’s next attack (your choice), as long as that attack comes before the beginning of your next turn.

Feel free to take whatever action you want. It is just a helpful suggestion.

Also, for everyone, don't forget, you have rerolls if you need them.


No worries Xallis.

Xallis wrote:
Shame it takes a whole minute to bring Navia out.

I was surprised that you unsummoned her. Rules-wise, you didn't have to. Roleplay-wise, that was pretty cool. It would make sense for her to flee home.


Round 5

Henrika and Xallis rush back to rejoin the other party members. (Seeing the other characters move, if Tychus wanted to move after his Perception check, I’ll still let him.)

Where Xallis is at the end of his move, he can see through the tunnel that his allies are fighting a young girl atop a long dining table. The girl is biting and scratching like an animal.

Icabhod Will save: 1d20 + 3 ⇒ (12) + 3 = 15

When the fantionette moves closer to Icabhod, he too sees her for what she is. He attacks the fantionette with his rapier and hits but he doesn’t penetrate the creature’s chitin.

Icabhod hits the fantionette but its DR reduces the damage to 0.

Liraela flanks with Icabhod and stabs at the fantionette. One of its spider legs smacks the dagger harmlessly out of the way.

With flanking, Liraela’s 16 to hit is a miss.

Round 6

Fantionette – Bite vs. Trevor’s AC 19: 1d20 + 7 ⇒ (20) + 7 = 27
Crit Confirmation: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Fantionette – Claw vs. Liraela’s AC 17: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d3 + 1 ⇒ (2) + 1 = 3

Fantionette – Claw vs. Icabhod’s AC 16: 1d20 + 7 ⇒ (20) + 7 = 27
Crit Confirmation: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d3 + 1 ⇒ (3) + 1 = 4

Spiritual Weapon vs. Liraela’s AC 17: 1d20 + 7 ⇒ (14) + 7 = 21
Force Damage: 1d8 + 1 ⇒ (2) + 1 = 3

After Trevor’s spell is complete the fantionette subtly eyes the weapon warily. Surrounded by enemies, the fantionette lashes out in all directions. It hits dangerously close to Trevor’s and Icabhod’s vitals. Liraela manages to defend against her claw but is caught off guard by the dagger slashing at her back.

Trevor is hit with a bite for 2 damage. Icabhod is hit with a claw for 4 damage. And Liraela is hit with the spiritual weapon for 3 damage.

Initiative
Round 6

28 – Fantionette
22 - Henrika* (21/27 hp)
14 – Trevor* (13/24 hp)
09 – Icabhod (23/27 hp)
09 – Tychus (22/27 hp)
09 – Liraela (19/27 hp)
07 – Xallis* (26/27 hp)

*Active Spells:
Henrika (Heightened Awareness 30 min)
Trevor (Align Weapon 3 min)
Xallis (Mage Armor 50 min)
All (Message 20 min)
Effect (Smokestick 6 rd)

Everyone up.

Note: Oh, also. It hasn't come up yet, but I'm going to say that you can move on or off the table without needing to make a skill check. But similar to stairs, you cannot 5-ft. step on or off the table.


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Henrika wrote:
If someone responds to Henrika, I'd like to move her if that's possible? I think I remember that other characters can say up to six words during another character's turn.

Yes, I'll allow someone to respond and Henrika can move on her turn.


Round 5

Henrika wrote:
she magically whispers through her message spell

That message spell is really coming in handy.

When Trevor takes a step back, the fantionette’s limbs go limp and invisible strings lift its body to hover a few inches off the ground like a marionette. The fantionette is pulled across the length of the table, following after Trevor. ”Going somewhere, mug-drinker?” It taunts.

(The fantionette has the following step feat. I flavored it for its marionette-like properties. It moves 10 ft. to the right.)

Trevor Concentration DC 19: 1d20 + 6 ⇒ (14) + 6 = 20

Since Trevor is unable to escape the creature’s reach, he casts his spell defensively.

Trevor successfully casts defensively and his spell is cast without triggering an attack of opportunity.

Tychus wrote:
Tychus reloads once again and pauses to assess the situation.

Tychus hears the muffled sounds of combat and the shouting of multiple voices. Due to the distance, he can’t make out what is being said. (Tychus can take advantage of the message spell just like Henrika did. All six of you have the message spell cast on you, so you can all communicate with each other.)

Message spell description:
You can whisper messages and receive whispered replies. Those nearby can hear these messages with a DC 25 Perception check. You point your finger at each creature you want to receive the message. When you whisper, the whispered message is audible to all targeted creatures within range. Magical silence, 1 foot of stone, 1 inch of common metal (or a thin sheet of lead), or 3 feet of wood or dirt blocks the spell. The message does not have to travel in a straight line. It can circumvent a barrier if there is an open path between you and the subject, and the path's entire length lies within the spell's range. The creatures that receive the message can whisper a reply that you hear. The spell transmits sound, not meaning; it doesn't transcend language barriers. To speak a message, you must mouth the words and whisper.

(Although technically, per the spell’s description, you need to be able to see the recipient of the message, I’ll take some liberties with the part that says the message can travel the spell’s range (130 feet) as long as there is an open path between you (which there is) and allow the message spell to work.)

Initiative
Round 5

28 – Fantionette
22 - Henrika* (21/27 hp)
14 – Trevor* (15/24 hp)
09 – Icabhod (27/27 hp)
09 – Tychus (22/27 hp)
09 – Liraela (22/27 hp)
07 – Xallis* (26/27 hp)

*Active Spells:
Henrika (Heightened Awareness 30 min)
Trevor (Align Weapon 3 min)
Xallis (Mage Armor 50 min)
All (Message 20 min)
Effect (Smokestick 7 rd)

Icabhod, Liraela, and Xallis up.


Trevor wrote:

Trevor casts align weapon (good only) on his +1 rapier.

The Kastner noble then retaliates.

Casting align weapon is a standard action, so you can't cast it and attack in the same round. Also, casting adjacent to the enemy will provoke an attack of opportunity unless you cast defensively or take a 5 ft. step back.

That being said, align weapon (good) is a good choice.


Round 4

Updated Silent Cultist (Red) to take 1 extra damage from Henrika’s painful stare. He has 9 damage.

Fantionette AoO vs. Liraela’s AC 17: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Liraela tries to tumble past the girl but has trouble squeezing behind the large chairs. The girl turns her head towards Liraela and her true form is revealed to Liraela when the Fantionette attacks. Liarala now sees the creature as a spider-like being wearing the cracked pieces of a porcelain doll over its carapace. The Fantionette lunges forward and bites Liraela with sharp fangs.

The Fantionette hits Liraela with an attack of opportunity for 5 damage. Fortunately for you, although spider-like, the Fantionette does not inflict poison with its bite.

The creature’s form shocks Liraela who fumbles her attack.

Liraela misses the Fantionette.

Unable to get closer to the enemy in the narrow hallway, Xallis casts guidance on Henrika.

The cultist grasps the holy symbol around his neck and thrusts its towards Henrika. ”If I’m going to my grave, let Norgorber take you with me!”

Channel Negative Energy: 1d6 ⇒ 2

Will Saves:

Henrika: 1d20 + 5 ⇒ (13) + 5 = 18
Tychus: 1d20 + 4 ⇒ (1) + 4 = 5
Xallis: 1d20 + 3 ⇒ (10) + 3 = 13

The cultist’s holy symbol emits a painful burst of negative energy that causes blood to drip from your eyes and nose.

Henrika and Xallis take 1 negative energy damage (Passed the Will save). And Tychus takes 2 negative energy damage (Failed the Will save).

Henrika AoO, Power Attack, Guidance: 1d20 + 7 - 1 + 1 ⇒ (11) + 7 - 1 + 1 = 18
Damage: 1d8 + 4 + 3 ⇒ (7) + 4 + 3 = 14

The cultist turns to flee and Henrika cuts him down before he can escape.

Henrika hits Silent Cultist (Red) with an attack of opportunity for 14 damage and kills him.

Round 5

”Priest of a lesser god, I will show you the power of a servant of almighty Thamir Gixx.”

Fantionette – Bite vs. Trevor’s AC 19: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Fantionette – Claw vs. Trevor’s AC 19: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d3 + 1 ⇒ (1) + 1 = 2

Fantionette – Claw vs. Trevor’s AC 19: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d3 + 1 ⇒ (1) + 1 = 2

The Fantionette lashes out at Trevor with a flurry of bites and claws. One claw finds a gap in his armor and pierces into his flesh.

Trevor is hit once for 2 damage.

Spiritual Weapon vs. Liraela’s AC 17: 1d20 + 7 ⇒ (7) + 7 = 14
Force Damage: 1d8 + 1 ⇒ (5) + 1 = 6

The Fantionette’s spiritual dagger follows after Liraela and slashes through the air at her. Liraela manages to dodge in time.

The spiritual weapon misses Liraela.

Initiative
Round 5

28 – Fantionette
22 - Henrika* (21/27 hp)
14 – Trevor (15/24 hp)
09 – Icabhod (27/27 hp)
09 – Tychus (22/27 hp)
09 – Liraela (22/27 hp)
07 – Xallis* (26/27 hp)

*Active Spells:
Henrika (Heightened Awareness 30 min)
Xallis (Mage Armor 50 min)
Navia (Mage Armor 50 min)
All (Message 20 min)
Effect (Smokestick 7 rd)

Everyone’s up.

Although Icabhod still sees the creature as a child, since Trevor named it as a Fantionette, if Icabhold wants to make a Knowledge (Planes) check on it, he can. If so, use the same spoiler I posted above.


Oof.


Henrika wrote:
Since Henrika missed on her attack, she wasn't able to use her painful stare, but she can activate it when Tychus hits for an additional point of damage.

Yes, I'll try to remember to add it next post.


Trevor wrote:
Knowledge (planes, untrained): 1d20 + 1 ⇒ (13) + 1 = 14

I saw you had Knowledge (Planes) on your character sheet. I missed that it had 0 ranks. I'll let you can keep the basic information on the creature this time though.


Round 4

Henrika feints and cuts low. The cultist fails to block but her attack is only glancing; only scraping against his chain armor. The cultist responds with an angry growl.

Henrika successfully feints but her attack is a miss.

Trevor Will save: 1d20 + 6 ⇒ (13) + 6 = 19

Trevor stabs at the girl’s heart. His aim is true but the tip of his sword does not pierce soft human flesh. Instead, it is stopped by something much harder. At first, Trevor thinks her skin is made of porcelain. But then the girl emits an inhuman laugh of something not of this world. Her skin cracks apart and barely covers a black, insectile carapace underneath. And where her arms once were, now protrude multiple spiderlike legs. However, only Trevor sees the girl’s true form. (The Will save was to disbelieve the illusion). To the rest of the observers, she still looks like nothing more than a young girl.

Trevor hits the girl with a critical hit. However, her DR absorbs the 5 damage and she takes 0 damage. The creature is surrounded by an aura that masks her true form. Only Trevor sees what she is so far. Since Trevor can see her, he can make a Knowledge check on it.

As a consolation prize, I’ll give Trevor a hero point for seeing through the creature’s illusion.

Lore on the Girl

Knowledge (Planes) DC 14:

•The girl is a creature called a Fantionette.
•A fantionette’s type is outsider (chaotic, evil, extraplanar).
•A fantionette is a servitor outsider for a halfling deity. It embodies the halfling god’s association with assassination and opportunity, presenting itself to loyal followers both as a powerful assassin and as impressive support for established murderers. When left to its own devices on the Material Plane, a fantionette is a terrifying stalker of halflings and humans alike, positioning itself among large groups of human children or halflings and selecting adult targets to murder based entirely on whim and opportunity.

Knowledge (Planes) DC 19:

•Fantionettes are vulnerable to good-aligned weapons.
•They are immune to poison.
•Once per day, a fantionette can relinquish control of itself, letting a higher entity gain control. When it does this, it gains an extra attack or move action or a single reroll.

Knowledge (Planes) DC 24:

•Fantionettes have spell resistance and can cast the following spell-like abilities: bleed, charm person, dancing lights, ghost sound, darkness, dimension door, spiritual weapon, glitterdust, and scare.
•Fantionettes speak Abyssal, Common, Halfling, and Undercommon.

Tychus fires again and finally someone is able to hit the elusive enemy. The bolt spins him around but he still stands ready to fight.

Tychus hits Silent Cultist (Red) for 8 damage.

Initiative
Round 4

28 – Girl?
22 - Henrika* (22/27 hp)
14 – Trevor (17/24 hp)
09 – Icabhod (27/27 hp)
09 – Tychus (24/27 hp)
09 – Liraela (27/27 hp)
07 – Xallis* (27/27 hp)
03 – Silent Cultist (Red) (8 damage).

*Active Spells:
Henrika (Heightened Awareness 30 min)
Xallis (Mage Armor 50 min)
Navia (Mage Armor 50 min)
All (Message 20 min)
Effect (Smokestick 8 rd)

Icabhod, Liraela, and Xallis still go next.


Trevor wrote:

+1 Rapier: 1d20 + 4 ⇒ (20) + 4 = 24

Confirming: 1d20 + 4 ⇒ (20) + 4 = 24 Now, THAT, is a thing of beauty!
Dmg.: 1d6 + 1 + 1d6 + 1 ⇒ (2) + 1 + (1) + 1 = 5
GM Peachbottom, can we rule that an insta-kill?

Those two 20s are nice. But 5 damage is hardly insta-kill.

And spoiler, it has DR, so I'm sorry you'll be sadly disappointed.


Round 3

Henrika emerges from the smoke swinging. The cultist sees the attack coming and sidesteps out of the way.

Henrika misses Silent Cultist (Red).

Daylight is a touch spell, so I’m moving Trevor up to the edge of the table.

Trevor causes the long table to glow and the magical darkness is dispelled.

Since Tychus is at the edge of the smoke and not attacking through any squares with the smoke, he can see the enemy without penalty and can make an attack. I’ll assume he wants to.

Tychus Crossbow, PBS, guidance: 1d20 + 7 + 1 + 1 ⇒ (1) + 7 + 1 + 1 = 10
Damage: 1d10 + 1 ⇒ (1) + 1 = 2

Nevermind. Tychus misses.

Liraela wrote:
Does Lir recognize the little girl from somewhere?

She doesn’t look like anyone you recognize. She is not wearing anything that would imply she is nobility; just a commoner’s dress.

Silent Cultist (Red) Shortsword vs. Henrika’s AC 15: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

The cultist attacks Henrika back and their two swords clash together.

Silent Cultist (Red) misses Henrika.

Round 4

Liraela wrote:
"It's okay, we're not here to hurt you. Who is your 'daddy'?"

The girl’s scared demeanor fades and changes to a murderous stare. ”You killed my daddy. And I’m going to hurt you!”

The girl climbs on top of the table and crouches on all fours like an animal. She glances behind Liraela and a spiritual dagger appears out of thin air.

Spiritual Weapon vs. Liraela’s AC 17: 1d20 + 7 ⇒ (6) + 7 = 13
Force Damage: 1d8 + 1 ⇒ (6) + 1 = 7

The dagger swipes at Liraela but she easily dodges it.

The girl’s spiritual weapon misses Liraela

The effect is obvious but if anyone who can see it wants the details of the spell, they can make a Spellcraft on it.

Spellcraft DC 17:

Trevor can also note without needing a Spellcraft roll, that the girl is not using any verbal or somatic components. She is using spell-like abilities rather than casting spells as a spell-caster.

Initiative
Round 4

28 – Girl?
22 - Henrika* (22/27 hp)
14 – Trevor (17/24 hp)
09 – Icabhod (27/27 hp)
09 – Tychus (24/27 hp)
09 – Liraela (27/27 hp)
07 – Xallis* (27/27 hp)
03 – Silent Cultist (Red)

*Active Spells:
Henrika (Heightened Awareness 30 min)
Xallis (Mage Armor 50 min)
Navia (Mage Armor 50 min)
All (Message 20 min)
Effect (Smokestick 8 rd)

Everyone’s up.


Round 2

Icabhod wrote:
Pausing at the sight of the girl Icabhod wonders if she is the same height as The Fantabulous.

They are perhaps of similar size, however she is clearly human. (Unless there is some magic involved.) The girl does not need to make a Bluff against your sense motive. She appears to be a young human girl to Icabhod.

Tychus wrote:
Readying a shot should the smoke subside.

The smoke will last 1 minute (10 rounds). You cannot see the cultist through the smoke unless you are adjacent to him. I suspect the cultist will be defeated before the smoke subsides.

Navia swipes at the remaining cultist. Before the attack can hit, the cultist completely vanishes and in the blink of an eye, reappears on the opposite side of Navia.

Navia misses Silent Cultist (Red). It uses a reaction to teleport from the east side to the west side of Navia.

Navia’s Will save: 1d20 + 3 ⇒ (7) + 3 = 10
Duration: 1d4 ⇒ 1

No one who can identify the spell can see the cultist so I'm not including a Spellcraft check.

The cultist steps back and weaves a spell. It suddenly appears as a frightful thing to Navia who has the overwhelming urge to flee.

Navia is frightened for 1 round.

Since you don’t trust the girl, I’m adding her to the initiative.

Girl Initiative: 1d20 + 8 ⇒ (20) + 8 = 28

Round 3

”Why are you looking at me like that? I’m scared! I want my daddy!”

The girl ducks behind the table and at the same time, the light in the room dims.

The girl has cover from characters east of the table. Since the room had normal light, the light in the room only dims to dim light.

Darkness
All creatures gain concealment (20% miss chance) in dim light. Creatures with darkvision can see in an area of dim light or darkness without penalty. Nonmagical sources of light, such as torches and lanterns, do not increase the light level in an area of darkness. Magical light sources only increase the light level in an area if they are of a higher spell level than darkness.

Initiative
Round 3

28 – Girl? (Cover)
22 - Henrika* (22/27 hp)
14 – Trevor (17/24 hp)
09 – Icabhod (27/27 hp)
09 – Tychus* (24/27 hp)
09 – Liraela (27/27 hp)
07 – Xallis* (27/27 hp)
07 – Navia* (19/19 hp) (Frightened 1 rd)
03 – Silent Cultist (Red)

*Active Spells:
Henrika (Heightened Awareness 30 min)
Tychus (Guidance 9 rd)
Xallis (Mage Armor 50 min)
Navia (Mage Armor 50 min)
All (Message 20 min)
Effect (Smokestick 9 rd)

Frightened:
A frightened creature flees from the source of its fear as best it can. If unable to flee, it may fight. A frightened creature takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.

Smokestick:
This alchemically treated wooden stick instantly creates thick, opaque smoke when burned. The smoke fills a 10-foot cube (treat the effect as a fog cloud spell, except that a moderate or stronger wind dissipates the smoke in 1 round). The stick is consumed after 1 round, and the smoke dissipates naturally after 1 minute.
Fog Cloud
The fog obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can’t use sight to locate the target).


Liraela wrote:
"So she's obviously not what she appears to be. What is she actually? That's the real question."

What? Why wouldn't you trust the random child in the dungeon? =P


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I'll do Henrika's turn now because 1) I have time, 2) she's first, and 3) it will free up a space in the hallway for others.

Painful Stare: 1d8 ⇒ 7

Henrika uses the smoke to her advantage and the cultist struggles to follow the pathway of her sword. Henrika's sword comes down to split the cultist's head and his sword is way too low to block it.

Henrika successfully bluffs Silent Cultist (Purple). She hits him for 17 damage and kills him.

Henrika wrote:
She swings upward at her mark with her sword, and again spins it away at the last second to bring it crashing down towards the initiate's head.

FYI: The previous enemies you encountered were called Initiates. These ones are called Cultists. I don't care what you call them. But for clarity, they are two distinct enemy types. However, the party's successful ambush has given them little opportunity to show off anything the can do. Bad for them. Good for you.

Initiative
Round 2

22 - Henrika* (22/27 hp)
14 – Trevor (17/24 hp)
09 – Icabhod (27/27 hp)
09 – Tychus* (24/27 hp)
09 – Liraela (27/27 hp)
07 – Xallis* (27/27 hp)
07 – Navia* (19/19 hp)
03 – Silent Cultist (Red)

*Active Spells:
Henrika (Heightened Awareness 30 min)
Tychus (Guidance 1 min)
Xallis (Mage Armor 50 min)
Navia (Mage Armor 50 min)
All (Message 20 min)
Effect (Smokestick 10 rd)

Icabhod, Tychus, Liraela, and Xallis go.

Smokestick:

This alchemically treated wooden stick instantly creates thick, opaque smoke when burned. The smoke fills a 10-foot cube (treat the effect as a fog cloud spell, except that a moderate or stronger wind dissipates the smoke in 1 round). The stick is consumed after 1 round, and the smoke dissipates naturally after 1 minute.

Fog Cloud
The fog obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can’t use sight to locate the target).


Trevor explores the western passageway on his own. After 30 feet, the unworked hallway opens up to a furnished meeting room. A long table occupies the center of this dining room, surrounded by chairs. Maps of Taldor’s many prefectures cover the walls here.

Girl Perception: 1d20 + 10 ⇒ (9) + 10 = 19

Sitting at the head of the table, a young human girl playfully spins in her chair. She stops when she notices Trevor’s approach. Then she timidly asks, ”Have you seen my daddy? He’s working upstairs and told me to wait here. But it has been a really long time. I want to go home.”

Judging from her size, Trevor can estimate that she looks maybe 8 or 9 years old.

Trevor wrote:
(Huh? See! A joke!)

Nice.

I just noticed I forget to update the initiative to say Round 2. But it's Round 2.


Round 1

Henrika tries to distract her target but he doesn’t go for it so she isn’t able to find the opening she needs. The cultist’s chain shirt protects him from her attack.

Henrika’s faint fails. Henrika misses Silent Cultist (Yellow).

Trevor still doesn’t hear anything to the west.

Tychus fires at the cultist engaged with Henrika. The cultist turns to face Tychus just a moment before his head explodes like a pumpkin.

Tychus hits Silent Cultist (Yellow) with a critical hit for 21 damage and kills him.

Nothing seems to be coming from the south so Liraela moves to join the fight.

Liraela double moves north.

Navia rakes the cultist below her from the top of the wall. The cultist raises his sword to defend himself but is unable to fend off Navia’s powerful claws.

Navia hits Silent Cultist (Purple) twice for 14 damage altogether.

"Shit! Shit! Shit!" Under heavy assault, the remaining cultists attempt to regroup. One cultist (red), withdraws and draws a wooden stick from his belt. With a twist, the smokestick begins to emit a thick cloud of black smoke; and he throws the stick down in the middle of the small room, filling the room with concealment. The second cultist (purple) takes a step back and throws down a second smokestick at his feet, filling the hallway around him.

Smokestick
This alchemically treated wooden stick instantly creates thick, opaque smoke when burned. The smoke fills a 10-foot cube (treat the effect as a fog cloud spell, except that a moderate or stronger wind dissipates the smoke in 1 round). The stick is consumed after 1 round, and the smoke dissipates naturally after 1 minute.

Fog Cloud
The fog obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can’t use sight to locate the target).

Initiative
Round 1

22 - Henrika* (22/27 hp)
14 – Trevor (17/24 hp)
09 – Icabhod (27/27 hp)
09 – Tychus* (24/27 hp)
09 – Liraela (27/27 hp)
07 – Xallis* (27/27 hp)
07 – Navia* (19/19 hp)
03 – Silent Cultist (Red)
03 – Silent Cultist (Purple) (14 damage)

*Active Spells/Effects:
Henrika (Heightened Awareness 30 min)
Tychus (Guidance 1 min)
Xallis (Mage Armor 50 min)
Navia (Mage Armor 50 min)
All (Message 20 min)
Effect (Smokestick 10 rd)

Back to you.


Welcome back!


Surprise Round

Henrika charges down the hallway and slashes the surprised guard. A gush of blood bursts from his chest and he screams out.

Henrika hits Silent Cultist (Blue) for 10 damage.

Trevor watches the western hallway. He can see that the unworked hallway goes on for 30 feet and then connects with another room. No guards appear to be coming from that direction right now.

Tychus fires a bolt past Henrika and nails the cultist to the wall. His body slumps dead but is held up by the projectile.

Tychus hits Silent Cultist (Blue) and kills him.

Liraela guards the southern hallway. At the moment it is quiet.

Xallis fires a bolt around the corner but it is deflected off the cultist’s shoulder pad.

Xallis misses Silent Cultist (Yellow).

Xallis wrote:
I assume the ceiling is at least 10 feet high.

Sure. Let’s say the ceilings are 10 feet high. Navia can climb on the wall above Henrika.

”They’re here!” one of the cultists shouts. ”How did they get past Mr. Smiles? No matter, Wyssilka will reward us for bringing her their heads.”

Initiative
Round 1

22 - Henrika (22/27 hp)
14 – Trevor (17/24 hp)
09 – Icabhod (27/27 hp)
09 – Tychus (24/27 hp)
09 – Liraela (27/27 hp)
07 – Xallis (27/27 hp)
07 – Navia (19/19 hp)
03 – Silent Cultist (Red)
03 – Silent Cultist (Yellow)
03 – Silent Cultist (Purple)

Active Spells:
Henrika (Heightened Awareness 30 min)
Xallis (Mage Armor 50 min)
Navia (Mage Armor 50 min)
All (Message 20 min)

First round. You all can act again, then the cultists will get to go.

From where Henrika and Navia are, they can see that eight doors line the sides of this tiled hallway beyond the cultists. The doors of several rooms are open, revealing ten-foot-by-ten-foot bedchambers, each with a single bed and nearby table. (No sign of any more enemies in them.)


Herika wrote:
I'm assuming because you specified we only get a standard that there is no swift actions in the surprise round, so I didn't have her stare first.

Rules for a Surprise Round:

If some but not all of the combatants are aware of their opponents, a surprise round happens before regular rounds begin. In initiative order (highest to lowest), combatants who started the battle aware of their opponents each take a standard or move action during the surprise round. You can also take free actions during the surprise round. If no one or everyone is surprised, no surprise round occurs.

It looks like you can take a free action but not a swift action. Luckily for you, the way the initiative worked out, after the surprise round, you all will get another full turn before the enemies go.


Henrika throws open the northern door. Four human cultists are gathered in a small square room at the end of a 10 ft.-long hallway. They turn in surprise at the party’s entrance. The cultists are garbed in purple cloaks and wear silver holy symbols to Norgorber around their necks.

Initiative Rolls:

Henrika: 1d20 + 2 ⇒ (20) + 2 = 22
Icabhod: 1d20 + 6 ⇒ (3) + 6 = 9
Liraela: 1d20 + 3 ⇒ (6) + 3 = 9
Trevor: 1d20 ⇒ 14
Tychus: 1d20 + 4 ⇒ (5) + 4 = 9
Xallis: 1d20 + 1 ⇒ (6) + 1 = 7
Silent Cultists: 1d20 + 2 ⇒ (1) + 2 = 3

Initiative
Surprise Round

22 - Henrika (22/27 hp)
14 – Trevor (17/24 hp)
09 – Icabhod (27/27 hp)
09 – Tychus (24/27 hp)
09 – Liraela (27/27 hp)
07 – Xallis (27/27 hp)
07 – Navia (19/19 hp)
03 – Silent Cultist (Red)
03 – Silent Cultist (Yellow)
03 – Silent Cultist (Blue)
03 – Silent Cultist (Purple)

Active Spells:
Henrika (Heightened Awareness 30 min, Hermean Potential 3 min)
Xallis (Mage Armor 50 min)
Navia (Mage Armor 50 min)
All (Message 20 min)

I’m going to try separating spells from the initiative to keep things less crowded and see how it goes.

Each of you gets 1 standard action in the surprise round.

All the doors in the hallway are open.


Tychus wrote:
Do we still have Message active?

Oh, I forgot about your message spell. Yes, it is still active. That lasts 10 min./level or 30 minutes at level 3. It only took you about 2 minutes to get inside and take out the guards. But then with collecting the loot and questioning Mr. Smiles, I'll say 10 minutes has passed so far.


Henrika wrote:
She listens carefully for sounds of talking or movement elsewhere in the area.

The exits to the west and south are quiet, but beyond the door to the north Henrika hears the muffled voices of men having a conversation. They are discussing keeping the buried villa as their own headquarters once they complete this job.


Icabhod wrote:
Icabhod will take the darts as he is sorely lacking in ranged weapons

There were 80 darts altogether. How many is Icabhod taking?


After tying up Mr. Smiles, Charlotte says, ”I’ll take this one to the authorities. You’re on your own from here on out. Go get Martella and bring her home.”

When ready, you climb down the ladder in the pipe which leads to a small cavern.

New map updated.

This excavated chamber links the warehouse above with the safe house below. The walls are embedded with several artifacts of a long-gone iteration of Oppara: bare scroll rods, broken pots, cobblestones, and various other bits of street garbage. The southwestern door is normally a closed secret door, but the door has been left open.

Beyond the ajar door, you see a small storage area. This area is primarily used to store food, water, and other supplies to wait out a siege or manhunt, but it also contains a few basic tools. The room branches off with hallways to the west and south. The ceiling of the room is lit with a continual flame spell cast into a stone in the ceiling.

(Unless otherwise noted, each room is lit with continual flames, so you don’t need your own light source.)

Perception DC 20:
You discover a small barely visible tripwire across the bottom of the doorway.

Liraela gets a +1 on her Perception check. I’m not sure when Liraela will be back, so I’ll roll for her this time.

Liraela – Perception: 1d20 + 8 ⇒ (18) + 8 = 26

Before you move through the doorway, Liraela holds out an arm for you to stop. She points out a barely visible tripwire across the bottom of the doorway. Then she bends down to disable it.

Liralea – Disable Device: 1d20 + 12 ⇒ (6) + 12 = 18 Can retry.
Liralea – Disable Device: 1d20 + 12 ⇒ (13) + 12 = 25

Liraela motions for everyone to stand back. Squatting near the ground, she carefully cuts the tripwire. A javelin harmlessly shoots out of the wall and head height. Liraela removes the javelin and tosses it to the ground. ”It’s safe to pass now.”

Once in the storage area, you can see that the hallway to the south goes 10 feet and ends at a secret door. However, from this side, the door is not hidden.

To the west, the short hallway connects to a common room.

The stink of spoiled food permeates this common room. Several plates covered in scraps of rotten meat and spoiled vegetables cover the two round tables in the center of the room. Shelves of preserved foods line the walls to the north and south. Additional passages lead out to the north, south, and west. The western passage is unworked stone.

(Icabhod's shield and Navia's enlarge person have worn off.)


Interesting. I'll make note of the size of the creatures you encounter so you know if you can grapple it or not.


Henrika wrote:
"Where? Do not waste our time, for I promise you the consequences will be painful."
Xallis wrote:
"We're not just looking for the halfling clown. She fooled a friend of ours, lured her here. Tell me, what are your plans with them?"

"Don't threatened me with a good time. We found a secret passage in the north pipe there." He points to the pipe next to him. "Wyssilka took Martella down there. We were hired by Grand Prince Stavian to assist in his massacre of the senate. Our group was specifically told to deal with Martella and her allies. If you're lucky, Wyssilka is still playing with her. But if Wyssilka got bored...maybe you're too late." He shrugs.

Checking the pipe that Mr. Smiles indicated, you find a secret passage. A hatch opens to the interior of the pipe and a ladder descends down.

For capturing Mr. Smiles and finding the secret passage, everyone earns another hero point.

In addition, searching the room, you find a locked drawer in the desk.

Liraela - Disable Device: 1d20 + 10 ⇒ (8) + 10 = 18
Liraela - Disable Device: 1d20 + 10 ⇒ (9) + 10 = 19
Liraela - Disable Device: 1d20 + 10 ⇒ (9) + 10 = 19
Liraela - Disable Device: 1d20 + 10 ⇒ (2) + 10 = 12
Liraela - Disable Device: 1d20 + 10 ⇒ (15) + 10 = 25

It takes Liraea a few attempts to get the drawer open but eventually, she does. Inside is:

Metallic Pellets (x2) (Unable to identify yet)
A silver cameo containing a portrait of Grand Prince Stavian I (Est. worth 80-120 gp)
A teak snuffbox (Est. worth 16-24 gp)
2,414 sp
288 gp

Identifying Items

Identify Rolls:

Metallic Pellets - Spellcraft DC 22
Trevor: 1d20 + 1 ⇒ (4) + 1 = 5
Tychus: 1d20 + 4 ⇒ (13) + 4 = 17
Xallis: 1d20 + 8 ⇒ (8) + 8 = 16

Portrait- Appraise DC 20
Henrika: 1d20 + 1 ⇒ (16) + 1 = 17
Icabhod: 1d20 + 3 ⇒ (4) + 3 = 7
Liraela: 1d20 ⇒ 1
Trevor: 1d20 + 6 ⇒ (3) + 6 = 9
Tychus: 1d20 ⇒ 1
Xallis: 1d20 + 2 ⇒ (14) + 2 = 16

Teak Box - Appraise DC 20
Henrika: 1d20 + 1 ⇒ (11) + 1 = 12
Icabhod: 1d20 + 3 ⇒ (4) + 3 = 7
Liraela: 1d20 ⇒ 15
Trevor: 1d20 + 6 ⇒ (6) + 6 = 12
Tychus: 1d20 ⇒ 8
Xallis: 1d20 + 2 ⇒ (4) + 2 = 6


While you are questioning Mr. Smiles, I’ll also go over the loot while I have time.

Charlotte makes her way up to the office and upturns her portable hole. Four Silent Initiate corpses fall out. ”While you were sneaking around the warehouse, I took out the remaining two guards outside. No one else should be coming for awhile.”

Altogether there were 16 Silent Initiates. Each one had:
Smoke Pellet (x2)
Leather Armor (x1)
Darts (x5)
Masterwork Dagger (x1)
Silver Unholy Symbol of Norgorber (x1)
Whistle (x1)
3 gp

Fair-Minded Efarni had:
Potion #1 (Identified as a Potion of Enlarge Person)
Potion #2 (Identified as a Potion of Hide from Animals)
Potion #3 (Labeled “Poison”) (Identified as a Potion of Neutralize Poison)
Antitoxin (x2)
Vial #1 (x4) (Labeled “Curative”) (Identified as Belladonna)
Vial #2 (x3) (Labeled “Styptic”) (Identified as Bloodroot)
Tanglefoot Bag (x3)
Thunderstone (x1)
Leather Armor
Dagger
Fine Wine (x2) (Worth 10 gp each)
Formula Book
Masterwork Fiddle
Poison Pill Ring (with a poison inside) (Identified as Oil of Taggit)
6 gp

You can also relieve Mr. Smiles III of his items. He had:
Thunderstone (x2)
Studded Leather
Buckler
Magic Sickle (Identified as +1 Sickle)
Entertainer’s Outfit

Identifying Items

Identify Rolls:

Potion #1 - Spellcraft or Perception DC 16
Henrika Perception: 1d20 + 5 ⇒ (6) + 5 = 11
Icabhod Perception: 1d20 + 6 ⇒ (7) + 6 = 13
Liraela Perception: 1d20 + 7 ⇒ (9) + 7 = 16
Trevor Perception: 1d20 + 5 ⇒ (3) + 5 = 8
Tychus Perception: 1d20 + 8 ⇒ (10) + 8 = 18
Xallis Spellcraft: 1d20 + 8 ⇒ (12) + 8 = 20

Potion #2 - Spellcraft or Perception DC 16
Henrika Perception: 1d20 + 5 ⇒ (15) + 5 = 20
Icabhod Perception: 1d20 + 6 ⇒ (16) + 6 = 22
Liraela Perception: 1d20 + 7 ⇒ (16) + 7 = 23
Trevor Perception: 1d20 + 5 ⇒ (13) + 5 = 18
Tychus Perception: 1d20 + 8 ⇒ (18) + 8 = 26
Xallis Spellcraft: 1d20 + 8 ⇒ (3) + 8 = 11

Potion #3 - Spellcraft or Perception DC 16
Henrika Perception: 1d20 + 5 ⇒ (11) + 5 = 16
Icabhod Perception: 1d20 + 6 ⇒ (15) + 6 = 21
Liraela Perception: 1d20 + 7 ⇒ (2) + 7 = 9
Trevor Perception: 1d20 + 5 ⇒ (1) + 5 = 6
Tychus Perception: 1d20 + 8 ⇒ (16) + 8 = 24
Xallis Spellcraft: 1d20 + 8 ⇒ (1) + 8 = 9

Vial #1 – Craft (Alchemy) or Heal DC 14
Henrika Heal: 1d20 - 1 ⇒ (3) - 1 = 2
Icabhod Heal: 1d20 + 6 ⇒ (20) + 6 = 26
Liraela Heal: 1d20 - 1 ⇒ (7) - 1 = 6
Trevor Heal: 1d20 + 11 ⇒ (8) + 11 = 19
Tychus Heal: 1d20 + 2 ⇒ (18) + 2 = 20
Xallis Heal: 1d20 ⇒ 16

Vial #2 – Craft (Alchemy) or Heal DC 12
Henrika Heal: 1d20 - 1 ⇒ (6) - 1 = 5
Icabhod Heal: 1d20 + 6 ⇒ (5) + 6 = 11
Liraela Heal: 1d20 - 1 ⇒ (6) - 1 = 5
Trevor Heal: 1d20 + 11 ⇒ (16) + 11 = 27
Tychus Heal: 1d20 + 2 ⇒ (9) + 2 = 11
Xallis Heal: 1d20 ⇒ 17

Fine Wine – Appraise DC 20
Henrika Appraise: 1d20 + 1 ⇒ (8) + 1 = 9
Icabhod Appraise: 1d20 + 3 ⇒ (19) + 3 = 22
Liraela Appraise: 1d20 ⇒ 20
Trevor Appraise: 1d20 + 6 ⇒ (20) + 6 = 26
Tychus Appraise: 1d20 ⇒ 9
Xallis Appraise: 1d20 + 2 ⇒ (1) + 2 = 3

Poison in Ring – Craft (Alchemy) or Heal DC 15
Henrika Heal: 1d20 - 1 ⇒ (9) - 1 = 8
Icabhod Heal: 1d20 + 6 ⇒ (15) + 6 = 21
Liraela Heal: 1d20 - 1 ⇒ (14) - 1 = 13
Trevor Heal: 1d20 + 11 ⇒ (4) + 11 = 15
Tychus Heal: 1d20 + 2 ⇒ (8) + 2 = 10
Xallis Heal: 1d20 ⇒ 17

Magic Sickle - Spellcraft DC 18
Henrika Perception: 1d20 + 5 ⇒ (11) + 5 = 16
Icabhod Perception: 1d20 + 6 ⇒ (19) + 6 = 25
Liraela Perception: 1d20 + 7 ⇒ (19) + 7 = 26
Trevor Perception: 1d20 + 5 ⇒ (6) + 5 = 11
Tychus Perception: 1d20 + 8 ⇒ (17) + 8 = 25
Xallis Spellcraft: 1d20 + 8 ⇒ (2) + 8 = 10

All loot added to treasure sheet.

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