Korak The Boisterous |
Honestly having a little trouble with my vision for my character, so I'm going to have to bow down and shelf Dikembe for now.
You've still got a tough choice among the other two arcane applicants.
No hard feelings I hope, happy gaming!
Yeah, maybe not. I'm having trouble putting the character down.
The Dread Pirate Hurley |
I've got most of the sheet complete for Sebastian Merrin. I wanted to get your thoughts on ability score distribution. I dropped Wisdom a bit and put some extra points in Strength and Constitution, but I did so with the intention of mechanically enforcing Sebastian's fatal flaw(s). Is this acceptable, or would you prefer more average scores across the board?
Sebastian Merrin, human swashbuckler and future legend
He doesn’t realize it, but Sebastian tends to be a little too trusting, especially of people who appear weak or in need. Once he’s given his trust, he rarely reconsiders, and this tendency has gotten him into trouble on more than once occasion. Of late, one of his long-time friends has succumbed to shiver, and Sebastian has taken it upon himself to see Gaedren Lamm, the man responsible, pay for his crimes.
GM Peachbottom |
I've got most of the sheet complete for Sebastian Merrin. I wanted to get your thoughts on ability score distribution. I dropped Wisdom a bit and put some extra points in Strength and Constitution, but I did so with the intention of mechanically enforcing Sebastian's fatal flaw(s). Is this acceptable, or would you prefer more average scores across the board?
Sebastian's stats look fine. The 8 in Wisdom is fine. Having a flaw sometimes fuels good roleplay. Everything looks good here so far.
Flyn Rider |
Alright, I am sorry to say that I must change classes again, in a local pathfinder game my swash died after many long years of adventuring, and I decided to replace him with a Bloodrager because I really wanted to turn into a dragon. Anyways I would rather not be playing a character that I already have a very similar high level variant of so here I am. I want to play a class that focuses on summoning, but everyone insists that the master summoner is a broken character, so if you are opposed, I will instead build a sorcerer that builds heavily on summoning. If there are any other ideas on how to build a character based on summoning, please I am open to suggestions. Thank you -Flyn
GM Peachbottom |
Well I know the four players that I'd like to invite to play this campaign with me. I know it's only Wednesday but I really like these four characters so I don't see any point in dragging out applications any further since I've made my decision already. There were only one or two people who hadn't finalized submissions anyway.
I welcome the following players to join me:
Sebastian Merrin: CG M Human Swashbuckler
Nadya Dimineata: CG F Samsaran Witch
Ayako: NG F Human Oracle
Col Avertin: NG M Human Investigator
I think this will make a well-rounded party and has some non-traditional classes. I really enjoyed your backstories and think they'll lead to many great opportunities to tie into the campaign as it progresses.
I thank everyone else for applying. Everyone had good characters and I wish I didn't have to say no to anyone but I do. Good luck and I know you'll find the right campaign soon.
I'll be opening up the discussion thread for the four players I chose. You can post in there anything you might want to discuss as everyone finalizes their character sheets. Or if you just want to talk, that's cool too.
The gameplay thread will be open at a later point.
GM Peachbottom |
...Okay I feel really cheated right now. I will take this as a lesson to not close recruitment until I said I would. Still congratulations.
If I was still on the fence, I'd have kept it going, but I knew these were the choices I was going to make. Why have people spend time on a character when I already know I'm going to pick someone else? I felt this was fairest.
Korak The Boisterous |
Because you don't know how the other characters will end up, having a short list is one thing, hell telling people you have a pretty good idea who you're gonna pick is one thing, but then telling the rest nah I changed my mind these guys are in you're out too bad so sad feels like a really big f@$@ you.
I understand how you see it, I've done it. But being on this end of it, I won't be doing it again.
GM Peachbottom |
Curse of the Crimson Throne Chapter 2 Game needs one more player.
Start at level 4
• 15 point buy
• 2 traits.
• Max hp at 1st level and average hp each level after that
• You can have up to 6,000 gp worth of wealth. No more than 3,000 gp can be spent on a single item
• Source material can be selected from the Core Rulebook, Advanced Class Guide, Advanced Players Guide, Advanced Race Guide, Ultimate Combat, Ultimate Equipment, and Ultimate Magic. Other sources will be allowed on a case-by-case basic but I prefer everyone not have any abilities that I not familiar with or don’t have the book to reference.
We currently have a Swashbuckler, an Oracle, and a Paladin.
Our witch has gone missing.
We could use some sort of arcane character although other characters will still be considered. I'm not setting up a time frame, once I get a few submissions or I see a character I really like, I'll choose one. I'm hoping selection won't take longer than a week so if you are interested, let me know as soon as possible.
Feel free to look at previous posts to get an idea of where the game currently is.
Thanks.
Mjolbeard89 |
Sounds awesome! I'd love to get into a CotCT game! Right now I'm considering a Voice of the Wild Bard, not sure about race yet, but probably gonna go something core. Seems like you have a good handle on melee between your paladin and swashbuckler, so is probably stick to casting and maybe some ranged combat. I'll get something up in the next couple days.
oyzar |
This seems perfect for the arcane trickster I've wanted to run for a long time seeing as you are lacking both a rogue and a caster. I'll only take a single level of rogue and use accomplished sneak attacker to qualify.
I have a couple questions about the mature themes of this game. I do love that part:
1) How is such a thing even possible with the rules of the board? It seems. To me like it's hard to go far with descriptions. Do you do stuff off-site?
2) What other mature themes than violence?
Some more questions, because my curious trickster loves questions:
3) Can I use fractional bonuses to calculate bab and saves?
4) In PFS wizards exchange scribe scroll for spell focus, would you allow the same?
5) Prestige classes are already punished by the favored class system, I don't suppose you'll allow gaining spells from leveling even in arcane trickster?
6) Can we take a drawback in order to get a 3rd trait?
oyzar |
Ugh, I just realized the source restriction remove the possibility of Accomplished Sneak Attacker. I don't suppose you would allow that anyway so I can easier make a character to fit the party's needs (working as both a caster and somewhat of a skillmonkey)? That's the only thing I really need, the rest are just nice to have.
GM Peachbottom |
Oyzar, I agree an arcane trickster would be a good fit. Also, Accomplished Sneak Attacker is fine. I'm not ruling out any sources, and I'm actually pretty lenient. I just prefer to be familiar with the sources everyone uses and the feat you want is simple enough so it is not a problem.
1) As far as the mature theme goes, I admit I had envisioned it even darker in my head, but I think it is going pretty well so far. I don't do anything off site. If anything is off the paizo board, like the maps, I link them either on the gameplay header or campaign page. I try to be very descriptive both inside and outside of combat, and will take it as far as you want if you roleplay it out. I'm always open to suggestions on how I can improve the game if anyone has them too.
2) Well so far, in chapter one the group has encountered a man using enslaved orphans for child labor; a group of rogue guards butchering people and selling their meat to the poor; a drug lord whose den and body were literally crawling with hundreds of spiders and whose form of entertainment was having two men tie one hand together and stab each other until someone loses; and a bodysnatching necromancer who'd take bodies dead or alive and craft them into golems made of mismatched parts. In chapter two, they are currently dealing with a fast acting plague and the political intrigue of a queen trying to usurp more power than she should have.
3) I am not using fractional bonuses.
4) I'll allow you to switch scribe scroll for spell focus. I think scribe scroll is very useful, but I'll give you that choice.
5) Yes, you can still gain the two spells per level when you level up arcane trickster. (I actually thought you already did, but I just looked at the FAQ.)
6) I think it would be better to stick with just two traits, since you are already are gaining a 2nd trait of your choice which doesn't have to be a campaign trait, since it doesn't make sense for you to have a campaign trait at this point. If you really need it for some reason, you might be able to convince me, but my preference would be no.
oyzar |
Thanks for allowing the feat and the extra spells will also help out quite a bit. I might still go with Scribe Scroll per your suggestion. Would you allow me using it before the game to craft scrolls at half price?
I'm as always having a tough time debating between different options for the character. Your preference on the matter might make it easier to decide. For race I'm thinking either an elf or a tiefling. Which do you think would fit better and do you have any suggestions for origins? Perhaps an elf from the enclave in South Shore or a tiefling who grew up on the streets?
I've made quite a few dark backgrounds in my time. This seems like another great opportunity for it. Too bad I won't be able to incorporate the campaign trait as I feel the way it ties the group together is really cool. Perhaps you have a suggestion for some adversary I could weave into my background instead of Gaedren Lamm?
CariMac |
I've got a human elemental sorcerer percolating in my head. She would be more of a blaster, and have water as her element. I'll try to get you the crunch and background by the end of the day today.
Are you planning to switch to the updated AP when the book comes out?
GM Peachbottom |
Ozyar:
Yes you can use scribe scroll for half price scrolls pregame.
Elf or tielfling would be fine. I don't think elves are that prominent in Korvosa but Korvosa is a Cheliaxan colony so a tiefling could be native to Korvosa or any part of Cheliax.
You can still use Gaedren Lamn if you want to but he has already been dealt with.
Other adversaries still outstanding could include the necromancer Rolth, anyone from House Arkona, or perhaps even the Queen or the Queen's physician, Doctor Davaulus.
Ik-Ha-Thruune |
So first things first I guess, crafting items is this allowed or not?
Second, is the unchained summoner alright?
Third, Ultimate Magic, Ultimate Campaign, Advanced Race Guide, are ok I think I read?
ik-ha-thruune
Human (Tian-Min) summoner (unchained) 4 (Pathfinder Unchained 25)
N Medium humanoid (human)
Init +2; Senses Perception +4
--------------------
Defense
--------------------
AC 12, touch 11, flat-footed 11 (+1 armor, +1 Dex)
hp 35 (4d8+12)
Fort +3, Ref +3, Will +3
Defensive Abilities shield ally
--------------------
Offense
--------------------
Speed
Melee unarmed strike +1 (1d3-2 nonlethal)
Ranged light crossbow +5 (1d8/19-20)
Summoner (Unchained) Spell-Like Abilities (CL 4th; concentration +8)
7/day—summon monster II
Summoner (Unchained) Spells Known (CL 4th; concentration +8)
2nd (2/day)—barkskin, summon eidolon[APG]
1st (4/day)—enlarge person (DC 15), identify, mage armor, protection from evil
0 (at will)—acid splash, arcane mark, detect magic, light, open/close (DC 14), read magic
--------------------
Statistics
--------------------
Str 7, Dex 14, Con 14, Int 12, Wis 8, Cha 18
Base Atk +3; CMB +1; CMD 13
Feats Extra Evolution[UM], Skill Focus (Spellcraft), Vigilant Eidolon[UM]
Traits loyalty across lifetimes, seeker
Skills Craft (armor) +8, Craft (weapons) +8, Knowledge (arcana) +5, Knowledge (dungeoneering) +5, Knowledge (local) +5, Knowledge (nature) +5, Knowledge (nobility) +5, Knowledge (religion) +5, Perception +4, Spellcraft +8
Languages Common, Minkaian, Tien
SQ bond senses (4 rounds/day), eidolon (unchained), life link
Combat Gear wand of ant haul (50 charges), wand of blood money (50 charges), heartstake crossbow bolt[ARG] (5); Other Gear silken ceremonial armor[UC], crossbow bolts (20), light crossbow, backpack, bedroll, belt pouch, flint and steel, mess kit[UE], pot, signal horn[APG], snuffbox, ivory[ACG], soap, tobacco (10), torch (10), trail rations (5), waterskin, weapon cord[APG], wrist sheath, spring loaded (2), 147 gp, 9 sp
--------------------
Tracked Resources
--------------------
Bond Senses (4 rounds/day) (Su) - 0/4
Crossbow bolt, heartstake - 0/5
Crossbow bolts - 0/20
Summon Monster II (7/day) (Sp) - 0/7
Torch - 0/10
Trail rations - 0/5
Wand of ant haul (50 charges) - 0/50
Wand of blood money (50 charges) - 0/50
--------------------
Special Abilities
--------------------
Bond Senses (4 rounds/day) (Su) As a standard action, you can share Eidolon's senses while on same plane.
Eidolon (Unchained) Can summon a powerful aspect of an outsider.
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Shield Ally (+2 AC/Saves) (Ex) +2 AC and save when within Eidolon's reach.
Summon Monster II (7/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.
Vigilant Eidolon +4 +4 bonus on Perception checks when your eidolon is within arm's reach, conscious, and not helpless
Sir Reginald Vandersnatch
Biped
LN Medium outsider (inevitable)
Init +1; Senses darkvision 60 ft.; Perception +4
--------------------
Defense
--------------------
AC 26, touch 11, flat-footed 25 (+9 armor, +1 Dex, +4 natural, +2 shield)
hp 19 (3d10+3)
Fort +4, Ref +2, Will +3 (+1 trait bonus vs. enchantment spells and effects); +4 bonus vs. death, disease, necromancy effects, mind-affecting, paralysis, sleep, stun
Defensive Abilities evasion; Immune exhaustion, fatigue, nonlethal damage
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee gauntlet (from armor) +3 (1d3+3) or
heavy shield bash -7 (1d4+1) or
trident -3 (1d8+3) or
unarmed strike +3 (1d3+3 nonlethal) or
slam -2 (1d8+1)
--------------------
Statistics
--------------------
Str 17, Dex 13, Con 13, Int 7, Wis 10, Cha 11
Base Atk +3; CMB +6; CMD 17 (can't be tripped)
Feats Light Armor Proficiency, Medium Armor Proficiency
Skills Acrobatics -2 (-6 to jump), Climb +4, Knowledge (planes) +2, Perception +4, Survival +4
Languages Common
SQ inevitable dual type, inevitable save bonus
Other Gear mithral full plate, mithral heavy steel shield, trident
--------------------
Tracked Resources
--------------------
Trident - 0/1
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Immunity to Exhausted You are immune to the exhausted condition.
Immunity to Fatigue You are immune to the fatigued condition.
Immunity to Nonlethal Damage You are immune to Nonlethal Damage
Inevitable Dual Type Count as a construct for bane and other effects.
Inevitable Save Bonus Bonus to save vs. various effects and eventual immunity.
If this looks good I will finnish the biography, as well as what he and his manservant have been doing for to reach this level.
CariMac |
Here's my sorcerer submission. Iolana Altumas elemental sorcerer, widow, and most of the time follower of the law.
If chosen I can have the alias up in a just a few minutes.
Iolana Altumas
Female human sorcerer 4
NG Medium humanoid (human)
Init +4; Senses Perception +2
--------------------
Defense
--------------------
AC 14, touch 14, flat-footed 11 (+1 deflection, +3 Dex)
hp 21 (4d6+6)
Fort +3, Ref +5, Will +4
Resist cold 10
--------------------
Offense
--------------------
Speed 30 ft.
Melee mwk cold iron light mace +2 (1d6-1) or
mwk silver sickle +2 (1d6-2)
Ranged sling +5 (1d4-1)
Bloodline Spell-Like Abilities (CL 4th; concentration +9)
7/day—elemental ray (1d6+2 cold)
Sorcerer Spells Known (CL 4th; concentration +9)
2nd (4/day)—acid arrow
1st (7/day)—burning hands (bloodline energy type) (DC 15), color spray (DC 15), magic missile, protection from evil, shield, sleep (DC 15)
0 (at will)—detect magic, disrupt undead, light, prestidigitation, ray of frost, read magic
Bloodline Elemental
--------------------
Statistics
--------------------
Str 8, Dex 16, Con 12, Int 10, Wis 8, Cha 18
Base Atk +2; CMB +1; CMD 15
Feats Arcane Strike, Combat Casting, Eschew Materials, Spell Penetration
Traits arcane temper, love lost (widowed)
Skills Intimidate +6, Knowledge (arcana) +4, Perception +2, Spellcraft +7, Use Magic Device +11
Languages Common
SQ bloodline arcana (change energy damage spells to match bloodline energy)
Combat Gear potion of barkskin +2, potion of cure light wounds (2), oil (5); Other Gear mwk cold iron light mace, mwk silver sickle, sling, sling bullets (20), cloak of resistance +1, handy haversack, ring of protection +1, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, sunrod (2), trail rations (5), waterskin, 2 gp, 5 sp
--------------------
Special Abilities
--------------------
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bloodline Arcana: Elemental (Ex) You may change any energy spell to use Cold energy.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Elemental Ray (1d6+2 cold, 7/day) (Sp) As a standard action, ranged touch attack deals damage to foe.
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
To honor her mother's heritage she has a couple of Varisian tattoos in swirling patterns on her arms. She allows her dark black hair to swing free Iolana doesn't wear any armor. That doesn't mean she's helpless. More than one street thug has learned that lesson the hard way. She carries a knapsack everywhere she goes. Her clothing is the color of mourning.
Three years ago her husband was murdered, and his wedding ring stolen. It was a family heirloom. She's been searching for who has it. Her husband's family never accepted her, and feel it's now their family heirloom. She gave it to Manius at their wedding which transferred ownership to the Altumas family.
She does her best to follow Korvosa's laws. Except when they get in the way of what's right.
The plague is a real concern. Her mother's extended family live in the slums of the city, and it needs to be stopped.
Ayerth Terramielle |
I would like to submit an Elven Wizard Universalist. He has breadth of experience making him a huge knowledge and profession resource. I also took feats to give him Social Skills and Perception. He is a part of the Elven Enclave and this partially explains the build choices since they are scholars and diplomats.
He is/was an instructor at the Anomanexus College, which unlike
the Acadamae teaches non-specialized wizards.
please let me know if you have questions or would like modifications to the build.
Male elf wizard 4
NG Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +10
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 26 (4d6+8)
Fort +3, Ref +5, Will +6; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +2 (1d4/19-20) or
. . longsword +2 (1d8/19-20) or
. . quarterstaff +2 (1d6)
Ranged composite longbow +5 (1d8/×3)
Special Attacks hand of the apprentice (6/day)
Wizard Spells Prepared (CL 4th; concentration +9)
. . 2nd—acid arrow, mirror image, web (DC 15)
. . 1st—enlarge person (DC 14), mage armor, magic missile, vanish[APG] (DC 14)
. . 0 (at will)—dancing lights, detect magic, mage hand, message
--------------------
Statistics
--------------------
Str 10, Dex 16, Con 12, Int 16, Wis 12, Cha 10
Base Atk +2; CMB +2; CMD 15
Feats Breadth Of Experience[APG], Cosmopolitan[APG], Scribe Scroll
Traits dilettante artist, focused mind
Skills Appraise +7, Diplomacy +7, Fly +7, Knowledge (arcana) +9, Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Knowledge (geography) +5, Knowledge (history) +9, Knowledge (local) +5, Knowledge (nature) +9, Knowledge (nobility) +5, Knowledge (planes) +9, Knowledge (religion) +5, Perception +10, Profession (architect) +3, Profession (astronomer) +3, Profession (baker) +3, Profession (barkeep) +3, Profession (barmaid) +3, Profession (barrister) +3, Profession (brewer) +3, Profession (butcher) +3, Profession (clerk) +3, Profession (cook) +3, Profession (courtesan) +3, Profession (driver) +3, Profession (engineer) +3, Profession (farmer) +3, Profession (fisherman) +3, Profession (fortune-teller) +3, Profession (gambler) +3, Profession (gardener) +3, Profession (gladiator) +3, Profession (herbalist) +3, Profession (innkeeper) +3, Profession (librarian) +3, Profession (medium) +3, Profession (merchant) +3, Profession (midwife) +3, Profession (miller) +3, Profession (miner) +3, Profession (porter) +3, Profession (sailor) +3, Profession (scribe) +3, Profession (shepherd) +3, Profession (siege engineer) +3, Profession (soldier) +3, Profession (soothsayer) +3, Profession (stable master) +3, Profession (tanner) +3, Profession (teacher) +7, Profession (torturer) +3, Profession (trapper) +3, Profession (woodcutter) +3, Sense Motive +6, Spellcraft +10 (+12 to identify magic item properties); Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Celestial, Common, Draconic, Elven, Shoanti, Sylvan, Varisian
SQ arcane bond (arcane familiar, hawk), elven magic
Other Gear composite longbow, dagger, longsword, quarterstaff, cloak of resistance +1, handy haversack, ring of sustenance, bedroll, belt pouch, flint and steel, ink, inkpen, mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, 364 gp
--------------------
Special Abilities
--------------------
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 to sight-based Perception checks in bright light You gain the Alertness feat while your familiar is within arm's reach.
Hand of the Apprentice (6/day) (Su) As a standard action, throw melee weapon (use Int instead of Dex) and instantly returns.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Neziana Fentel |
Oyzar's character here. I'm pretty much done with the crunch, except for perhaps getting a few more scrolls or such. I still need to finish the background, but I got quite a bit of that done already as well.
I noticed that there are a couple things that I would like to have that are not in your list of allowed sources. If you won't allow them, it's no big deal, I'll just have to find something else. Though it might affect the fluff a bit as well.
I wish improved feint didn't require combat expertise. I don't really have any other use for that feat, my bab is low enough already... I'm not really planning to go further into the feat tree either.
Ouachitonian |
Oh, this is interesting. I know it isn't arcane, but would you allow the Sable Company Marine Ranger archetype? Seems incredibly thematic for this AP, I'm surprised no one's using it already. If it isn't too late.